I've played a lot of brick breakers, and whenever one claims to reinvent the genre I cringe a little bit. Usually it means they've added crazy paddles or rotation mechanics that turn the game into something totally different. All I want is a really awesome modern take on the Breakout formula. Is that so much to ask?

Apparently not, because that's exactly what Anodia [$0.99] gives us. Functionally, it's a standard brick breaker, with one paddle at the bottom, some bricks to break on top, and a ball that bounces between them. The pickups that drop from broken bricks can enhance your game, making your paddle faster, giving you extra balls, and so on. They can also punish you, with handicaps like a stunned or shrunk paddle. All fairly typical stuff. Aesthetically, though, this game is anything but typical.

The "bricks," in this case, can be almost anything. You'll be bouncing your ball at light bulbs, flowers, and beautiful geometric shapes, many of which move and sway with realistic physics. This can lead to some confusion�sometimes you can't really tell how much damage you've done unless you can spare a glance at the brick's health meter at the top of the screen�but it's worth it. Each level is a new surprise to look at and play with.

The main campaign has 48 levels across 8 themes, like "Colors" and "Geometry," and there's a mini-campaign with 5 extra levels. In campaign mode, you're working toward an overall high score for completing all the levels. You start with 5 lives, and you can buy 5 more with 20,000 of your hard-earned points.� Your overall score and best level scores are ranked on Game Center leaderboards. You also get graded with stars on your performance each level, and you can go back to improve your grade in Quick Play mode.

I should mention one powerup that makes Anodia a lot less frustrating than some other brick breakers � the Gravity Field. It's a freebie that you can activate at any time by tapping the screen. Balls will be pulled toward the spot you've tapped, making it much easier to hit the last few bricks in a level. Once you've used it you'll need to let it recharge, but the recharge time goes down as you approach the end of each level. It's a little touch, but it keeps things moving.

You can choose between tilt and touch controls, and they're both fairly good choices�with slight downsides. With touch controls, the paddle feels a bit too slow. It's no faster in tilt mode, but without your finger speeding ahead you won't notice as much. Tilt mode doesn't feel quite as precise as touch, though. You might want to experiment a little to see what feels best.

There's only one serious problem with Anodia: it has no music. Since you can't listen to iPod music while playing, you have the choice of silence or the sound effects alone. There's a toggle for music volume, so I'm hoping to see an update that brings it in eventually. Feel free to chime in with other ideas in the forum thread. I'd also love to see some more color. While Anodia's levels are beautiful, most of them rely on a very muted color palette. Some later levels are filled with color, and it just brings the game to life.

Neither of those things is keeping me from putting a lot of time into Anodia. With star ratings to earn on each level and 32 Game Center achievements, there's plenty to do. As a Universal release with Retina support, Anodia looks lovely on any device. I'm not sure it actually reinvents the brick breaker, but it's certainly an exciting and beautiful example of the genre.

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Pioneer has launched a new car stereo, but unlike your typical car stereo, this one is alot more sophisticated and versatile � it should prove to be a bit hit.

This new Pioneer car stereo is called AppRadio, and the thing that's so special about it is that you can use iPhone and iPod Touch apps on it, in your car. Pioneer AppRadio is simply a multi-touch display that is fully integrated in your car, and all that you have to do in order to use it is to connect it to your iPhone 4 via Apple's standard 30-pin connector. So far, only several apps support Pioneer AppRadio, and the list includes Google Maps, INRIX, MotionX-GPS Drive, Rdio, and Pandora Radio.

As for technical specs, Pioneer AppRadio comes with a 6.1? 800�640 multi-touch display, and it supports Bluetooth Hands-Free calling, AM/FM Radio and it fully supports iPhone 4 and iPod Touch fourth gen .

As for the pricing, we're assuming that Pioneer AppRadio will cost less than $500 when it hits stores.

[via Geeky Gadgets]

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LG officially announced their first ever phone with 3D technology at MWC which is known as LG Optimus 3D. LG Optimus 3D is an amazing device and it features a glasses-free 3D display. People who are impressed by its 3D technology are really looking forward to it and if you live in UK, and want to get your hands on it, then it looks like you can fulfill your dream. Clove UK is offering it for a big price of �454 and it's coming out in June and you can pre-order the unlocked version.�UK retailer BuyMobilePhones is offering the Optimus 3D and it's up for pre-order now, but if you are thinking that it's only available in unlocked version and you have to pay some big cash for it, then stop thinking it because they are offering it for free with a 2-yr contract. The cheapest option is T-Mobile UK, where the plan is starting from �25 but you can see other plans and get the one which suits you the best. Check out the whole spec sheet over here.

As we heard that Optimus 3D will start shipping in June, I am sure BMP will also launch it next month.�So anyone pre-ordering it now?

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There is no way to beat around the bush, so let's just get this out of the way from the start: Com2uS trademarking "tower defense," for�Tower Defense: Lost Earth [$2.99 / HD] is a little bonkers, like if�Call of Duty was granted a trademark and changed its name to�First Person Shooter. Not only does it peeve off a bunch of developers caught in the legal crossfire, it also gives players incredibly lofty expectations for the final product when it's branded as the "officially trademarked" game of tower defense.

Thankfully, it delivers, albeit through a kitchen sink approach more than an innovative one. This is in fact a tower defense game and you'll get every single tower defense trope you've ever run into. The core campaign takes the preset route approach, where you'll set up your units on a grid and the enemies will take a predestined path. There are, however, seven different challenge stages that offer more variety, including several that utilize freeform defense where you create the enemy paths by obstructing the enemy's movements, like in�Fieldrunners [$2.99 / HD].

You'll have nine different units to choose from, each of which act as you'd expect in a tower defense game and counter the ten different enemy types in different ways. Enemy diversity is limited to slow, fast, and slow then exploding-into-fast-creatures. Killing enemies and shooting at certain environmental structures yield crystals that can be turned into more units. Some of the stages have actual resource-gathering units associated with them, but don't expect it to be a major part of the experience. The limited units and enemy types means each stage has a relatively restricted number of ways to complete it, which is altered slightly based on the difficulty setting you choose.

There are three difficulty settings, each changing the number of enemies, your starting resources or the score awarded. There are also four different game modes, the standard defense mode, a survival mode, a resource gathering mode and an attack mode. The first three are pretty self-explanatory, but the attack mode changes the dynamic of the game in an unusual way. You'll have to defend by setting up towers as you usually would, but you'll also have to expand through the level to get your units close enough to a boss to attack it. At times it's more annoying than it is innovative, as the core game doesn't change and it ends up just adding a layer of grinding.

But for the most part, the game is well balanced and well paced and you probably won't find yourself getting stuck too often. There were a few levels that stumped me where I was wishing there was a help or skip function, but for the most part, if you follow the "rock, paper, scissors" approach to defending against enemies, you'll get through the campaign on the easiest setting with little trouble. As far as strategy is concerned, there are two different ways you can approach a match, either by upgrading your units (you get two upgrades to each unit) or by scattering a ton of units across the map. Upgrading seems to work better in the long term, but your mileage may vary. If you find yourself in a pinch, each level offers you one additional attack with a one-time use. These include gas that slowly drains enemy life, a ship that drops bombs and others.

Perhaps because Com2uS is already in deep water with a lot of players because of the trademarking, it should come as no surprise the game is well executed. Visually, it has the same look as a lot their RPGs, with well-animated sprites, diversity in the environments and a reasonably long campaign. The menus and interface are well laid out and work well on both the iPhone and iPad. Although the game is refined, it's still generic sci-fi nonsense, clearly inspired by the menus of nearly every single PC science fiction game in existence. The sound doesn't live up to the visuals, with comparatively underwhelming enemy and weapon sound effects.

The campaign does feature a story mode, but it reads like pretty much every RTS storyline ever written. You need to expand to save the human race and to do so, you've decided to exploit the resources of an alien planet. The inhabitants aren't too keen on this idea and start attacking your settlements by running at your guns in waves. It's commendable�Tower Defense: Lost Earth tries to add a narrative layer, but the fact you're the invading party, not the defending one makes the story come across as more ridiculous than it already is.

There is leaderboard integration with Game Center as well, but the options are relatively limited. With as much development effort that was clearly dumped into the game, you'd expect to see a bit more stat tracking, trophies or more complex leaderboards. That's only going to matter to some people, but for statistics nerds, the streamlined leaderboards might be a bit of a disappointment.

There is no way around the fact that naming your game after a genre is really not that wise of a decision, but�Tower Defense: Lost Earth does a good job of providing exactly what you'd expect from it. Still, it's hard to shake the feeling the game is missing something � it's a well-executed genre game, but it lacks character. It's not going to fundamentally change what we expect from the genre, it's not going to shift mountains or alter the collective consciousness, but it will give tower defense nuts a deep and nicely packaged experience� And really, what more can you ask for?

Note: Tower Defense: Lost Earth is presently being advertised on this site, but it has no influence on our choice of coverage or the outcome of our reviews. See advertising and editorial policies for additional details.

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We recently told you that HTC is planning to launch their first ever Android 3.0 tablet soon and it will be launched by AT&T in USA. We also got some further details on it and so far the tablet looks quite amazing, it will run on a dual-core 1.5 GHz processor and will also feature HTC Scribe technology, which is liked by a lot of people who are using HTC Flyer. DigiTimes is reporting that HTC is planning to begin the volume production of HTC Puccini next month, which means that it will be launched soon. As we already know that the tablet will be compatible with HTC's touch pen technology, the tablet display will be both resistive and capacitive. HTC is buying 10.1 inch touchscreen panels from a company to begin the production in June. It will feature Android 3.0.1 and as we saw the recent shots of its UI, which proves it that it will also feature Sense UI along with Honeycomb, which will make the experience even more amazing. As DigiTimes said that the stylus will work with specified software, so it looks like that HTC Puccini will also feature HTC Notes and maybe some new software for the stylus.

If the production is starting in June, my guess is that they will officially launch it around the holiday time. So who's looking forward to HTC Honeycomb tablet, anyone?

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If you're looking for a flashy cell phone that will make people envious, Nokia might have the right solution for you, its not like the Finnish phonemaker to release handsets like these but we have a feeling this might not just be a one-off.


This latest phone is called Nokia Oro and it comes with 3G and WiFi support, 3.5-inch AMOLED display and an 8-megapixel camera that is capable of 720p video recording. As for operating system, Nokia Oro stills comes with Symbian OS, but that's not the reason why this phone is so special. What makes this phone unique is its looks. Nokia Oro has an exterior plating made from 18-carat gold, sapphire crystal and leather. As you can see, this is quite the expensive phone and only a selected few will be able to afford it.

Nokia Oro is targeted for the Middle East and Russia, but it will be available in various countries throughout Europe, China, and the Middle East in the third quarter of this year. As for the price, we estimate that the starting price will be €800 ($1,126), which is actually not too pricey if you compare it with the likes of the high capacity iPhone 4, but the Oro will come with more bling.

[via Engadget]

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I'm nearing the point where it's impossible to say something of significance about the Back to the Future series. The third episode, which just released in the US App Store for $6.99, is a definite follow-up to the previous two. It takes no sudden turns. This is still an adventure title with a stellar cast, solid production values, and a casual-leaning curve.

I felt some fatigue with the last release specifically, but I couldn't attribute it to a specific design element. And while I didn't rush to the App Store for Episode 3, I did actually get drawn into the experience this time around. I think the reason for this lies somewhere in the more exciting tone and setting in this one.

I won't spoil the story details, but in Episode 3: "Citizen Brown," you'll be walking around a 1984-ish version of Hill Valley headed by Doc Brown. This far-flung utopian society, I suppose, just appeals to me more than 'classic' Hill Valley, but there's also a lot of fun art and clever ideas being thrown around in this specific entry that weren't present in the last.

I want note, too, that this serial runs a lot better than its brethren from the onset. For the first time ever for a Telltale joint, I didn't need to restart my iPad just to run the game. I also haven't caught a single audio or animation glitch. I've no idea if this is just a clean port or if Telltale did something different, but it runs better.

Like with Episode 2, if you're a fan of the first, you should probably keep following the series. It retains what made the first game good and capitalizes on the fiction in a lot of cool, original ways.

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We are hearing about the HTC Merge from last year and we have seen a lot of leaked screenshots of it, and HTC officially announced it back in February. As it's a CDMA device, we were assuming that it will hit either Sprint or Verizon, and we first saw it with Verizon Wireless branding but it looks like the device is now going to hit US Cellular, because they officially announced it. US Cellular is the seventh largest US network, and they are offering several low-end and other mid-range phones. HTC Merge actually looks like a CDMA version of T-Mobile G2, there is a little difference in design and the main difference is that it also features Sense UI. When we first heard about this device last year, the specs felt amazing but now, we are living in the world where dual-core phones are the next thing. Merge comes with Android 2.2, 3.8 inch display, side-sliding QWERTY keyboard, an 800MHz Scorpion processor, a 5 MP camera with flash and a lot of other stuff. If you want to buy one from US Cellular, then you will be able to get it for $149.99 with a 2-yr contact and $100 rebate. They are officially launching it on May 31st, so call your local US Cellular store to check availability before hitting the store.

So anyone getting it from US Cellular?

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Ah, the thrill of riddling aliens with bullets. It never gets old, ever. Fortunately for us, EA is hip to this universal truth. In an effort to deliver more bullets-against-alien-flesh action in Dead Space [$6.99 / HD], the publisher has just pushed out a brand new update that does just that in a new mode called "Survival." It has also added a fresh pulse rifle with a heavy twist that can be purchased with in-game credits or even via the in-game store.

Survival mode, in a nutshell, is a "Horde" mode that pits you against an "all-out rush" of Necromorphs. It's also a convenient way to collect more in-game credits that can be used for all sorts of stuff in the game, including the brand new "Heavy Pulse Rifle."

This update also adds "Nightmare" difficulty, a fascinating way to play if you're not into regenerating health or dumb enemies. As if that wasn't enough, the update adds chapter select functionality to the game, meaning you can re-live your harrowing experiences as much as you feel necessary.

That's some big deal stuff for an awesome game. If you haven't checked out Dead Space yet, you're crazy. Seriously. Give our review a read and click "buy."

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Nokia's move of switching over to Windows Phone 7 as it's main platform caused quite a stir. People began questioning the support for Symbian devices.But there is good news for the users of Symbian devices.

Stephen Elop (CEO of Nokia) stated in a video interview today that Nokia would continue supporting and updating Symbian till at least 2016. He said that although Nokia are in the transition period of moving from Symbian to Windows, the support for Symbian will continue.

This might be a good move as it allows Nokia users who are hesitant to move into Windows enough time to take a proper decision. Stephen Elop also showed the Nokia ORO which he uses as his personal smartphone.

via | source

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HTC is one of the leading smartphone brands in the world, and they recently launched a new device which is known as HTC Sensation. HTC Sensation is their first ever dual-core device and it's�amazing. They are some users out there who really love customizing and modifying their device by changing almost everything they want, but in HTC new smartphones starting from Incredible S, this option is very limited. Users are not allowed to load custom firmware in their new HTC devices, but it looks like HTC is now considering on this point. HTC announced on Facebook that they are reviewing their bootloader policy. Check out the whole message after the break:

Thanks so much for providing feedback, we hear your concerns. Your satisfaction is a top priority for us and we're working hard to ensure you have great experiences with our phones. We're reviewing the issue and our policy around bootloaders and will provide more information soon. Thank you for your interest, support and willingness to share your feedback.

Some people I know were actually looking forward to buy HTC Sensation and they love messing with their phones, but they are now hesitating to buy it because it comes with a locked bootloader. Sony Ericsson latest Xperia smartphones comes with unlocked bootloader, which is one of the reasons people are paying attention towards new Xperia line. Mostly people like Android because it's open and highly customizable, but owners of new HTC devices are not able to do it. As far as I know HTC, they think a lot about their customers and they want to make them happy, so I am pretty sure that HTC will bring a solution to this soon.

So HTC fan-boys and girls, do you think that HTC will do something about the bootloader?

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As you all know, Nokia has partnered with Microsoft and have signed a contract for using Windows Phone 7 OS on all of its upcoming smartphones. Well, there have been a lot of noise over that for some time now and finally Microsoft has announced details of the upcoming first Windows Phone 7 powered Nokia Smartphone.



Better known as 'Mango', the Windows Phone 7 by Nokia is expected to be a hit. Though it will be quite difficult for native symbian users (and fans) to take the turn.

Nokia has this to say about their strategic partnership,

"Today Microsoft has announced the key new ingredients of the latest 'Mango' release of the Windows Phone operating system. This is the software that will be used on the first Nokia with Windows Phone device, and so should be of keen interest to Nokia-watchers everywhere."

Its also known that Microsoft already has Nokia phones that run on Mango in its labs. With this huge step taken by Nokia, lets see how it will work out in the market. We look forward to hearing your comments.

[via UberGizmo]

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Arcades just aren't what they used to be (with a notable exception or two, of course). But, back in the day, they were wonderful places � the glowing cloud of phosphorescence, that lovely din of beeps and boops from every direction, and rows and rows of stand up cabinets of many shapes and sizes. Of all the cabinets I recall encountering in my youth, one of the most striking was that of Tecmo Bowl, an American football game released in 1987 that was easily the most visually impressive arcade take on the sport of its day. It was a 46-inch, double-wide cabinet that featured two side-by-side monitors sitting back in a dark sort of monitor cavern. The game was played on a side-to-side "widescreen" rendering of a football field across both screens.

Those recalling this well loved game will be happy to hear that Tecmo Koei Games has just released an enhanced iPhone version of the game, called Tecmo Bowl Throwback [App Store].

Those fondly familiar with this classic likely recall the highly popular NES port, which was responsible for most of the game's popularity, given the relative scarcity of the wide cabinet in arcades. Tecmo Bowl has, since, come to the Game Boy, the Wii Virtual Console and, last year, the PS3 and Xbox 360 in the form of Tecmo Bowl Throwback. This iPhone release is actually a port of last year's console remake.

Like all versions of the title, gameplay in Tecmo Bowl Throwback consists of basically picking teams, starting off a game, and choosing plays from a menu that can be customized to some degree. In the arcade and elsewhere this is done with buttons and sticks, but on the iPhone a touch interface that works well has been put in place. It's the same basic drill, however.

Once a play is in motion, you can choose where a player runs or who to pass to with a screen tap. The active defensive player can be chosen with a tap and the act of tackling a player or breaking out of a scuffle is also done with a tap. This approach versus an onscreen D-pad that might've tried to emulate console play was a wise design decision, I feel.

Now, sadly, I am generally not a fan of sports games. I did play the arcade version a few times with friends long ago, and recall it being a good time. Tecmo Bowl, when it was released, was praised for its easy appeal to typical gamers. Spending time with the iPhone version, I can understand where that sentiment was coming from; it's a very approachable title.

The arcade graphics were impressive for their day, while the NES version's were less so. When the title came to the PS3 and Xbox 360 it got a major overhaul featuring a sort of angled perspective 3D playfield. The iPhone version sits somewhere between the original arcade version and last year's console release on the visual front. It's pretty much 2D gameplay with shadowed "3D" players. It looks nice enough, though somewhat retro � a situation magnified by the game's apparent lack of native Retina display support.

Tecmo Bowl Throwback offers a Quick Play mode to get you going in a flash, and also a Season Play mode that offers more depth, variety (30 teams in all) and overall team development. There is an impressive degree of player and team stats available through the menus, with certain customizations available along the way.

Tecmo Bowl Throwback is a solid representation of the original game that stands as a well done, albeit somewhat abbreviated (no online play, for example), version of the recent console release. Those who enjoyed the earlier versions should have a good time with the iPhone release, but I fear that the nearly 25 years of video game evolution that's taken place since Tecmo Bowl hit the arcades will limit the game's appeal to gamers that have no history with the title.

Tecmo Bowl Throwback requires an iPhone 3GS or 3G iPod touch or better. The iPad's full display is not natively supported at this time.

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Tim Cook, Apple's COO and acting CEO had visited South Korea last week and reports state that, he went to discuss the possibility of using Samsung's AMOLED screens for the upcoming iPad 3.

The Apple iPad 3 as we mentioned earlier might be more interesting than the iPad 2. It seems that Apple have planned to launch the iPad 3 towards the end of 2011 and that Samsung's AMOLED technology might be used in it.

Earlier reports suggested that the production capacity of the AMOLED units wasn't acceptable to Apple since Samsung had a tough time supplying screens for their own phones.

The news has not yet been confirmed and as of now it is just a rumour since a Samsung Mobile Display spokesperson said that he has not heard of such discussions taking place. The rumour suggests that Apple offered Samsung an advance for the AMOLED units.

The offer comes at a time when the two companies are engaged in a legal dispute which again causes us to doubt the legibility. Lets wait and see what happens eventually.

via | source

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We have already seen the leaked pics and specs of the BlackBerry Torch 2. This handset is the successor of the highly popular BlackBerry Torch smartphone. Now, the guys at TechnoBuffalo have recently shared some leaked pics and specs of the upcoming BlackBerry Torch 2 smartphone.

This handset is expected to come with 3.2 inch TFT LCD display, 1.2 GHz processor, 768MB RAM and more. The BlackBerry Torch 2 looks much better than the original BlackBerry Torch and it comes with a metallic battery cover. This handset will run on the latest BlackBerry OS 7. Check out the leaked specs below.

BlackBerry Torch 2 Leaked Specs:

  • 3.2 inch TFT LCD display
  • 640 x 480 pixels resolution
  • 1.2 GHz processor
  • BlackBerry OS 7
  • 5 megapixel camera
  • HD (720p) video recording
  • 768 MB RAM
  • Wi-Fi
  • Bluetooth
  • GPS
  • NFC connectivity
  • 8 GB internal memory
  • 32 GB expandable memory

The leaked pics posted below, clearly shows the metallic battery cover on the powerful BlackBerry Torch 2. This handset is expected to launch later this year. Stay tuned for more updates.

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Sony Ericsson is rolling out the first software update for its popular Xperia Arc and Xperia Play smartphones. The Android 2.3.3 update is currently available only in European region, but the company plans the wider roll-out to start by the end of this week or in the beginning of next week. The new Android 2.3.3 update will bring the Facebook inside Xperia feature to the Xperia Arc and Xperia Play smartphones, which was recently showcased during the launch of XPERIA Mini and Xperia Mini Pro.

The Facebook inside Xperia features works perfectly side-by-side with TimeScape and the Facebook for Android app. This update also brings lots of fixes and optimizations within many different areas. Check out the complete changelog below.

Changelog:

  • Battery performance
  • General software stability
  • Wi-Fi stability
  • HD Video recording performance (Xperia arc)
  • Touch responsiveness

This update will be soon available in other regions, but sadly, it won't be available to the Verizon's recently launched Xperia Play in the US. Back in March, Sony Ericsson announced that, the Xperia X10 will get the Android Gingerbread update. Now, the company has confirmed that, it will also get the Facebook inside Xperia functionality. Check out the video below, to learn more about the Facebook inside Xperia feature.

[ Image Credit ]

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Back in November of 2008, Illusion Labs' Touchgrind [$4.99/HD] was a remarkable display of what was possible on iOS devices. It had fantastic 3D graphics, a great physics system, and excellent multi-touch controls that let you interact with a skateboard in a way unlike any game before it. Now Illusion Labs is back with a new entry in the series called Touchgrind BMX [$4.99] that takes the formula into the world of trick biking.

All of the major traits that made Touchgrind so good carry over to Touchgrind BMX, and it even comes with many welcome improvements. But it's also missing a few features that I would expect in a game like this, and the multi-touch controls come with a steep learning curve much the same way Touchgrind's did. Such is the cost of innovation though, and Touchgrind BMX is definitely innovative. It's also a ton of fun once you get the hang of things, and those who persist in the ways of Touchgrind BMX will be rewarded with a truly unique experience.

Like Touchgrind before it, Touchgrind BMX only requires two fingers to play. One finger controls the handlebars of the bike, and the other controls the frame. Using an assortment of different gestures, you can get your bike to perform just about anything you can think of. The gesture control is really organic, and moves are pulled off just how you'd expect them to be, like flicking the handlebars to spin them around while you're airborne.

A simple 3 part tutorial walks you through everything you need to know about controlling your bike, and it's all incredibly easy to understand. The challenge comes when actually trying to perform tricks in practice. It takes fast reactions and precise finger coordination to pull off the elaborate tricks and combos that will earn you the most points. It took me a few hours to actually feel pretty comfortable and start performing some more complex tricks, but looking at the developer high score challenges I know I still have quite a ways to go. It's a lot of fun though, and improving my skills is what keeps drawing me back into the game.

One major change from the original game is the perspective. Touchgrind was strictly top-down, whereas Touchgrind BMX is more of a third-person perspective. This works beautifully, and really opens up the environments in the game and allows you to actually see where you are going, which is nice because the background visuals are beautiful in Touchgrind BMX and are a huge step up from the sterile skatepark in the first Touchgrind.

The 5 courses in Touchgrind BMX are quite varied from one another, offering an assortment of terrain that runs the gamut from very realistic to borderline fantasy settings. There are some jagged edges in the graphics that could use a dose of anti-aliasing, but by and large Touchgrind BMX is gorgeous to look at and runs at an incredibly smooth frame rate.

Another huge change is rather than having a sandbox environment where you're able to move about freely, the levels in Touchgrind BMX are linear courses with deliberately placed jumps and obstacles. You still have a small range of movement within the width of each track, and you control your forward movement, but you aren't allowed to stray off course and explore or go back to specific obstacles.

I actually think this design decision is for the best, as there is always a defined finish line to work towards and you must learn to maximize the scoring potential of every object in a level before you reach it. It's more goal-oriented in this way, and each level is filled with tasks to complete that will slowly unlock new features, like different bikes, paint jobs, and new levels.

The progression in Touchgrind BMX is balanced really well, and it seems like there's always some new reward or challenge waiting for you. It feels very much like the old Tony Hawk Pro Skater games in this way, which is definitely a good thing. The scoring system is also done really well, with a nice multiplier that rewards you for landing high value tricks, mixing up your variety of tricks, and not bailing. One glaring omission though is Game Center integration to coincide with the in-game achievements and high scores, though I wouldn't be surprised to see that added in the future.

While the linear nature of the game makes for a better overall experience, I definitely think there should be a sandbox level where you're allowed to ride around as you please. Part of the fun of Touchgrind was jumping into a free skate session and experimenting to your heart's content, and this aspect is missing from Touchgrind BMX.

One of the coolest features in Touchgrind BMX is the replay system. After crossing the finish line of any level, you have the ability to watch a replay of your entire run. The game automatically presents the replay from several different camera angles for maximum dramatic effect. You can also choose to save any replay to a list that's accessed from the main menu. From there you can choose to create a video file of that replay and either export it directly to YouTube from within the app or transfer it to your computer by way of the File Sharing option in iTunes when your device is connected. The whole process is simple and works extremely well.

While it's easy to point out some of the minor flaws, it's impossible to ignore just how excellent a game Touchgrind BMX is as a whole. Illusion Labs has taken the concept of multi-touch manipulation of an object to the next level, and has fleshed out a great gaming experience around it. It takes a lot of practice for the controls to click, but that process is also part of the fun. There is many hours worth of content to play through, with new levels already planned for updates, so it should keep you busy for a while.

Players in our forums are definitely loving this one, and whether you were a fan of the first game or you're just interested in a challenging and completely unique type of game, then Touchgrind BMX really delivers.

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Yesterday, we told you about the launch of the LG Revolution on the Verzion network. Verzion are launching another three phones apart from the LG Revolution that include : Motorola Droid X2, HTC Trophy and the Sony Ericsson XPERIA Play.

The LG Revolution is the only handset that is LTE capable among the four and it will be available for a price of 250 US $. The Droid X2 and the Sony Ericsson XPERIA Play will cost 200 US $ each and the HTC Trophy will set you back 150 US $.

All the handsets come on a compulsary two year contract. They will be available for purchase on Verizon starting from 26th May 2011.

via Engadget

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High score games are a difficult breed of game to talk about because you either get into them and love them, or you don't. If you frequently find yourself obsessing over leaderboards, Jonathan Kreuzer and Khang Le's Arno the Hunter [99�]] is an interesting take on the scrolling-enemy-shooter that offers an appealing world and distinct visual style.

As a premise, Arno the Hunter borrows most of its inspiration from the likes of Space Invaders. Different enemies streak across the sky and you tap to angle shots at them. You get around by tilting your device left and right. It takes a little while to get used to, but it works well-enough once you do. Some, myself included, would have probably preferred touch controls, but since you're only working on a horizontal plane, it's not too hard to get the hang of it.

There are currently only three base levels you'll be fighting on, but each one offers a variety of enemies and bosses. As you pass each wave of enemies you'll get a massive boss that has several weak points highlighted visually. Kill a boss and you'll be treated with a slew of power-ups and a new wave of enemies.

There are five different weapons you'll be outfitted with to help you rank up your high score. These come in the form of Contra-style weapons: a spread-shot, boomerang, giant bomb and others. While it might seem like the biggest weapon is always the best, each serves a purpose during certain segments more than others.

Traditionally speaking, high-score games aren't about much more than getting higher and higher scores on each play through, but the visuals of Arno the Hunter are what set is apart the most. Someone in the forums already pointed out the game evokes the feel of Roger Dean's artwork from early Yes albums, but it also bears a slight resemblance to the Oddworld series of games. That's not to say the art's derivative, because it's not � but the style is certainly in the same vein. That's a good thing, because the tripped-out, lush alien landscape is surprisingly underused in games.

There's a close attention to detail in its execution too, the parallax scrolling of the background artwork gives you a clear sense of movement even though you're restricted to a small portion of the screen. The backgrounds move and animate too, which might make you wish this was a little more than a high-score game because you'll likely want to jump into the background and start exploring. For their part, the enemies all look great as well, clearly torn from the same cloth as the backgrounds. That's especially true with the massive bosses, one of which looks something like what I'd imagine an elephant crossed with a mosquito would look like.

There are trophies and online leaderboards built into the game, but if you like to face off against friends more than strangers, you'll be a bit disappointed by the lack of Game Center support. Still, it's a well-visualized game that's a ton of fun with a skill curve that will keep you playing for ages.

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BlackBerry OS 7 is rolling out soon. Its been rumoured and now leaked.

Blackberry has been known to produce phones for business surrounded users, RIM previously declared that their OS 6.1 will be missing from future devices which gives further support to the leak of a new OS 7 coming soon.

Recently, RIM rolled out its latest BlackBerry Messenger (BBM) which received a good response from its users. Since the next generation of BlackBerry devices are closer to their launch dates, it will be obvious for BlackBerry to upgrade their OS to a newer version.

Now it looks like the Blackberry OS 7.0.0.100 build has been leaked for the Blackberry Curbe 9350 and 9370. Some of the new features in the Blackberry OS 7 include a new and improved browser which is furthe enhanced by RIM's new JIT (Just-In-Time) JavaScript compiler which also provides HTML5 support, pinch to zoom and enhanced Flash support, as well as updated HTML rendering. In terms of eye candy there will be RIM's new Liquid Graphics interface, which aims to bring a consistently high standard of visuals to BlackBerry devices, powered by the updated CPU and GPU capabilities of their newer range of smartphone's. The firmware update also includes support for NFC technology and HD video capture with newer devices able to capture and playback 720p content.

You can download the leaked OS 7.0.0.100 file, for your 9350 or 9370 and install it for your own enjoyment.

Do stay tuned with us as we will be bring you further details soon.

[via UberGizmo]

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IntelliVocab is an application which personalizes the English vocabulary learning for SAT exam and personal improvement. It is now available at the Apple store for free download.

It is based on the latest research from MIT Computer Science and Web Semantics Lab, IntelliVocab for SAT allows users to master English vocabulary in the most effective and interactive way.

The application controls the learning environment so that users do not have to plan the learning approach. IntelliVocab for SAT uses latest machine learning algorithms, determines user's level � Expert or Commitment � and builds each practice session based on this level.

source

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