Techcom a computer hardware and consumer electronics manufacturer in India has announced its entry into the Indian Handset Market. Techcom announced 7 new models such as T21, T31, T33, T51, T55, T60 and TQ21 in low and mid range series. These phones comes with Dual Sim Support, 8Gb MMC support, MP4/3GP player, Bluetooth, FM radio and personal data security .

Techcom calls the T21 as the flagship phone which have the capability of playing MP4/3gp video files of 200mb in size on the go. And comes with an unbeatable price of Rs.1500.

Mr. Sandeep Kedia, Director � Mobile Phone Division, Techcom, said, "Techcom's new handsets are in sync with the company's history of innovation and commitment towards bringing affordable quality products to life. The Techcom handsets symbolize our pioneering technological advancement and continued focus on R&D which proves to be revolutionary in enhancing the mobile user experience. The handsets were designed with an eye on mass in urban and semi-urban areas. We will announce various promotional offers in the next six months for brand-building. Through over 100 distributors and almost 5000 retailers in India, Techcom will sell phones in the range of Rs 1,500 to Rs 4,000 currently. With a pan India presence of our offices and distributors, we hope to penetrate the Indian mobile market extensively in the next six months."

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Motorola's new Android budget smartphone is a rare thing � a semi rugged phone that looks like any other normal phone. It is dust proof, water and scratch resistant. Motorola calls it the 'Lifeproof' phone. I call it a freaking awesome phone.Check out our little Motorola Defy preview.

When I first heard of the Defy, I expected to be greeted with a smartphone equivalent of a Panasonic Toughbook laptop, but no � the Defy looks like any normal smartphone. It is even smaller than my Nokia N8! . It won't take any design awards home as far as physical aesthetics is concerned, but it isn't something you would be embarrassed to own. In fact it looks rather cute!

At 118g, the Defy is also light. In fact it feels so light I was concerned whether or not it would muster in the real world as a semi rugged phone. It felt almost like a toy! Still Motorola should be applauded for the great engineering of the Defy.

While smaller than the N8, it packs a larger and higher resolution screen (3.7? 480�854 pixels) as well as a removable 1540mAh battery. Granted it doesn't have a massive 12MP camera, but it is still an impressive piece of miniaturization � especially considering that the Defy is designed to take physical abuse.

The Defy runs on Android 2.1. This is the second Android phone that I actually have more than a couple of hours with. As I only have had the Defy for less than a day I won't comment much about the OS yet, but first impressions wise: it seems sluggish and MotoBlur isn't winning my heart just yet.

I am not sure what the IP rating is. I've seen websites referring to it as IP67 certified but has not seen any corroborating evidence from Motorola. Motorola reckons the Defy is able to withstand dust and water attacks. The screen is a Gorilla Glass, so it should be more resilient than other screens.

So how did it fare when I dunked it in water? Well…

:D

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The App Store can be a silly place. Looking over the past year in games, trends have become incredibly apparent. One developer releases a hit game, which then causes everyone else to take notice, often using that hit title as inspiration for their own project. We've seen it time and time again, and even Imangi Studios' previous chart-topping game Harbor Master [$1.99 / Free / HD] leaned heavily on Flight Control [99� / HD] for the basis of their own twist on the line drawing genre.

When we first saw Max Adventure [99�], it was in secret at GDC at a time when it seemed like everyone and their grandmother was hard at work making a dual stick shooter. The game showed some serious potential, but I had no clue how Imangi was going to compete in the increasingly crowded dual stick shooter market and how Max Adventure would stand up against the onslaught of similar games of better and better quality. It turned out that Imangi's strategy (whether intentional or not) was to simply focus on the development of their game and let everyone else move on to the next trend on the App Store.

Now that many developers have moved on to making their own spin on Angry Birds, it's oddly refreshing to play a new dual stick shooter. It's a weird feeling, as I clearly remember how tired I was of the seemingly endless supply of dual stick shooter releases, and how much I dreaded attempting to review them. I'm really not sure what I would have thought of Max Adventure had it been released sandwiched in between Minigore [99� / HD], Guerilla Bob [$2.99], and others… But months later, it's great to once again revisit a game type that works very well on the platform.

The premise of Max Adventure revolves around an alien invasion, and you play as Max, a kid armed with a ray gun and a colander for a helmet. Your task is simply enough, and only involves saving the world. The game opens in Max's neighborhood where the mechanics you're going to be dealing with for the rest of the game are clearly laid out. Max Adventure controls just how you would expect a dual stick shooter to control, and in the middle of the two virtual thumbsticks is a radar screen that shows nearby kids to rescue, the level exit, and potentially even more depending on what upgrades you buy (more on that later).

Progressing through the game involves rampaging through maze-like levels where you'll need to do things like simply find kids and touch them to save them, escort kids, fight bosses, and more. Enemies spawn from pods that drop from the sky, and there is a wide variety of aliens that emerge that all behave differently for you to kill. Some aliens split in to smaller aliens when shot, some charge at you, and some bounce around among other techniques to kill you and/or avoid your ray gun. As you destroy baddies, power-ups are dropped which are then activated by tapping their icon on the top right corner of the screen.

Max can hold on to one power-up at a time, and these will do things like increase your firepower in many different ways, blow up all nearby enemies, make you invincible, heal you, and much more. Aside from power-ups, enemies also drop coins which can then be spent on permanent upgrades for Max. The upgrade shop is accessible in between levels, and by forking over your hard earned coins you can buy passive bonuses such as slowly regenerating health, running faster, having pods show up on your radar, and other things. Once you unlock them, Max has three slots for these bonuses, and figuring out which three you want adds a fun level of depth to the game.

The best part about Max Adventure is that it never really feels repetitive, which has been a major problem for me in many dual stick shooters where all too often exploration and customization takes a back seat to just killing everything that moves. The whole game is set in this extremely cute almost Zombies Ate My Neighbors-like kid-centric universe filled with cartoon style 3D graphics and the music does a fantastic job at setting the mood of the game. Aside from gearing up Max, you also get a good sensation of progression as you make your way through various locales until you're finally on the alien mothership itself.

Better yet, Max Adventure is totally universal and comes packed with Retina Display graphics. On the iPad, the field of view is pulled back a little bit allowing you to see even more of the game and the controls are slightly modified to be more iPad-friendly. Max Adventure isn't limited to the story mode either, there's also a familiar survival mode where you (obviously) see how long you can survive wave after wave of aliens. Max Adventure controls well, plays well, runs great, and the multiple game modes along with universal compatibility is the cherry on top of an already awesome iOS gaming sundae. It even has Game Center for both online leaderboards and achievements if that's your kind of thing.

Max Adventure is launching for the temporary price of 99�. If you're like me, and built up a love/hate relationship with dual stick shooters as the market became more and more inundated with them, Max Adventure is a fantastic foray back in to the genre.

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Any App Store gamer will tell you that there is no lack of iOS space shooters available. To be perfectly honest, when I first caught sight of the upcoming Red Nova [99�] from Celsius Game Studios, the developer of Chromodyne [99�/Lite/HD], it didn't look too different from any of the games that I had seen many times before. But after having a preview build of the game on my device for the past couple of weeks, and with the full version now available, it's clear that Red Nova actually does quite a few things to set itself apart from the pack. It has an interesting premise, one of the smartest control schemes I've seen, Game Center integration for high score bragging rights, and above all else it's just a blast to play.

The story goes that a hostile group of aliens is getting ready to invade your territory, but fortunately they have yet to notice the existence of your spaceship headquarters the Red Nova. Not so fortunate is that if Red Nova fires up its engines in an effort to bolt on outta there, the aliens will surely notice and blow it to kingdom come. Your job, as the brave female lieutenant Jules Morgan, is to distract the incoming aliens long enough to give the Red Nova a chance to escape and warn your people of the looming attack. It's basically a suicide mission, but in the process you'll save the many lives of the people on the Red Nova.

The story is a pretty cool way to put what is essentially a survival shooter into a believable context. Red Nova plays similarly to Asteroids in that you have to compensate for your ship's inertia, which will carry you infinitely in the direction you're moving until you change that direction yourself. The controls are absolutely spot on, and the way they are implemented is really clever. The screen is split into 4 equal quadrants. The lower left is a virtual stick that controls your ship's forward movement and turning. The lower right quadrant is a fire button, but you can also slide your thumb up from there to use a special weapon or to the left to lock on to enemies and fire homing missiles at them.

The special items and homing missiles require using energy from a meter which is filled up as you defeat enemies, so as to balance out their use. You can also use collected energy to directly repair your shield by tapping and dragging the upper left quadrant of the screen, or a similar gesture can be used in the upper right to turn an unwanted special item into a small amount of energy. The use of the energy bar adds a strategic element to Red Nova, as you have a choice in how to manage your different resources and can use this to get out of tight situations. Should you use your energy to detonate a bomb and take out a screen full of bad guys? Or maybe use the energy to repair your ship's hull and try to last just a bit longer using your regular cannons?

These kinds of decisions coupled with excellent controls and a frantic pace make Red Nova a complete joy to play. It is not a visual juggernaut by any means, but it does have a crisp and clean look to it, and supports the Retina Display. The real standout part of the graphics is the excellent design of the different enemies, who come in all sorts of shapes and sizes and each have their own unique way of attacking that you must familiarize yourself with. Red Nova is a pretty difficult game, even on the Normal setting, which actually suits its high scoring nature and pure arcade-style gameplay. Just be aware that you will need to spend some time playing before you become fully comfortable and start making some decent scores.

What I really like about Red Nova is that it doesn't try to do everything under the sun, but rather focuses on one thing and does it really well. In this case it offers some of the most fast-paced arcade survival shooting around, and has finely tuned it with a number of different gameplay elements to make the action interesting and fun without being overwhelmingly complex. There is a great foundation in place if additional modes or mechanics are introduced down the line, and indeed the official name of this release is Red Nova: Episode 1 so that is likely in the cards. For now, if you're looking for a nice take on the Asteroids formula, don't hesitate to give Red Nova a look, and swing by the forum thread for a discussion of the game.

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Duke Nukem 3D, the game that spawned the greatest Ventrillo prank on the planet with it's oh-so-memorable bile-spitting quotes, is now free on the iPhone and the iPad [Free / HD] for an unspecified amount of time for an unspecified reason.

When we talk about DN3D, it's usually in the context of early shooters like DOOM [$6.99] or Wolfenstein 3D [$1.99]. The Duke represented a change of pace, as well as a dramatic shift in tone and style. DN3D for iOS is a very faithful port of that original PC version, so you'll probably be able to come to understand what all the brouhaha was about � if you decided to give it a download.

Just as a minor note here: the game still suffers the same problems we complained about in our write-up back in August 2009. Simply put, the controls suck. I would normally use words like "unacceptable" and "cringe worthy" to describe them, but those seem a tad too critical considering DN3D's current price of zero dollars.

Need a bit more Duke in your life? Require a refresher before Duke Nukem Forever hits other platforms in 2011? Might as well give this a try. In the words of the Duke: "What are you waiting for? Christmas?" Indeed, sir. Indeed.

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Big box games like Rock Band and Guitar Hero (or their App Store equivalents) aren't so different. At the end of the day, they have you strumming or drumming along with the beat of a song. Recent App Store rhythm game release WINta [Free] is different. It has you pounding out beats to the vocals of a given track, meaning the beat isn't all that critical to your success. Freedom from the norm!

The vocal-first mentality of WINta won't strike you as much of a surprise when you take the time to consider who made the game. This is a product of visionary game creator Masaya Matsuura's imagination. Matsuura-san is responsible for the creation of the Parappa the Rapper series, as well as Major Minor's Majestic March for the Wii.

It doesn't take long to master WINta. Its UI is cold and efficient. During each vocal segment of a song, a pattern of psychedelic squares are presented. Whenever the singing starts, you simply press a corresponding square that begins filling up with his or her words.

Sadly, you won't be able to do much with WINta unless you're willing to put down some cash. The game comes with a light, yet informative tutorial and just one song. Other songs can be added at a price, of course, making this a freemium title of sorts.

Interested? Give it a try. While WINta is not my cup of tea, I can see a fair few music game fans having a good time with this. Plus, it's free. Download it already, silly head. What have you got to lose?

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At the age of 11 I wasn't even aware of the fact that I could open my toy car with a screw driver and check what is inside the same. All that I knew was to break it open using harsh methods! Things surely have changed and kids are growing pretty fast when you see kids like Dino Zaharak who has come up with a docking system that works perfectly for iPad, iPhone and iPods.

Dino Zaharak was challenged by his dad and at the young age of 11 he took the challenge overly seriously. The result was a docking system that universally works with the huge sized iPad and anything else which might not be an apple product. One will not have to remove the charge and sync cable to hold your device onto this dock thus the gadget stays charged up when you ready to carry it with yourself.

The docking system comes in blue, lime , silver, red, black �and white colors. It will cost you $29.99 though you can grab it for $19.99 in case you use the coupon code DZPRNEWS. We are not sure if Dino Zaharak will get to keep all the profits that this dock makes but he surely has been gifted with a new mobile phone for what he has�achieved. Smart kid!

[via Geeky Gadgets]

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The wheel is rolling. Microsoft first released the Windows Phone 7 and now it is all set to roll out updates on regular basis for Windows Phone 7 probably after understanding the user experience. If news from developers is to be�believed�then Microsoft is already working on the second Windows Phone 7 update which should be available somewhere in February 2011.

If things go as planned then Microsoft will unveil the second Windows Phone 7 update in Mobile World Congress to be held in February 2011. The best part of this news is that nobody is sure of the first Windows Phone 7 update and news for the second Windows Phone 7 update has already started to creep in.

The second Windows Phone 7 update will bring with itself improved multi-tasking support with in-app downloads and plenty of customization options for the end user. Though we are not sure of what will be the enhanced multi-tasking support and other customization options but we are rest assured that Microsoft needs to come up with something that pops out of the screen of every Windows Phone 7 if they want to fight with the likes of Blackberry, Apple and Android.

[via Geeky Gadgets]

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Though there have been plenty of iPhone docks promoted and sold out there in the market yet we had never seen anything which had the retro look and was handy enough to convert your iPhone into a land line phone. If you have been looking for a retro styled iPhone dock that could bring the old 80's look to your desk then iPhone X is just what you should get hold of.

The iPhone X has been designed and created by Japanese home electronics company Hashy Topin and it is available in 5 colors as can be seen in image above. Those who still love the old styled land line way of calling their friends with a receiver in hand connected to a dock will surely love the iPhone X that converts the latest iPhone into a land line phone.

Once docked into the iPhone X your iPhone will work as a keypad for the land line phone and the receiver can easily be used as it is used in regular land line phones. The iPhone will charge automatically when docked with iPhone X. Also, it will sync to iTunes if need be thus increasing the importance of iPhone X.

iPhone X is available for $24 USD which seems to be enough for the uniquely designed dock.

[iPhone X via Geek Alerts]

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If you thought last week's onslaught of releases was nuts, it's starting to look like this week will be even more insane. Aside from all the other games coming out this Thursday (or Wednesday night for us Americans), you can also add Gameloft's NOVA 2 to that list. Also, since this is the last Thursday before the pre-Christmas iTunes Connect lock out, it's safe to assume any game you've heard rumblings about being released this holiday season will also be appearing for download.

This new NOVA 2 trailer shows quite a bit of vehicular combat, which has always been my favorite part of Halo games. Of course the NOVA 2 thread in our upcoming games forum is going crazy with anticipation, and we'll do our best to provide an in-depth look at the game as soon as its released.

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If you were looking forward to spending this holiday season curled up next to a fire with a goblet of eggnog in one hand and your iPhone in the other playing Square Enix's upcoming tactical RPG Final Fantasy Tactics: The War of the Lions for iPhone, you're going to need to come up with alternate plans. According to a recent note posted on Facebook, the game now has an incredibly vague release window of "spring 2011". If they stick to releasing this upcoming spring, the soonest we'll see Final Fantasy Tactics is somewhere in between March 20th and June 21st , the official beginning and end of the 2011 spring season.

This marks the second time that Final Fantasy Tactics has been pushed back, as originally the game had a release date of September 15th. The good news of all this is, unlike some big-name developers who seem to hold game releases to coincide with marketing plans and release schedules, Square is delaying the release to make the game better. Comparing the last screenshot released to these new ones today shows a considerable improvement.

The Facebook page is rather vague, but it sounds like the game now has full 3D maps which can be panned and zoomed around using standard iPhone swiping and pinching gestures. Also, the entire UI has been redone to be touch friendly. It's hard to say how much these screenshots represent the final version of the game as well, since they're sized at 720x480px, a resolution not found on any iOS device. Either way, Final Fantasy Tactics is high up on my list of games I want to play next year.

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SARTRE! Though this term might not sound familiar to most of the people out their but it can surely be the talk of the town in upcoming years. Safe Road Trains For the Environment (a.k.a SARTRE) is a project still under testing phase which if goes successful can improve the driving conditions of Europe to an huge extent and save a lot of time that people spend on driving.

The concept behind SARTRE is pretty easy to understand. While on the move people will have the option to co-ordinate with other cars and later on surrender the control of their care to the inbuilt system that will drive the car all the way. This might look like a chase sequence without any jumping actor or the car convoy of some VVIP but it might just be a common sight in days to come if testing is successful for SARTRE.

The test will be done with two cars within next 15 days and a five car test will be completed somewhere in 2011. If all goes well then we might just be able to wrap up a date or finish an important meeting while on the way to office!

[via Gizmodo]

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According to the folks at tech gadget site KnowYourMobile, yes it is. They have posted a video on YouTube showing a very playable version of the game running on iPhone, which they apparently caught a glimpse of during a visit to EA Mobile's offices in London. The video is shot from kind of far away, and doesn't really show a whole lot, but is unmistakably Mortal Kombat on an iPhone. As a huge fan of the 2D Mortal Kombat games, I would be immediately skeptical of controlling such a game with a touch screen, but the video shows a virtual stick and button setup that seems to perform pretty well, and the game is running at a decent speed.

With the long-awaited Mortal Kombat franchise reboot slated for early to mid 2011, a version of the series on iOS would make sense. EA Mobile also recently released a version of Ultimate Mortal Kombat 3 for JAVA, so it's conceivable that they could have had an iOS version in the works as well. It's not known whether this is a port of the Ultimate Mortal Kombat that hit the Nintendo DS a few years ago, or possibly a version of the Mortal Kombat Arcade Kollection HD for consoles that was leaked a few months back but has yet to actually surface. If it does end up being a collection of the first 3 arcade games, then consider me overjoyed.

Feel free to speculate about the game with members in our forums, and we'll be eagerly anticipating any additional information or official word from EA Mobile on this release. KnowYourMobile has said the game will be launching in December, and with nearly half the month already gone I'll be interested to see what becomes of Ultimate Mortal Kombat on iPhone in the next couple of weeks.

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Check out what happened when Tinchy Stryder visits Carphone Warehouse and gets challenged to perform his music on eleven iPads.


Thanks to Nick for the tip!

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The Polar Express-like train of Christmas editions just keeps on chugging, as developer Deceased Pixel has now announced a version of their popular Super Mega Worm [99�/Lite] that will feature ol' St. Nick himself, titled Super Mega Worm Vs. Santa. For those not in the know, Super Mega Worm is a game we reviewed last August that has you playing as a gigantic worm who leaps from the ground destroying as much of modern humanity as possible. It draws inspiration from the original Flash version of Death Worm [99�], but has some slightly different gameplay mechanics and great 8-bit pixel art.

Super Mega Worm Vs. Santa will be a separate release from the original, and feature 15 brand new levels that take place at the North Pole. Apparently Santa has made it to the naughty list of Wojira the Mega Worm, and now him and his army of toy making elves are in for a world of pain. The Mega Worm will have 3 new super abilities and there are over 15 new items to eat and destroy in two different game modes. Of course, the end of the game will feature a boss fight against Santa himself.

Super Mega Worm Vs. Santa has been submitted and is expecting to launch sometime this week for 99�. It will be a universal app and features Game Center integration for leaderboards and achievements. More information and additional screens can be found in the upcoming games thread in our forums, and if you've grown tired of all the stories about saving Christmas, be on the lookout for Super Mega Worm Vs. Santa this week for your chance to finally destroy Christmas.

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Check out today's LogicBuy daily gadget deal of a Dell ST2420L 24-in LCD monitor for $179.99 after 31% coupon. This high performance 24-in widescreen LCD monitor features a 16:9 aspect ratio and excellent color contrast, making it an optimum choice for watching movies, playing games and photo editing.


  • Viewable Image Size (Diagonal): 24 inches
  • LED Backlight Capable of Producing Deeper Blacks by Dimming Screen Light to a Much Lower Level than Conventional CCFL backlight LCD
  • 1920�1080 pixels Resolution provides Sharp and Brilliant Images of Text and Graphics
  • 8,000,000:1 Dynamic Contrast Ratio (Estimated) Ensures Crystal Clear and Ghost-free images, as well as Rich Color details
  • Connectors: DVI-D (HDCP), VGA, and HDMI
  • Fast response time of up to 5 ms (Black to white) helps prevent ghosting in fast motion video
  • Equipped with 250cd/m2 (typical) brightness for outstanding and clear image display
  • Offers a horizontal viewing angle of 170� and vertical viewing angle of 160�
  • Arsenic-free glass and mercury-free panel meeting Energy 5.0 compliance standards to help reduce your power consumption
  • [via LogicBuy]

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    Back in September developers Krabl and FDG Entertainment released the follow-up to the quirky platform puzzler Ynth [$2.99] titled Beyond Ynth [$2.99/HD]. The game used some interesting mechanics, tasking the player with rotating boxes of various sizes and shapes in order to get Kribl, the protagonist bug in the game, to the end of each level. Beyond Ynth had a wonderful art style with Retina Display graphics, clever level designs, and unique gameplay, all of which we noted in our review. About the only thing we didn't like was the oft-frustrating trial and error aspect of the game, something that was mostly remedied with a nifty rewind feature that was introduced in an update last month.

    Now, in lieu of a proper lite version of Beyond Ynth, the developers are following in the footsteps of Angry Birds Seasons [99�/HD] and Cut the Rope: Holiday Gift [Free] and have released a free holiday themed version of their game called Beyond Ynth Xmas Edition [Free/HD]. This free ad-supported version features a nice slice of what you would be getting with the full version. There's an entirely new Christmas story that takes place across five levels, Game Center integration, Retina Display support, and the new rewind feature.

    The 5 levels in Beyond Ynth Xmas Edition don't last very long, but they do give you an idea of the types of gameplay you'll encounter should you choose to purchase the full version. The short Christmas story is fully voiced with cute hand-drawn cutscenes, and appropriately some of the levels take place in the snow, though the full version features desert and fire levels as well. There are separate versions for both iPhone/iPod touch and iPad, and if you've been wanting to get a taste of Beyond Ynth before deciding to plunk down the cash then give Beyond Ynth Xmas Edition a download.

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    Technology has been evolving to extremes but the tiny tit bits of innovations that are obvious but still untouched are yet to be explored. One such innovation seems to have hit the brains of people behind Shogun Bros. They have come up with the perfect merging of a mouse controller and game keys that can save a lot of space on your computer table.

    The so-called Chameleon X-1 comes with 5 stage adjustable 1600dpi optical sensor with a polling rate of 125 Hz. It can be connected to a PC via a 2.5 GHz wireless dongle. The game-pad underneath the mouse will have 14 buttons in total. These don't include the regular mouse buttons on the top of the device as can be seen in image above.

    Along with the red colored option seen above Shogun Bros will also launch a Chameleon X-1 that will come in darker than black color. We are not sure if the mouse will stay�dysfunctional when the game-pad will be in use and vice versa but if this will not be the case then people might face a lot of unwanted clicks.

    The neatly designed mouse controller will hit the markets somewhere in the first quarter of 2011 for a price tag of $55 USD which might seem a bit costly but you get two products for the price of one. Worth a shot!

    [via Geeky-Gadgets]

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