Just last week, we were filling your juicy brains with the knowledge that Kairosoft, the preeminent developer of cutesy mobile simulation titles including the highly lauded Game Dev Story [$3.99/Lite], was getting ready to release their latest title on US soil. We were fairly certain that his next title would be Mega Mall Story, as we spotted a banner for the game on their official website. And in fact, as of right now, our suspicions have been confirmed, as Mega Mall Story [$3.99] is now readily available in the US App Store.

Gameplay appears somewhat similar to the popular Tiny Tower [Free] where you are tasked with populating a fledgling mall building with various stores, staffing them up with qualified employees, and creating a successful and profitable mega complex of commerce where everybody wants to go to shop.

We'll of course be putting Mega Mall Story through its paces over the next few days, and will bring you a full review with our verdict. But, as is the case with any Kairosoft release, there are enough of you out there that have absolutely no problem picking up one of their new games sight unseen, and we totally support this reckless style of game purchasing by providing the App Store link for you below.

If you need some more input on what the game is like before our review, however, swing by the forum thread where our members are leaving their early impressions.

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Back at Mobile World Congress, held in early February in Barcelona this year, Fish Labs was showing off some incredible looking version of Galaxy on Fire 2 [$9.99] running on Nvidia's Android-based Tegra 2 devices. Here's the demo video of the graphical tech they were showing off, which admittedly was much more impressive when you saw it running on an actual device:

Per the latest press release to come out of Fish Labs, it sounds like they've taken this Tegra 2 version, and turned the graphics up to 11 for the Mac and the iPad 2. Now for the bad news, Galaxy on Fire 2 Full HD will be a brand new game on the App Store, and won't be an update to the existing game. A Fish Labs post in our forums explains this is to solve issues like being able to show the high-resolution screenshots without confusing people, not forcing all non-iPad 2 owners to keep an extra 800MB of unutilized graphical assets on their device, prevent game save inconsistency, and it will allow them to price/update each version individually.

Here's the good news: This new version of the game looks awesome:

For the rest of the screenshots (and there are a bunch) head over to the Fish Labs site. This Fully HD version of the game is expected to launch this fall, and I can't wait to play through the whole thing again on my iPad 2.

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In this week's bonus episode of The TouchArcade Show, we sit down with two of the men behind Incinerator Studios' elaborate curtains, chief creative officer Jeff Garsteki and chief technical officer Gary Wise. Card games and the creation of these kinds of games were the two biggest topic covered, but we also hit on where Incinerator started, what got it into mobile development, and even the future of the studio. You know, the usual.

If you'd like to give this listen, just hit those links just below. If you'd like to subscribe to The TouchArcade Show, you can do so right now for the price of $0 on both iTunes and Zune Marketplace. What a deal!

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-Bonus-007.mp3, 17MB

As usual, our opening is provided by the wonderful Jim Guthrie. We went back to the Overclock Remix well for our break / pacing music. The tracks were all created by "Prototype Raptor," a man with a fantastic hacker alias (and a gift for remixing tunes). Here's the listing:

One note: we had a lot of crazy technical problems during this recording. You'll hear one general fade-out and possibly a few level hiccups. Not big problems, but just wanted to let you know that we knew. If you have any questions or comments, don't hesitate to contact us. The e-mail address is: podcast@toucharcade.com.

Thanks for listening and we'll catch you again this Friday!

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Trainyard [$.99 /�Free]creator Matt Rix is working on a new update to Trainyard. Over the weekend, Rix was posting images of an upcoming level editor that will be included in an update dubbed the "Engineer Update." From the images we've seen so far, we can tell that you'll be able to create and share your own user-created puzzles, as well as download others' creations. It appears as if there will also be some sort of ratings feature, too, as a promotional "Features" button figures prominently on this piece of UI in particular.

You could already share your Trainyard experience from the get-go by uploading videos to the game's official Web site. This, I suppose, is sort of a natural evolution of that side of the puzzle game's experience. In our review in particular, we lauded this additional element, but sadly, we haven't seen many games attempt to do the same thing.

Trainyard, by the way, is a wicked awesome game. If you're in the mood for a laid-back puzzle title, check it out. We don't think you'll leave disappointed.

[Via @MattRix]

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