The picture above shows a flyer which was distributed by Samsung at a tech expo today. According to the flyer, Samsung will be releasing a Wi-Fi only version of the Samsung Galaxy Tab.

The Wi-Fi only version is expected to be released on April 4th at a price of 399 US $.There will be no change apart from the lack of support for SIM Cards and 3G. It will run on Android 2.2 Froyo.

There had been rumours floating around regarding a 4G version also around the time of CES. But we haven't heard of any updates since.

via Droid-Life

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On Thursday, prior to the launch of the iPad 2, we posted a look at some early numbers from a suite of benchmarks run on a pre-launch, iPad 2 media unit. These included a custom benchmark written by Guy English to gauge the graphics performance of an iOS device, which showed Apple's new tablet to boast a dramatically improved fill-rate as compared to the original iPad.

For example, on my original iPad, with 200 on-screen sprites, the framerate dropped to 45 fps. On the iPad 2, with 400 on-screen sprites, the framerate remained at 65 fps. On the iPad 1, Guy's demo app dropped below 60 fps with about 100 animated sprites; on the iPad 2, it didn't drop below 60 fps until there were over 750 animated sprites.

Since then, we've seen the iPad 2 land in stores and additional performance reports start to surface, now that folks can get their hands on one. One such report was posted by AnandTech who has put the iPad 2's graphics processor through its paces using GLBenchmark 2.0, an application written to gauge OpenGL ES 2.0 performance. They are also indicating that Apple's new A5 system-on-a-chip contains a dual-core configuration of Imagination Technologies' graphics processor, the PowerVR SGX543MP2, which comes as no surprise.

Architecturally the 543MP2 has more than twice the compute horsepower of the SGX 535 used in Apple's A4. Each shader pipeline can execute twice the number of instructions per clock as the SGX 535, and then there are four times as many pipes in an SGX 543MP2 as there are in a 535.

The full report of the benchmark results can be seen over at AnandTech, but I've compiled the key numbers for quick review, below.

As you can see by the results, the iPad 2 markedly outperforms both the original iPad as well as Motorola's new Android-based Xoom tablet with its Nvidia Tegra 2 chipset. GLBenchmark shows it moving nearly 5x the number of triangles per second as the iPad and fetching textures nearly 7x faster than the Xoom. Truly impressive results.

Coinciding with the launch of the iPad 2, we've seen a number of developers release updates to their titles that take advantage of the new device's muscle. (And, most every existing title is benefitting from the extra horsepower as well, we're seeing.) But, really, it's going to take some time before we see the power of the iPad 2's A5 truly exploited, as developers have a chance to really test the limits of the new hardware and craft titles that are dramatically more complex than anything we've yet seen in the App Store.

And, of course, we'll keep you posted.

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htc thunderbolt 4g

Here are some photos of the HTC Thuberbolt 4G phone for Verizon USA. The handset looks pretty similar to the HTC Desire HD apart from the big-red branding and the LTE chip it packs inside.

htc thunderbolt 4g

The handset runs on Android 2.2 with HTC Sense UI. The Thunderbolt was announced during CES this year and is expected to hit stores soon in USA.

htc thunderbolt 4g

htc thunderbolt 4g

htc thunderbolt 4g

htc thunderbolt 4g

htc thunderbolt 4g

htc thunderbolt 4g

htc thunderbolt 4g

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On a gloomy and rainy day in Boston, I stood around with hundreds of other people to secure myself an iPad 2. It had potential to be miserable, but thankfully Apple provided some really awesome umbrellas in addition to the normal array of beverages and snacks they usually give to people standing in launch day lines. There have been a number of review on the device already, so I'll just focus on how the device works in games. (Although, I will say you must get a smart cover, they're awesome.)

Unsurprisingly, everything I've tried seems to run substantially better across the board. Games that previously chugged on the iPad now run at or near a solid 60 FPS. In fact, I've yet to play a single iPad game on my iPad 2 that didn't perform phenomenally. It's fantastic, as over the last year of talking to developers I've heard many tales of woe regarding the poor graphical performance of the original iPad.

If you just got an iPad 2 and are looking to stretch its legs, the device launched with four games that have been "optimized" for the device. Only one of them is even a new game, the rest of them all had free updates land today to beef up the graphics (and the file size, unfortunately) for the iPad 2.

Real Racing 2 HD, $9.99 � There's not a whole lot to say about this game that we haven't already other than it runs on the iPad and looks fantastic on the iPad 2. We loved the iPhone version in our review, and RR2 HD almost feels even more immersive because of the increase of screen size. One thing though, with the bigger screen, just how flat the cockpits of the cars look is much more noticeable. I'd love to see some bump mapping or other depth given to them, as once you notice it, it's kind of hard to un-see. Obviously, it runs much better on the iPad 2 than the original iPad as well.

Dead Space for iPad, $6.99 � We reviewed this game when it was first released and liked it then, and now it's even better with some heavy anti-aliasing. Check out the crisp border of the sign in the above screenshot, on the original iPad that's jaggy as all get-out. This new iPad 2 version of the game looks good enough that it's worth re-playing the whole game over again just to see it.

Asphalt 6: Adrenaline HD, $6.99 � This is the most underwhelming of all the "optimized" games. It runs great on the device, and the draw distance is crazy, but after playing Dead Space or Real Racing 2 HD, the lack of anti-aliasing really sticks out. Also, while the draw distance is far enough out to completely eliminate pop-in, power-ups and other cars still seem to pop-in even though the scenery doesn't. It's a good effort I suppose, but if you're only going to pick up one of these iPad 2 games, don't let it be this one unless you're just crazy about Burnout-style games.

Infinity Blade, $5.99 � As we said in our initial review, "It doesn't get much more 'must-have' than this." That goes double if you've got an iPad 2. This gesture-based sword-fighter looks nuts. So nuts I posted a completely separate comparison post between the iPad and iPad 2. Infinity Blade is such an impressive display of what the iPad 2 is capable of that it should have come preloaded on the device.

These four launch day games are very impressive, and I doubt I'm alone when I say that I can't wait to see what developers come up with on this substantially faster device.

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