Samsung has launched 3 new 3G phones, Samsung Champ 3.5G, Samsung Chat 527 and Samsung Primo in India. The Samsung Champ is a touch phone with 2.8 inch touch screen. The�Samsung Chat 527 (S5270) is a QWERTY phone with optical track pad and the Samsung Primo (S5610) has�2.4 inch display. Samsung now has 13 phones in their 3G portfolio, and these phones would�deliver data speeds up to 7.2 Mbps in 3G.

The Samsung Champ 3.5G has�2.8 inch touch screen,�2 MP rear Camera and a front video calling camera, 30 MB Internal memory with 16GB expandable memory support,�Wi-Fi�802.11 b/g/n and a�1000 mAh battery. It also has�Instant Messengers like Yahoo, MSN & GTalk and Push Email with Active Sync.

The Samsung Chat 527 (S5270) has�2.4 inch and a�QWERTY keypad with�optical track pad. Other features�include,�16GB expandable memory,�MP3 player , FM radio�,�1000mAh battery and�native Facebook and Twitter apps and popular Instant Messengers like Yahoo, MSN, GTalk & Facebook Chat.

The Samsung Primo (S5610) is sleek phone with�2.4 inch display and a�5MP camera with LED flash and a secondary�VGA camera. Other features include, 16GB expandable memory,�Wi-Fi�802.11b/g/n, Bluetooth 3.0 and�1000mAh battery.

The Samsung Champ 3.5G is priced at Rs. 5, 590, Samsung Chat 527 is priced at Rs. 5,930�and the Samsung Primo is priced at Rs.�6,590.

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LG recently announced the new LG Optimus Q2 smartphone. This handset runs on the Android 2.3 Operating System and it comes with a 4 inch IPS display, slide-out QWERTY keyboard, 1.2GHz Tegra 2 dual-core processor, 5 megapixel camera and so on. LG Optimus Q2 is the successor of the popular Optimus Q smartphone, which was released last year for the South Korean market.

LG Optimus Q2 Specifications:

  • 4 inch IPS display
  • 480 x 800 pixels resolution
  • 1.2GHz Tegra 2 dual-core processor
  • Android 2.3 (Gingerbread) OS
  • 5 megapixel camera with LED flash
  • VGA front-facing camera
  • 3.5mm headset jack
  • MicroSD card slot
  • 32 GB expandable memory
  • Wi-Fi Direct
  • Bluetooth 3.0 with A2DP
  • 3G Connectivity
  • Wi-Fi 802.11 b/g/n
  • GPS with A-GPS support
  • HDMI port
  • 1500 mAh Li-Ion battery

This handset comes with the Wi-Fi Direct functionality, which allows you to transfer files up to 22 times faster, compared to the Bluetooth. LG Optimus Q2 will be launched next week, exclusively for the LG U+ subscribers in South Korea. The price of this handset will be announced soon.

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There are two things I want in life: (a) more content in 11 Bit Studio's Anomaly: Warzone Earth [$1.99 / HD] and (b) a working Space Marine chain-sword that doubles as a potato peeler. I'll never get the latter, but the chances on the former seem great right now. 11 Bit just wrapped up an interview with relative game Web site newcomers Split Kick and confirmed that one more Squad Assault level is coming to the App Store version of the reverse tower defense game in a fresh update. Even better, more content is being planned alongside a possible sequel.

Talk about a treasure trove of information, right? Here's 11 Bit's Pawel Miechowski's relevant newsy-news words:

Currently an update is on the way to Anomaly WE on App Store. Apart from the several fixes, it'll deliver a new Squad Assault mode and it is placed in Baghdad setting too. Additional downloadable content for iOS version is in the works and it'll introduce some new improvements to the concept and some new locations, although that levels are desert-based too. Much of the "processing capacity" is used for the development of other versions that I mentioned, so we do not have enough powers to produce extra content for PC/Mac version now. However, we'll do in the future. We're also planning content for the possible sequel and there are brand new ideas and brand new locations considered.

On the studio's blog last week, 11 Bit added that this update, in addition to bug fixes, will also make the HD version Universal. This means that if you held out on iPhone version, you'll get it for free with a download of the iPad one.

Actually, let's add a third thing to that list. As great as the first game is and as powerful as the prospect of downloadable content for it is, I'd like to go ahead say that I want a new Anomaly game with new locations, new missions, new powers, and new mechanics, too please. Thanks, guys!

[Via Split Kick]

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On this week's bonus episode of The TouchArcade Show we sit down with two of the three dudes behind Hogrocket, Ben Ward and Pete Collier. As you may know, Hogrocket is one of the several studios formed from ex-Bizarre Creations employees following Activision's sudden and silly decision to shut down the studio. We discuss the fallout, of course, but we spend the majority of our 20 or so minutes together on Hogrocket's first release, Tiny Invaders [$1.99], and how their hardcore development experience informs their work on the iOS platform.

You can grab this week's episode just below via direct download or streaming. If you like what you hear, why not subscribe to us? You can do so via iTunes or the Zune Marketplace and catch our episodes the very second they're uploaded onto the Internet. Also, it's free! What a deal!

iTunes Link: The TouchArcade Show
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Direct Link: TouchArcadeShow-Bonus-017.mp3, 20MB

We'll be back in your earholes again later this Friday with another regular episode of The TouchArcade Show. This week, during Jared's final stretch of his European vacation, we'll be joined by Destructoid Reviews Editor Jim Sterling. It should be fun!

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Monsters Ate My Condo [99c] is a super-crazy vertical match-3 game, from Adult Swim and New Zealand developers PikPok, which features intentionally high-energy, cheesy, over-the-top Japanese-style graphics, music and sound effects…and obviously, monsters. There's basically three things to do:� Keep the monsters happy, score points and try to stop your condominium from toppling over. If you can do this, you'll score (quite literally) billions of points.

Four colored monsters are hanging around your residential high-rise. There's a blue unicorn called 'Reginald Starfire' who wears a leotard, a red crab with a boat on it's head,� a green Japanese business-man with one eye and a yellow chihuahua called Lord Ferocious with it's brain hard-wired into a robot-body.

There's always two monsters present, one standing on each side of your tower. You need to keep these monsters happy because when a monster's happiness meter gets low, its mood becomes increasingly agitated, until it eventually attacks your tower.

To keep the monsters happy, you can feed them a floor from your tower, by swiping it in their direction. For example, swiping a blue floor over to the blue monster, will help cheer him up. Whereas, swiping a mis-matched floor color onto a monster will make it less happy. As you swipe floors out of your building, new floors drop down from above. The only controls in this game are swiping floors left or right.

Keeping the monsters happy protects your building, but you still need to score points. By swiping certain floors out of your building, you can position three (or more) floors of the same color together, to earn a combo. The combos are evolutionary. First you place three floors of the same color together to� create a bronze floor. Once you have three bronzes together, they become a silver. Three silvers make a gold and three golds make a diamond. So you're always working your way towards the diamonds.

If you get three diamonds in a row… well, I haven't achieved that yet, but apparently your screen and score go crazy. Each combo earns you points, straightens the tower a little, and if your combo color matches a monster on the screen, that monster will be swapped out with a different colored monster.

Each monster has a special super-power, which is triggered by feeding them a "Shiny condo" (ie: a Bronze, Silver, Gold or Diamond floor). For example, the blue unicorn has the super-power 'Solid Tower', which straightens your tower with a rainbow and ensures it won't topple while the super power is active.� The duration of each super-power depends whether you swiped a bronze, silver, gold or diamond onto the monster.

Concrete floors and bomb floors occasionally drop into your tower, but these can't be swiped out (unless the unicorns power is activated). They need a combo formed beside or around them to be removed.� If you take too long to defuse a bomb, it counts down to detonation, which can destroy your tower, or leave it leaning precariously like the Tower of Pisa. But, if you match three annoying bombs / concrete floors together, it's actually helpful, as all of your shiny condos will upgrade.

As your tower gets more levels, it can become unstable. This forces you to be careful about which floors you swipe out, least you cause a collapse, ending your game. When your tower gets wonky, the trick is to complete a combo, or use the unicorns super-power, to straighten things out.

There's two game modes: Endless and Time-Attack, which are both based on the same game-play, with the later having a 2-minute time limit. This game is universal so will run on iPad, iPhone and Ipod.� OpenFeint and Game Center leader-boards are provided, plus there's in-game achievements / missions, but these are listed inconveniently on the game-over screen only. The first release has a bug with the leader-boards, but the developers are releasing a fix.

Monsters Ate my Condo is a casual, but clever game, because it gives you conflicting goals. For example, if you swipe floors away to form a combo, you often make the monsters less happy which puts your tower at risk. When you feed floors to the monsters to keep them happy, you're often throwing away combo scoring opportunities. And when you activate a monsters super-power, you're using up a shiny condo which could have been used to get a diamond. So you have to constantly choose which goal to focus on, to keep your condo upright and score millions and millions of points.

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On the heels of the "Nintendo should move to mobile" investor talk and other related drama, Meganoid [$1.99] creator Orange Pixel decided to do something huge: develop a phone game the way it believed the publisher would if it ever bothered to enter the sector. Stardash, a super simplistic and obviously retro-inspired platform game, is the end result of this experiment, which hits later this week across the iPhone, iPad, iPod Touch, and Android.

"Using GameBoy style graphics and sounds for extra memories of old-school running and jumping. It's a little experiment to see if I could create such a game in the way the big N would do it," Orange Pixel wrote on its blog. "A lot of care has been put in the level-design and the simplicity of it all," it said.

Outside of the look and feel, Stardash's multi-faceted�progression seems to be the place where Orange Pixel is really attempting to crib and build on Nintendo's secret sauce ��you can clear levels by beating levels within their time limits, by collecting coins, or by finding hidden keys that open up secret levels.�Stardash will launch with four worlds containing nine levels each. And while the goal of every level is as simple as "run to the right until you see a balloon," every level will have its share of challenges and secrets.

I don't think anyone is seriously expecting a level of Nintendo refinement (read: budget and time) from Stardash, but what a neat and challenging way to approach a project, huh? We're definitely down for giving it a go as soon as possible and we'll bring you our thoughts when we do get our grubby little hands on it.

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If I have one single gaming kryptonite, it's the endless runner. Since Canabalt, I have put my mitts on nearly every single one on every device I can in every type and iteration on the same theme, from Robot Unicorn Attack to Jetpack Joyride. Put one of these in my hands, and I will not leave the house, eat or accomplish anything productive. Be-Rad Entertainment's Serious Sam: Kamikaze Attack! [99�] takes the idea of the endless runner, then packages it with a series of smaller levels.

While most people are probably hoping for a more true-to-form Serious Sam experience on iOS, you'll instead be taking on the role of one of the Headless Kamikaze's here, chasing after Sam in hopes of taking him out with your exploding hands. The game comes as part of the Serious Sam indie series, which tasks independent developers with taking on their own version of the universe, Mommy Games and Vlambeer have already taken their shot and now its Be-Rad's turn.

As is the case with most running games, to finish a level you'll have to avoid bouncing bombs, flying missiles, and oddly placed shrubbery on your journey. To do so, you'll get a nice little double-jump and a hefty kick, but don't kick too much, because it'll add to your rage meter causing you to explode prematurely. It's a good thing you get several lives to complete your attack on Sam.

It's a bit similar to Be-Rad's other runner game, Lame Castle, but with a thick coating of Serious Sam � which basically just means it's considerably more violent. Like most running games, your goal is to run to the right, tapping the left side of the screen makes you jump and tapping the right side makes you kick. You'll have around 40 objective based missions that are nice and short, and after the first couple missions you'll unlock an endless mode and eventually a frog kicking mode (which incidentally, is exactly what it sounds like).

The controls are far looser than most runner games and offer you a much higher chance to correct your mistakes. The double-jump helps a lot, as does the kick � it's not just about avoiding obstacles, it's also about destroying them. It's helpful in a lot of ways, and the looser nature of the whole thing makes it a far more relaxing runner than most.

Each of the standalone missions comes with secondary objectives as well. These tend to be one of just a few different types with a different numerical goal attached. For instance, you'll need to kick thirty frogs in one level, or kick sixty rockets in another. These are points modifiers, which help up your overall score on the leaderboards. When you complete the bonus goals and certain levels, you'll also unlock permanent boosts like the number of lives you get or how quickly your rage meter grows.

What's going to immediately catch you is the visuals, which have a hand-drawn look to them and seem like they were created entirely with a colored pencils and a scissors. It works to great effect, even though the environments or obstacle types don't really change much throughout the experience.

Which is the biggest problem with Serious Sam: Kamikaze Attack! You can't really criticize a runner game for lack of variety, but since this one comes packed with smaller, mission based sections, it does feel like they could have done more to diversify the experience. The endless mode doesn't really need much, it's a fine endless runner, but since the objective based stuff feels like a great opportunity to really change up the experience, it's too bad it didn't happen.

You'll get the occasional ribbing and off-the-wall humor of the Serious Sam series in the form of sound effects and the incidental visual cue, and as a weird standalone package, Kamikaze Attack works well. Running around without a head and with bombs for hands is far more fun than you'd think, and even if the game doesn't ramp up the challenge as much as most of its ilk, the total quirk and oddness of it all should make for an enjoyable experience for most.

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As it does every year on Talk Like A Pirate Day, Telltale Games has slashed the price of its best and brightest adventure game series, Tales of Monkey Island. For today at least, you can grab every episode in the series on the App Store for a puny $2.99. This is, roughly, a four dollars savings per episode, which equates to a "sweet deal" in our ancient, seaweed covered book.

I've got a baby skull-like soft spot for the Monkey Island franchise in general, but I really do think Telltale nailed what made the originals great in Tales. The episodic take is a masterclass in reverence that manages to weave in some new and interesting content and a few hip, memorable characters. If you haven't tried them yet, you almost have too. Do note, though, that these iPad versions are slower and crappier-looking than their PC and Mac counterparts.

Just as an off-beat side note here, give the Wikipedia entry on Talk Like A Pirate Day a read if you have the time. I can't tell if its truth or lies, but it's hilarious.

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Imangi Studios has just announced that their latest release, Temple Run [App Store] � the endless runner that makes you feel like an archaeologist with a penchant for deadly situations � is free, for a limited time.

Temple Run scored 4.5 stars in our recent review and was among the titles in our Best iOS Games of August 2011 roundup. Imangi recently pushed out a v1.2 update that brings the following enhancements:

  • Two new characters
    • Scarlett Fox
    • Montana Smith
  • Two new powerups
    • Boost (when you pick it up you boost forward at super speed)
    • Head Start (when activated you boost forward 1000m at start of your run)
  • Three new achievements
    • Miser
    • Allergic to Gold
    • Head Start

With this updated, players can now earn free coins through offers in the in-game store, but Imangi would remind players that such in-app purchases are optional, and that coins can still be earned in-game.

The next Temple Run update, bringing more new characters and powerups as well as iCade support, is expected soon.

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If you're were a gamer back in the 80's that you surely remember Nintendo Entertainment System, or NES. Although NES has been replaced with newer consoles, that doesn't mean that you cannot enjoy in the retro looks of NES.

If you're retro gamer and fan of NES, you're going to love NES Controller USB Flash Drive. NES Controller USB Flash Drive combines that NES retro look with the power of the latest technology, so you'll be able to transfer all sorts of files with this geeky USB Flash drive. As for the storage space, there are several models available on the market and they come with 4GB, 8GB, 16GB, and 32GB capacities.

NES Controller USB Flash Drive looks great, and the only problem with it is that you can't use it as a standard controller. As for the price, 4GB, 8GB, 16GB and 32GB models are priced at $39.99, $49.99, and $79.99 respectively.

[via Ubergizmo]

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