Many people believe that HTML 5 will replace Flash eventually, but Flash has proven to be powerful tool at Adobe MAX 2011 conference for designers and developers by running Unread Tournament 3 in web browser.

During the Adobe MAX 2011 conference, Tim Sweeney from Epic demonstrated how Unreal Tournament 3 runs in Flash environment, and for the purpose of this demonstration, latest Flash 11 is used. This means that Flash can now provide console-like quality games right in your browser, so it's only matter of time when will we be able to enjoy in full 3D Flash games on the web. As for Flash 11, it has 1000 times faster rendering performance of 2D and 3D graphics that its predecessor Flash 10. According to the developers, we'll be able to enjoy in console-like quality video games in our browsers, at smooth 60fps at all times thanks to Flash 11.

Unreal Tournament 3 in Flash is just the beginning, and we can't imagine what 3D games will Flash 11 run in the future.

[via�Destructoid]

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As far as board games go, Monopoly can be found somewhere near the bottom of the barrel. It's simple to play but hard to keep track of, it takes forever, and someone always steals from the bank. Usually it's the banker, who's probably just looking for a bit of entertainment to offset the monotony. Someone in Korea took the fundamentals of Monopoly and made BlueMarble [$0.99] with them, which is, well, equally unfun, according to the fine people at BoardGameGeek. Thankfully, when the folks at M&M Games Inc. adapted that game for iOS, they kept only the basics � and then they threw in card collection, deck building and adorable avatars.

BlueMarble doesn't have the cleanest translation, but if you've ever played either of the board games you won't have trouble falling into its rhythms. The first square gives you a nice chunk of cash, you visit places around the world and buy them, and build houses or hotels on them. Some squares cause you to lose money, and others win you more. There's even a jail, er, desert island.

Instead of fighting over who gets to play the hat and who will be the race car, BlueMarble lets you pick between adorable animated animals, blobs, robots and more. And you don't necessarily need to play until all the other players are bankrupt � in single-player, the game usually goes for a certain number of rounds, at which point the player with the highest worth wins. You can also play until someone reaches a certain amount of money or total net worth.

But what really sets BlueMarble apart is the addition of collectable cards. In single-player, each match has a second condition to meet � hitting it wins you a new card. You can also earn stickers, achievement-like meta game rewards that unlock new cards and avatars.

The cards replace "Chance," "Community Chest" or "Key" cards, depending on which game you're used to. You can build a deck of up to twelve cards (out of a possible 80 cards), and you'll always have three randomly-chosen cards available to you while you're playing. They cost marbles to use, and you earn marbles as you move around the board. But there's a catch � it costs marbles to upgrade your lands too.

The cards let you do all sorts of things. Some are familiar � one lets you leave the desert island instantly. Some are aggressive, letting you steal lands, marbles and cash from your opponents. Others are stranger, or reliant on luck. Deciding which to bring, when to use them and whether to save or spend your marbles adds a nice layer of strategy to a game that otherwise rides entirely on a roll of the dice.

The single-player levels are abundant, spanning six worlds, each with ten scenarios to master. The multiplayer, on the other hand, is sadly lacking. BlueMarble offers single-device multiplayer only, which isn't the best call for a non-iPad game. I'd love to see an iPad version � the extra screen real estate would show off the candy-colored visuals beautifully, and I could see playing with friends on the big screen. Even more, I want online multiplayer. I'm not holding my breath, but an update that brought Game Center and its associated multiplayer is exactly what this game needs.

BlueMarble is currently on sale, so if you're considering buying it, do so while it's cheap. It's great fun, but without proper multiplayer integration it's probably not worth the higher asking price. If you share my fond memories of childhood games of Monopoly, though, and are looking for something that scratches that itch while actually entertaining, you won't do much better. Charming, cheerful and fun, BlueMarble does a great job of breaking the mold while not straying too far from its roots � and you won't ever have to be the banker.

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The original Cut The Rope [$.99 / HD / Lite / HD Lite] now boasts a new box, yet another new mechanic, iOS 5 support, and some other goodies and bug fixes in its brand new update. Tool Box, the branding of this new utilitarian themed box, has 25 additional levels and introduces rotating saw blades to avoid if you plan on making Om Nom's day. The update also introduces a new Om Nom drawing, as well as "perfect box" stamps for jobs well done across entire boxes.

As for the technical side, Cut The Rope now boasts a "safer game progress reset" and a better selection screen � it's now apparently easier to scroll through worlds map courtesy the game's new scrollbar.

Cut The Rope, regardless of how long in its sweet tooth it's getting, remains one of our most highly recommended games. You can read our review here if you're still in dark about Om Nom and his cravings.

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Yesterday at EA's Naughty or Nice event in New York, I sat down with Levi Buchanan of Chillingo to have a look at a few of the titles the studio has in the pipeline for iOS. One of the titles in question places iOS gamers in the role of a hero that is in no way wanting in the blue and red spandex department. Yes readers, the Man of Steel will soon be training his heat vision upon the App Store.

Superman, developed by Tiger Games, is an iPhone only game that puts you in the red boots of the son of Jor-El. It's a stand alone action adventure, not tied to any particular film outing, old or new. The story goes like this. Lex Luthor has taken it upon himself to launch a series of satellites to "help" with the whole climate change problem. Superman is understandably concerned by the bald villain's true motives. (Spoiler: they're bad.)

The game throws you right into the City of Metropolis, represented in side-scrolling 2D, with a good sampling of your superpowers available for use. The goal is to make it through 18 levels, defeating baddies by any of a number of different means, putting out fires with your freeze-breath, and working your way to defeating the evil Luthor and his orbiting offensive.

The game is designed to be played in mobile-friendly 3-4 minute sessions, each of which call upon most of Superman's superpowers to get the jobs done. As Superman flies about Metropolis, arrows surrounding his powerful self point directly to situations that need attention, color coded for urgency. The backstory is told via comic book-style panels, appropriately, and the whole thing is a touch-controlled race against the clock.

As long as your iPhone case isn't crafted from Kryptonite, you should have no problems taking a stab at the role of Kal-El in Superman later this year.



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