So I'm trying something new today. Traditionally speaking, our Freebie Fridays usually just involve highlighting a great game that just so happens to be free that day. This week, we're mixing things up a bit by giving away a ridiculous amount of promo codes on the TouchArcade Facebook. I've been dribbling out codes over the past couple days, and people seem to like it, so why not do things on a far grander scale?

I'm not just going to be pasting massive lists of promo codes, no, we do things in a much more entertaining way. Promo codes will be unlocked via a variety of trivia challenges spanning all sorts of genres from the American highway system to pop culture references, and really, anything else I think will be amusing. But hey, I might just paste a list of promo codes too, so keep on your toes!

When the codes are gone, they're gone, and this post will vanish like a creepy midwestern carnival, leaving nothing behind but the tattered ruins of a Facebook page filled with used codes like worn patterns on the grass and old cotton candy bags.

Fellow midwesterners totally know what I'm talking about.

Head on over to our Facebook page NOW!

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In this week's episode of TAS we discuss WWDC and The Bearded Ones' adventures at the San Francisco-based event. We also gab about Super Goblin War Machine, Red Ball 3, and the next sensation to sweep the world, Techno Kitten. As if that wasn't enough, we also cover some of the more profound stories from the front page.

If you're into us � and, really, who isn't at this point � you can grab us on the iTunes as well as the Zune Marketplace. We're also into streaming and you can do that just below via this little link thing:

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
Direct Link: TouchArcadeShow-004.mp3, 51.3MB

A couple of notes this week before the official show notes. At the top of the show, we ask that you all rate us on iTunes and shoot us written reviews. If you haven't done that yet, I forgive you and allow you this second chance to do so. Also, a bunch of audio interviews with some people you know are coming down the pipe. We'll bust these out separately to listen at your leisure. Hope you enjoy them as much as we will.

Now for the REAL notes:

Games

  • Super Goblin War Machine [Free]
  • Red Ball 3 [$1.99]
  • Techno Kitten [Free]

Music for this episode was provided by the super talented Jim Guthrie. The song is "Audio Pepsi" off the album A Thousand Songs. You can buy the entire album or stream all the songs at his Web site. Guthrie is also responsible for the Sword & Sworcery [$4.99] soundtrack. Cool stuff.

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I've always tried to reserve my own usage of the word 'extreme' for cases that really warranted it. Perhaps that's just a side effect of growing up in the '80s, when everything that was anything was labeled 'extreme.' To that end, Full Fat's�Flick Golf Extreme [$2.99] is indeed an 'extreme' update to the original�Flick Golf [99�], but only in its locales, the gameplay hasn't changed much.

For the most part, the mechanics from�Flick Golf remain intact in�Extreme. You flick the ball off the tee, then you swipe to get it into the hole. You can swipe as much as you want to alter the direction mid-air, but you'll only have the balls first three bounces to change course once it hits the ground. Your score is tallied by a series of different facets, but much like the first one, it's more about stylized shots than accuracy. You can get a lot of points for whacking a ball straight into the hole, but you'll get more by hitting it off-course and swiping like a crazy person to get it back on target.

It's a simple, enjoyable mechanic that didn't need much in the way of refreshing for this release. Both World Tour and Quickshot make a return here, with World Tour acting like a campaign mode of sorts and Quickshot tasking you to rack up as many points as possible in a short amount of time. If you snag a bull's-eye or a hole-in-one along the way, you'll get time added. In addition to those is a Five Ball mode, where you get five balls as opposed to the campaign's nine to get as many points as you can on each course, with a hole-in-one giving you an additional ball.

If you get three hole-in-one's in a row in any mode, your ball will light on fire á la�NBA Jam, but I couldn't for the life of me figure out what this actually changed, except perhaps as a score multiplier. Either way, it certainly adds to the extreme nature of the whole experience.

The 'extreme' comes more in the way of location than it does in flaming balls. In lieu of playing on standard golf courses, you'll be flicking balls off of helicopters, moving boats and from atop buildings across five different courses. Each course is unlocked by scoring a medal on the previous one and each has its own Game Center leaderboard attached to it. With the exception of the fifth and final course, you shouldn't have too much trouble unlocking each of the courses. The last one tasks you with getting gold medals on the other four courses, which is a bit more challenging.

There are also a whole slew of achievements for the Game Center lovers, but more importantly there is a full statistical breakdown of how you're playing. Perhaps it's just the statistics nerd in me, but I rather enjoy being able to play a game that keeps track of trivial facts like how long my ball has been in the air or my furthest drive. It adds a sense of progression on top of the unlocks and achievements that feels a bit more personal.

Flick Golf Extreme looks as good as its predecessor, which is to say, it looks pretty good for a 3D golf game built for iOS. The 'extreme' settings are rendered well and for the most part, you won't struggle too much to see what you're aiming at. That said,�Extreme has the same problem as�Flick Golf did in that it's a bit difficult to accurately judge distance and fall rate. It might have something to do with the lack of any real depth-of-field or shadows, but there are moments where you'll likely start pulling the ball back mid-air only to realize you've fallen short of the target completely.

As the title should suggest ��Flick Golf Extreme is not a serious golf game, it's a high score game with a golf wrapper. You don't play through a nine or eighteen hole course, you simply hit nine balls off of a variety of different tees. It's still as enjoyable as the first and considering the game already makes use of slightly weird physics and non-traditional gameplay, the 'extreme' version is a better representation of what�Flick Golf is all about: a casual, leaderboard driven golf game.

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Victor Saeijs, the Vice President of Nokia has just announced that Nokia's Windows Phones will launch in Europe first.

The phones will make their debut in UK, France, Germany, Italy, Spain and the Netherlands. There is no news of its launch in Finland. Although a launch might be there eventually, we expected it to be one of the countries where it releases first.

Although the above mentioned European countries will be getting the phones first, it should be available very soon elsewhere worldwide. Victor Saeijs also confirmed that Nokia will be releasing a Windows Phone in 2011.

source

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