On this week's TAS, the Brad, Eli, and Jared discuss conspiracies, the sudden explosion of promising titles on the App Store, popes, and for the first time ever, answer Nintendo Hot Line e-mails that somehow, someway ended up in our own Tips Line inbox.

Ready for over an hour of hot and steamy entertainment? Great! You can catch us on the iTunes Music Store for Music or the Zune Marketplace or if you're a streamer, you can grab the latest episode just below. Don't forget to rate us on the iTunes (and tell us your favorite monster movie in the review; I think we all agree that "Swamp Thing" was the best, EVER.)

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-005.mp3, 47.6MB

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The GameBoy might be a twenty-plus-year-old, handheld console thats been replaced by the Nintendo DS and 3DS, but that doesn't mean that GameBoy is dead. In fact, enthusiasts and hobbyists are still creating new GameBoy casemods today.



Although GameBoy Advance is an old handheld console, that isn't stopping Toy and Television Games from making GBA mods. Folks from Toy and Television Games have just released their latest product called Nintendo Game Boy GBA SP Arcade Tabletop that combines the power of GameBoy Advance, arcade controls with 4 buttons and arcade joystick, Acacia wood and American steel dock. Despite its unusual look and feel, we can't shake the feeling that this mod looks bit bulky to us compared to the standard GameBoy Advance SP. Also, we have to mention that it takes about 300 hours to make a single Nintendo Game Boy GBA SP Arcade Tabletop.

This casemod is interesting, but it also comes with a hefty price of $399, so we're not so sure as to how many customers will be tempted its way.

[via Ubergizmo]

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Monsters come in all shapes and sizes. Some of them are tiny little squares and circles with big eyes and toothy frowns. Others are sharp-toothed maw beasts. And sometimes those maw beasts like to eat cuter, smaller monsters. That you toss in their mouths. Using bombs. When you get down to it, Big Blue Bubble's Paper Munchers [$0.99 / HD / Lite] is an illustration of the circle of life � little monsters get eaten by bigger monsters, who spit out their cardboard remains and return them to the ecosystem.

You've got to make sure the big scary monsters are properly fed. When you tap the screen, a bomb explodes under your fingers and sends the little monsters flying. If a little monster matches the color of the mouth it falls into, you get an extra bomb. To get through each level, feed all the little monsters to the big monsters without running out of bombs.

Bombs come in two flavors: black permanent bombs and purple temp bombs. The permanent bombs regenerate every level � you always start with three, and you can earn more by matching colors. The temp bombs are only usable once. Run out, and you'll need to buy more. If you're feeling flush, you can buy them in IAP packs with real money. Otherwise, you can earn them with hard work and good performance.

Each level you complete ranks you on your performance � how many matches you made, how many bombs are left, and so on. Your score translates to monster dollars, which you can spend on buying more temp bombs. Do particularly well on a level and you'll be awarded the status of Master Muncher for that level, which also gives you a ton of extra monster dollars.

This isn't a perfect system. If you do poorly, you'll need to use more temp bombs, and you'll be earning fewer monster dollars, so it will be harder to buy more. And of course if you do well, you'll be wealthy in monster dollars but won't really need temp bombs. But by and large, it works well. You can certainly get by without buying IAP even if it means going back and grinding old levels, and the restriction on temp bombs is a great motivation to do the best you can every time. It becomes very important to make sure you're matching colors once per move to get the extra bombs, which adds a bit of strategy to an otherwise chaotic game.

Paper Munchers has 5 worlds, each with 15 levels. The level design generally offers a challenge without getting in the way. The levels themselves are static, so the challenge is in getting around the walls and platforms that keep you from feeding the monsters. The bomb physics are great, so success is just a matter of tapping the right spots at the right time. It all works very well. 35 Game Center achievements round things out, and the challenge of earning Master Muncher scores will keep you coming back.

The art style is what drew me to the game, and it looks as good as I could have hoped. The whole thing has a layered paper craft aesthetic that's simply adorable. Everything looks hand-made: the backdrops, the monsters, the levels and even most of the interface elements. The sound does a great job too, with the whimpers of the tiny monsters making me feel guilty for sending them to their gruesome deaths. Not quite guilty enough to stop playing, though.

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Segways are quite popular nowadays, but they are also quite expensive, but that isn't stopping this hobbyists from making their own version of Segway.

If you're looking for a Segway alternative, hobbyist Marcelo Fornaso might have the right thing for you. Not only has he managed to make a cheaper Segway alternative, he also managed to improve the design of the original Segway by allowing users to turn the vehicle without leaning outside of the vehicle's frame. This new vehicle is called Tilto and it uses accelerometers and gyroscopes in order to go back and forth, and we have to notice that Marcelo Fornaso made some design changes as well. For example, there are no handlebars, so in order to turn left or right, users would have to tilt their bodies in a desired direction, so the turning system reminds to the ones that bicycles use.

Tilto sounds amazing, but I doubt we'll see this vehicle in mass production anytime soon.

[via Hack A Day]

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