Here's LogicBUY's latest gadget deal of the day for a�Dell Inspiron 14r laptop. Featuring a fantastically design chassis and a choice of either Core i3 or i5. The 14R is capable of deal with everyday tasks or running resource intensive multimedia programs such as Adobe Photoshop.


The base model Dell Inspiron 14r laptop features a 14-inch display, Intel Core i3 processor (optional Core i5 processor), 3GB DDR3 memory, a 320 hard drive, WiFi, webcam, Intel HD Graphics, SRS Premium Sound and comes with Windows 7 Home Premium.

The Inspiron 14r is fully customizable and upgradable. The deal today offers you a Dell Inspiron 14R upgraded to Core i5 with Blu-ray drive normally retailing at $979 with a price tag of just $749.99 shipped.

[via LogicBUY]

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This Wednesday's list of game releases is particularly crazy. The good news is, two of these games are free, so you might as well give them a try. Here's a list of things that just popped up on the App Store that we think are worth a look:

Baseball Superstars® 2011, $4.99 [ Forum Thread ] � We has a blast with both Baseball Superstars 2009 and 2010, and expect 2011 to be just as awesome. Great arcade style baseball gameplay is paired with light RPG elements which will make any fan of filling experience bars wonder where their entire day went.

Zombie Crisis 3D, $2.99 [ Forum Thread ] � A cool looking rails shooter that puts players in charge of slaughtering countless zombies by tapping on them. Throughout 21 levels you'll encounter 4 different bosses and 3 types of weapons.

Lil' Pirates, Free [ Forum Thread ] � IUGO and Capcom teamed up to create this pirate-themed freemium game. You'll be able to tweak out your ship, recruit crew members, equip them however you'd like, then engage in ship to ship battles. IUGO and Capcom have had a track record of making some pretty cool games, making Lil' Pirates totally worth checking out.

CAPCOM ARCADE, Free [ Forum Thread ] � Street Fighter II, Ghouls 'n Ghosts, 1942 and Commando are all packed in this freemium emulator. You can either play them using tokens which will allow you to play three times a day for free. Alternatively, you can buy additional tokens for more plays, or the games outright for additional plays.

Necronomicon, $1.99 [ Forum Thread ] � Based on the works of H.P. Lovecraft, Necronomicon is part collectable card game, part roleplaying game, and part board game. Judging by the trailer, Necronomicon will likely greatly entice any fan of Cthulhu Mythos.

Floop, $0.99 [ Forum Thread ] � Physics games are almost always a lot of fun on the iPhone, and Floop seems to be no exception. In the game, using a variety of different tools you blast acorns in to the mouthes of hungry squirrels (and other animals), who oddly enough just stand there and expect to be fed.

Paperboy: Special Delivery, $4.99 [ Forum Thread ] � I'm not really sure what to think about this one. Glu has taken the classic game of Paperboy and added a story mode, new graphics, new gameplay, and some kind of upgrade system that will allow you to use special skills while out delivering papers.

We're going to be powering through all of these games, producing as many reviews as possible. If you can't wait until then, swing by any of the forum threads where people are already posting their impressions on each of the respective titles.

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If you were excited after yesterday's story about Infinity Blade (previously known as Project Sword), wait until you get a load of this. Eurogamer tracked down Donald Mustard, creative director of Chair Entertainment which is the Epic Games subsidiary responsible for Infinity Blade development. Here's what someone who has spent months working with the Unreal Engine thinks about the potential of Infinity Blade and the Unreal Engine on iOS devices:

"I didn't take it that seriously until we started making this game," he explained. "Now I'm like, 'Oh my goodness, this is literally going to be the best looking handheld game ever made'. It's way beyond what a DS or PSP could do.

"I think it's going to be an interesting future, especially if in two years we can really run Gears of War on an iPhone."

Now, that two year figure assumes we'll see incremental hardware upgrades like we have so far, and later he goes on to clarify that we'll at least see games like this within five years. This raises other potential issues though, such as are gamers going to be interested in playing a full game experience like Gears of War on a handheld touch screen device? Will it be commercially viable for developers to invest their time in to building games of this caliber if App Store price points remain the same? What does this mean for Nintendo and other handheld device manufacturers? (For instance, Joystiq recently reported the 3DS was below the minimum requirements for the Unreal Engine.)

Regardless of what actually happens, I think we can all agree that this is an incredible time to be a gamer� Especially with an iOS device in your pocket.

[via Eurogamer]

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When Super Mega Worm [$1.99 / Lite] was first announced, it was hard to not get excited after watching the initial trailer. Based on Death Worm and heavily inspired by the flash game Effing Worms, Super Mega Worm showed a lot of promise. A day later, PlayCreek, creators of StoneLoops! of Jurassica revealed that they were bringing an officially licensed remake to the App Store. With that, the worm wars began. We liked Super Mega Worm quite a bit in our review, but really wanted to wait for Death Worm's release to crown the true king of worm destruction.

If that's what you've been waiting for, you're in luck. PlayCreek just contacted us this morning to tell us that Death Worm has been submitted to the App Store, and barring any approval SNAFU's should be available very soon. Out of the box, Death Worm is going to support fast app switching, the Retina Display, and Game Center. In addition, it boasts an impressive feature list including 45 different levels taking place in 3 locations with varied objectives, 30 enemy types, 3 types of worms, a mini-game (with more coming later via updates), and worm customization.

Check out the trailer:

The pixel art in Super Mega Worm was cool, but I'm really digging the art style of Death Worm and how it has a more realistic (well, as realistic as a worm game can get) feel to it. With any luck, Death Worm will see a lightning fast turnaround time at Apple's approval department and we'll be evolving our worms in no time. We'll take a closer look at the game as soon as it is released.

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