Over the weekend, an interesting new game dropped into the App Store called Bastards [99�] from developer Octavian Stirbel. Bastards is a Western-themed FPS that's built on the Doom Classic [$6.99] iPhone source code which was released for public use under the GPL License. There have been a number of games released in the App Store (both authorized and unauthorized) that have used the Doom engine, but frankly not many of them have been very good. Bastards is one of the good ones though, and despite being a fairly short ride it's worth checking out if you liked Doom on the iPhone and are looking for something new.

Bastards is pretty light on story, but all you really need to know is you play as the cowboy Boot Mckane who is on a mission to kill every last member of the Bastards Gang. The game only contains 3 single player levels, but each one is pretty expansive. Much like Doom, you'll need to explore each of the maps to find colored keys that gain you access to locked areas and allow you to progress, adding a very small puzzle element to all of the outlaw blasting. Since this is based on Doom, the controls work very well on the touch screen, and there is no y-axis so no need to worry about aiming up or down. There are 3 different options for control layouts, and the ability to turn off the HUD elements if you want.

So basically, Bastards is a solid FPS in the classic style of Doom, but what really won me over about it is the Old West theme. Weapons include classic six-shooter revolvers which can be dual-wielded, or sticks of dynamite instead of the typical rocket launcher. Health pickups are represented by bottles of liquor, and armor pickups are little sheriff badges that add to your "authority level". The landscapes are open plains littered with cacti, horses, and chickens (which can be shot or blown up). Enemies are an assortment of gun slinging outlaws, and the various sound effects add to the spaghetti Western feel of the game. In a world chock full of space-themed shooters, there's just something fun about blasting away bad guys in the Old West.

While Bastards isn't some ground breaking game release, it's definitely a really fun pick up if you have your expectations set appropriately. The graphics and gameplay are old school, but the levels are well designed and there is a ton of enemies to dispatch. My biggest complaint is that the game is too short, but the 3 included missions will give you a couple of hours worth of play and the developer is planning on releasing more episodes down the line. There is also a local multiplayer mode to engage in co-op campaign or deathmatches with friends who have a copy of the game, adding some replay value.

The positive impressions from members in our forums is what lead me to give the game an honest shot, and I'm glad that I did. It may not be the prettiest or most fully-featured FPS available, but Bastards is a good amount of retro fun for the price, especially if you are a fan of Doom on the iPhone.

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Samsung launched the new redesigned Galaxy Tab 10.1 yesterday. People were wondering what is going to happen to the original Galaxy Tab 10.1 which was announced at MWC in February. Well it seems that it will be known as Galaxy Tab 10.1v from now on to avoid confusion with the new one.

Vodafone Australia have announced their plans to launch the Samsung Galaxy Tab 10.1v in mid-April for a limited time.

The device can be purchased either on contract or at the price of� AU$729 which also includes 6GB of data that has to be used within three months of purchase.

The main difference from the Galaxy Tab 10.1v and the Tab 10.1 apart from the design changes are:

  • Android 3.0 Honeycomb OS without TouchWIZ UI on the 10.1v
  • 8 Megapixel Camera with 1080p Video Capture on the 10.1

via | source

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At the CTIA 2011, Sprint officially announced the successor to the famous and America's first 4G �phone HTC EVO 4G, which is known as the HTC EVO 3D. The front panel of the device is similar to EVO 4G, but it's completely different from the back side. It's also HTC first 3D phone because it comes with a 3D display and a 5 megapixel camera which is capable to record 3D videos at 720p. The device comes with glasses free 3D display. Now HTC has posted the first promo video of the HTC EVO 3D, in which HTC is telling us about their first ever 3D smartphone. Want to know more? Then check out the below and experience your mobile life in 3D with HTC.

Have a look:

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Developer Ponos, creators of two of my favorite puzzle games Puzzle Prism [$2.99/Lite] and Puzzle Cosmos [$2.99], have just released the latest game in their "Mr." series of casual titles called Mr. Ninja [99�/Lite]. Mr. Ninja joins the ranks of�Mr. Space!! [99�/Lite] and Mr. AahH!! [Free] as containing a simple gameplay mechanic with a compelling high scoring system, all wrapped up in stylish visuals (in this particular case, extremely orange stylish visuals).

Mr. Ninja plays similar to games like Dizzypad [Free/HD] and Jump O'Clock [99�] where you must jump to and from a series of spinning discs, but with the added element of destroying spiky enemies along the way. One touch of the screen sends your ninja leaping from one disc to another, and just coming into contact with enemies causes him to slice them into pieces using a katana. The main goal is to go as far as possible, and missing one landing will drop Mr. Ninja into oblivion, thus ending your run.

The mechanics are super tight in Mr. Ninja, and when you end up missing a disc it's only due to your own misjudgment. Levels are randomized each time, offering a different setup of disc sizes, rotation speeds, and enemy placements. Aside from discs, you will occasionally jump into a cannon which will fire you off into a predetermined direction. Slicing up enemies consecutively will add to a score multiplier, which is the key to getting huge scores in Mr. Ninja.

The core gameplay is very good, and variety comes from the 3 different modes to play in. Normal Mode is an endless mode where you keep on jumping and slashing enemies until you finally slip up and die. Super Chain is a timed mode, and amongst the enemies there will sometimes be a star. Slicing this star starts a super chain timer where your multiplier will temporarily continue to increase with each enemy slain even if it's not consecutively. Your final score for this mode is tallied up once the level timer in the corner has run out.

Finally there is Impossible mode, which is like Normal Mode… but impossible. Discs are much smaller here, and therefore harder to land on. Also, they will spin counterclockwise as opposed to the other modes where they only spin clockwise, making your journey even more difficult. Pinpoint precision is needed for Impossible mode, but its difficulty also makes it the most satisfying mode when you do well.

There really isn't a whole lot to Mr. Ninja, but the gameplay mechanics are solid and it's a fun time in either short or long bursts. Plus, the Game Center leaderboards for each mode will have you chasing high scores for quite some time. But don't just take my word for it, as there is a lite version for you to try out yourself, and even more impressions in our forums. For a simple yet compelling arcade game, Mr. Ninja is worth a look.

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