For years Apple has driven innovation in the marketplace by providing top notch designs and by paying close attention to the experience generated for users of their products. Last week executives at Samsung's mobile division announced that they will revamp the design of their Galaxy Tab line of Android Tablets to compete more directly with the Apple iPad 2.

The primary factors that will be addressed by Samsung's redesign efforts are the weight of the Galaxy Tab and the device's thickness. It seems that they are attempting to build a sleeker device that can compete in style, functionality, usability, and price with other comparable devices on the market, namely the iPad 2.

Only time will tell if the engineers at Samsung will be able to produce a product that can compete in the marketplace with Apple's hugely successful iPad line. I would be willing to bet that it will take several years before anyone produces a device that can capture any significant mind share.

[via AppleInsider]

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Wireless input devices have been present for a while, but we never got a chance to experience the combination of all input devices into one, until now.

Today we have hybrid controller that comes from Veho and this controller combines everything that you need. This controller is a combination of keyboard, mouse, and a joystick so it's perfect for almost all your needs. Besides keyboard and joystick functionality, the Veho Mimi Wireless Gamepad Keyboard can be used as a 3D mouse thanks to the built-in gyroscope. Since this is wireless device, battery life is an important issue, and with its 1100mAh Li-Polymer rechargeable battery, this device should provide you enough power for 20 hours of continuous work time.

As you can see, Veho Mimi Wireless Gamepad Keyboard is an all-in-one wireless device, and only thing that worries us about this devise is its rather non-portable heavy weight. Anyhow, if you want an all-in-one input device, you might want to consider it, but it does have a rather hefty pricetag of $146.

[via Techfresh]

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French iPhone blog iPhon.fr recently managed to snag a hands-on of Gameloft's upcoming Tom Clancy's Rainbow Six: Shadow Vanguard. Yesterday we posted the game's trailer, along with the announcement of the release date which just so happens to be next Thursday.

I would have loved to see some of the co-op in action, as the game comes packed with three player online co-op as well as ten player online multiplayer. Regardless, it's cool to see the game in action and only serves to further point out how difficult it's going to be to choose which two friends of mine I want to blast through the game in co-op mode with first.

Tom Clancy's Rainbow Six: Shadow Vanguard is a first person shooter set in the Tom Clancy universe. The Rainbow Six series of games historically have been fairly awesome and packed with tight urban squad-based combat, so I'm really hopeful for this one.

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It's crazy what we're starting to see on mobile devices as the performance gap closes more and more with each iteration of mobile technology. Back in the day when I was playing EverQuest, Dark Age of Camelot, and other ancient (by today's standards) MMORPG's, I never thought I'd be playing something that looked even remotely similar on my phone. Enter World of Midgard, an MMORPG based on the Unity engine that looks surprisingly similar to those very same 3D classic MMORPG's.

It's still way too early to pass any kind of judgement on this game, but the few YouTube videos that have been uploaded look awfully promising, and the developers seem very excited about the project. For instance, take a look at this fully narrated video on one of the game's dungeons:

Details are vague right now, but forum user Elevas30 compiled an array of responses from the developers to various YouTube comments on our forums. They expect to release the game in about four months, and it initially will come packed with four classes: Fighters, clerics, rogues, and mages. Among other details they've mentioned that all classes will be able to heal and resurrect party members. The game is also slated to be free.

I'm not entirely sure how excited to get about World of Midgard, especially considering the crazy balance issues that will almost surely arise from every class being able to resurrect and heal. Either way, I love that iOS and mobile devices have come so far. If a small team of indie developers few people have ever heard of are building ambitious projects like this, just imagine what would be possible in the future.

For more information and videos from the game, swing by our forums.

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Head's up: the puzzle game we called a "true App Store gem," Helsing's Fire [.99 / HD / Lite], just got a huge, free update. Version 1.4 sees a new campaign based in a place called "The Frozen North," and a new villain called "The Ice Queen." It also mixes things up a bit by giving you a new partner, two new survival arenas, and even some new mirrors to bounce light and tonics off of. That's quite a bit, eh?

As of right now, Helsing's Fire for iPhone and iPod Touch is sitting at the typical 99-cent App Store price point. If you've been thinking about jumping in, don't fret. As our review states:

Helsing's Fire is even better than I expected. Dark gothic creatures wrapped up in amusing sequences of Victorian dialogue and, not to be forgotten, that excellent light and shadow puzzle mechanic. It's one of the most unique games I've ever played and is a true App Store gem. Surely only a creature of darkness would let this one slip by them.

That's big praise for a unique puzzle game that challenges you with the enormous task of taking down everyone's favorite blood sapper, Dracula. And while I'd never say our word isn't a big deal, I've got to point out that Helsing's Fire is good enough to be an IGF award winner. The game took home the "Best Mobile Game" IGF award at the 13th annual event.

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There are lots of exciting stuff that the developers are doing all day, especially when they are XDA developers (Windows and Android developers). They keep on tweaking things each day and try trying new versions on different prototypes. In this latest tweak / hack, they have worked out how to get Android Honeycomb OS 3.0 on to HTC HD2.

HTC HD2 runs Windows Mobile but the XDA developers have successfully ported the latest tablet dedicated Google Android Honeycomb OS onto the high-spec smartphone. Though it doesn't look perfect on the HD2 and moreover many features are lagging when it runs, it does run basic functions effectively.

It boots, touchscreen, LED and screen-off works, hardware buttons are properly mapped, it has graphics hardware acceleration, data should be working, browser works and so does SD mounting.

Well, this way many of us can have the first taste of the upcoming Android Honeycomb. Check out the video below…

[via UberGizmo]

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Oh, here's a cool one. Hacker alias "Reign Design" started up an awesome thread in our message board awhile back designed to get developers to show off their "Before and After" images. This gist is this: in the thread, you post a concept, sketch, or proof of concept image of a game, and then you post a shot of the realized version. If you've been following games design for a bit, you already know what to expect � rousing and dramatic differences between the images.

One of the more dramatic differences can be spotted in the first page. Hacker alias "Boovie" posted a prototype build of Archibald's Adventures [$3.99] and then the final game.

Here's some subtlety for. User "qwiboo" posted a shot of Aqua Globs Evolution [$.99 / Lite] in beta and then in its final form:

And here's a big improvement, too. User "Kikekun" shared his mock-up of Pro Zombie Soccer [$.99 / HD / Lite] �and then the final version:

Hopefully, by viewing this, you'll see why a lot of us media types are so afraid of proof of concept kind of stuff. These posts demonstrate what can change between mock-up and final build, both visually and mechanically. Anywho, if you've got some time to spare and like this stuff, swing over to the thread � there's a lot of great stuff in there.

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Last week we met with the guys from Owlchemy Labs who are responsible for the highly controversial physics game Smuggle Truck. We've already posted about the controversy as well as the playable web demo, but this was the first time we actually saw it running on an iOS device.

Check out the game running on an iPad:

Owlchemy Labs plans on submitting Smuggle Truck to Apple for approval sometime around the 15th. They're using Unity for the game engine, which is allowing them to have a surprising amount of cross-platform compatibility. Once its all said and done, levels created in the level editor seen in the video will be playable across all platforms. What platforms are those? Well, Owlchemy is planning a release on the iPad, iPhone, Mac, PC, and potentially even distributing the game via Steam.

I can't wait.

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Gigaom is running a fantastic editorial about how App Store sensation ngmoco changed its business model from conventional to unconventional, how it was forced to transform or die.

As the story goes, the studio was had a traditional game-making approach � spit out a premium game and move on to another. As time went on, ngmoco discovered that this wasn't a model that it could use to become a million-dollar developer. The rush to the bottom and the volcanic nature of the App Store's charts both aren't conducive to this. So, the studio made the hard and reasonable choice: move to 'freemium.' The thinking was that, in order to become a multi-million dollar company, ngmoco needed to put several games on the charts for around a year � and that's in addition to enticing people to keep paying for the same product over and over.

It worked.

Speaking to Gigaoam: "Games are not built for a fleeting moment in the charts, but are built for an (ongoing) relationship with the customer, " ngmoco CEO Neal Young said. "The longer you can maintain that relationship, the longer the opportunity."

Moving to this model wasn't a hit among the hardcore base � like our own here � but it did score ngmoco a sweet buy-out opportunity from DeNA. End of the story is that ngmoco succeeded in its switch and is flourishing as a developer. Not that this is new information or anything � but it's interesting to see the company reflecting on its own history.

Really, I guess the thing you should take home from this isn't that ngmoco are sell-outs, conceptually and game-wise. Nah, the thing to take home is that ngmoco wanted to be a company that could support itself and, as a result of the App Store climate, freemium was the only way that it could.

Broken or not, the App Store is evolving at a rapid pace, with freemium now becoming the model most big companies are tackling post-ngmoco success. I wonder if we'll still be nodding our heads in understanding at this piece just a few years from now, or if the App Store will oscillate in the opposite direction and will be driven by premium titles instead. We'll just have to wait and see.

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It appears that Google is experiencing some problems with the Android Market, and due to these problems, it seems that Google has to use its infamous kill switch as a last resort.

According to latest news, 58 apps on Android Market were found sending personal information from Android devices and were installing security holes, so Google had to remove them from the Android Market.
However damage has already been done, and according to reports, these apps got about 260,000 downloads which means that there were 260,000 victims out there. Therefore, it's no wonder that Google had to resort to drastic measures such as pulling the kill switch.

In addition, Google will also remotely add Android Market Security Tool March 2011, this will undo the exploits and prevent sending of your data to third party users. Google has definitely had to deal with a difficult situation, and the easiest solution was to remotely remove those apps. Who knows, in order to prevent these things from happening again, Google might change Android Market policy someday.

[via Engadget]

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While we were out at GDC 2011, TouchArcade attended an EA Mobile media event where a number of titles from both EA Mobile and Chillingo were demonstrated. One of the titles demonstrated under the Chillingo banner was the upcoming Blobster for iPhone and iPad, developed by Divine Robot, who brought us the unusual shooter Eveningstar.

Blobster is a physics-intensive puzzle platformer that puts you in control of a cute little red blob on a mission to clean up the countryside after an unfortunate environmental disaster has littered mother nature with nasty, toxic blobules. It's your task to collect said blobules and solve various puzzles along the way to make it from start to finish and on to the next level.

The game features an impressive physics system, which you'll immediately notice thanks to the undulating fluid surface of your little blob as he moves about the levels by way of both tilt and a swipe-hold-and-release elastic jump mechanic. Actually, Blobster is not always little; the more blobules he absorbs, the larger � and heavier � he becomes, which comes in handy when interacting with certain structures found in the levels.

A number of power-ups can be collected along the way that bestow various enhanced abilities upon your undulating blob. These include the ability to float on water, shrink in size, super jump (10x higher than normal), go zero G, and experience reversed gravity.

Divine Robot's Creative Director Henrik Jonsson took us through the gameplay.

Blobster has a great feel that combines a heavy dose of cute with that satisfying feel of realistic physics to deliver a rather engaging game experience. In just my brief time with the title, I've already developed a craving to start sucking up blobules. I'll have to wait until late April to get started, however.

We'll have more on the rest of the titles we saw at the EA Mobile media event, shortly.

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Nokia today announced the start of pre booking for the long awaited Nokia E7.The successor to the previous Nokia Communicator range , the E7 comes with a 4? CBD display which allows for enhanced outdoors visibility and better contrast.

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Consumers can get their Nokia E7 by making a pre-order booking by logging on to http://www.nokia.co.in/E7 and filling an online form, along with the preference of the nearest Nokia Priority store. The concerned store will call registered consumers within 24 hours with further details of the handset and the offer. Consumers can then secure their Nokia E7 units by depositing a booking amount of Rs. 3,000/- at the store.

Key features of the Nokia E7

- Easy access to private and�business email

- Create, edit and share office documents and view PDF files

with Adobe Reader

- Fast, secure intranet access with the built-in VPN

- High-resolution photos and�HD video�with the�8 megapixel camera and dual LED flash

- HDMI connectivity to project files, videos and images onto large screens

-�16 gigabytes�of on-board flash memory

- USB-On-The-Go, enabling easy file sharing by connecting a USB stick to the smartphone

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Spice Mobility , one of India's fastest growing mobile phone manufacturers just launched the M-5700 FLO. The Spice M-5700 FLO is an affordable touchscreen phone which is targeted towards college students and those looking for an entry level touch based device.

The 2.8'' (7 cm) super smooth QVGA touch screen and its sleek design make it stand out as one of the most stylish and feature packed phone in the dual SIM category. Priced at Rs. 3699(MRP), Spice M-5700 FLO� comes in two color options � Yellow & Black.

The phone supports 2 GSM connections and is equipped with a 1.3 Mega Pixel camera to capture pictures and record videos. The music lovers will cherish the MP3 features and FM with 3.5 mm audio jack available on M-5700 FLO. Its expandable memory makes sure its users get ample storage to keep their favorite pictures and videos. Not just that, this phone is also equipped with Stereo Bluetooth to help you share images, music and videos with friends. The handset boasts of social networking and instant messaging applications that will keep the users connected with friends and family 24�7. It supports Yahoo, Facebook, Nimbuzz and Snaptu � consortium of social networking and other utility applications.

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Last week while we were all busy with GDC shenanigans, developer Simogo quietly announced Bumpy Road, the follow-up to their previous iOS title Kosmo Spin [99�]. After being pointed in the direction of the game's trailer (thanks Daniel!), it didn't take long for me to realize that Bumpy Road is shaping up to be something special. It utilizes an interesting control mechanic where you directly change the elevation of the ground using your finger. This enables you to raise and lower a car driving on that ground in order to collect various objects and negotiate the terrain.

It's a unique idea, and one that is easier to understand by watching the following trailer, which also displays the lovely art style of Bumpy Road:

The premise of Bumpy Road will revolve around a family out for a leisurely drive, and the items you collect are actually memories that will tell the story of their lives. According to the information on Simogo's website, it sounds like Bumpy Road will contain an endless mode, a timed mode, and a story mode, but the exact details are unknown. Simogo does promise that it will be a universal app with Retina Display graphics and Game Center integration for leaderboards and achievements.

So far people are getting pretty excited for Bumpy Road in the upcoming games thread in our forums, and based on the hints from Simogo in that thread the game could be available as soon as next month. We'll keep a close eye on Bumpy Road and bring you any new information as it becomes available.

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After launching its 3G services in New Delhi recently , Airtel has launched it's 3G services in Mumbai, the financial capital of India.

The tariffs are same as the�Airtel 3G tariffs revealed before for Bangalore and Chennai. So readers from Mumbai , are you upgrading to Airtel 3G ?

find the press release below

airtel 3G service comes docking on the shores of Mumbai

� � � � Announces significant network investment to offer comprehensive 3G
coverage in aamchi Mumbai
� � � � Provides stock market and entertainment followers with multiple ways
of staying tuned to the latest � all through the mobile device
� � � � Brings along enhanced speed capabilities to empower Mumbaikars with
the ability to access data and a host of innovative applications �
anytime, anywhere

Mumbai, 8th March, 2011: India's leading telecommunications company,
Bharti airtel today launched its 3G services in India's financial and
entertainment capital � Mumbai. This empowers millions of the always
'on-the-go' Mumbaikars with multiple ways of staying tuned to latest
developments � using the ubiquitous mobile platform. When in traffic
at Mahim junction � airtel 3G services will allow customers to catch
the stock market action on Mobile TV, quickly access portfolio
management sites � or keep a tab on share prices through stock related
applications on airtel App Central. Similarly, even while catching the
local train � entertainment lovers in Mumbai will now be able to
leverage airtel 3G to access a host of exciting capabilities including
video talkies, fast music downloads and rapid social networking. With
airtel 3G services, customers can now access a wide array of
capabilities at never experienced before speeds � thereby bringing
them closer to all that they love. With the objective of delivering a
robust 3G experience for customers, airtel has made significant
network investments in Mumbai.

Commenting on the 3G launch in Mumbai, Atul Bindal, President � Mobile
Services, Bharti airtel said, "Mumbai is the commercial and
entertainment capital of India � and therefore at the leading edge of
driving a paradigm shift from voice to data services. With the highest
data penetration in India of over 20%, the city of Mumbai truly
represents the data revolution story that our country is currently
witnessing. As we bring the power of 3G to Mumbai today, we are
confident that this launch will add impetus to the expansion of data
services in India. Whether stuck in office, or on the move � all
Mumbaikars can now experience airtel 3G services and enjoy high speed
internet access and a host of other exciting services on their mobile
devices".

airtel 3G will allow customers to enjoy various other exciting service
offerings including video calls, high speed internet and video
capabilities on social networks. A wide range of LIVE and on-demand TV
channels as well as shows are also available on airtel 3G Mobile TV at
an affordable price of Rs. 40 for 20 minutes per week.

airtel customers in Mumbai can now go 3G and choose from airtel's
easy-to-understand 3G tariff plans. Crafted to prevent 'bill shock',
airtel 3G plans are designed to help customers monitor their data
consumption with personalised usage limits and alerts. airtel 3G
customers can enjoy the benefits of 3G speeds on the device of their
choice � be it their mobile handsets, laptops or tablets.

Already launched in the cities of Bengaluru, Chennai, Coimbatore,
Mysore, Manipal, Udipi, Jaipur and Delhi NCR� airtel will launch its
3G services in all 13 3G-license circles by March 2011. Having
commenced the rollout of its 3G services a little over a month ago,
airtel has already achieved the milestone figure of half a million 3G
customers across India.

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Last month, Nokia and Microsoft announced their partnership to create a new global ecosystem. Nokia would adopt Windows Phone as its principal smartphone strategy, innovating on top of the platform in areas such as imaging, where Nokia is a market leader.

According to sources, Microsoft will pay Nokia over 1 billion US $ to promote and develop Windows based handsets as a part of their software agreement. In turn, Nokia will pay Microsoft a fee for each copy of Windows Phone 7 OS it uses on its phones. The agreement is said to last for 5 years.

The 1 Billion US $ was part of Microsoft's campaign to stop Nokia from going with Android. Nokia also chose Microsoft over Google since Windows was newer and had lesser number of sales which gives Nokia an opportunity to stand out.

Nokia shares have dropped 26% since the unveiling of the partnership with Microsoft. If the companies have to succeed, they will need to fight their common enemies, Apple and Google.

via Business Week

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Motorola Xoom (sim free) is now ready for pre-order in the UK via Carphone Warehouse. Moto-fans among us will know that this tablet has been much anticipated, the materials used (aluminum casing) by Motorola give it a brilliant solid touch.


Motorola Xoom has a dual-core processor, the most powerful in this segment, front and rear cameras for video, photos and HD video recording. The tablet is equipped with stereo speakers, a claimed battery with a lifespan of 10 hours and an HDMI port.

For those more into the technical bits, specifications are on top and many users think that Motorola Xoom is the first tablet with Android that can compete with iPad and even iPad 2. It has a 1 Ghz dual-core�Tegra 2 processor, 1 GB RAM, 32GB storage space, 802.11b/g/n WiFi, 3G (upgradeable to 4G LTE in the US), Bluetooth, GPS, cameras (2MP in the front and 5 MP rear), accelerometer and light sensor. Motorola Xoom boasts a 10.1-inch screen which displays images at a stunning resolution of 1280 x 800 pixels.

The infamous Android Honeycomb tablet will retail for �599.99 and you'll get a free charging dock worth �34.99.

[via Techfresh, Carphone Warehouse]

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Nokia today launched the uber cool cheap Music handset for the billion people called the Nokia X1-00. It is available in both blue and orange colors. Here we bring you the official photos of the phone

The 160 phon super loud speaker at the back and dedicated music keys in the side.

Memory card slot at the right side of the phone.

3.5mm Jack, charger port and Torch in the top.

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