ASUS has introduced a fourth tablet to go alongside the recently announced Eee Pad Transformer, Eee Pad Slider and Eee Slate at the Computex 2011. Powered by Android Honeycomb, the Eee Pad MeMO 3D boasts a 7-inch multi-touch screen that can also be used with the supplied stylus for note taking in portrait orientation, plus a glasses-free 3D display mode for entertainment on the go.

The Eee Pad MeMO 3D is designed to be an alternative take on the 10" tablet that is fast becoming a standard size. This portrait-oriented device uses a screen that can also be used more traditionally with all Android Honeycomb applications, should users choose to do so.

The MeMO 3D also has pen support and includes handwriting input. The bundled MeMIC Bluetooth hands-free headset makes it ideal for listening to music and making calls. The 3D mode is only available in landscape mode.

ASUS have not yet announced a price and release date for the Eee Pad MeMO 3D.

[via Engadget]

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Anyone remember Meteos? If you think back on that DS classic fondly, you might want to check out Mini Meteors [$0.99], a new iPad-only release. I'll just say that you'll find a few similarities between the two.

If you have no idea what I'm talking about, let me elaborate. Mini Meteors is a fast-moving match 3�style puzzle game. Unlike your traditional match-3, you can only move blocks up or down. The lines you create can be vertical or horizontal, but you can't move blocks side to side.

The blocks rain down from the top of the field like falling meteors, and you need to move quickly to clear them before they fill up a column. Matching three or more blocks of the same color launches them upwards, along with every block above that match, and anything that flies off the top of the field is cleared. If you're feeling really good about your skills, you can speed up the falling blocks, but be careful�leave your columns at the top of the field without being launched and you'll lose.

Mini Meteors has two modes: Classic Mode and Mission Mode. In Classic mode, you keep playing until you die, and the game gets harder the longer you survive. Mission Mode mixes things up a bit. You'll need to defend the planets in our solar system (including Pluto!) for 2, 3 or 5 minutes. Some planets have more gravity, so matched blocks launch slowly or have less lift. Others get hit with faster meteors. Generally, each planet is harder to protect than the last.

Mission mode also introduces items that can be collected for Game Center achievements. I'm not sure why you find a stick, leaves and a wood house on Jupiter, but they give you bonus points and you'll need to collect all of them to fill out the achievement list. Each planet also has its own background image and soundtrack.

That's not quite enough variety, though. Each level feels a bit different, but you need to beat its 2, 3 and 5 minute versions to progress. When you finally move on, you'll find a level that looks pretty much like the one you just left. It seems like a bit more could be done with creative block designs. That could also help offset the lack of a colorblind mode, something a few members of our forums have requested. A few achievements that aren't just "collect X" would also be nice.

Mini Meteors isn't the most elegant or original game I've played, but it is a good take on gameplay that I haven't seen before on iOS. It's colorful and fun, and I� foresee some great competition on the planetary leaderboards once a few more players pick it up. I wouldn't hold my breath for an iPhone version�the touch controls are precise with the screen real estate of the iPad, but they'd probably be a nightmare on the iPhone without a stylus. But if you're in the market for something a little different than the average match-3 on iPad, you should definitely take a look.

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Here comes an all in one PC� developed by Samsung, known as the Smart One AF315. Its been unveiled in its home market S. Korea.


The Samsung Smart One AF315 comes with a 23-inch HD display with 3D capability. It has got a sleek design with sexy slim looks. It is based on the second generation of Intel Core i5 processor.

It is a brilliant system if you're into watching 3D movies at home. It supports 3D viewing as well as Blu-ray playback with its inbuilt Blu-ray drive and TV tuner.

Specs include, a 1TB 7200RPM hard drive, 4GB DDR3 RAM and the Core i5 processor. It also has WiFi, Bluetooth, card reader, USB 3.0 ports, a dedicated 2D to 3D button, webcam, 3D SRS surround sound, wireless mouse and keyboard and a smart USB charging that is quite useful for charging your USB gadgets without even having to turn the PC on.

Currently priced at $2,000 at launch, we'll see when it might arrive the rest of the world.

[via Samsung Hub]

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While the original HTC Wildfire was a pint-sized alternative to the flagship HTC Desire, it cut a few too many corners in order to keep its price (not to mention dimensions) down. The screen showcased an awkward 240�320 pixel resolution and as a result many Android apps and games wouldn't even work on the phone. The device was also hindered by an anemic 528MHz processor � practically stone-age in smartphone terms � which made it a poor second to the new generation of 1GHz mobiles that hit the market in 2010.

However, despite its numerous problems, the Wildfire proved to be something of a hit with consumers, possibly because its dinky size made it a truly 'mobile' smartphone. Just as it has done with the Desire S, HTC is revisiting the Wildfire concept with a new device that attempts to improve on what has gone before. Lets explore the device in the FoneArena Wildfire S Review.

The Wildfire S is astonishingly small. If you're used to large phones like the HTC Desire HD and Dell Venue Pro then this is going to seem like a child's toy. Despite its tiny stature, the Wildfire S feels as solid as a rock. It lacks the all-in-one metal unibody boasted by the Desire S, but there's enough aluminum on the casing to make a premium impression. When placed alongside Samsung's predominately plastic range of handsets, the Wildfire S feels like a million dollars.


HTC has made some revisions to the standard Android button interface, with the Wildfire's optical track pad being removed in favour of a bank of touch-activated controls. This has allowed the manufacturer to make the Wildfire S a little shorter than its predecessor (101.3mm down from the original Wildfire's 106.8mm) whilst retaining the 3.2-inch LCD screen. Speaking of which, the resolution has been bumped up from 240�320 pixels to 320�480 pixels. Not only does this result in a clearer, more detailed display, but it also means the Wildfire S is able to play pretty much any app you throw at it.

Sticking with the positives, the Wildfire S is packing Android 2.3.3 and the latest version of Sense. Unfortunately, many of the features introduced by these respective pieces of software aren't accessible on this phone � there's no front-facing camera for video calls, for example.

Although the Wildfire S improves on its ancestor in many ways, it's still unable to shake off its entry-level lineage. The processor is now running at 600MHz instead of 528MHz, but that's still way behind the cutting-edge. We would have preferred to have seen a 1GHz CPU, which would have at least allowed the Wildfire S to keep up with the rapidly-evolving world of Android smartphones. As it stands, you can expect the Wildfire S to feel pitifully weak in about six month's time. It already struggles with games like Angry Birds and won't even play many of the new 3D titles.


Still, such criticisms are perhaps missing the point. The Wildfire S is intended to fill that gap between bargain-basement Android phones and top-of-the-range devices, and in this regard it's reasonably successful. We love the small size and inclusion of Android 2.3.3, and HTC's Sense user interface continues to charm us with its intuitive nature � even if it is looking a bit tired these days.

If you're looking for a small Android phone that runs Gingerbread but aren't concerned with having the very latest in mobile tech, then the Wildfire S is certainly worth a look � just bear in mind that you may be flashing envious glances at the many dual-core powered handsets that are due to be released in 2011.

Camera Samples

Pros
+ Tiny size
+ Robust case design
+ Improved screen

Cons
- No front camera
- Sluggish processor
- Poor camera and video recording


Damien McFerran is a tech and video game journalist who has contributed to Eurogamer, Pocket Gamer, GamesTM and Retro Gamer. He's also the editor-in-chief of Nintendo Life, one of the net's biggest Nintendo-centric websites

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htc-desire-hd-gingerbread-india

The HTC Desire HD has received the Android 2.3.3 Gingerbread update in India and is about 100 MB in size.

We would recommend you to backup your phone first before proceeding with the update. And you can grab the update over WiFi or 3G provided you have lot of free usage.

Thanks Aravindhan

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We have seen tons of accessories and speaker docks for the Apple iPhone 4. But this might be a first for the iPhone 4.

The Century Speaker Stand isn't actually a speaker of any kind and does not user up any of the iPhone 4's battery power. Instead, what it does is raise the iPhone onto a platform and amplify the sound coming out of the speakers.

As a result, it gives you better and louder audio whenever you need it without wasting extra power. It is also very stylish and futuristic coming in four different colours � silver, black, blue and red. It is made out of aluminum and will give you phone an audio boost of upto 10 db.

It is also very stylish and futuristic coming in four different colours � silver, black, blue and red. It is available for purchase in Japan at 14,000 Yen.

via | source

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Find out more about the new Mango OS for Windows Phone 7

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Here is a video taken at the MeeGo conference which shows Angry Birds Magic on the Nokia C7. Rovio is working on Angry Birds Magic which basically bringing virtual and reality together.

It utilises the NFC functionality to help users interact with other people and objects. The phone in the video shows a Nokia C7 which has the NFC chip enabled thanks to Symbian Anna.

The game is very exciting and users can unlock new levels by syncing with another device. Soon the Nokia C7's will come pre-loaded with Angry Birds Magic.

via | source

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J.K. Shin, president of Samsung's mobile division, said in an interview that, Samsung has plans to launch 4G enabled Galaxy tabs this year. He also said that they may launch third version of its Galaxy S within Q2 of 2012.
Samsung launched their 7 inch Galaxy tab that ran on Android 2.2, last September in IFA in Berlin, Germany. They showcased 10.1 inch Galaxy tab in Mobile World Congress in Barcelona earlier this year.

Later the 8.9 inch and 10.1 inch Galaxy tabs that run Android 3.0 (Honeycomb) OS were announced and prices for the Wi-Fi version of the tablets were announced. The new tablets and the Samsung Galaxy S2 were showcased in India at Southwest Asia Regional Forum, this April.

Samsung Galaxy S2 was launched in most of the countries this month and launched in India last week. Samsung plans to launch this phone in 120 countries by early June. 1 million units of Samsung Galaxy S2 have already been sold in South Korea in just 70 days since its launch.

The new 8.9 inch and 10.1 inch tablets would go on sale this June. The 10.1 inch Galaxy tab would be priced between $499 and $599. There are also reports that it may ship with Android 3.1 which is the latest version of Honeycomb.

The 4G enabled Galaxy Tab and the Samsung Galaxy S3 might feature a�2 GHz dual core processor, according to the earlier reports.

What do you think? Are you ready for a 2GHz processor in your phone ?

Read

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Ever felt like stomping your way all over Paris or San Francisco? Zilla has you covered in Demolition Dash [$0.99 / HD]. Smash and run action will take you all around the world, to eight major cities where you'll rip down trees, kick pigeons, blow up billboards and destroy the military forces that try to stop you.

Zilla is our hero, a rather small monster with a great big roar. Following the model of other run 'n guns, Zilla runs full-speed ahead in one direction while you control jumps with one hand and roars with the other. Roaring is Zilla's only attack, but it's super effective, destroying everything in range. Demolition Dash isn't an endless runner, though. Zilla climbs out of the water, runs, jumps and smashes through each of the game's 24 stages, and dives back in at the end�if you survive that long.

Little Zilla is up against an impressive force. Police squads, vans, helicopters and tanks all get in the way, and the only way past is to roar them to pieces. Run into one of them or miss a jump and a chunk of Zilla's tail gets knocked off. Lose all three tail pieces and the next hit is game over.

On top of making it through each stage alive, there are additional challenges to master. Each stage has its own secondary goal, so sometimes you'll need to hunt down 30 helicopters, and other times you'll be gunning for a high score. There are also Game Center leaderboards for each city and 11 achievements to earn. You can improve your score by earning demolition combos and by making smart use of the game's three power-ups: chili peppers that give you mega roar, wings that let Super Zilla fly, and stars that bring out the GodZilla in our little dino friend.

Other than the adorable Zilla, it's the artistry of the game's eight cities that really makes Demolition Dash shine. Each city gets custom buildings and trees, a background featuring a major landmark, and its own arrangement of the game's theme. Clearly a lot of love was put into the music, and it paid off�I just wish as much thought had been put into the rest of the auditory experience.

I turned off the game's sound effects during the second or third city. With Zilla crashing around and roaring every few moments, police squads shouting and sirens blaring, the sound turned into a mess. The audio quality is great, but I was sick of hearing it. Thankfully you can toggle sound effects and music separately.

I also found myself wishing for a quick level reset option. Things get kind of crazy in later levels, and it sucks to lose lives early on. The only way to restart and get back into the action is to quit back to the menu and wait through rather lengthy loading screens. My 3GS struggled a bit with some of the busier levels, making this a bigger problem when I would die early to frame rate drops. A freshly reset phone performed better, though not perfectly, and the newer devices play Demolition Dash smooth as silk. It also looks gorgeous on Retina screens.

Demolition Dash should be getting an update next month to add Endless Run mode, which seems like it will be a perfect fit. Open Feint support and stat tracking are also planned. Weirdly, the game currently gives players a code that can be redeemed on the developer's Facebook page for a discount on t-shirts or web storage, if you're looking for value-added features.

Smashing up cities and making mayhem with Zilla is great fun. Our forum users are enjoying it so far, too. So if you're looking for a little destruction in your life, Demolition Dash is a game you'll want to play.

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It seems that another version of the Samsung Galaxy S II has been spotted in Vietnam. The Galaxy S II that is available in most countries is the GT-I9100 but this version shows GT-I9101.

It seems that the owner noticed this problem only after he flashed the phone with a KE2 firmware and after that the phone just gets stuck at the loading screen where it shows I9101.

He then checked below the battery and even that identifies it as the I9101 variant. The pictures that are available are quite blurry but we can see the bootscreen pretty clearly.

We think this might be the NFC equipped variant of the Galaxy S II. Or it might as well be the Tegra 2 version or even the LCD version. But we cannot be sure of that since the phone looks pretty much the same from the pictures.

via | source

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After HTC Flyer, the company is now out with yet another Android tablet, known as the HTC Puccini which will be shipping later this summer.

The tablet boasts a resolution of 1280 x 800 on a 10.1-inch screen. It runs Android 3.01 Honeycomb and is powered by a Qualcomm dual-core 1.5 GHz processor. Of course, users can expect to also see on the HTC Puccini, HTC's own Android overlying user interface � HTC Sense, customized for Android Honeycomb.

The HTC Puccini has been announced to be launching with AT&T. This way, it will become the first device to be testing AT&T's high-speed 4G/LTE network. The HTC Scribe pen input will also be supported on the tablet's touchscreen. However, there have not been an official announcements of such features yet.

As the tablet got its name from the famous opera composer Giacomo Puccini, it will likely be a 'music focused' device, the speculation is it may boast high-end integrated speakers.

[via TechChee]

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The Chromanoids are invading the solar system. You, the Captain of the human fleet, must take charge and shoot them out of the sky before they arrive. With such a classic premise for an entertaining arcade game, Chromanoids™ [$0.99] starts out great.

The game is loosely based on Missile Command. You have a central weapon at the bottom of the screen, and alien attackers fly at it from all directions. Tap to fire missiles and interrupt them before they destroy you. The trick is in the timing: your missiles take time to reach their destinations and the alien ships are also moving, so without the right amount of lead time the missiles explode harmlessly behind the attackers. The aliens also get trickier as you progress, shielding, swerving and phasing to slip by your defenses.

There's a score of games on the App Store that follow that formula, but Chromanoids™ goes further to differentiate itself. The Chromanoids are all different colors, and your missiles can only hurt matching colors. Below your weapon are three primary color panels. Before launching a missile, you need to tap the correct color to fire. The attackers are quick to adapt, so you'll soon be mixing colors on the fly. It's a twist that makes the game much more challenging and a bit more fresh.

The game has five modes to hold your interest. Story mode gives you 25 waves punctuated with cute dialog cuts. Armada mode is harder and faster. Depleted mode stacks the odds further against you, so your shots are smaller but your score gets higher. Ultradrive mode rewards accuracy. Red-Shift mode does away with the color matching mechanic so you can blast away freely. Chromanoids™ has enough variety to keep any arcade fan happy. And if only Hothead Games had been equally generous with its payment model, I'd completely recommend it.

As a freemium game, Chromanoids™ would be very reasonable. You get 75 credits to start, and it costs 25 credits to continue playing after you use up your first few lives. You earn credits slowly through daily play, or you can buy them at a generous 1000 for $0.99 or 4000 for $1.99 You can also pay for powerups, but you can earn them in regular play.� So if Chromanoids™ were free, it would be an easy recommendation. But it's not, and it's not an easy game, so you're going to need to hit Continue a few times.

Unfortunately, this also makes the Game Center leaderboards sort of meaningless. Since you can pay to keep going without losing your score, there's no way to know if you're competing against people who are skilled or just have deep pockets. Maybe this is an attempt to be super faithful to classic quarter-pumping arcade games?

At least Chromanoids ™ is a good homage to those games in every other way, with stylish retro art, a campy storyline and good sound. If Hothead Games decides to drop it down to free at any point, I'll have an easier time recommending it. You'll probably only ever need to spend an extra buck or two, so if you're fine with that, it's a good buy. But if you're put off by paying for extras in a paid game, you might want to give this one a pass.

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Feeling smug having bought that latest top of the line , dual core chipset phone ? Well it is soon going to pushed away from the front of �the pack by Nvidia's Kal-El mobile chipset. The Quad Core chipset integrates 12 graphic cores with four processing cores to give unparalleled performance.

Revealed on Youtube is a Tech Demo called Glowball for the chipset which shows off its capabilities in handling dynamic lighting and rendering cloth textures. The demo is running on 1280x800 resolution screen and Honeycomb OS. The Glowball demo will be available as an application once the chip makes its way into production hardware around August.

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Earlier this year, Samsung announced the powerful Galaxy S II smartphone at the Mobile World Congress (MWC) 2011 in South Korea. This handset runs on the Android 2.3 (Gingerbread) Operating System and it comes with a 4.3 inch Super AMOLED Plus display, 1.2 GHz dual core processor, 8 megapixel camera with full HD (1080p) video recording and more. Recently, we posted that, the Samsung Galaxy S II international pre-orders crossed 3 million units. And now, Samsung Hub is reporting that, Samsung managed to sell more than 1 million units of the powerful Galaxy S II in South Korea.

Samsung Galaxy S II features a 4.3 inch Super AMOLED Plus display with 800�480 pixels resolution, Android 2.3 (Gingerbread) operating system, 1.2 GHz dual core processor, 3D user interface, HSPA+ connectivity, Bluetooth 3.0+HS, 8 megapixel camera with full HD (1080p) video recording, Android Market, Social Hub Premium, Readers Hub, Game Hub, Music Hub, Kies Air, NFC (Near Field Communication) and more.

Samsung Galaxy S II was released in South Korea on April 29th. Samsung sold 1 million units of the original Galaxy S in 70 days, but the company easily managed to sell 1 million units of the Galaxy S II in just 30 days. This handset is available in South Korea on the SKT, KT and LG U+ networks. Samsung sold 100,000 units of Galaxy S II in 3 days, 200,000 in 8 days, 400,000 in 14 days, 500,000 in 18 days and 1,000,000 in just 30 days.

This handset was recently launched in India. Are you planning to buy the powerful Samsung Galaxy S II? Let us know your views in the comments section below.

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