Back in February, EA Mobile released NBA Jam [$4.99/Lite] into the App Store for the iPhone and iPod touch. It was based on the well received new version of the long-standing series that hit home consoles late last year, and for the most part made the transition extremely well to iOS. The key missing features were a couple of the less popular game modes and any form of multiplayer, but the core campaign along with all of the hidden bells and whistles remained intact and as fun as ever. Here's a brief synopsis taken from our original review of NBA Jam from February:

The familiar NBA Jam gameplay returns here featuring a relatively rule-free game of 2-on-2 basketball with an emphasis on pulling off insane physics-defying dunks and ridiculous shooting sprees. Besides adhering to a 24 second shot clock and a no goaltending rule, pretty much anything goes in NBA Jam. Any player that makes 3 consecutive shots will then be "on fire" and during this time will make a higher percentage of shots, have unlimited turbo, and be immune to the goaltending rule. If you've played NBA Jam in the past, not a lot has changed here, but that's most likely for the best.

The iOS version of NBA Jam uses a smart control system that works incredibly well. There's a virtual stick for movement, a turbo button in the opposite corner, and based on if you're on offense or defense a button for passing/stealing and another for shooting/blocking. Using your limited turbo meter not only increases your player's speed but also enhances your other moves, like turning a simple steal attempt into a full-blown shove of an opponent. This is cleverly and elegantly handled by holding down turbo and then sliding to one of the other two buttons, which works great in practice.

Today, the game is now available as a native iPad version appropriately titled NBA Jam for iPad [$9.99]. Aside from having graphics that are beautifully formatted for the larger screen of the iPad, it contains everything from the iPhone and iPod touch version including the recently updated player rosters. NBA Jam was already wonderful on the iPhone and iPod touch, and it's just as good if not better on the iPad. The game looks fantastic and crisp on the large screen, and the brilliant control system works just as great as it did before.

One puzzling omission from the original release of the iOS version of NBA Jam was the lack of multiplayer, since NBA Jam has always been a great party game to play with friends. This has thankfully been rectified, as the iPad version has launched with multiplayer and the iPhone and iPod touch versions have just received an update adding a multiplayer mode as well.�Multiplayer is played locally over Bluetooth or WiFi, and can be played with mixed devices, so iPhone or iPod touch owners can get busy against their iPad owning buddies. The multiplayer seems to work well in my limited testing, and while it would be cool to have online multiplayer there's really nothing like taking it to the rack against a friend and being able to trash talk right to their face.

No matter which device you play it on, NBA Jam is a ton of fun on iOS, and I'm really happy to see multiplayer finally make it into the game. Just in case you've been on the fence about NBA Jam, there's a recently released lite version for you to try, and if you already own the iPhone and iPod touch version make sure to grab the latest update to give the new local multiplayer mode a spin.

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If you're an iPhone or iPod touch owner who has been anxiously awaiting Superbrothers: Sword & Sworcery EP since we first saw it at GDC 2010… be mindful of family, friends, and neighbors as a sonic boom is unleashed from your finger from quickly mashing the "download now" button. Joining Sword & Sworcery EP [$4.99] is Sword & Sworcery EP Micro [$2.99], the iPhone-specific version of the game.

On the smaller screen, the game basically plays as described in our original review of the iPad version. There are things to like about both versions of the game. I like the game on the bigger screen of the iPad, but it looks awesome on the retina display. It's easier to share the experience with someone else on the iPad, which doesn't matter much if you're playing by yourself. What I like much more about the iPhone version is that the rotation of the device to sheath and unsheath your sword feels incredibly natural compared to, as stated in the review, like driving a bus.

If you already own the iPad version, you'll be happy to hear that it has since been updated to be universal. If the update isn't showing up for you yet, give it a few. Updates often don't propagate through the App Store as instantly as new apps appearing.

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The developers behind Game Dev Story [$3.99 / Lite] and Hot Springs Story [$3.99] have released another simulation game on the Japanese App Store. It's called, roughly, "Pocket School Story 2," and it looks like a solid follow-up to Hot Springs Story.

In the description for the game on its official web page � and mind you I'm looking through the lens of Google Translate, which is useful for little more than a vague idea of what's going on � Kairosoft says you'll be somehow responsible for the training of students' abilities all the way up to their graduation. Things like love, as well as clubs and activities are mentioned, but I can't say with certainty how these mechanics will be pieced together and form a cohesive whole. Also, it's a good possibility that you'll be in charge of building rooms and such similar to Hot Springs Story.

As for a US or international release… it's hard to tell what Karisoft plans to do. Hot Springs Story made it to the US, and Game Dev Story was a tremendous hit for the developer, though, so at least there's precedent. We'll have to wait and see on this one, but for what it's worth, I've sent out an e-mail.

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Graeme Devine is a hip guy to say the least. You should store his name somewhere in your brain: he was the co-founder of Trilobyte and did a bunch of work on the original The 7th Guest as well as other core titles like the RTS Halo Wars for Ensemble and Doom 3 for id Software. He even worked for Apple for a bit. Now, he's doing his own thing and creating "casual" titles with his actual family.

We last caught up with him at GDC and things seemed good: in addition to speaking to the experiences he had with his Full Deck series, Devine also chatted with us about his idea for an item shop game and a fun little ARG-like title called "Super Unicorn." On his blog, he provided a fresher update on his progress on the latter.

"Well, the cat came out the bag a little with an article in the press. But yes, I'm really excited about this game," he wrote. "I think as much as 7th Guest made something of CD-ROM that opportunity exists and is even stronger on the iPad."

"I've been working on this game for many years, really, in my head. Writing bits down here and there prior to working at Apple and then since leaving having become intent on producing the real thing," he explained. "A game that is like no other, but a game that makes you get up, go places, look, wonder and experience an adventure on your own."

Sounds neat, right? As for how his casual games series are going, Devine seems up on them. They're not making money because they're free, but he is having fun with his family, and hey, that's what counts, right?

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Today there are many VoIP services available, but most of these services require both sides to have the same VoIP application installed on their device. Luckily, folks from Jajah have developed a new VoIP app that should make VoIP calls a lot easier than before.

Unlike other services on the market, Jajah allows you to call your Facebook friends, so the only requirement for you to make VoIP calls is to have Facebook account and to have your contacts on Facebook friend list. When you start this app, you'll see the list of your online Facebook friends, and all that you need to do in order to call them is to click their name on the list and press the call button. After that, they'll get a chat notification with a link, they just need to follow that link to answer the call. Everything takes place in a web browser, so your friends don't need to download Jajah client or create a Jajah account.

Although this great app is free for download from Android Market, we must mention that your phone operator might charge you for a local call, so keep that in mind.

[via TechCrunch]

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Microsoft has released a preview version of Internet Explorer 10 not a while ago,� the latest version of Internet Explorer will introduce some changes, and one of those changes is the lack of support for Windows Vista and XP.


When Internet Explorer 9 was released, it didn't support Windows XP. Internet Explorer 10 will not have Vista support because Windows 7 is becoming the dominant operating system on the market. In addition, Windows 8 is on its way, so Microsoft is really trying to put an end on XP and Vista, and keep Windows 7 and Windows 8 as the dominant operating systems.

With the Windows 8 on its way, and the success with Windows 7, Microsoft is trying to take Windows XP and Vista off the market.

[via PC Mag]

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After we had the opportunity to look at the new Toshiba Android tablet during the MWC in Barcelona in 2011, well the tab has now received a formal name. The tablet, will be called Toshiba ANT and will have a starting price of $450, according to a product page seen on Newegg.

The base model with the lowest pricetag (ANT-100) comes with 8GB internal memory, whereas ANT-102 offers 16 GB at a price of $500, just $50 more. And finally, you can buy the ANT-103 version for 580 dollars, all models have in common a multi-touch screen with resolution of 1280 x 800 pixels and comes with NVIDIA Tegra 2 dual core processor which boasts 1 GHz. There will be a 5 megapixel rear camera and a front 2 megapixel camcorder which will also play a role in acting as a webcam.

In addition, you will be able to connect to a TV via HDMI, battery life wise you're looking at 7 hours, the good thing is that you can always replace both the battery and the cover if you want to give it a new look.
[via TechFresh]

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Late last month Gameloft announced a new title in their N.O.V.A. series of first-person shooters subtitled Elite. Besides a single promotional image, nothing more was known about the game. Then last week Gameloft released a trailer for N.O.V.A Elite that strongly hinted at the game being a purely multiplayer experience. Well, it turns out that wasn't too far off as N.O.V.A. Elite is now available as an online multiplayer game on Facebook.

N.O.V.A. Elite actually plays pretty well for a browser-based game, and comes with loads of different items for customizing the look and weaponry of your created character. But much like most free-to-play Facebook games a large portion of this will require using an in-game virtual currency called Facebook Credits which can be purchased with real money.

I'm more than a little disappointed that N.O.V.A. Elite isn't a new iOS title, as the previous games in the series have been pretty excellent. I guess it's entirely possible that N.O.V.A. Elite could still show up on the App Store at some point, but there's been no confirmation from Gameloft about this.

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Coin Drop is a cool mobile-focused game. By that I mean, it's easy to pick up, easy to put down, easy to resume, and a blast to play wherever. But more important than its breeziness, Coin Drop [$.99] rocks. It's a little like Peggle [$2.99] in the sense that you're playing a game that involves pachinko-like rules and attributes. In Coin Drop, you have control of a set amount of coins. On the board, which is full of various obstructions that twirl, rotate, or react to weight, there are other, bluer coins that you need to "capture" by hitting them with your coins.

In a cool twist, a given level continues after each blue coin is captured by your coins. At this point, Coin Drop turns into a "How do I make this bonus bigger" game. Design-wise, it embraces this fact by giving you star ratings that'll allow you, eventually, to enter into other whimsically themed levels.

I mentioned Peggle earlier because the design is similar, but there are some important deviations to keep in mind: foremost, you can unload up to five coins on the board at the same time, which can net some pretty wild results � you'll score like a madman just due to the fact that your coins are bouncing off each other and then the walls. Also, there are several different kinds of coins, each with their own weight and properties, which really mixes up what you can do.

Oh, and there's like 60 levels in this game � you'll not want for content for a while.

I feel really good about recommending this one. Sure, the boards can get a bit messy when you start letting the coins fly with reckless abandon, but I think that's the vision here: there is no sweet science to Coin Drop, you just drop a bunch of coins, look at the pretty lights, and enjoy the challenge of trying to reach the blue coins. It's simple, sure, but in a satisfying one-more-play kind of way.

So, yeah, go grab this. It's breezy, entertaining, and rather simple � the Tri-force of mobile game design. Check it!

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reliance communications
Reliance Communications has launched Mobile Banking Services in India in partnership with SBI. You don't need any internet connectivity on your handset as the mobile banking works only over SMS.

Press Release

Mumbai, April 20, 2011: Reliance Communications (BSE: RCOM), India's largest integrated telecom operator today launched 'Mobile Banking Services', its new VAS service in association with SBI. Reliance Consumers can use facilities like balance inquiry, mini statement, fund transfer, cheque book issuance, mobile recharge and bill payment at any time and place through� the use of their cell phones.

Reliance Subscribers will not require any special mobile application or GPRS to use the service, but they should have an active current/ savings account with SBI. The customers will have to register for the services with SBI. The user has to dial *595# to view simple menu choices and key-in your choice. Customers will be able to view account balance, get mini statements, do Fund Transfer, change MPIN or recharge their mobile account. He will also receive confirmation regarding successful transaction over SMS.

Announcing the launch of new service, Mr. Mahesh Prasad, President-Wireless Business, Reliance Communications said," Consumers use their cell phones to play games, read news headlines, surf the Internet, do online trading, share documents, write blogs, do chatting, listen to music, book a ticket for movie, etc. And still consumers continuously keep demanding more and more from their phones. This mobile banking service is yet another useful service for our customers, they can now avoid those long queues at the SBI branches"

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The count down begins, with just weeks away from the official launch of the Samsung Galaxy S II, Samsung Mobile releases a new ad of the phone. Looks like Samsung has begun an ad campaign, for its new upcoming phone. The first ad has been boasting of the phone's Super AMOLED display, and this time its about the Voice Command functionality. The Voice Talk can be activated by pressing the Home button twice or by just double tapping on the top phone, which lets you convert voice into text and also lets you control the phone with the help of voice commands.

Check out the new commercial of the Samsung Galaxy S II.

Source

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Remember late last month when we learned that Firemint's Real Racing 2 HD [$9.99] would be getting full 1080p output to your TV using an iPad 2? Well, in case you missed it, the gist of it is that connecting an iPad 2 running Real Racing 2 HD to your television using the Apple HDMI dongle will let you display the game on your HD TV in full 1080p. The iPad then acts as the controller for playing the game on the TV while simultaneously displaying a track map and other information pertaining to your race. The game runs full screen without any borders and at a solid 30 frames per second.

Today the update containing this feature has gone live for Real Racing 2 HD. You can get an idea of just how it works by checking out the following demonstration video that Firemint has put together:


One of the coolest aspects of this new feature is that you can seamlessly disconnect or reconnect the device during play and be able to pick up right where you left off. So, if you're playing on your TV at home and have to leave in the middle of a race, you can simply unplug the adapter and continue on from your iPad. Likewise, if you're in the middle of a game on your iPad you can simply connect it up to your TV and continue on the larger screen. Doing this will automatically pause the game for you during a single player game, but during multiplayer the game continues on during the brief pause while the game adjusts.

You can bet that we'll be toying around with this new feature to see just how well it works, as following the announcement of this update last month we did some digging around and learned that other games that have display-out abilities could also be played in 1080p using an HDMI or VGA dongle. Real Racing 2 HD is the first game to officially support this feature, but I'd love for more developers to include it in their games too since being able to play games on the big screen at home as well as on-the-go would be simply amazing.

Firemint has put together a simple FAQ on their website if you need help getting started, and you can always drop by our forums if you need to ask your fellow gamers for help or simply discuss this awesome new feature for Real Racing 2 HD.

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