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The Nokia N9 is expected to be the first handset to run on the MeeGo OS. Many pics of the this handset have been leaked on the internet today. Enjoy the leaked pictures below.

We at first thought that Eldar from Mobile-Review was in action again but no , the� pics have leaked on a Chinese site.

The N9 packs a tilt-slideout keyboard. And the metallic design looks a lot like the N8. The spaced out keys looks impressive. We are trying to discover more details and will report back soon

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It uses a BL-4D battery which is a 1200 mAh battery used on the N97 Mini

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There is also a Camera on the back but we are not sure how many MP.

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via Eldar | Baidu

Do you think the pics are legitimate and is the N9 interesting ?

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In May of last year Cyan Worlds released an iPhone version of their groundbreaking in its day point and click adventure Myst [App Store]. Earlier this year we got word that Riven: The Sequel to Myst would be arriving on the iPhone by early summer. And, while its obviously not here yet, we do have an update for those whove been waiting anxiously for Rivens arrival.
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Early this month, Cyans Mark DeForest or Chogon made a post on the Myst online forums indicating that they are expecting Riven to be available in early Fall, with Riven HD for the iPod following sometime after that. Whats more, Cyan today launched a simple Riven for iOS website that reveals certain details about the forthcoming iPhone version along with a screenshot gallery.

The original Riven sights and sounds have been meticulously re-assembled for a remarkable experience on the iPhone and iPod touch. Everything that you remember from the original Riven in a format where a simple touch or swipe moves you through the world.

According to the website, the install of Riven for the iPhone is huge � and its not surprising; Riven for the Mac and PC was initially distributed as a set of five CD-ROMs. Cyan has worked to optimize the original game data for the iOS platform but, even so, the game is about a gig and a half in size probably the largest iOS application out there and requires over 2 gigabytes of free storage for a successful install.

Riven for iPhone features, as listed by Cyan:

  • All the original Ages & gameplay
  • High quality images
  • Full music & sound effects
  • Movies & animations
  • Auto-save when quitting or phone call
  • Bookmark system to save & restore progress
  • Swipe to turn
  • Zoom in anywhere for more detail
  • �Hot Spot� hints
  • Works with iPhone, iPod touch, and iPad

Well take a close look at Riven when it arrives and share our experiences with our readers. But, thats not the end of the Cyan news�

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A small ad banner has recently appeared on the Cyan Worlds website that reads, never let your timbers be shivered A click on the banner takes you to a rather spartan preview page that shows a screenshot of a new iOS game entitled Stoneship. Now, the savvy Myst fan will recall that Stoneship is the name of one of the ages in Myst, and this forthcoming title, which looks as if it may be some sort of top-down naval combat / tower defense / puzzle game, was surely inspired by it.

Unfortunately, thats about all the details weve got at the moment on this forthcoming, new title from Cyan. Well share additional news on this one as we get it.

[ Thanks Jordan ]



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width=175By now Im sure we all agree, Chillingo really have a soft spot for decaying dudes with a bad case of halitosis. They are Liches of the App Store, raising an undead army to swarm your iOS devices. For the most part, this is actually a good thing, as all their zombie offerings to date have been of a particularly high standard. So its no surprise that theyve championed Viqua Games Zombie Escape [App Store], a game we were eagerly anticipating after our hands-on preview.

Zombie Escape takes the traditional line drawing experience and changes up the formula significantly. Rather than being the be-all-end-all of the game, where one misplaced line means instant death, the line-drawing mechanic is a means to an end; namely, directing survivors of the zombie infestation to a nearby chopper, filling it up, and waiting for the next to arrive. Sure, while your task each level might be rescuing each and every survivor, the zombies have to eat something right?

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In this respect, Zombie Escape is a lot more forgiving than other line-drawing games, by allowing some casualties before outright failure, and permitting your survivors to fight back a little; in the form of a small window of opportunity for you to direct a survivor away if they are caught by a zombie before their brains are eaten. This doesnt mean a less challenging game, but that the difficulty assumes a different form something youll appreciate when your screen is bursting with zombies and youre trying to thread your survivors through the most narrow of openings, all while avoiding your own airstrike.

The artillery at your disposal is crucial to staving off the zombie horde for as long as it takes for your lift-off to arrive. There are 7 items available to you, each unlocked as you work your way through the 28 levels and three different settings in the campaign mode. Items are peppered in-game through crate drops, covering the gamut of usual suspects; such as sniper rifles, bombs and airstrikes; as well as a few items unique to Zombie Escape such as the SOS helicopters, sleep grenades, hunks of meat which attract zombies and zombie-free tesla-coiled zones, the latter of which have a more utility role. Each item can be upgraded in different ways, some of which alter their purpose entirely, adding to its strategic value.

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As well as your armament to consider, there are also varying zombie types which compound the danger your survivors are in. These include; a Seeker, which hunts your survivors down when in range; a Stinker, which leaves a toxic cloud behind it when it dies; and a Burster, a zombie that explodes after it is killed. Each of these super-zombies is more than capable of dispatching a hapless survivor in no time, so careful management of your survivors pathing and wonton destruction with your items is required. Oh, and carefully aim your SOS chopper pick-ups to land on a horde of zombies it has the desired effect.

The level art in Zombie Escape gets the job done and is different across the 3 game worlds. Where Zombie Escape shines however, is in its 2D art, as all the zombies and survivors look great and are believably animated I warmed especially to the survivors running around waving their arms above their heads. Unfortunately, I encountered a bug where the games sound effects never worked for us, until I tried turning off and on the sound effects in the game menu a couple of times. Once I did, I was pleasantly rewarded with terrifying shrieks and groans that really helped sell their plight to us. Hopefully this bug will be addressed in a future update.

Zombie Escapes campaign missions are all driven by either the items available or the zombie types; you are frequently restricted to certain items to create a greater sense of strategy and difficulty, particularly in the later levels. The other tact that levels take are to throw at you large numbers of specific zombie types, a challenge that requires a combination of items and dexterity to keep your survivors alive. I was disappointed to see that Zombie Escape doesnt appear to support multi-touch, a feature useful in a game like this, though it never really became noticeable until the very last levels where micro-managing your survivors is essential.

With a further endless Survival game mode and the usual suite of achievements and high score tables provided by Chillingos Crystal platform, Zombie Escape is certainly at the forefront of line-drawing games; up there with the likes of Boom Brigade in providing a guns-blazing, action-packed take on the formula. This one should provide for both line-drawing fans and action fans in general, as the pacing is good and the game notoriously difficult to put down. The couple of hours required to take down the campaign mode and the endless Survival mode should keep zombie-lovers entertained just be sure to fiddle with the sound settings if you encounter the same effects bug I did.



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width=150Yesterday we showed off some screenshots of Top Gun 2 [$2.99], the Freeverse developed sequel to last years Top Gun [$1.99/HD] iPhone game based on the the hit 80s movie. The screens looked really nice, and being rather fond of the first game I was really looking forward to Top Gun 2. After spending the last couple of hours with the game however, Im fairly disappointed. While the visuals in the game are a pretty big improvement, most of what I liked about the first game is gone. It isnt necessarily a bad game, just more of a step sideways than a step forward compared to the first game.

The first thing that struck me as odd about Top Gun 2 is that theres no title screen. The game boots up with the Top Gun logo and familiar music, and then sends you right to an overhead map. From this map you can choose to go to an aircraft carrier to upgrade any of the 3 available planes, or choose a jet icon to enter the first mission. Theres nothing that explains any of this, nor is there any help screens in the options menu or anywhere else that tells you how to play the game. Granted, the map options are easy enough to figure out on your own, but if you arent already familiar with the gameplay from the first Top Gun then you might have a hard time finding your way here as theres no tutorial.

width=300Another thing missing is any kind of progressive story, aside from a small blurb generically explaining what you are doing before each mission. It doesnt feel like a cohesive experience, rather just a collection of missions to play with nothing to really tie them together. I imagine this was intended to streamline the game, but it ends up making it feel disjointed and hollow instead. In essence, Top Gun 2 feels like a no frills arcade game where the focus is on scoring and chaining together combos in a series of dogfights and boss battles.

The gameplay in Top Gun 2 is pretty good, but it leaves out some of the aspects that I enjoyed from the original. Controlling your craft works the same by tilting the device, and you have the same vulcan cannon and lock-on missiles, but there are a couple of cool additions as well. Each of the 3 jets the F-14, F-16, and F-18 have their own unique weapon and special move, like a barrage of missiles, a speed boost, or a shield. All of the different functions of each plane can be upgraded using money earned during missions. Gone are the �danger zones� of the first game, which seems more realistic but makes it hard to tell where you are getting shot from. I actually enjoyed that part of the original game and thought it was fun to be aiming and shooting at enemies while dodging incoming fire from these danger zones.

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Top Gun 2 isnt terrible by any means, but it just may not appeal to people who enjoyed the first game. The planes you can fly are awesome, and I enjoyed the upgrading aspects. The missions are also chock full of action, and there is some satisfying arcade-style dogfighting to be had. But the game lacks soul and personality, and with no real storyline or any kind of tutorial to guide you through the game, it diminishes the overall experience. If youre just looking for some frantic jet fighting action, you may enjoy Top Gun 2, just dont expect much beyond that.



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