Samsung has already starting sending out teasing invites for it's MWC launch event next month in Barcelona. Samsung says that Evolution is Fate and teases a Galaxy S successor which will be unveiled on Feb 13th 2011. We should be getting more details on Feb 1st.

Last year Samsung launched the Wave at MWC 2010 and the launch party was something we had never experienced before. We are not going to miss this year's event for sure.

FoneArena will be reporting live from the Samsung Event

[via AndroidCentral ]

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Last month we had a hands-on preview of the upcoming iOS version of Dead Space from EA Mobile. Since then, anticipation for the title has been growing in our forums, and EA stoked this fire even more by releasing a set of iPad screenshots a couple of weeks ago. Unfortunately, at the EA event where I had a chance to play Dead Space, video of the game was not allowed. This is really one of the most graphically impressive titles that I've seen on iOS, and static screenshots just do not do it justice (though they look pretty fantastic anyway).

Today, EA has finally unveiled the first official video of Dead Space for iOS. In it you can really get a good idea of just how creepy the atmosphere is in the game, as well as how horrific the enemies are that you'll be facing. Note that just like the console version, the game screen in the iOS version is practically devoid of any HUD elements, allowing you to see more of the game and feel further immersed in the action.

The story for Dead Space on iOS will bridge the gap between the original Dead Space and the upcoming Dead Space 2 on consoles. EA has officially stated that Dead Space for iOS would hit the App Store the same date as Dead Space 2 on consoles, January 25th. This latest video has gotten me even more excited for the release, and after experiencing just how well the game translates to the touch screen I really can't wait to get my hands on it again. We'll bring you any additional information should EA decide to drop any, otherwise be on the lookout for Dead Space to land in the App Store next week.

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A few days ago, developer Lakoo released a new iOS MMORPG into the App Store called Empire Online [Free]. Empire Online claims to be the biggest iPhone MMORPG with over 5 million users across Asia and Australia, and it is now available to US players. It's free to download and play, with an IAP currency system. There are four races and five classes to create your character from, with a deep skill system to learn as well as thousands of different items and equipment to collect. What is cool about the equipment in Empire Online is that it affects the look of your avatar, giving you a staggering amount of personalization to set yourself apart from the rest of the players online.

Visually, Empire Online employs an overhead perspective and pixel art style reminiscent of some classic 16-bit RPGs. Combat is turn-based and can have up to 20 combatants in a single battle. You can battle in real-time against other players in single PvP matches or team battles with up to 5 players on each team. Another interesting aspect is creating your own Empire where you can recruit members and battle to take control of territories and build your own cities as you expand your Empire's reach.

What I really like about Empire Online is the touch-friendly interface and ability to customize how you want to play. There are a number of different chat systems in the game that allow you to type out messages to all players, only those in your Empire, private one-on-one chats, and more. These text messages appear at the top portion of the screen, and all other online players' avatars are shown roaming around whatever world you happen to be in. These two elements can add a lot of clutter and confusion to the action on screen, especially when you're first starting out.

Luckily you are able to filter out which types of text messages appear, or turn them off altogether, and you can turn off the other player avatars as well. Shutting both of these off allowed me to focus on the early missions in the game without any distractions, and let me get a handle on how the game played. In this way, you can basically just play Empire Online as a solo game, leveling up your character and completing missions on your own. Likely there will be certain missions that require you to have a helping hand, but for the most part there seems to be a lot of gameplay available for those who aren't keen on interacting with the outside world.

I've enjoyed my fair share of RPGs over the years, but I've never gotten into the whole MMO thing. Partly because I've seen how they can overtake my friends' lives, but also partly because they can be intimidating to a newbie. Empire Online is the first one I've tried that I actually felt I could get the hang of, and I've been having a lot of fun with it so far. While I can't really speak to whether it will be satisfying to hardcore MMO players or not, it's definitely friendly to first-time players or those who are constantly on the go. Player discussion in our forums has been positive towards the gameplay itself, but critical towards the implementation of the IAP. At any rate, it's free to download and try out, so there's no reason not to check out Empire Online if you're in the market for a new MMORPG.

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I love sprawling multi-million dollar platformers as much as the next guy, but I'll take a small indie-developed project over the Super Mario Galaxies of the world any day. It boils down to execution, really. The good indie devs distill their games and bring to the fore one single, sometimes miraculous mechanic. Then, our underfunded heroes iterate and eventually offer us good games that lack the big budget fluff or unrealized stuff that sometimes worms its way into huge projects.

Yeah, yeah, you heard this all before. Welcome to mobile, Brad, you say. We see this all the time, you say. And to that I reply: hey, have you played They Need To Be Fed [.99 / HD] yet? Because even though it has problems, it could be the poster child for what we're talking about here. It's a no frills platformer with near perfect execution on a simple and entertaining mechanic. Oh, and it's made by a single guy � that's, like, eight billion less people than the core�Ratchet & Clank teams!

Provided you don't already know about TNTBF, let's talk about what it has to offer. It's a 2D, physics-based platformer with hardly any plot to speak of and an art style that would melt any HAL Laboratories employee's heart. But despite it being filled with so much color and life, it's got a grim undertone. In TNTBF, you play as a silhouetted avatar with an endearingly misshapen head across a variety of levels in which the point is to die. Specifically, the end goal is always a squiggly monster's gullet.

No worries. The sacred gameplay loop � progress, fail, and die � is still in effect, though in a more tortured way than normal. In TNTBF, it's more like progress, fail, die… and then die again.

Fun stuff, sure, but the core mechanic is easily the most compelling thing in TNTBF. To move around and meet your doom as the game demands, you'll need to get good at moving around platforms. Each level is littered with various geometric objects, all of which the daring silhouette clings to via 360- degree gravity. So, when he jumps to, say, another platform, the game negotiates that platform's gravitational pull versus the platform he just left. If the silhouette is closer to the latter, it'll cling to that one. Progress!

Momentum factors in as well. The faster your avatar moves, the more he'll be able to bounce out of a platform's pull. This leads to some interesting platforming, made all the more interested � and dangerous � when the game starts throwing in nasty stuff like rotating platforms laced with spikes, exploding platforms, cannons that shoot bullets at last known positions, and more.

It's a breeze to shake bullets and jump around with the on-screen controls, but the jumping itself is a hair too floaty for me. Overall, the game is flat-out missing a layer of accuracy that's seems warranted for some of the more nontraditional platforming sections. Also, some of the levels expect way too much in terms of object avoidance, which kinda complicates this basic, but annoying problem.

The good news is that this isn't a punitive joint. Levels have smart checkpoints and accidental deaths are infinite. You'll just get slapped on the wrist with a restart for your buffoonery or complications with the level design.

They Need To Be Fed is indeed, a smart, simple, and endearing platformer. The core mechanic might sound a little abstract, but don't let that get in your way. In fact, just play it for free on the PC first. You see, this game used to be just a web-based project before publisher YoYo Games decided to bring it to iOS. Both versions of the game are a ton of fun, and it really comes down to whether you value portability or the ability to play it with your keyboard.

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Back in August, we posted the first leaked screenshot of the Asus Windows Phone 7 powered smartphone. And now, a Vietnamese forum shared some leaked pics and specs of this device. This handset will be called as the Asus E600. This device is expected to be announced next month at the MWC 2011 in Barcelona.

Asus E600 comes with a 4 inch touchscreen display, Windows Phone 7 OS, 5 megapixel camera with LED flash, microSDHC card slot, music player, Bluetooth 2.1 with EDR, Wi-Fi, 3G Connectivity, 1300mAh capacity and much more. Check out the leaked pics and video of this device below.

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If you've somehow gone this long without being familiar with Donut Games, here's the gist: They consistently release some of the best 99� pick up and play games the App Store has to offer. All of their games are simple to play and feature a three star grading system where only a tiny bit of skill is required to earn one star, but getting all three is generally easier said than done. This gives their games a surprising amount of replay value, especially if you're the kind of person who insists on mastering every game you download.

The latest game from Donut Games is Cave Bowling [99�], and somewhat similar to the Geico commercial features cavemen bowling, or what I suppose Donut Games imagines prehistoric bowling to be like. Apparently, bowling in the caveman era involves chucking your bowling ball to hit a series of bowling pins set up on different terrain while nearby cavemen (and cavewomen) watch in amazement.

At its core, Cave Bowling is very similar to the numerous catapult games available on the App Store as your control is limited to the angle and power of your shot. If you knock down all the pins, you unlock the next level. The game is scored by collecting bonus bones scattered about the level by hitting them with a pin or the bowling ball itself, and there's additional bonus points to be made by chaining pins on to one another. Points are deducted if you hit any spectators.

As you progress further in the game, Cave Bowling turns in to an entirely different animal. New gameplay elements are introduced such as turtles which you can bounce your bowling ball off of, snakes and other critters that periodically get in the way, and movable objects which can be positioned along a track. Like other Donut Games titles, difficulty scales well as each of these new elements are introduced one at a time.

Cave Bowling is a fun physics game that comes packed with everything we've come to expect of Donut Games. My only real nitpick is I wish it came loaded with Game Center, as Donut Games' web-based scoring system leaves much to be desired. Either way, I'm having a great time with Cave Bowling, as are people in our forum. We've basically been at the point where it's safe to just blindly download anything Donut Games releases, and I'm glad to say Cave Bowling continues that tradition.

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Do you know what the most popular game on App Store at present is? Until recently, the title of most popular game was dominated for many months by Angry Birds, but Bubble Ball, a game made by an eight grader, recently outpaced Angry Birds.


The person behind Bubble Ball is Robert Nay, a fourteen-year-old eight grader, and he introduced this app last month. For less than a month this game has gained an enormous popularity and it became the most popular free app for iOS devices on App Store.

So far, this game has been downloaded more than two million times and the downloads are still counting. So what's this game about? Well, it's a simple puzzle game that uses physics for solving puzzles. Your objective is to combine all sorts of objects and uses physics to help you guide the ball to the finish line.

If you're interested in this game we suggest that you download it from the App Store because Robert did an amazing job with it.

[via Engadget]

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Recently, we posted the leaked pics of the Samsung Galaxy Ace smartphone. And now, the guys at MXphone shared the complete specs of this device. Galaxy Ace was earlier called as the Samsung Galaxy S Mini. This handset runs on the Android 2.2 (FroYo) operating system. According to the rumors, this device will be called as Samsung Galaxy Cooper In India. Check out the complete specs below.

Samsung Galaxy Ace/Cooper Specifications:

  • 3.5 inch touchscreen display
  • 320 x 480 pixels resolution
  • Android 2.2 (Froyo) OS
  • 800MHz Processor
  • TouchWiz 3.0 UI
  • Wi-Fi 802.11 b/g/n
  • 5 megapixel camera with LED Flash
  • 3.5mm headset jack
  • Stereo FM Radio with (RDS)
  • 150MB internal memory
  • MicroSD card slot
  • 2 GB microSD card included
  • 32 GB expandable memory
  • Android Market
  • Samsung Apps
  • Social Hub
  • Android Browser
  • Multi-touch zoom
  • A-GPS
  • 1350mAh (Standard) Li-ion battery

Samsung Galaxy Ace/Cooper measures 59.9 x 112.4 x 11.5 mm and weighs 113g. This handset is expected to be announced next month at the Mobile World Congress (MWC) 2011 in Barcelona.

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Last week a trailer for a mysterious fantasy-based game by Gameloft hit the internet, causing rampant speculation across the iPhoneiverse (If that's not a word, it should be) regarding which game it was that Gameloft was setting its sights on next. We speculated this could be Gameloft's take on Zelda, and from the looks of it, that's exactly what we're getting.

Check out the new trailer:

Sacred Odyssey: Rise of Ayden seems to have everything a good Zelda-esque game should have: A horse to ride around, items to use to get passed various obstacles, sliding block puzzles, and massive bosses. I'm excited to give it a try as Darksiders basically proved that I will play any game with similar gameplay mechanics to completion regardless of how good or bad it is. (Or in the case of Darksiders, how much headache-indusing screen tearing it has.)

Sacred Odyssey is landing on the App Store next month, likely launching at Gameloft's typical price point of somewhere between $4.99 and $6.99. In the meantime, we've got a thread for the game in our upcoming games forum if you're looking for even more speculation about the game.

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Motion sensing gaming has been available for a while, but sadly, not on PC. However, if you want to enjoy full motion sensing gaming on your PC, its not impossible, you might want to check out this hack by Demize2010.


Demize2010 combined the power of the latest game console technologies: Kinect and Nintendo Wii into one and used it to play Call of Duty on his PC. We have to say that this project sounds amazing, and it works rather well, but we have to mention that there might be some minor glitches. Anyhow, it's simple enough, Kinect transfers your body movement into the game so if you crouch, jump or lean, your character will do the same. As for shooting, movement, weapon switching and rest you use Wii Remote controller.

This is a great solution if you want to play your favourite shooting games with motion controllers on PC, but we think that keeping hold of your mouse and keyboard will still always be the better solution. And one last thing, would you really buy a Kinect and a Nintendo Wii just to play your PC games with motion sensing controllers?

[via Ubergizmo]

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Have I ever told you that I love the Seahawks? I do because if it weren't for Marshawn Lynch's thunder thighs and ridiculous stiff arm, the New Orleans Saints would have had another chance at the Superbowl.

I bring this up because first off the Saints beat out my Colts last year and that still bothers me like an eternal pimple on an otherwise spotless forehead and secondly there's a new version of Madden 11 [$4.99 / HD / Lite] on the App Store, a free version that lets you play out the first quarter of a Colts vs. Saints exhibition match-up. That's not�the Superbowl, but it's just close enough for me.

Now, if you're going to download this I humbly request that you put up as many points on the Saints as humanly possible. Honestly, it's only proper that you give the virtual Colts their chance at the Lombardi trophy. The Saints stole that thing, man. Stole it!

In all seriousness, you need to download this free app if you don't already own Madden 11 iOS proper. We liked Madden 11 quite a bit in our review, and thought the new automatic play picking system was a great addition. If you like the free version, cool, the main game is for you. If not, well, you probably want to stay away.

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Disney Mobile recently launched its first smartphone in Japan. This handset seems to be a Disney-branded version of the Sharp 003SH. This device is powered by the Android operating system. Disney will offer their customers, an exclusive Disney e-mail address, Disney content and the option of six custom cases themed loosely around Disney characters.

This handset features a 3.8 inch WVGA 3D touchscreen display, 1 GHz processor, Android 2.2 (Froyo) operating system, 9.6 megapixel camera with HD (720p) video recording, 3G Connectivity, Flash 10.1, MicroSD card slot, 3.5 mm headset jack, exclusive Disney services and more. The design cases will be available on a first-come-first-serve basis.

This handset will be available from next month in Japan. We are still not sure, regarding the availability of this handset in other countries. The price of this smartphone is still unknown. Are you planning to buy a Disney branded phone? Let us know your views in the comments below.

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AKAI Mobiles has launched it's first triple SIM triple standby phone (GSM + GSM + GSM) the TRIO�in India �at a price of Rs.3295.

Features include a 2 inch display , 1.3 MP Camera , Blacklisting , FM Radio , Audio & Video player, Torch light , Bluetooth , WAP, GPRS , Memory card slot.

The Trio packs a 1100 mAh battery which promises 5 hrs of talk time and 400 hrs of standby time.

Can AKAI grab a pie of the already crowded dual sim handset market in India ?

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A few days ago developer Owlchemy Labs (comprised of the guys who made Super Ramen BROTHers [Free] in 24 hours) released a new video for Smuggle Truck, the first game under their new studio moniker.�Smuggle Truck is a 2D side-scrolling physics-based driving game where the object is to reach the finish line of each level while hanging on to as much of your cargo as possible. In this case the "cargo" is actually people who are prone to flying out of the truck bed as you go speeding over the terrain.

Development of�Smuggle Truck began back in August of last year as a quick weekend project for an entry into a game jam-style contest. The developers have spent the last two months fleshing out the game, and recently it underwent a complete graphical transformation after the two-man team of Owlchemy happened upon a collaboration opportunity with former LucasArts artist Bill Tiller, whose cartoonish style you may recognize from The Curse of Monkey Island and other LucasArts titles. Smuggle Truck looked alright before, but it looks really fantastic now with the redone art. Have a look at this early teaser trailer for the game:

One interesting aspect about Smuggle Truck is the inclusion of a level editor, which is essentially the same editor the developers have used to create the levels in the game. They have recorded a brief video showing a work in progress version of this level editor in action, in anticipation of a level creation contest they plan on holding in mid-February. Smuggle Truck won't be releasing until March, but Owlchemy will be dropping the level editor before then and anybody will be able to create levels on their computers and submit them as part of the contest. The grand prize will be a character with your likeness added into the final version of the game as one of the people in the back of the truck.

You can keep tabs on the upcoming contest by checking out the Owlchemy website or Facebook page, and the developers have been dropping new information in our forums as well. With a silly premise and great looking artwork, we'll be keeping our eye on Smuggle Truck as it nears its March release on iPhone, iPod touch, iPad and the web.

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Highborn is an excellent turn-based strategy game from Jet Set Games with colorful graphics, humorous characters, and engaging strategic gameplay. The game boasts a nice asynchronous online multiplayer mode using OpenFeint, but also contains a satisfying 9 level single-player campaign mode. The developers have hinted at a forthcoming Chapter 2 extension to this campaign for a while, and today Highborn [99�/Lite] and Highborn HD [$2.99/Lite] were updated to include this long-awaited addition.

Chapter 2 can be unlocked through a 99� in-app purchase (or $1.99 on iPad) and contains 8 brand new missions with new enemies, allies, and structure types. This doubles the size of the original game, if you don't take into account the tutorial level. Also included in this update is another long awaited feature, shake to undo, as well as an assortment of other nifty improvements. Units now display their available attack radius when moving, monoliths display what spells they hold and a cool-down timer in between uses, and there's now a screen following a mission that displays various statistics about your battles.

The developers also note that the 3D character models from in-game battle sequences have also been improved, though this doesn't make much of a difference if you're an owner of a Retina Display device. Highborn is not optimized for these high density screens, so most of the graphics and text have a jagged or blurry look. This is literally the only complaint I could lob at the game, and quite honestly it is totally forgivable in the face of such enjoyable gameplay. Retina Display support in the future would be icing on the cake, but the developers have stated this will most likely have to wait for the sequel.

You can check out our original review of Highborn or the thread in our forums for more information on the game, and if you already own either version make sure to grab this new update and give Chapter 2 a spin.

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Sony Ericsson has shared another video about the upcoming XPERIA ARC which features the EXMOR R Mobile Camera Sensor.

The camera apps seems to have some great options and the shutter speed seems pretty fast. The ARC might be the best Android camera phone to hit the market as most android phones fare pretty bad in the imaging department

Watch the video below to get an idea about of how this camera phone works and guess what the video was recording using another ARC !

Source : Sony Ericsson

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LG is rumored to be working on a Gingerbread Android phone codenamed PECAN according to a PlusNews Korea.The handset is also expected to have NFC ( Near Field Communications) features most recently found in the Google Nexus S

lg pecan gingerbread phoneThe handset is expected to cost under $200 and is probably readying another success story like the Optimus One. While LG wont reveal what it plans to launch at MWC next month , they told us that they have some new launches planned for the event.Hope we will hear more of the PECAN handset in the coming days !

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playstation phone

We have already seen the leaked pics of the Sony Ericsson's upcoming PlayStation phone, the Xperia Play. And now, the guys at ePrice reviewed the device and shared some interesting details and videos of this amazing phone. This handset is expected to be announced next month at the Mobile World Congress (MWC) 2011 in Barcelona. This handset runs on the Android 2.3 (Gingerbread) OS and it comes with a custom UI.

Sony Ericsson Xperia Play features a 4 inch touchscreen display with 854 x 480 pixel resolution, 1 GHz processor, Adreno 205 image processor, Android 2.3 (Gingerbread) OS, slide-out game pad, Wi-Fi, 3G Connectivity, Bluetooth 3.0, 5 megapixel camera, 315 MB internal memory, microSD card slot, 32GB expandable memory, 3.5 mm audio jack, microUSB and more.

The Xperia Play comes with the PlayStation Pocket app, which will allow you to download exclusive games on this smartphone. Currently, this service have not been launched and there are no games available for download. Check out the videos of the amazing Xperia Play below.

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2010 was a very good year for Samsung, and they have launched several good devices in 2010, Samsung Galaxy S and Wave are a very good example. Now 2011 is here, and Samsung is ready to face it by launching some new devices this year.In the image above, you can see the shot of the Samsung Galaxy Ace X5830, and the Samsung Galaxy Suit S5670. Samsung Galaxy Ace looks like a high-end Android device with some good features, whereas the Galaxy Suit is a low-end Android device.Unfortunately, we don't know about the specs and any other information about the phone, but I hope that both phones will run the latest version of Android OS.

It looks like that Samsung will be launching these devices at the Mobile World Congress next month. So hopefully, we will see these new phones along with other new phones next month, so stay tuned with us!

Read

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Nokia's touch and type device that was announced at Nokia World 2010 is finally launching in India this Quarter, ie. First Quarter(Q1) 2011, it was initially slated for a mid � November launch in 2010 itself.

Nokia X3-02 Touch & Type

And NokiaIndia has confirmed about this news via twitter. They haven't given the exact launch date and price though.

So, X3-02 will be available "in the first quarter of this year". Could be soon or late too.

Nokia C5-03

Another device that is going to be launched is a Symbian