Czech development studio Cinemax has recently released a rather unique sort of role-playing game for the iPad. Designed to feel like an oldschool video game machine, Journey of Fortune: Dragon's Fire [App Store] seeks to turn your iPad into a digital board game. And here, it succeeds.

The game, which can be played solo or against up to three other people on the same device, puts you in the role of a mage (or magic user) on a perilous journey to kill the dragon and save the princess. Your journey is marked by an illuminated indicator somewhere among the 67 "lights" that make up the meandering path to victory. The lights are set in an illustrated, vertically scrolling "board" that artfully indicates what perils and actions / bonuses lie where, along the way.

Journey of Fortune is a dice-driven game, but the roll-of-the-die mechanic is handled via an illustrated wheel that spins with a finger-swipe. You progress forward along the board the number of paces indicated by the die face on the indicated wheel segment. You may end up landing on an uneventful spot along the path, but more likely you'll encounter a beastie to contend with, a bonus of some sort, or a teleporter that sends you many paces back whence you came (which, though frustrating, mixes up and extends the gameplay nicely).

When an enemy is encountered along the way, it's time for combat, and that's also handled via the spin-wheel dynamic. In combat mode, artifacts of both offense and defense become illuminated along the wheel, and a spin determines what your next combat move will be. These consist of:

  • Melee Attack: Magical Dagger and Sword
  • Attack Spells: Fireball, Lightning, Wall of Fire and Poison Strike
  • Defense Spells: Heal, Heal II, Shield, Shield II, Mana, Mana II and Fear

In standard RPG fashion, your character has a certain level of Hit Points and Mana at any moment. Sustaining a monster attack drains Hit Points, and casting spells saps your Mana. Both can be recovered by Defense Spells on the wheel and by landing on certain bonus spots on the board. The combat wheel also allows you to indicate how much Mana the next attack should use, the more the mightier your attack, of course.

While I enjoy spending a bit of time with a nice RPG, they're really not my forte. I just don't have the time to put into them. And I've never really spent any time with RPG-style board games. But Journey of Fortune is strangely appealing to me. The single-player game (how I've spent my time here) hits the ground running and moves things along at a pace that seems well suited to play on a mobile device, where you're not really looking for a game consisting of hours upon hours. And, for a title that strives to deliver a digital board game experience, what device is more ideal than the iPad? It's a game that feels quite "right" for the platform, but this first release is not without a few issues.

The game takes a little while to get the hang of, on first approach. The title screen provides a brief list of play rules, but it doesn't send you into the game feeling very well educated. Gameplay is a fairly straightforward affair, however, and a sufficient comfort level shouldn't elude most gamers for very long. The developers, who are active in our forums, indicate that they'd like to improve the help / hint system in a future update, but prefer not to employ any sort of window overlay, which would shatter the board game feel of the title. Another criticism I might raise is the lack of a save feature; when you jump to another app, the game is gone for good. However, the developer indicates this will be remedied in the game's next update. Global leaderboards and a choice of difficulty level for the single-player mode are also on the way.

That said, Journey of Fortune: Dragon's Fire has quite impressed me. I've found it to be surprisingly engrossing to play and a title I would reach for to demonstrate the iPad to a friend unfamiliar. It's an experience I can recommend to any iPad gamer, even if RPG's aren't their thing.

If all this sounds appealing, today would be the day to jump, as Journey of Fortune: Dragon's Fire is on sale (today only) for $.99 � 75% off the standard $3.99 asking price. A brief video of the gameplay can be seen here.

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We've been following Tasty Poison Games' Pocket RPG thread in our forums for quite a while now, and Crescent Moon Games just announced their intent to publish the game. Crescent Moon has quite a bit on its plate right now with a massive list of both recently released games and upcoming titles, but it's hard to not get excited over the potential of Pocket RPG, especially with the Crescent Moon team onboard.

The name of the game in Pocket RPG seems to be complete randomization, and is designed for games to have between 20-30 minutes of randomized dungeon crawling before starting over again. Three classes are included, each with a different play style and user interface. The Blade Master turns the game in to a melee-heavy hack and slash, the Dark Ranger behaves more like a dual stick shooter, and the Battle Mage plays similar to Solomon's Keep [99�]. There's a combo system with damage bonuses that stack as you slay more and more enemies, and I've been told there is tons of looting.

The loot you equip changes your characters stats and weaponry, resulting in tons of different possible combinations. An example we were given includes a Blade Master picking up a fire sword with a vampiric ring, a ring of strength, and a ring of cone damage. After placing a rune of speed on the fire sword you would be swinging like a maniac, spewing fire everywhere, doing extra damage, and sucking hit points with every attack… That is, until you meet up with a fire monster. Then, attacking will heal them.

Pocket RPG, oddly enough, will likely launch first for the iPad. According to the developers, iOS 4 on the iPhone 3G caused too much of a performance hit for them to release the game without further optimization. Regardless, both versions of the game are still in development and they hope to launch before Christmas. I love randomized games like this, and really can't wait for the discussions on our forums regarding which magical effects are best to stack for each class.

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We all know that Japan is the land of robots and this latest creation shows that Japan is trying to put its robots on a whole new level. Today we have another robot that comes from Japan, that can look and sing like a real human being. We already saw robots from Japan that can mimic our looks, but now robots can sing as well as humans. The robot is known as the HRP-4 diva bot and it will match the sound of an actual singer as well as singer's facial expressions. In order to achieve this, HRP-4 diva bot is using VocaListener program to watch human mouth and to memorize particular notes.

Besides that, this robot is using Vocawatcher algorithm that examines facial tics and motions that follow the each note. We can only say that HRP-4 diva bot looks and works amazing, but it remains a question what future holds for this robot.

[via Ubergizmo]

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This isn't the first time that the soundtracks from iPhone games have been sold on iTunes, but this is the first compilation of indie iPhone music that I've seen that has been sold as an album. Atomicon's 1337 Mobile Game Music! Volume 1, aside from having some seriously awesome album art, also has some pretty great tracks:

  • Rocket Ride from Spazzle II
  • Battle Against the World from StarDunk
  • Galcon Theme from Galcon
  • iBlast Moki Theme 1 from iBlast Moki
  • Abduction from Marblenauts
  • Compression Theme from Compression
  • GeoSpark Theme from GeoSpark
  • iBlast Moki Theme 2 from iBlast Moki
  • Lift Me Up from Super 7
  • Pork Pie In The Sky from Spazzle II
  • Training from StarDunk
  • All too often it seems that we just take the background music of these games for granted (or just flat out play with it off), and it's cool to see the musicians of these indie iPhone games getting a little extra recognition. The whole album is available on iTunes for $9.99 or as individual tracks for 99�.

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