Games based on comic books have been almost as hit or miss as games based on movies in the past, so I think my cautious optimism for Gamelofts recently released Spider-Man: Total Mayhem [$6.99] was well deserved. Sure, there are some absolutely fantastic comic book games such as the quarter-sucking X-Men Arcade Game, and a few others over the years. Unfortunately, many fall in to the same pit that movie games fall in to where they lean far too heavily on whatever intellectual property the game is based on instead of actually having good gameplay. This is true to some extent in Spider-Man: Total Mayhem, but the whole package is comprehensive enough that it doesnt even seem to even matter.

Like all Gameloft games, many parts of Spider-Man are clearly borrowed from other titles of theirs, and Total Mayhem is no different. A lot of the combat feels like a mix of James Camerons Avatar [$4.99 / Free / Free] and Iron Man 2 [$4.99 / Free / HD]. Spider-Man is host to the same wall climbing and rail sliding sections as nearly every other 3rd person action Gameloft game, and just like almost all of their other titles, the voice work is laughable at best and face palm worthy at worst. They even managed to sandwich the upgrade system from Hero of Sparta II [$6.99 / Free] in that nearly everything in the game drops orbs of various colors which are then used to upgrade Spider-Mans various abilities.

What saves the whole game is that even though they recycle all these different elements, they seem to combine extremely well to create a game that just feels like a Spider-Man game should. There are endless thugs for you to bash, a heavy reliance on the spider sense, and a surprising array of extremely recognizable bosses that anyone who has read a Spider-Man comic or watched a Spider-Man cartoon will know. The levels included are fairly linear, but feature a great mix of fighting standard enemies, bashing mini-bosses, swinging around, climbing, and the varied events leading up to the boss encounter.

The combat system works well, and even though it feels a little button mashy at times, its a lot of fun to watch Spider-Man execute his combos filled with punching and web slinging. However, even fighting bosses is a little too easy because of how well the spider sense evasion system works. Whenever youre fighting, when theres an incoming attack youre able to slam your thumb down on a virtual button that appears just to the left of the joystick. A successful button mash kicks the game in to slow motion, and Spidey evades the incoming blow and counter-attacks. It all flows together great, and these spider sense moves usually look really cool.

Theres a surprising amount of content in Spider-Man: Total Mayhem, including a hefty amount of unlockables to boost replay value. Twelve levels are included, and in each of the levels are tokens you can pick up to unlock bonus art to look at. In addition, theres an "ultimate" difficulty to unlock as well as a boss rush mode. Theres even the black Spider-Man symbiote suit to unlock to play through the game again with Spidey powered up. Also, when fighting bosses you have opportunity to take photos of them, and these photo opportunities seem fairly easy to miss. If youre a completionist, you will be playing through Spider-Man: Total Mayhem many times.

Total Mayhem is loaded with high resolution graphics that look absolutely fantastic on the iPhone 4. Its not universal, but like most Gameloft games it wouldnt surprise me if an iPad-specific HD release was on the horizon. Gameloft did a great job of making a game that plays like a Spider-Man game needs to. The spider sense seems entirely overpowered in combat, and it wont take long for you to get tired of the spider sense quick action sequences that are liberally used in cut scenes, but beating up an endless array of nameless thugs is just as fun as it should be.



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Its hard for us to say enough good things about Halfbricks Monster Dash [99�] and Ratloops Helsings Fire [99�]. One game takes the running right forever gameplay formula thats become so popular, spices it up, and adds weaponry. The other is an incredibly unique puzzle game which is unlike anything weve played on the iPhone, a claim thats almost impossible to make with puzzle games. Both games have received recent updates, so be sure to download them if you havent already.

Monster Dash now comes packed with an additional power-up for Barry to pick up, a motorcycle that makes you temporary invincible while riding it. Along with the motorcycle comes new motorcycle-related stat tracking and achievements as well. Halfbrick also made some fixes and other tweaks to the game such as fixing heart placement so theyre a little easier to pick up. Best of all, this update just shows that theyre committed to supporting the game much like Fruit Ninja [99� / HD] which has also been host to several great updates.

Helsings Fire 1.2 adds an entirely new campaign to play through, a new character, a new enemy, additional puzzle mechanics, and even a cool online system where you can solve puzzles for bounties to compete against other players online. The new campaign also comes with an additional survival arena, and you can now replay, save, and share puzzles youve played in the past.

If you still dont own these games, we have overwhelmingly positive reviews for both Monster Dash and Helsings Fire that you should check out. The two games combined would probably be the best $1.98 youll spend today, but if you already own them, be sure to mash your update button in iTunes as soon as possible.



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3?

When it comes to placing your phone securely in your car and being able to access it easily while driving, there are hundreds and thousands of solutions. Many of them are dedicated to one phone and have to be replaced when you change it, and many are incredibly expensive. But if you want a cheap universal car holder, you cant go wrong with the Universal Car Phone Holder from MobileFun.Co.Uk.

This 7$ car holder comes with an air vent clip as well as a sticky pad, so you can attach it to the air vent in your car, or the windshield. Its small enough, black, so it fits with most car interiors and doesnt look cheap. The right side is also adjustable, so you can fit a phone as small as the Nokia C5 or expand it to fit something as wide as an iPhone or iPod Touch.

Here are a couple of shots from the Universal Car Phone Holder fixed on my Mercedes C230's air vent, with the Nokia C5 and my iPod Touch used for reference as to what you can fix on it.

Theres really not much more one can say about this holder. Its small, built well enough for its price, adjustable, and like I said earlier, you cant go wrong with it thanks to its 7$ price. Get it from MobileFun.Co.Uk and while youre there, be sure to check their range of HTC, Nokia, Apple, and other phone accessories, all neatly organized by model and category.

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Blackberry users in India finally has a reason to cheer. Blackberry maker Research In Motion has agreed to give access to its encrypted data to the Indian government from September 1. Earlier the government had imposed a deadline of August 31 asking RIM to provide access to their data or stop their services in India.

rim blackberry

"RIM have made certain proposals for lawful access by law enforcement agencies and these would be operationalised immediately. The feasibility of the solutions offered would be assessed thereafter," the Home Ministry said.

Indian government believes that BlackBerrys infrastructure is a threat to the national security and their services could have been used by the militants in the 2008 attack on Mumbai. Blackberry devices scramble the messages and send them to servers in Canada. Authorities have asked RIM to provide access to these messages in order to counter terrorism and other criminal activities.

Earlier RIM said that, they dont have the master key to unlock encryption codes of clients nor does they have any back door exist in the system that would allow them to give access to its services. At last RIM had no options left and they finally agreed to give access to all its services to the government.

The Indian government said that it will not shut down Blackberrys services for the next 60 days, until then the government will evaluates proposals offered by RIM to monitor their services.

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A little over a month ago I first posted my review of Godville [Free] and was entirely amused by the concept behind the game. In essence, Godville is barely a game at all, as your interaction with the world is limited to either encouraging or punishing your hero who otherwise just goes about his business. You play as your heros god, and the "game" basically consists of you reading the events that transpire in your heros life. Depending on how you treat your hero either through punishment or encouragement, your hero will either be a cold hearted bastard killing everything in its path or a happy go lucky lover of all things living� Or something in between.

Godville is a community driven game, and once your hero reaches level 10 youre able to participate in the idea box. You can submit ideas for items, equipment, quests, enemies, combat actions, and tons of other things. Users then vote on these entries, which are eventually implemented in the game. Initially, the adventures of your hero in Godville when the game first launched were fairly repetitive, but after a month of idea box submissions from users, the game has only grown more amazing.

Not only is Godville getting better from user submissions, but the developers have been hard at work releasing updates both to the Godville client itself, and the web-based backend that powers the whole game. Special artifacts are one of my new favorite inclusions. These are new items that your character will loot from monsters or win from duels that have special abilities. Of course your hero is entirely too stupid to operate said artifacts themselves, but you can spend your god power otherwise used for punishing and encouraging to have them operate the item. These items can teleport them back to town, put a gold brick in their inventory, strike a death from their records, and many other things.

The amusing part of all this is that if you dont catch that your hero has one of these special artifacts in their inventory, chances are theyll just give it away, sell it, or otherwise get swindled out of it before you even have a chance to use it. Even if you do use it and it has some marvelous effect, theyll usually just hawk it for beer money anyway. How little control you have over your hero is part of what makes Godville so much fun for me, as my hero almost never does what I want him to do, but seemingly has developed his own fairly stupid but evil personality of his own.

Previous to the recent update, your character would randomly find themselves in duels with the heroes of other players. Now, every few hours, you can send your hero off to an arena to immediately participate in these duels. Aside from potentially humiliating another god with defeat, winning a duel also awards you all the coins that the opponent is holding along with some other swag� This is often lost anyway as your heros ego grows and he bites off more than he can chew in combat, then endlessly begs you to be resurrected.

I decided to post about this game again not only because it has had significant updates since our initial review, but also because Im downright amazed that a game that isnt really even technically a game has held my attention for so long. Checking up on what my Godville dude is doing has somehow managed to slip in between checking my email and checking my Twitter feed on my phone. Admittedly, when I first tried the game I thought Godville had sky-high novelty value, but I didnt see it lasting for me as most novelty-heavy games are only amusing until said novelty runs out.

The buckets of creativity being dumped in to Godville seems to always make loading up the game amusing. Initially I only saw Godville as a clever jab at the grind of RPGs as instead of you spending your time grinding, your hero does it for you. After spending an immense amount of time with the game over the last month, Godville seems to be the most captivating virtual per experience Ive had so far on the iPhone. If you havent yet, you really need to give this game a try to see if it grows on you just as much as it has grown on me.



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The new Sony Ericsson Elm phone has been awarded by the O2 as the most sustainable handset on the market. The UKs first sustainable rating system for mobile phones, O2s Eco rating, awarded the Sony Ericsson Elm phone 4.3 out of 5 for its green credentials and the companies good sustainability work.

The Sony Ericsson Elm phone is the latest addition to Sony Ericssons GreenHeart range of mobile phones. The GreenHeart portfolio spearheads Sony Ericssons commitment to making a real and substantive impact to green innovation, which will see benefits brought to the environment, consumers and mobile operators. By 2015 Sony Ericsson is committed to reducing CO2 emissions by 20 per cent and greenhouse emissions by 15 per cent from its mobile phones full product life cycle.

The Elm arrives with integrated social networking Facebook and Twitter widgets, GPS, high-speed mobile network data capability, built in WiFi, a five megapixel camera and many other multimedia features. The Sony Ericsson Elms eco credentials include a much smaller packaging, a digital instead of paper manual and a power-friendly charger. Its partly made from recycled plastics, and less hazardous chemicals have been used during the manufacturing process.

The Elm is priced at an affordable �15 per month on a two-year contract, or for around �120 on a pay-as-you-go deal. You can also pick it up for around �170 SIM-free.

[via Sony Ericsson press release]

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With the advent of high end gaming the graphic card industry has grown by leaps and bounds. Gamers are running towards faster and more killer graphics cards in order to attain desired seed. The market is hot and if anyone wants to take lead then that particular graphics card has to be marvelous. With the screen shot of AMD Radeon HD 6870 released around the internet one can easily confirm that AMD Radeon HD 6870 is ready to give a strong fight to its competitors.

We should actually be thankful to a Chinese website that was brave enough to leak an image of the AMD Radeon HD 6870 thus helping everybody understand the current specifications of this yet to be launched graphics card.

The image depicts the 3D Mark score of 11,500 for the graphics card which is 2500 above the original specification of the graphics card in the same lineup namely Nvidia GTX 480 HD 5870.

The performance increase in the new graphic card will surely place AMD ahead in the drivers seat. Watch out competitors

The HD 6870 graphics card is actually a dual GPU graphics card which is responsible for literally every possible speed that AMD Radeon HD 6870 will be boasting of.

We are not sure if the current leak of information for AMD Radeon HD 6870 is 100% true but we can assure you that it is way too much for any other graphics card in the same lineup. Gear up competitors.

[via PC Per]

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As the leading social networking website, Facebook is quite strict about the usage of the word ?book?. In fact, it seems that Facebook is ready to sue almost anyone who tries to mimic its name and use the word?book?in it.

Recently, Facebook has pressed charges against the upcoming site called Teachbook. Many schools dont allow their teachers to have MySpace and Facebook accounts so Teachbook is designed as an alternative for teachers that will allow them to exchange lesson plans and advices with other teachers.

Facebook claims that Teachbook has promoted itself as an alternative to Facebook with its slogan and its one of the main reasons for the lawsuit. It seems that Facebook doesnt like competition and copycats but you have to ask yourself, how can a company such as Teachbook with only two employees be a threat to the multimillion company?

In addition, Teachbook hasnt even been launched yet, and from information on the official site we find out that the site will be officially launching in Fall 2010. If you compare the number of users, Facebook has 500 million users everyday while Teachbook gets barely 50 users a day.

This isnt the first time that Facebook is suing another company for using the similar name. As you might remember, PlaceBook had to change its name to TripTrace after the Facebooks lawsuit. It seems that Facebook wont be taking any chances despite its popularity and it will do anything to protect its trademark and so its likely that Teachbook will change its name soon.

[via Ubergizmo]

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Heres LogicBUYs latest gadget deal of the day for a Dell Vostro 3700 laptop. This 17.3-inch notebook supports Intel Core i7 Quad-Core processors, up to 8GB DDR3 memory and 1GB GT 330M�discrete graphics for near-workstation-class performance. The Vostro 3700 gives you powerful specs and build quality without the high-end price tag.

The Vostro 3700 is 1.06-1.35-inch thick and 5.95 pounds in weight.��The base specs include Intel Core i3 Quad-dual processor choice of Core i3, i5 or i7 processor, 2GB DDR3 memory up to 8GB DDR3 memory, 250GB Hard Drive up tp 500GB, GMA HD graphics, DVD+/-RW, 2MP webcam, WiFi, 6-cell battery and pre-installed Windows 7.

Other key features of the Vostro 3700 laptop include 17.3-inch widescreen-LED WLED screen with optional NVIDIA GeForce discrete graphics, amazingly solid build quality, full sized desktop-style keyboard with a separate numeric keypad, optional backlit keyboard and �8-in-1 card reader.

This deal offers $50 off the listed price plus free shipping.

[via LogicBUY]

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Remember those old days when you used to spend uncountable number of hours helping Mario save his girlfriend. After fighting through various daemons and jumping around weird creatures you would finally let Mario enjoy his time with his princess while you would be busy jotting down the time that you took to complete the game.

I remember beating myself and creating records on regular basis. Well, those were the days of DOS based gaming when game companies wont usually indulge in heavy marketing. But, nowadays its a different story all together.

Hand knitted Super Mario sweaters are available all around Japan for Mario fans. All you got to do is shell out $425 to grab a piece. Well, I agree that $425 is way too much for a sweater but they are purely hand knitted and they come bundled with an official Nintendo license. This hidden benefit makes the price reasonable and the sweaters a delight for every Super Mario fan.

We arent sure if the sales are picking up but we know that these sweaters are available in four different colors for the fans to opt from. And, they do look worth wearing so do try it and share your experiences.

These can be bought from the online store 1101.com thus removing any middle men and letting you connect with the maker directly. Mario Fans outside Japan can take help from the e-commerce service Flutterscape that searches and sends you the sweater for a minimal fee.

[via Crunchgear]

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Cut the Rope Already drawing comparisons to the incredibly popular Angry Birds [99�/Lite/HD], Cut the Rope is a new physics puzzle game developed by Zeptolab and being published by Chillingo. In the game, youre tasked with feeding candy to a hungry little creature named Om Nom. For whatever reason, the candy is tied up by ropes, and you must cut each rope strategically in order to let it swing and fall or sometimes rise into Om Noms mouth. Hazards like spikes and spiders look to make feeding Om Nom even more difficult than just swinging the candy to his mouth, and bubbles can grab a hold of your candy and cause it to float away.

This game trailer gives a glimpse of the gameplay on offer in Cut the Rope:

There will be 100 levels in Cut the Rope, and each will be able to be played through quickly, but all the stars on each level must be collected if you intend to get the best score. Much like Angry Birds, it will be easy to keep retrying a level until youve achieved perfection. Expect a similar three star scoring system, as well as Chillingos Crystal service for achievement and leaderboard tracking. You can join in on the discussion of the game in our forums, and expect Cut the Rope to be hitting the App Store in the coming weeks.


Lost Company Announced at the beginning of July, Lost Company is a new tactical turn-based strategy game from developer Tome Studios. Its an online multiplayer focused game, with a single player element that is designed to teach you how to play the game before battling it out online. The style is reminiscent of Team Fortress 2 meets Final Fantasy Tactics, and the art and character design is looking very nice so far. Youll choose a team of five from the available unit types, which include a sniper, flamethrower, engineer, melee expert, and more. Winning matches unlocks new weapons, perks, and abilities for your units as you evolve and level up your persistent online profile. Matches will take place on various terrains that feature high grounds, half cover points, water, bridges, and other elements that add to the strategy of play.

This short video shows some of the tactics necessary in dealing with the terrain, and other gameplay videos can be found on the Tome Studios YouTube page:

One of the coolest things about Lost Company is that game data will be stored on the server side. The game will be universal for iPhone and iPad, and available on Mac OSX as well. So, if you start a game on your iPhone, you can then pick up in the same game where you left off later on your iPad or Mac. Lost Company is shooting for an October beta, with release to follow sometime thereafter. Once the server is up and running, you will be able to log in and create an account even before the game is available, earning an undisclosed in-game bonus for doing so. The developer is actively discussing the game with members in our forums, so be sure to check out the thread for a ton of concept art as well as details on how to log into the server when it goes live.



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There is nothing worse than getting a FedEx tracking number late on a Thursday, knowing full well that your package will not arrive until Monday. Even as an adult, Ill still obsessively refresh tracking information, even when I know something wont be delivered for days. Still, that didnt stop me from tracking the Parrot AR.Drone all weekend, or getting up and looking out the window when I even thought I might have heard the sound of tires on gravel in the distance all day today. Surely any self respecting geek knows the feeling as they anxiously await their newest techno-toy.

The AR.Drone arrived mere moments ago, and after carefully opening the packaging I was greeted with the wondrous quadricopter that weve been drooling over since we first caught wind of it back at CES in January. Since then weve had a brief hands-on and later discovered that it would sell for $299.99 available for preorder through Brookstone.

In the demos weve been given in the past, weve never actually been able to touch the unit, only fly it around for a few seconds inside of the controlled environment of the Parrot booth at conventions. My first impression as I took it out of the box was just how amazingly light and delicate the whole unit feels. I suppose it makes sense that its light because it has to fly, but it feels like nothing.

In the box with the unit is a brief quick start guide which explains to first charge the battery, how to install the battery, and the basics of getting the Parrot AR.Drone in the air. Like any impatient man child, I immediately installed the battery, and paired it to my iPhone which was as simple as downloading the free Parrot AR.Drone Free Flight app and connecting to the WiFi network it creates. After that, you launch the app, it connects to the quadricopter, and youre met with a screen that looks like this:

Unfortunately, since I skipped that whole "charge the battery first" step, the AR.Drone only flew for about 45 seconds before it ran out of juice. Im currently impatiently waiting the light on the charger to flip from red to green, and daylight is fading fast. I hope to have some extensive video of how the unit works, how it is assembled, and flying it in the not too distant future. All depending on how long it takes to charge of course.

Following that, Ill be doing a full review of the Parrot AR.Drone, so if you have any questions that youd like answered or anything you want me to do as I put it through its paces, post a comment on this story.



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Nikon fans or the so called anti Canon group, we have something hot for you. Though news have been heating up that Nikon will soon be adding the P7000 to their Coolpix lineup and bring in D7000 which was tagged as the actual successor of D90, nobody had the remotest idea about the launch dates of these cameras.

Speculations were being made as expected but nothing was concrete until recently when Nikon Rumors pushed in the exact release dates of D7000 and P7000. The dates, 8th of September for P7000 are exact as per Nikon Rumors only and not officially announced by Nikon. No doubt why we didnt find even one good image of the D7000 around the internet.

The P7000 will boast a ten megapixel resolution sensor with RAW shooting features. Video shooting will be possible at�720p and the camera will have 28-200 mm equivalent zoom lens with a 3 inches LCD screen. Though least amount of information is available on the DSLR D7000 yet Nikon Rumors had suggested that the new DSLR will have 100% viewfinder coverage with dual memory card slots.

As the D7000 is being considered as the successor of D90 henceforth one should be rest assured that this DSLR camera will have functions that can give fight to any of Canons new entry level cameras. Though it would be very unprofessional of us wink, wink to compare Nikon to Canon in such a when, lets face it, it is hard to resist

[via Electronista]

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Samsung has already seen great sales of its Galaxy S phones in USA. It has sold 1 million Galaxy S phones totally on AT&T and T-Mobile so far and now the party is moving towards Sprint

The EPIC 4G which is Sprint version of the Galaxy S is hitting Sprint stores across America at 8am tomorrow. The phone sports the same 4inch Super AMOLED display , 1 GHz CPU found on the Galaxy S along with 4G WiMax support and a full QWERTY keyboard. The phone costs $249.99 with a 2-year contract after discounts . We would be reviewing the device shortly

via MobileBurn

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Nokia has FINALLY launched its first Dual SIM phones in India� in an event at Delhi today. The C1-00 and C2-00 support usage of multiple SIM cards. Its interesting that Nokia India managed to get hold of a couple of Models who are identical TwinsBoth the handsets have support for multiple phone book ,long battery life, large screen and local language interface.While the C2 supports Dual SIM Dual Standby , The C1 supports only one active SIM at a time.

C1 has a Call-divert feature using which users can avoid missing calls from the other number.The C1 has a dedicatey to switch the SIM card. The phone has Standby battery life of 6 weeks.The has a flashlight , color display , FM radio with standard headphone jack

Nokia C2 comes Nokias services such as Ovi Life Tools and Ovi Mail.It also has a music player with support for micro-SD cards of up to 32GB and FM radio

Mary McDowell, Executive Vice President, Mobile Phones, Nokia was present at the event and� said, "As per our deep consumer insights, entry level consumers need dual SIMs for various reasons including economizing time and costs, improving efficiency and for increased convenience. To address these consumer requirements, Nokia has launched these two devices that offer multiple SIM capabilities with a balanced feature set and relevant innovations at affordable price points."

Nokia C2 Live Pics

Video

The price of C1 is Rs.1999 while the price of C2 is not revealed but we expect it to be around Rs.2500

Would you buy a Nokia Dual SIM phone ?

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Samsung today launched its 4th Bada powered phone the Wave 723 Model : GT-S7320E

Samsung Wave 723 Features

  • 3.2-inch TFT-LCD
  • Full Touchscreen
  • Wi-Fi 802.11 b/g/n
  • 3G
  • Bluetooth
  • Samsung apps
  • Social Hub
  • 5 MP Camera
  • microSD Card slot
  • 11.8mm with a metallic back cover

We have only partial specs and would share the complete specs as and when its available

"The Wave 723 reflects our relentless pursuit of the best in mobile technologies by optimizing the application and social media experience. In new and innovative ways, the Wave 723 delivers on Samsungs goal to give a rich, connected smart phone experience to everyone," said JK Shin, President and Head of the Mobile Communications Business, Samsung Electronics.

The Wave 723 will be available in September 2010 in Germany and will be rolled out to Europe , South East Asia and Africa. According to WSJ the price of the Wave 723 will be around $306

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Here are the official photos of the just launched Samsung Wave 723 the 4th Bada Phone from Samsung after the Wave, Wave2 and Wave2 Pro.The Wave 723 is 11.8 mm thin. The phone comes with a new leather flip cover which makes you wonder if this is a flip-phone.It has a metallic back

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The 1986 arcade classic OutRun, with its easy to pick up gameplay and simplistic mechanics, seems like it would be a perfect fit for the iPhone. Its strange then, given the wealth of racing games on the App Store, that no one has taken a serious stab at an OutRun-inspired game yet. Now, developer Oyatsukai.com has risen to this challenge with their first iPhone game Final Freeway, and delivered in fairly impressive fashion. Final Freeway does an excellent job at capturing the feel of the original OutRun, while offering tight controls with multiple configurations and a terrific sense of speed that runs well even on older devices.

Just as in OutRun, Final Freeway is a point-to-point racing game, where instead of trying to beat other cars to the finish youre trying to reach each checkpoint in the given amount of time until finally reaching the end. In total there are six different sections to race through, each with their own unique scenery, but unfortunately there arent the branching paths at the end of each section as in OutRun. The racing is simple and arcadey, with the focus being to race each leg of the track as fast as possible while avoiding traffic and staying on the track. You dont crash in the game, but will slow down a lot if you hit another car or go off track. If time runs out before you reach the end of the track segment, its game over.

In another nod to OutRun, you can choose one of three different tunes to listen to while youre racing in Final Freeway. Also, your ride looks suspiciously like a Ferrari, which is the staple car in the OutRun series. The graphics in Final Freeway are very nice, with added support for the higher resolution iPhone 4 and iPad displays. The framerate is ultra smooth, even on my iPod touch 2G, and makes for a blazingly fast sense of speed. There are touch and tilt control options, with various other configurations of onscreen button placement. Either control option works well, but I found myself preferring the touch controls. There isnt the option for auto-accelerate, only separate gas and brake buttons, but this actually benefits the game as it can pay to merely let off the gas when approaching turns rather than slamming on the brakes.

Really, the only fault of Final Freeway is that there just isnt that much of it. The six track locations are decent, and can be played on a normal or expert setting, but I would love to see more. It sounds like that just might happen too, as the developer is active in our forums and has hinted that more levels are on their way, as well as taking note of other suggestions from our forum members for future updates. With a few updates, Final Freeway could evolve into something truly special, although what is here already is quite competent for the price. The bottom line is that Final Freeway is fun, plays extremely well, looks great, and will scratch that OutRun itch whenever you need it to.



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