So it started off like this, over at ControllerOrBust.com:

Alright, this is ridiculous. The iPhone was introduced over three years ago and there still isn't a game controller peripheral available to the masses. I've seen several prototypes that have kicked around the internet for some time now, but nobody has stepped up to the plate and actually delivered. You know the old saying, "If you want something done right you've gotta do it yourself?" Well, I'm going to follow that wisdom and do it myself. Well, not entirely myself, which is why I'm soliciting the help of the entire iPhone 4 community. I know there are many out there who've wished for an iPhone gaming controller and have a piece of the production process puzzle necessary to create one, but need the rest of the pieces. I'm suggesting that we band together and create a group of talented individuals who can make an iPhone 4 game controller a reality.

Benjamin Morrise got tired of waiting and began seeking assistance from various capable types to form a production team to build the iPhone controller accessory we've all (well, some of us anyway) been waiting for. The team he hopes to assemble consists of an Industrial Designer, a Mechanical Engineer, an Electrical Engineer, and a Software Engineer. The hope is for them to come together and build a controller for the gaming masses.

And it will look a little something like this:

Morisse hopes to secure funding through Kickstarter.com, to whom I'll let Rocket Boom introduce you. It's a project that definitely sounds good to us. Let's hope that Morisse meets his goal, and that other such controller projects see the light of day, as well.



Powered by WizardRSS | Full Text RSS Feeds

Fans of cinematic interactive movie titles in the style of the Don Bluth classics Dragon's Lair and Space Ace might just sit up and smile at Digital Leisure's recent iPhone release, a port of ReadySoft's 1995 action adventure BrainDead 13 [App Store].

Stylistically extremely similar to the earlier Bluth classics, BrainDead 13 isn't a laserdisc title was never an arcade fixture; ReadySoft released it for DOS initially, with various CD console ports coming soon after. And sage animator Bluth had nothing to do with it.

The story goes like this: The main character is a computer geek named Lance (your on-screen avatar). One day Lance takes a call to go fix a broken super-computer in a rather sinister looking old castle. While there, he learns of the evil villain Dr. Neuro Neurosis' (a snake-like, disembodied brain and spinal cord) diabolical plan to take over the world. Your objective is to guide Lance through the castle, evading Neurosis' bumbling henchman Fritz, in a bid to defeat the evil mastermind, saving the world and getting out of the castle in one piece.

The first thing you'll notice in playing the game is that it really does feel a lot like Dragon's Lair and its ilk. Being a fully digital production, the original game's visuals running on a DOS box or Sega Saturn, would suffer as compared to those of its laserdisc-based forebears. But, running on the iPhone's comparatively small screen, there's little difference in the visual quality of Braindead 13 as compared to the iPhone ports of Dragon's Lair and Space Ace, which themselves are digital conversions, of course. And it's not as if graphics assets were sacrificed in bringing the title to the iPhone � the game is a 575MB download.

Game controls are rather simple; an onscreen controle rose to the right sends Lance in the desired direction, while an action button on the left causes him to perform the task appropriate to the moment. And, as in the aforementioned laserdisc titles, the whole thing about this game really is timing…which you'll more likely than not achieve with lots and lots of trial and error. Though, as compared to Dragon's Lair, there is a bit more granularity to the possibly pathways / choices in the game, and timing, though key, is a little more forgiving.

See the developer's iPhone game trailer, and have a look at a bit of footage of the Atari Jaguar CD version to see more of the action.

BrainDead 13 follows the play style of some pretty oldschool classics and, as such, it feels like a retro title. Which is fine, but make sure you're on board with this type of gameplay before opening your wallet. (After all, though awesome, Dragon's Lair is available as a DVD-player game � all you need is L/R/U/D and an action button…) That said, I'm having a pretty great time with this one, so far.



Powered by WizardRSS | Full Text RSS Feeds

A few months ago, we saw the leaked roadmap of T-Mobile USA, and most of the devices in the roadmap are now available in the market. HTC Schubert was also mentioned in the roadmap. HTC Schubert is actually the codename of HTC HD7. We saw the HTC HD7 in T-Mobile inventory, and also in O2 UK inventory, and recently we saw the first images of the HTC HD7 and we also saw the full leaked spec sheet. Our friends over at Tmo-News got their hands on the images of HTC HD7, in which we can see T-Mobile branding on HTC HD7, and it's confirmed that we will see it on T-Mobile soon. European version of HTC HD7, which is probably going to O2 UK will come with 8 GB internal storage. T-Mobile HTC HD7 will come with 16GB internal storage and 576 MB RAM. T-Mobile HTC HD7 also comes with HSPA 7.2 Mbps speeds. T-Mobile HTC HD7 will go for $199.99 with a 2-yr contract. So folks, anyone looking forward to T-Mobile HTC HD7?

Note: There is another phone which is known as the HTC Schubert, which is different from the HTC HD7.

Related Posts with Thumbnails<!-- Begin SexyBookmarks Menu Code --> <!-- End SexyBookmarks Menu Code -->




Powered by WizardRSS | Full Text RSS Feeds