Whoa, it's Wednesday again. Unfortunately, Brad is still lost to the world of Skyrim, I'm standing on top of a mountain of bodies in MW3, and Jared is, I don't know, watching a Giants game or something. Regardless, we're pulling it all together for this week's pile of game releases. There's some great games out this week too, including a few highly anticipated titles as well as a few surprises… And even some highly anticipated titles we were surprised to see released so soon.

Like all weeks, all of these games will be available in the USA at 11:00 PM Eastern, but if you're east of us, chances are they're already released.

Age of Zombies Anniversary, 99� - Forum Thread - It's Halfbrick's Age of Zombies, but universal and with HD assets for the Retina Display, as well as being universal with full iPad support. Check out our review of the original release.


Bullet Time HD, Free - Forum Thread - This cool looking shooter seems to be monetized via IAP. We'll see how optional the IAP actually is, but the graphics do look pretty great for a free to play game.


Chickon, Free - From the creators of Galcon comes this crazy free game where you play as chickens battling robots to save roosters. …And it's actually pretty fun.


Extraction: Project Outbreak, 99� - Forum Thread - This top-down shooter looks incredible. Watch the trailer. No, really, watch it. It features a lengthy campaign, multiple game modes, and tons of unlockables.


Homerun Battle 2, $4.99 - Forum Thread - I loved the first Homerun Battle, although things got kind of nuts with the advent of so much IAP equipment. Here's hoping that's not the case with the sequel.


Katana Jack!, 99� - Forum Thread - The gameplay may seem a little on the simple side, but you can't disregard the fact that the game's art was all done on an iPad is really cool. If only you could export games from Codify, we could potentially play an entirely-iPad-created game. The future!


Minecraft Pocket Edition, $7.99 - Forum Thread - This version of Minecraft is limited to creative mode only, but potential updates on the horizon make the official iOS title pretty easy to get behind.


Raccoon Rising, 99� - Forum Thread - It's this week's vertical jumping platforming game, except, this week's looks better than most. Check out the trailer, the obstacles you come across look pretty hardcore.


RPM: Gymkhana Racing, $2.99 - Forum Thread - I've had my eye on this crazy drifting game since we first caught wind of it. I haven't quite figured out how to drift yet in my Prius, so I'll have to settle for doing it on my phone.


Saving Yello, 99� - Forum Thread - This physics puzzler puts you in charge of flinging a goldfish around to destroy things. Sure, the premise is pretty crazy, but isn't that the case for all of these games?


Snoopy's Street Fair, Free - Forum Thread - Here's the recipe for making millions on the App Store: 1, Take well-known nostalgic IP. 2, Build free to play game. 3, Count your millions. I have no doubt that Snoopy won't do just as well as Smurfs did.


Spy Mouse HD, $2.99 - Forum Thread - Firemint's Spy Mouse was a huge hit on the iPhone, and I think it's line drawing stealth gameplay will be even better on the iPad. It's too bad this isn't universal, though.


Superman, 99� / HD - Forum Thread - Superman is a comic book superhero that really has never translated very well to a video game, or, at least, any video game I've played. Hopefully Chillingo's take on the man of steel will buck that trend. If nothing else, flying around as Superman and going really fast should be a lot of fun.


The Oregon Trail: American Settler, Free - Forum Thread - Oh hey, it's The Oregon Trail rolled into a free to play farming / town builder. I'm pretty sure someone is rolling in their grave right now.


ZONR, Free - Forum Thread - This simple puzzle game from the creators of Doodle Find puts you to the task of tapping the biggest piece of the game board. It's free too, so no harm in giving it a shot.



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If you've ever found yourself wondering what would happen if you somehow took nearly every aspect of 80's nostalgia and compressed it into a single RPG, it seems we're about to find out. The guys from Mighty Rabbit Studios just released a brand new teaser trailer for their upcoming game, Saturday Morning RPG, and it looks awesome. Aside from 80's references, their blog even explains the various (non-80's) games they've drawn inspiration from, citing Final Fantasy X, Pokemon, Paper Mario, and even Costume Quest. These influences are fairly clear in the trailer:

The developers have posted some information on our forums and mention that Saturday Morning RPG will be episodic in nature, and they're shooting for each episode being around an hour long. The first one is scheduled to hit early next year, with subsequent episodes following. Don't let the hour playtime figure shy you away either, as they're planning on packing each episode with replay value, through a "'New Game Plus' mode unlike any other."

We'll be keeping a close eye on this game. How could we not? It features a stampede of Fruit Stripe Gum zebras.



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Kairosoft, the masters of all things simulation, have unleashed another game onto the Android Marketplace. For quite some time now the company has had a fairly predictable release cycle of things appearing on Android, then slowly making their way to the App Store. We saw it happen with Grand Prix Story [99�], and many of their other games. World Cruise Story seems to be on deck for an iOS release, and as the title hints, puts you in charge of managing a cruise ship.

Players will be able to customize the actual ships themselves, with new amenities for your guests including rooms to stay in, restaurants, to eat at, and all the other things you'd expect on a typical ship. The size of your ship can be upgraded as well, and unlocking new destinations to sail to involves courting royalty.

It sounds like a crazy cross between Mega Mall Story [$1.99] and Hot Springs Story $4.99] with a nautical twist thrown in. As far as when the game will hit, that's anyone's guess. I've got my bets on sometime early next month.

[via Kairospot]



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Once upon a time, there was a little game called Slice It! [$0.99]. It was a charming puzzle game published by Com2Us and it did quite well on the App Store, both critically and financially. Now the team behind Slice It! has moved on, creating their own little studio at Orca Inc. I'm just glad they're still making games somewhere; if Little Lambs [$0.99], the studio's first independent release, is any indication, they haven't lost their touch.

The first thing you'll notice about Little Lambs is that it's utterly adorable. I'm exhausted by barnyard titles, another poultry protagonist and I might just croak. But the storybook style of Little Lambs slipped right past my defenses. It's pastoral, not porcine. But looks aren't everything -- and thankfully, Little Lambs has brains, too.

Its puzzles are deceptively simple. You're presented with a pen filled with sheep. You can swipe in the four primary directions to move all the moveable sheep that way, ostensibly with the help of an off-screen herd dog. You swipe, they huddle along until they hit a wall. Lump all the sheep of one color together to clear them away.

So it would seem that this game is straightforward, but instead it rolls out a Sokoban-sort of vibe. You push boxes around, trapping or releasing sheep, you hit buttons, and every motion you make is carefully tracked. It's easy to play yourself into a corner on many levels, and even easier to wrack up moves like it's going out of style. And the kicker is that you can't just move one sheep. It's all or nothing, unless you can find a way to lock one down.

You're rated with stars. One star means you made it through -- eventually. Two means you've done a good job, but could do it in fewer moves. Strangely, three doesn't mean you've done the best you can do. It just means you've done very well. "Perfect" is a rating above three stars, and it's the fewest moves you can complete a level with...unless you can pull off a "more than Perfect" result with fewer moves than the developers expected.

Just getting through some of the later levels is hard, never mind perfecting them. If you get stuck, you can take a hint or three at the cost of the coins you earn for clearing and perfecting levels. These aren't endless unless you want to buy them with IAP, though, and the hints won't give you every step of the puzzle. You're going to have to challenge yourself a bit. You can also pay the steep cost of five coins to outright skip a level.

There are over 90 levels to work your way through, and 21 Game Center achievements to collect along the way. The levels get downright mind-bending, which seems at odds with the delicate look of the game. But Little Lambs is a bit of a wolf in sheep's clothing, charming to look at, but with a lot of bite. It's not flawless -- the puzzles do get to drag on some, and the repetitive audio doesn't help -- but it's a solid puzzle game. I wouldn't expect any less from this team.

TouchArcade Rating:


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