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The iCade is here. It started as an April Fools joke and became a reality. We got ours this evening and wanted to share a few unboxing photos. Its Bluetooth controls work right out of the box with all 100 games in Atari's Greatest Hits [App Store] and so far it's been a blast to play with.

We'll post our full review of the system tomorrow. Stay tuned.



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Way back in October of last year, just before Halloween, we learned that an official Evil Dead game was in the works. For fans of the 1980s cult-classic horror flick, this was some pretty exciting news, especially with how faithfully the announcement trailer mimicked the original trailer for the actual movie. Unfortunately, since that announcement, the Evil Dead game has somewhat fallen off the radar, with very little new information being released for the title.

The project most certainly was not dead though, as developer Trigger Apps has been occasionally popping into our forums to let our members know that the game is taking longer than expected, but is still very much on the way. In fact, if plans go as expected, Evil Dead will be available sometime next month. There aren't a ton of details just yet on exactly what the gameplay will entail, but we do know that you'll be playing through all the major events of the movie plus some additional events unique to the game.

Trigger Apps has released a new batch of in-game screenshots for Evil Dead, which you can check out below (click to enlarge):

We expect that more information will slowly be revealed as Evil Dead nears its release next month. Be sure to follow along with the upcoming games thread in our forums for even more information and discussion of the game. Evil Dead will be launching for 3rd generation iPhone and iPod touch devices as well as both iPads, and we'll have more details as we get closer to the release in the coming weeks.

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Here's a new and more detailed clip featuring Sony's latest SmartAR technology. For those that couldn't quite get the point Sony was trying to get across � whenever one happens to use their smartphone's camera to click pictures, SmartAR can pull up extra information on the device's screen and this can range from anything from virtual objects to images, texts which are otherwise not visible to our naked eye. SmartAR makes use of markerless approach where it dispenses the need of any dedicated requisites for special markers which also includes 2D barcodes.

[via Engadget]

Find out more about Sony's SmartAR tech

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AT&T recently launched HTC Inspire 4G, which is their first ever 4G device from HTC and it's currently available for purchase. You may know that Apple launched White iPhone 4 and Samsung also launched�White Nexus S, and both Nexus S and iPhone 4 primary models comes in black color, but that doesn't mean every company likes white as their secondary color. Well, I don't know about others but that's what HTC thinks. Recently, HTC Inspire 4G was leaked in red color (image below) and now it looks like it's headed to RadioShack. RadioShack is already offering Black Inspire 4G for $49.99, and PocketNow got their hands on an leaked image, which is showing that RadioShack will also offer the red version for same price with 2-yr contract. They are further reporting that RadioShack will launch it next week.

So AT&T folks, if you want a Red Inspire 4G then don't forget to check your nearby RadioShack store next week. So anyone getting it?

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Recently we showed you first shot of Sony Ericsson upcoming Cybershot phone, which will be their first ever Android Cybershot phone. Sony Ericsson Cybershot series is famous because of the amazing camera quality and you may have seen the Arc and its camera is brilliant, so you can expect a good camera in it. Well, the shot was very blurry but it was clear enough to give its design idea to amazing Jamaican photographer Shane Bygrave, and he created a concept image of the Cybershot Android phone and the image above can give you some idea how the Cybershot-Android powered phone will look like.

Well folks, it's just a concept so don't fall for it. Hopefully, Sony Ericsson will unveil it soon, so let's wait for it or maybe someone will just leak a clear shot of it soon. By the way, anyone looking forward to Cybershot Android-powered phone?

Read

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We see all sorts of MP3 players on the market, and speaking of which, Korean company iRiver is launching a new T9 compact MP3 player.

Just like many USB flash drives, T9 has a sliding USB connector for PC connection, which means that users can simply connect it to the any music system that has a USB port, besides PC. As for the specs, iRiver T9 comes with 2GB or 4GB capacities. �This MP3 player supports MP3, WAV, APE, FLAC and it also has a FM radio.

In addition, iRiver T9 has a 1-inch 128�64 Mono LED display and a 4-directional keypad. What makes T9 special is the Shake to Skip feature and Switch UI that utilizes built-in G-sensor to recognize the orientation of your player. In addition, iRiver T9 has a Fitness Mode that utilizes G-sensor to track users' activities such as traveled distance, number of steps, and burned calories.

iRiver T9 is an interesting MP3 player and thanks to the lithium polymer battery, it can provide you with 24 hours of playback time. Sadly, we don't have any information about availability or pricing so far.

[via Slash Gear]

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There's a way to simulate 3D visuals on devices with front-facing cameras. Researchers Jeremie Francone and Lawrence Nigay have proved that with i3D [Free], a brand new app that is available on the App Store right now for the generous price of $0.

Is it a game? No. It's a proof of concept that uses a device's front camera to track a user's head in order to trick their eyes into seeing 3D through 'a small window.' But while it has no use as a game, the overall tech shows promise as a middleware tool that could, maybe, grant more adventurous developers the ability to make their own 3D scenes.

The thought that Apple devices, or even other handhelds with front-facing cameras, could someday be able to spit out 3D � illusion or not � is an interesting one. Nintendo's next generation portable, the Nintendo 3DS, is centered on its use of glasses-less 3D. If that hook were to become not so unique, what would be the point of picking up the device?

Zelda and the other gang of first-party games are always compelling reasons to side with a Nintendo product, of course, but without its hook, the 3DS is just a DS with a pricey screen, a charging cradle, and a better stylus.

Let's say i3D's tech actually becomes a big-time, licensed tool. What would that mean for developers on the Nintendo e-Shop? Would they even bother releasing their cool and unique games on the 3DS, or would they go to the App Store first?

If not, how quickly could we see ports of these titles land on the App Store at the service's often rock-bottom prices?

We asked ourselves a similar, though non-3D specific question, upon learning that the e-Shop was delayed until later this June. You just have to wonder, given the history of Nintendo's support of third-party and also the lackluster reception of its electronic stores, if the 3DS is the actual digital platform studios want to target. Or if it'll just be a jumping off point like the PSP Minis initiative has proven to be.

Of course, the nuts and bolts of the 3DS' 3D stuff and i3D are different and probably incompatible… but if i3D is as good as we think it is, then a studio could successfully translate its vision to Apple devices. Should be good for us, at least, presuming this stuff catches on.

[Via Mac Rumors]

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A one-man games development guru has decided, with the visual might of the Unreal Development Kit, to add a new dimension to Crush the Castle [$.99] catapult games. I'm not talking about time, here; nah, I'm talking about 3D.

It's a good idea, and if plans stay firm, you'll be able to check out what "Archer X" is coming up with a little later this month or in June. So far, he's drained two months into the project and is looking for some feedback based on the video embedded just below.

The game you're seeing is called "Bizango Blast" and there are a few twists that separate it from its influencers. First, and most important of all, is the catapult. As of right now, it appears as though you'll be locked into a singular perspective before firing � one that will require you to fire your balls of tower-death into specific weak slabs or points of interests in order to wreak havoc within and outside objects.

Another thing we're noticing in the footage is the focus on non-destruction. In Angry Birds [$.99 / Lite / HD], the object is kill pigs nestled within the game's obstructions. With this, the goal is to avoid cracking eggs that are dropped into various locations inside or outside the various structures you'll be destroying.

There's still some work to go, but Bizango is looking radical so far. It certainly has a cool visual style and, hey, the promise of power-ups is always a plus in our books.

We'll be keeping an eye on this one, for sure.

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Earlier this year, Playground State, a small five-man indie development studio headed up by two brothers, announced plans to release a set of serial FPS games under the umbrella of a franchise called "Knights." A bit of buzz followed. The series had all the makings of a promising one, but after funding fell through, we're left wondering if there is a slice of hope for the first game in the series, Knights: Spiral Islands.

Spiral Islands was the first of two known serials in Knights. The other was being called Humming Bell Station, though that was being put on the backburner until Spiral Islands was complete.

In both, you would have been given the reigns of a space knight who had to best the evil was thrown at you. In an interesting twist, Knights wasn't just going to be a standard shooter; the studio had plans to break up the games into bite-sized chunks, each of which would present a different style of play. A co-op, a narrative-led single-player, and a competitive component were all mentioned at the time of announcement.

The catch with Spiral Islands is that it needed funding. Playground State started up one of those trendy Kickstarter project pages asking for $10,000. It also threw around the number $25,000, and even talked about what it would do with $70,000 or above in the video.

As you can see, Spiral Islands had a cool crab monster. Also, it was a UDK-powered game that would, potentially, see releases on the NGP, iOS, and the PC.

One of the core design ideas that Playground floated to potential sponsors was that the game would be "infinitely expandable." Playground would have continued to scale Spiral Islands alongside new hardware revisions on any platform and pledged to release a lot of new content that would fit snug with the older stuff.

"The scenarios are as variable as we can stretch our imaginations, and the same applies to gameplay and art style," the page reads.

"Ranging from single player narratives to multiplayer arenas, co-op play, and everything in between; cutting edge graphics or 8 bit � Knights is intended to be like a music playlist that goes on and on in endless variety."

The bad news is that Sprial Knights didn't reach its $25,000 content-complete, or even its much smaller $10,000 dollar, goals. The cut-off was April 12, 2011. The end sum of the cash collected as $1,500.

Oddly, Playground State went silent well before the cut-off date. Its last updates hover around the March 10-11 timeframe on all its media � its Twitter, its Facebook, its Web site, and its Kickstarter page. We're not sure happened here, but if Playground did somehow get money from a publisher that might go to explain the complete radio silence.

Regardless, Knights: Spiral Islands looked awesome and did receive some support. I reached out to Playground State to get an update, see what the silence was about, and if there are still plans to release the title. I'll let you know when I know.

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It's hard to believe it's already WWDC (and E3) season already. The always-accelerating fast-paced nature of the App Store (and mobile devices in general) have made this year absolutely fly by. Anyway, if you're unfamiliar, WWDC is Apple's event which falls around the same time every year and is usually kicked off with a keynote address by Steve Jobs. While this event is entirely Apple-centric, E3 is all about video games of all kinds. Unfortunately, these two events fall on the same week this year, which is going to make covering both events pretty tricky, to say the least.

To determine which days I'm going to be spending at which events, I really need developers to get in touch with me! Think of this as an iOS-specific battle of Team Edward versus Team Jacob. Which event corresponds to which Twilight heartthrob I'm not entirely sure of, but it's important you get in touch with me all the same.

There are two ways you can contact me to set up a meeting at either event:

  1. Solve this CAPTCHA to get my Google Talk name (which is also my email address, hence the anti-spam captcha) and shoot me an instant message. Assuming I'm around, I'll be able to get you booked into a meeting slot and collect all pertinent pieces of contact information very quickly
  2. Send an email to tips@toucharcade.com with either "E3 2011 Meeting" or "WWDC 2011 Meeting" in the subject line so I can filter your message properly. Include what days you're going to be at the event in question, contact info, and anything else you feel is relevant to booking a meeting with us.

I can't wait to see everyone at both events. Also something to keep in mind, I'm local to the Los Angeles area now, so if you're in town for E3 and are going to be staying an extra couple days so we don't necessarily need to meet up specifically during the event, that will help me out considerably to know that!

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The movie 'Kung Fu Panda' introduced us to the animated characters of Po (a food-loving panda with a heroic destiny, voiced by Jack�Black) and his trainer, Master Shifu (voiced by Dustin Hoffman). In 2011, the joke-cracking panda returns in 'Kung Fu Panda 2'. To tie in with the soon to be released movie sequel, THQ has released the game�Kung Fu Panda 2: Be The Master [99�].

A first glance, this game is extraordinarily easy to describe. It (currently) contains two games, each of which is described as a "scroll" which Po must complete as part of�his on-going training. The first scroll, named 'Paws of Power', provides endless�Fruit Ninja type gameplay whereby you swipe objects propelled onto the screen. The second�scroll is named 'Feet of Fury' and involves Doodle Jump type gameplay, with tilt controls being used to maneuver between platforms in order to jump higher.�Refer to this gameplay video to see the obvious similarities to these popular titles:

Both of the games are skinned with Kung Fu Panda graphics, which likely will appeal to kids and fans of the movie. Whereas Fruit Ninja swipes are directed at�pineapples, watermelons and apples while avoiding bombs, Paws Of Power takes aim at bowls of noodles and training dummies modeled on Po's foes, while avoiding bee-hives. Likewise�in Feet Of Fury, the power-ups include bowls of noodles, bamboo stilts and chairs with rockets attached. In the background is the "Waterfall of Agony". High scores and 42 achievements are maintained via Game Center.

The game advertises that two additional scrolls (games) will be released in future upgrades. Any developers with popular games must be wondering if their�titles will become the inspiration for scrolls 3 or 4. One TouchArcade user jokes in the thread that we'll see 'Angry Pandas' in the next update, referring -�of course � to Angry Birds.

At the end of the day, I only have two minor gripes with this game. The screen orientation changes abruptly between landscape and portrait when you switch games and I felt this transition could have been implemented better. And the "Trophy Case" menu does not explain how to obtain trophies and lists "Kung Fu Training Master" without any explanation of what this means. Presumably unlocking these achievements involves the other two scrolls being accessible, but there's no way to tell for sure right now.

Kung Fu Panda 2 delivers two games which, although not as good as the originals, are well implemented casual games, which are fun to play. By the time four scrolls (games) are�provided, assuming the next two are of a comparable quality and provided free, this title will be pretty good value for a dollar. If you for some reason don't already own Fruit Ninja and/or Doodle Jump and are totally stoked for the impending release of the Kung Fu Panda 2 movie, this is the game for you.

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Samsung Galaxy S II was announced by Samsung at MWC and it's already available in UK and other�countries. Samsung want to launch it in more than 110 countries, and they are also gearing up to launch it in USA, but how can they forget Australia? Australian carrier Optus has officially announced that they will be launching the Samsung Galaxy S II earlier next month. If you pre-order the device right now, then you will get it on 1st June hopefully. It's already available in Australia via retailers but they are offering it for 899 AUD, which is very expensive. But from Optus, you can get the SGS2 for free on contract with selected plans starting from 79 AUD per month. As you may know that Galaxy S II is an amazing device and our Australian readers, you can get your favorite device next week if you pre-order it right now.

So who's getting a SGS2 from Optus, anyone?

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MAXX Mobiles, one of India's largest homegrown mobile phone companies, today announced the launch of a new gaming phone , MAXX GLO MX388. Priced at �Rs. 2361 MAXX GLO MX388 comes with a free 2 GB memory card and is JAVA and Bluetooth enabled. The multimedia features include MP3 playback and an FM Radio. MAXX GLO MX388 is packed with games across categories like action, racing, puzzles, adventure, fighting, shooting and sporting. Preloaded games include Super Mario, Pacman, Race, Trojan, Battle City, etc.

The features of MAXX GLO MX388 are as below:

  • 250 preloaded game
  • Dedicated gaming buttons
  • 3 changeable A-cover shell
  • Camera: 1.3 MP
  • 800 mAh battery
  • Expandable memory upto 8GB
  • MP3/MP4 player
  • FM Radio
  • Bluetooth
  • JAVA enabled
  • Free 2 GB memory card

The phone will be available soon across Mumbai to be followed with a country wide release.

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The HTC EVO 3D release date has still not been confirmed. But we have news on its pricing.

The EVO 3D will cost 199.99 US$ on a two year contract with Sprint. You will also need to sign up for monthly 10US$ Premium Data.

You can also buy it sim free (unlocked) for 499.99 US$. You also get 100 US$ off when you trade in your EVO 4G or EVO Shift on purchase of the EVO 3D.

The Green Hornet movie will be preloaded on the device and you can watch it in 3D without glasses. Also a Radioshack exclusive is a free download of the Black Eyed Peas song "Phenomenon".

via | source

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Today we have an app for the iPhone that unlocks your phone using face detection tech. This latest application is called RecognizeMe, and it scans your face with the front facing camera of your phone in order to unlock your iPhone 4 � hence earlier iPhones won't be able to use this feature.


Unfortunately, if you want to use the RecognizeMe app you'll have to jailbreak your phone first as it is currently not available from the App Store. So how does it work? This app isn't perfect, so others may be able to unlock your phone with their face. In addition, we have to mention that this app has settings for verification threshold, but even with the higher verification threshold, your iPhone isn't perfectly safe. Another downside of this app is its speed, and according to the results it takes 5-15 seconds, sometimes even more to just unlock your phone, so if you want to try it, you'll have to arm yourself with patience.

RecognizeMe looks to put any willing iPhone user into the shoes of 007, but its far from perfect, and if you want to try it, you'll need to jailbreak your iPhone and purchase it for $7.

[via Engadget]

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Apigy's Lockitron web app is an application that allows you to lock and unlock doors remotely with your mobile phone. Of course, in order to unlock the doors, you'll need a self-install kit that includes a base-station and a USB remote fob.

The fob connects to the base-station, and the base-station connects to the internet via an ethernet cable, and in order to unlock the door, you'll just need to log on to Lockitron's site with your smartphone and send a command to your lock.

Once your setup is complete, it takes just 0.5 to 2 seconds to unlock the door, but in addition, you can also use NFC feature, so your phone becomes your key. You can also use a text message to unlock doors as well, if you don't have a smartphone with internet access. Of course, in case something goes wrong with Lockitron, you can still use traditional keys to unlock your door.

Lockitron lock costs $295, but due to possible latency issues, they are only available in the United States at the moment.

[via�Technabob]

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A couple of months ago, Illusion Labs revealed their new upcoming iOS title Touchgrind BMX by way of a very nice looking trailer. Touchgrind BMX is a follow-up of sorts to their� highly popular skateboarding title Touchgrind [$4.99/HD] that made waves on the App Store way back in November of 2008 for it's fantastic graphics and excellent use of multitouch.

Touchgrind BMX is a similar title in that you'll be using multitouch to pull off tricks in object-filled environments, though obviously using a bike rather than a skateboard. Also, the game uses a nice behind-the-bike view, rather than the strictly top-down view of Touchgrind, which is a welcome change and allows you to get a much better perspective on the action.

Another cool feature in Touchgrind BMX will be the ability to create HD replays of your runs and then export them to your computer or upload them to YouTube to share with the world. The developer has put together this little teaser video which shows an example of a replay from the game:

We have learned that Illusion Labs submitted Touchgrind BMX last week, and that the game will be available this Thursday the 26th for $4.99. It will run on all devices except the very first generation iPhone or iPod touch, but it is recommended for 3rd generation devices and up. No word yet on if an iPad version of the game is planned.

Touchgrind was one of the first iOS titles that really opened my eyes to how impressive multitouch technology is on my device, and as a huge fan of that game I'm really excited to check out Touchgrind BMX. There's a discussion thread for the game going in our forums, and we'll definitely be taking a look at Touchgrind BMX when it hits later this week.

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Its been leaked by an anonymous Apple Store manager that the new iPad 2s being used as displays for other in-store Apple products can be hacked to turn into "normal iPads" with a few gestures in a secret combination. Don't take our word for it, here's a video to proof it…


Thanks for the tip Bill!

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