If you've noticed a trend with most of Gameloft's new releases having Universal support over the past few months, it isn't just a coincidence. Talking with Pocket Gamer during the Gamescon '11 conference in Germany, Gameloft PR Manager Gregory Wintgens stated that from here on out the iOS mega-developer plans to "release everything as Universal" rather than the long standing practice of having separate versions for iPhone/iPod touch and the iPad.

Starting with Order & Chaos Online [$6.99] back in April, Gameloft has been releasing almost all of their games as Universal builds. Now, due to your keen sense of detail, you might be saying "Hey! Not ALL of their recent releases have been Universal, I'm calling shenanigans!", and you would be correct. This is because certain licensing agreements don't allow for Universal builds, thus some new releases will still come with two separate versions. Also, I think there were a couple of releases that had already been planned as separate HD versions, but didn't finally hit until just recently.

Which brings me to another good point about all this: typically, the separate HD iPad version of a Gameloft game has taken weeks or sometimes MONTHS to finally release. This has left iPad gamers out in the cold on more than once occasion while their smaller screen-toting peers gamed their days away with the latest Gameloft releases. With Universal builds, all iOS device owners can partake in the fun day and date with each other (unless you own a 1st or 2nd generation device that isn't supported. Sorry guys).

From a consumer standpoint, I absolutely love Universal games. Not only are you saving money by only having to purchase a game once to have it run on your various devices, but it also cuts way down on app clutter in iTunes. It's no picnic trying to juggle the hundreds of apps on my computer, and it's made even worse by having two separate versions of the same game. I know making a game Universal doesn't fit with every developer's strategy, but I sure do appreciate it when it does happen, and for that I give Gameloft a thumbs up.

[Via Pocket Gamer]

<!-- PHP 5.x -->


Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials

One of my favorite genres is the adventure genre, since I was brought up on games like Shadowgate, Zork and Myst. So I admit that before even starting Cryptic Keep [$1.99], I was already rubbing my hands together in anticipation over the idea of it. A deserted castle? Stubborn puzzles to solve? Mysterious music? Why, maybe there would even be the useless combining of items that make no sense together! Wait, what's the appeal of this genre again?

All jokes aside, though, Cryptic Keep looked like a possibly watered down, but still interesting adventure title. You begin the game at the doors of a great castle which was locked down by a royal old dude named King Telvonus, but of course, the Sword of Ire is inside (why he would leave it there instead of taking it on his journey for protection is anyone's guess), and its up to you to get it. Ah, flimsy iOS stories, how do we love thee? Or rather, how do we ignore thee as we barrel past you in favor of the gameplay.

Cryptic Keep is first person, and it operates in traditional adventure style. Rather than clicking a mouse to explore your surroundings, a tap of your finger will get you where you need to go. The game has no NPCs at all, so all of your travels will be solo. However, this lends to the mysterious feeling of the game, and I rather liked it. Now, of course no keep has unlocked doors, so to even get inside you'll have to start solving puzzles right off the bat. You have a small inventory bar on the bottom of your screen where items you pick up will go, and you'll need to decide how to use these items in your�environment�to make progress. What do those runes on the anvil mean? Why is there a frozen skeleton standing in the courtyard? All this and more awaits you as you wander this castle and wonder why Telvonus ever left in the first place.

One thing that bears mentioning is the load screens. It sometimes taks five seconds or more once you click a direction for the next screen to load, and let me tell you, for an iPhone game, that seems long. This is one of the downfalls of Cryptic Keep, and I admit it got under my skin after a while. There's no way those three footsteps took that long, you know?

The other thing about the game that I wasn't crazy about was that the puzzles were rarely a real challenge (although I did mention I cut my teeth on much harder game in this genre, so maybe I'm a harsh critic). The game itself is very short, and finishing it in one sitting is a pretty straightforward task. The developer has promised more puzzles in a future update, but it's good to know before you buy that your $1.99 may buy you an hour of gameplay, maybe two at most if you're not much of a puzzle solver and you get stuck here or there.

Cryptic Keep is good, but not great. For adventure fans looking for a fix, it may provide some entertainment, but there's something about it that feels a bit generic. That being said, I can't say I didn't enjoy going back into adventure mode to solve some puzzles and make my way into the heart of a mysterious castle. Perhaps it's just nostalgia knocking at my door, but despite its flaws, I felt that Cryptic Keep still had a good amount of fun to offer.

<!-- PHP 5.x -->


Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials

Labels:

As far as I'm aware, I know my Macs are reasonably eco-friendly (but don't ask me for the exact CO2 emission), however if you happen to be an eco-Mac-geek and fancy cutting down your contribution to the ozone layer further Logitech have now got a new keyboard you might like to check out.

In fact, the Logitech wireless solar keyboard has been around for a few months, the only difference is that it was available only for Windows PCs. Users on Amazon have given it brilliant reviews and feedback overall is fantastic, the fact that the keyboard is pretty portable, slim and can go on without any light for three whole months has been its main selling point. For this new Mac version, very little of that has changed � standard layout with concaved keys for greater comfort, as a bonus though, it will be available in five different colours as you can see below. Compatibility will be with all Macs, OS X 10.4 or above.

Logitech is taking pre-orders now and selling it for $20 less than the list price of the $79.99 PC version at $59.99. If you're in the UK, that gets bumped up abit to �69.99. Despite the pricetag, we still think its a product worth looking into and we're certainly looking forward to get our hands on it for a more thorough review soon.

Many thanks to Justin for the tip!

Related Posts with Thumbnails



Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials

As wireless devices develop and get smaller, we are seeing some interesting achievements when it comes to medicine. Today we have a special monitoring patch for patients, so let's have a closer look at it.

It is called epidermal electronic system and it has same stiffness, bending rigidity, thickness, and mass density as our very own epidermis. The purpose of this device is to be mechanically invisible to the patient, while sending healthcare related information such as heart rate and temperature to your physician wirelessly. Since this device is being patched to your skin, it is designed so it resembles human skin as much as possible. As for the electronic sensors, they have been embedded in a film that is thinner than a diameter of a human hair, and it is placed on a polyester backing. This means that sensors will stick to your skin at all times, while being extremely flexible as a part of your skin.

We have to mention that in order to get this sensor off all that you have to do is to wait for natural shredding of the skin to occur, so this ensures that it doesn't get taken off by accident.

[via Ubergizmo]

Related Posts with Thumbnails



Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials