motorola xoom tablet

You must have read about the interesting Motorola XOOM Specs and also seen our hands on video . Now we have some great photos to show you how attractive is the Motorola XOOM Android Honeycomb Tablet.You will find most of the important features highlighted in the photo gallery below. You can also find a video overview of the hardware below

Web Browsing with support for multiple tabs

motorola xoom tablet

Front Facing Camera

motorola xoom tablet

5MP camera with Flash on the back along with the speaker and power button

motorola xoom tablet

microUSB , mini HDMI and docking pins

motorola xoom tablet

The XOOM feels pretty premium in terms of build quality

motorola xoom tablet

Notification area in Android Honeycomb

motorola xoom tablet

motorola xoom tablet
Youtube Video player

motorola xoom tablet

HD Video playback

motorola xoom tablet

Google Maps with 3D Buildings

motorola xoom tablet

Google Books

motorola xoom tablet

motorola xoom tablet

Motorola XOOM was the first official Google Android Honeycomb Tablet

motorola xoom tablet

FoneArena on the XOOM

motorola xoom tablet

Email app with 2 panes
motorola xoom tablet

motorola xoom tablet

Hope you liked the gallery. Expect our review of the XOOM soon. Till then make sure you checked out our extensive MWC 2011 coverage

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You should have seen our hands on pics of the Pre 3 and here is a short video demo of the device from MWC 2011. The Pre3 runs on webOS and is powered by a 1.4GHz CPU. You can also Touch and Share with the TouchPad tablet using a Touchstone dock accessory.

The Pre3 is a whole lot bigger than the Veer with a 3.6 inch display with a 800x480 pixel resolution and� larger keypad

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Remember Shining Force? It was a turn-based RPG created by the dudes over at SEGA for the Genesis. It's since been ported and sequel-ized to all hell. Little Brad Nicholson and huge Brad Nicholson is a big fan of the original game. It managed to make the turn-based experience engaging without punitive design constructs, a clever pairing that has somehow been lost to the ether. Well, not completely lost. Hunters: Episode One does a great job in being interesting, tactical, and precise, without making you want to pull your hair out or turn off your iPod Touch or iPad.

That's high praise from me, folks. I've got the patience of a bear standing in front of a car filled with raw salmon. But I suppose I should slow down. Hunters: Episode One is a turn-based strategy RPG with all the trimmings � a top-down camera, characters who can move a select number of spots per turn, devastating range and melee attacks, and tons of brain-tickling scenarios. Unlike the high fantasy of a Shining Force, Hunters is based in a dystopian sci-fi universe that, according to a text crawl, runs purely on the almighty dollar. Mercenaries, it seems, are much in desire, too.

A solid tutorial sequence will set you up with these essentials: each level, which can be plucked from a central hub, earns you cash upon completion. And as you use each of your characters you'll earn experience points that can be used, in turn, on pumping them up in the usual core RPG categories. Swords are not a part of this future as far as I can tell, but massive hammers as well as sub-machine guns, assault rifles, and shotguns are.

Each character can move a certain number of spots depending on who they are, and a generous amount of war fog obscures the map and keeps you from knowing what's around the corner. This, as always, adds a major strategic edge to the AI, which in this specific title, seem rather cunning and ruthless. Attacks, by the way, can also be triggered depending on range.

I'm digging Hunters. It's an ambitious, deep title with tons of equipment and stat options and a lot of menus. It's also content heavy heavy � with a quirky catch. Five levels will be added to the game on a daily basis and you'll only be able to play those levels during this period. However, on the IAP end, the game will be supported by ten-or-so level "story packs" that'll add to the barebones core narrative and give you levels to play whenever, without restriction.

  • What I like the most about Hunters, I think, is the lack of punishment. If one of your guys eat it, he doesn't croak forever, nor does he lose his experience points. Sure, he won't be able to continue in the current mission, but you'll have him around for the next one. Seriously, it's nice to be able to breath while playing a turn-based strategy RPG again. The camera isn't too shabby, either. With pinch and zoom, you can do just about anything you want to with it.

    Oh! And I can't forget about the difficulty. The game's earlier missions, at least, are tuned well. Enemies are neither too all knowing nor oblivious. They react and respond just like you would in a given situation, leading to actual, engaging fights. The level design, which features a lot of corners, is a boon, as you'll never really know what's around the bend as you split up troops to get accomplish minor level-based goals.

    Developer Rodeo Games tells us that Hunters: Episode One is "on the precipice of launching," so we'll definitely post a more detailed review when it hits the App Store. We're particularly curious to see how the daily content gimmick works out, we're thinking that could be real cool.

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    The Samsung Fascinate, available on the Verizon network, is a Galaxy S device specifically designed for Verizon. The Fascinate includes some of the latest technologies including a Super AMOLED display, 1 GHz ARM Cortex-A8 processor, PowerVR SGX540 GPU, Hummingbird chipset, 5MP camera with LED flash all in a slim attractive form factor we have all grown to expect from Samsung and their Galaxy S line of devices. As more and more Android devices are released hardware becomes the deciding factor in many purchase decisions. We are going to spend time with this Fascinate to see what sets it apart from other Android devices on the market. Armed with this knowledge we will help you decide if this is the right Android device for you. For now enjoy our unboxing video to get a brief look at what the phone has to offer.

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    The LG Optimus Black has a really cool feature called the Gesture UI key which lets you zoom into photos ,pan around a photo(press and tilt), launch the camera app (press and shake the phone), scroll through homescreens and more. You can even tap on the phone to move to the next photo. Watch the video after the break for the proof

    Looks like the phone has the key works along with an accelerometer and gyro sensor to do the cool stuff.

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    Robotics is developing and over the years we have seen all sorts of robotic hands. Today we have another robotic hand that can type and use the keyboard so let's have a closer look at it.

    This is the first robotic hand that can type and it comes from Virginia Tech. This robotic hand is named the Dexterous Anthropomorphic Robotic Typing (DART), and its creators have put a lot of effort into it, allowing it to act like a real hand. The DART even has 110 degrees of wrist rotation and it's as big as a real human arm. As for the mechanics behind this hand, we should mention that it uses 19 servo motors and high tensile strength wires as its tendons. As you know, this hand is designed for typing and for now, it can type at a rate of 20 words per minute.

    The creators plan to cover it with silicone skin and add piezoelectric sensors for tactical feedback. Who knows, maybe this hand will be able to compare to the real hand someday.

    [via Engadget]

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    The Playstation phone aka Xperia Play was revealed in MWC. It is the worlds first Playstation certified phone. It comes with major game titles.Here is a review of the major game titles in XPERIA Play

    Gun Brothers on Xperia PLAY:

    FIFA 10 on Xperia PLAY:

    Bruce Lee game demonstrated on Xperia PLAY:

    Galaxy on Fire 2 on Xperia PLAY:

    Dungeon Defenders: Second Wave on Xperia PLAY:

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    Balance out when you desperately needed some? Then ask your friend to transfer from his mobile! Yes Uninor today launched the Talk Time Transfer facility for its customers. This offering makes it possible for Uninor pre-paid subscribers to borrow or transfer talk time from family and friends any time. Subscribers can transfer balance amounts ranging from a minimum of Rs. 5 and a maximum of Rs. 50 at one go. A maximum of 7 such transactions are allowed on any given day. This offer is applicable for Uninor Karnataka circle only.

    To request for balance transfer subscribers need to dial *201*<10digit Mobile Number>* # and to initiate the transfer subscribers need to dial *202*<10digit Mobile Number>* #.Rs 2/- will be deducted as processing fee from the amount transferred.

    Mr. Frode Haugen, Executive Vice President, Uninor Karnataka circle, said, "We at Uninor have constantly devised innovative plans to come up with customer friendly and value for money products and services that make sense to our customers. Talktime Transfer is another initiative from Uninor to support our customers so that they can stay connected with family and friends at all times. We are quite confident that this service will be extremely useful to subscribers and will help them stay in touch even with minimal balance."

    Do you find such a service useful ?

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    In the iOS gaming world, sometimes the simpler a game is, the better. Sure I love more complex, "console-like" experiences, but it seems that the more boundaries a developer tries to push in adding complexity to an iOS game, the more chances that some aspects will fall short given the inherent limitations of the device. In that case, Tiny Wings [99�] from first time iOS developer Andreas Illiger leaves very little room for falling short of expectations. Games doesn't get much simpler than the one-touch mechanic found in Tiny Wings.� Combined with the fantastic art style, delightful music, and brilliant gameplay, Tiny Wings approaches what I would consider the perfect iOS game.

    In Tiny Wings you play as a bird who has been pecking a bit too much at the seed bell, making you a bit on the heavy side. You're not able to fly like most normal birds, as your tiny wings can't support your weight. But you dream about flying all the time, and with the help of your environment, you make this dream a reality. Using the hilly terrain to your advantage, you'll gather speed sliding down the slope of a hill and then using the upslope of the neighboring hill as a launch ramp. No matter how hard you flap your little wings, you won't be able to stay airborne for long, so you must continually land and relaunch yourself in order to keep flying.

    Your overweight avian will automatically move to the right, and not touching the screen at all causes him (or her?) to vigorously flap its wings trying desperately to stay in the air. Holding down on the screen ceases all flapping and causes your bird to become nothing more than dead weight. You'll use this weight to accelerate into the downslopes while immediately letting go after an upslope to launch yourself in the air. This mechanic takes a few tries to fully "click", but works wonderfully well and there's an almost zen-like rhythm to coasting in and out of the slopes of the terrain.

    Each journey starts at sunrise, and your score is based on how far you can make it to the right before nightfall. Collecting coins or perfectly hitting the curves of the hills can add to your score and increase your speed. The terrain is broken up into a series of islands which are procedurally generated and change in real time each day. Completing a short list of specific tasks will earn you a nest upgrade, which in turn increases your overall score multiplier. The required tasks change with each nest upgrade, adding a bunch of interesting goals to shoot for while you play.

    The simple gameplay in Tiny Wings is sublime, but there's an intangible aspect to it that makes it a total joy to play. The charming graphics and music make me feel good, and I find myself rooting for the plump little bird and sharing in his jubilance each time he takes flight. It's such a great feeling to hit several perfect slopes in a row, pick up a ton of speed and just soar through the air. All the while my birdie is yipping and hollering for joy, and I just feel happy for him. It sounds silly, but it's unlike anything I've ever felt from an iOS game in recent memory.

    While I don't hesitate to label Tiny Wings a 5 star game based on the initial release, some simple additions could serve to make it a more fulfilling experience. Currently OpenFeint offers a number of achievements and a single high score leaderboard, but Game Center integration is in the works along with additional leaderboards to cover a wider variety of statistics. More nest upgrades and possibly even additional bird types would be welcome as well. Retina Display support would be nice, but at the same time it might ruin the unique watercolor-esque look the game currently employs.

    I could go on saying more nice things about Tiny Wings, but I'd rather get back to playing. There are a ton of positive impressions in our forums, and I can't think of the last time I've seen a game so universally loved by our members. Tiny Wings has found itself a permanent spot on my device nestled snugly next to games like Solipskier [99�] and SpikeDislike [99�/Lite] as simple to play, hard to master, and endlessly replayable titles that are perfectly suited to the platform. If these are the types of games that interest you, don't even hesitate to give Tiny Wings a download.

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    If you like spending time in front of your mirror, you'll have one extra reason to spend even more time there because folks from Lit Studios have invented a new type of interactive mirror.


    As you know, we have seen mirrors that come with LCD panels but those kinds of mirrors don't allow any kind of digital interaction. Well, if you're looking for interaction when you're standing in front of a mirror Lit studios has the right thing for you. This latest technology mirror works like a giant touchscreen and it allows it users to draw and paint with their fingers. In addition, they can read text, watch videos, and browse and arrange photographs. This interactive mirror looks amazing, and it definitely works like one of those displays from science fiction movies.

    This mirror has a lot to offer, but so far, we don't know when we will see it on the market, and how much it will cost � my prediction is its not going to be cheap.

    [via Ubergizmo]

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