Press shots of the Micromax A85, their first high end phone powered by�1GHz Tegra 2 Processor�has emerged online. We brought the exclusive image of the phone earlier this month, but these press images show us the sensors, secondary camera and the 5MP camera on the back.

The phone is expected to have�3.8-inch (480 x 800 pixels)�capacitive touchscreen and run on�Android 2.2 (FroYo). It would also come with Mulit-format audio and video player,�Document editor, Google Search, Maps, Gmail, YouTube, Calendar, Google Talk, Picasa integration, Voice memo and Predictive text input.

Here are few more images of the phone

It is expected to be priced under Rs. 20,000 and it is expected to be available next month.

Read

Related Posts with Thumbnails


'; } } google_adnum = google_adnum + google_ads.length; document.write(s); return; } google_ad_client='pub-9307253907600475'; google_ad_channel = '8150044034'; google_ad_output = 'js'; google_max_num_ads = '3'; google_ad_type = 'text'; google_feedback = 'on'; google_skip = google_adnum; google_encoding = 'utf8'; google_language = 'en';


Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials

After the release of Windows 8 Developer Preview, we saw all sorts of changes to the user interface, and one of those changes is related to the infamous Blue Screen of Death.

Few months ago, we wrote that Windows 8 won't have Blue Screen of Death, and instead of infamous BSoD Windows 8 should use new Black Screen of Death. Since Developer Preview is rather unstable, BSoD isn't uncommon, and we're glad to inform you that even BSoD has been changed. Instead of black or blue screen filled with unreadable code, new Blue Screen of Death comes with a sad smiley face and one line that describes the current error. As you can see, Windows 8 still has Blue Screen of Death, but unlike BSoD from its predecessors, new BSoD isn't that frightening and confusing to the users.

Windows 8 has all sorts of user interface changes, and although this is a minor visual change, it still looks better than a standard BSoD that we saw in previous versions of Windows.

[via Geek]

Related Posts with Thumbnails



Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials

Thanks to a handful of savvy developers out there, iOS retro fans have been able to enjoy classics from a variety of different platforms of old on their Apple mobiles. Commodore 64, ZX Spectrum, the Atari VCS, the Amiga � the list goes on, and I'm happy to report that it just got one platform longer. At long last, the RetroVex Advanced Games System is being accurately emulated under iOS!

Surely our oldschool readers will recall the RetroVex. Come on � little cabinet, cartridge slot up front? No? Well, you can be forgiven if that one seems to have passed you by, as it's actually only been spotted at the labs of Upside Down Games. And, only in the mind of the studio's two-man crew, at that. Developer Greg Michael, lead programmer on Alien Trilogy and Forsaken on the Playstation, and Ned Langman, artist on Silkworm, SWIV, and Rodland for the Amiga, have recently released the first in a series of retro-inspired titles to be published for their virtual RetroVex game console that lives exclusively within iOS.

They duo explains what they're going for in this playful effort of theirs,

We want to try and capture the elements of our favourite classic games like Robotron, Galaga, Berserk, Tempest, Tron, etc. A lot of those old Williams games had an edge to them that most retro revival games haven't quite got. Mostly to do with the sound. The sound is really important. If you play Defender with the sound off it isn't quite right!

We love the humour and quirkiness that the old games had, like Manic Miner and Llamasoft games. That kind of content is only achievable by independent developers.

This first RetroVex game, Space Junk [App Store], a universal app (for iPhone and iPad), is a lovely Asteroids-inspired shooter featuring a wide range of 3D wireframe objects and enemies to blast into bits.

Space Junk throws you into the precarious situation of planetary orbit in an area of space littered with debris of all kinds, protected only by a jet-powered space suit. You must use your jet pack to avoid crashing into aforementioned debris, blasting them piece by piece into smaller and smaller bits, all the while avoiding the occasional alien saucer out to find more probe fodder. As you move through the game's 25 levels (plus three bonus levels), you'll encounter a variety of recognizable derelict craft, such as Sputnik, the Hubble telescope, Rutan's SpaceShipOne, and the 2001 space station, all rendered in glowing 3D vectors. And, with each blast of your laser

Your little astronaut stays fixed in the center of the screen as you fly about the scrolling playfield, with a parallax starfield zipping along to provide motion cues. As you blast all the junk to bits, multiplier and power-up items emerge that can be collected to further your progress. But, don't blast away all willy-nilly; at the end of each level you're awarded for shot accuracy. The three bonus levels are multiplier-collection orgies set against a short timer.

Your navigation jets prove surprisingly nimble in getting you around the debris field and are controlled by way of an on-screen analog stick and buttons in both portrait and landscape orientations. The controls work well, but the ability to customize their placement would be a nice addition � and it seems it may be on the to-do list, given the lively back and forth forum readers have been having with the developer in our forums. Also on the to-do list for Space Junk updates is an accelerometer control option, iCade support (it's a perfect iCade candidate) and � #1 on the list � Game Center high score and achievements support, the lack of which in this initial release is the only real downside to the game, but it's a notable one.

I have to tip my hat to Upside Down Games � the virtual console idea is fun, and sets a clear tone for the titles to come. I've been really enjoying putting the first RetroVex title, Space Junk, through its paces. The warm vector visuals against the spacescape backdrop, the intense dodge-and-shoot action, and the satisfying retro laser-zap audio come together to make a title that feels highly retro, but with action that's anything but dated. The whole thing will get a lot more addicting when I can rank on Game Center with the first update, but even as it stands now, Space Junk is a highly enjoyable space shooter well worth a look.

<!-- PHP 5.x -->


Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials

On this week's bonus episode of The TouchArcade Show, Eli and I grill the dude behind Kode80 and the game 1-Bit Ninja [$1.99],�Ben Hopkins. Hopkins is a creative guy who, obviously, has a love of retro-style games and, as we discovered, perspective. Our interview spans an insane amount of topics including Hopkins devastating injury and how that is effecting him as a creator and what informed his work on 1-Bit Ninja. I think you'll dig this one.

If you'd like to give us your earholes, you can do so just below via direct download or in-browser streaming. If you'd like to catch these episodes as soon as they're uploaded, you can do so by subscribing to us on the iTunes and the Zune.

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-Bonus-018.mp3, 17MB

We'll be back at you with another regular episode (starring Jared Nelson) later this week, so don't get too misty-eyed when you hear Guthrie's sexy strings.

<!-- PHP 5.x -->


Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement | WordPress Tutorials