Id Software's Rage is high up on my list of games I can't wait to play. It's going to be released on the PC and home consoles on September 3rd, 2011, and spinoff game for iOS devices is also in the works that is coming this November. The Bethesda Blog posted a developer diary of sorts by John Carmack today which is filled with some great technical details and newly revealed information on their upcoming Rage-based iOS game, Mutant Bash TV.

Starting things out, John admits that mobile development at Id hasn't been on the top of the priority list, and it wasn't until the end of July that he even started writing the engine that would power the iPhone game. (We saw the results at QuakeCon.) In the post, Carmack also reveals that while with this engine it's technically possible to compile the full-blown PC/console version of Rage for the iPhone, he describes it as a "hopelessly bad idea," citing inappropriate performance tradeoffs and control differences.

He admits what they do have is fun, and unlike anything else available for the iOS. After seeing the success of Myst, which is a 700MB download, that became their target file size for the "standard definition" version of the game. The "high definition" version for the iPad and iPhone 4 will be twice that size. Carmack then goes on to explain that the full version of Rage weighs in at an incredible 20GB. Even more surprising, this game is going to launch at 99� for the standard version, and $1.99 for the HD. Carmack thinks "people will be very happy with the value."

But what is this game going to be all about? John explains in detail:

The little slice of RAGE that we decided to build the iPhone product around is "Mutant Bash TV", a post apocalyptic combat game show in the RAGE wasteland. This is the perfect setup for a quintessential first person shooter game play experience � you pick your targets, aim your shots, time your reloads, dodge the bad guys, and try and make it through to the end of the level with a better score than last time. Beyond basic survival, there are pickups, head shots, and hit streak multipliers to add more options to the gameplay, and there is a broad range of skill levels available from keep-hitting-fire-and-you-should-make-it to almost-impossible.

A large goal of the project has been to make sure that the levels can be replayed many times. The key is making the gamplay itself the rewarding aspect, rather than story progression, character development, or any kind of surprises. Many of the elements that made Doom Resurrection good the first time you played it hurt the replayability, for instance. RAGE iOS is all action, all the time. I have played the game dozens of times, and testing it is still fun instead of a chore.

Carmack has built his life around making games that are not only technically impressive and beautiful, but also tons of fun to play. If gameplay is in fact the rewarding part of Mutant Bash TV, I can't wait to give it a try. This all is making the end of November seem even more far away.

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Gamevil has had a streak of hits with their Baseball Superstars series of games. We really liked Baseball Superstars 2010 [$2.99 / Free / HD] in our review, and the 2009 edition was great as well. The games combine arcade style baseball with RPG elements, creating an experience that is not only fun for fans of sports, but impossible to put down for those of us who like filling experience bars. Baseball Superstars 2011 is on the verge of being released, and Gamevil released the following two videos in preparation:

First, the ridiculous trailer:

…And a gameplay video:

I seriously cannot wait for this game.

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Glu's Gun Bros [Free] plays a lot like a typical dual stick shooter in that you're armed to the teeth with weaponry and need to survive in a battle against wave after wave of various baddies. Competition is getting tough in the dual stick shooter section of the App Store, with plenty of fantastic options to choose from, but Gun Bros offers a few features that makes it stand out from the pack. First off, it's free to download and monetized via in-game adds and optional in-app purchases for equipment upgrades. Also, instead of playing by yourself, you play with a computer controlled bro who assists you in slaughtering everything that moves.

It gets even cooler though. Utilizing Game Center, you can import your friends' characters in to your game which then substitutes your secondary bro with their bro. It's still computer controlled, but both you and your friend get all kinds of bonuses for helping each other's bros out.

Playing the game awards experience and xplodium which is then refined in to coins at the end of the level. Utilizing these coins and optional war bucks which you buy with real money, you can upgrade to 30 different types of guns and 50 different types of armor. Some items are only able to be purchased with war bucks, but if you're willing to grind up coins, you can still have a great time in Gun Bros without paying for anything.

If you're in to dual stick shooters, you need to give Gun Bros a try. It looks great on the Retina Display of the iPhone 4, and like any free to play game you can either go crazy with in-app purchases, or just play the game without paying anything. Either way, the Game Center bro sharing system is really cool, making Gun Bros worth checking out for that feature alone regardless of how you feel about freemium games.

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This is now becoming a yearly tradition by our good friends over at Walyou. Halloween is coming up and if you still haven't got a clue about what you would like your pumpkin to look like this year, its not too late. Check out the link below to gain all the inspiration you need to work out the perfect design for your pumpkin. Designs range from Star Wars, horror movies, video games, the Simpsons, Family Guy, South Park and lots and lots more geeky styles.

In the above, I've only chosen two of their 200 collection of incredible designs, if you think they're amazing, you better check out their full collection.

[via Walyou]

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Until recently, we've only been able to see BlackBerry's professional grade tablet device, the PlayBook Tablet behind a plastic box, however, at the Adobe MAX conference, this all changed. Why the collaboration between the two? You see, the user interface of the new OS for the PlayBook Tablet makes heavy use of Adobe AIR 2.5 � a new platform environment for developing apps, one which looks to extend its use among not just tablets but also different handheld devices like mobiles and even PCs and TVs.


As you will see in the video, the PlayBook Tablet is highly capable of multitasking, runs smoothly and most important is capable of playing flash videos in HD � a feature which the iPad has failed to provide to its users.

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This morning some cryptic information was posted to the Square Enix Facebook page this morning regarding what appears to be an upcoming RPG for the iPhone. The only details provided with the screenshot are as follows:

According to the info that I've got,various characters can be generated from your "voice". Please wait for the official announce for the detail. I'll keep you updated.

This isn't the first time Square Enix has utilized sounds to generate characters in a game, as the entire gimmick behind Song Summoner was using your music to generate allies to assist you in battle. We should know more soon, as I doubt they'd release this information without more details in the pipe. We'll follow up as soon as we hear more.

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If you ever wanted to use Flickr, but you couldn't, because you didn't have Yahoo account, we're pleased to announce that Yahoo and Google have decided to become partners.


Thanks to this new partnership between Yahoo and Google, you can now open a new Flickr account with your OpenID. This is great, because Google users won't have to create a Yahoo account which is needed for signing up to Flickr. Instead, they can now sign up with their Google account almost instantly with a press of a single button.

Google is the first partner to team up with Yahoo, and we're positive that there will be more in the future. Of course, existing Flickr users will still have to use their Yahoo login to access Flickr. Question remains, why did Google decide to team up with its direct competitor Yahoo? Since many users prefer Flickr over Picasa, Google thought that this would be a good move in preventing its users from opening Yahoo accounts.

Anyhow, this is a great move by Yahoo and Google, and we can't wait to sign up for Flickr with our Google accounts.

[via Ubergizmo]

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After taking a look at Lil' Pirates a couple of weeks ago,�Capcom Mobile is keeping the casual social freemium game trend going with their recently announced Smurfs' Village. Smurfs' Village looks to mimic some of the same mechanics of other similar titles like We Farm [Free] and Farmville [Free], but wraps it up in gorgeous artwork based on the classic Smurfs franchise. While these kinds of games have proved to be insanely popular as of late, they aren't typically my kind of game personally. But as a fan of the Smurfs growing up, I must admit I'm intrigued by the concept of Smurfs' Village and can't deny that the screens are looking fantastic.

The game begins as the Smurfs' village has just been desecrated by their nemesis Gargamel. Papa Smurf guides you as you rebuild the village starting out with just a small house and plot of land. As the village grows, more specialized houses, gardens, and structures will become available. A crew of your favorite Smurf characters will join in as well, offering their own unique abilities. When you're not busy building your village you can partake in some mini games based on things like painting, baking and mixing potions with Papa Smurf. Facebook integration will allow you to share your Smurfing exploits socially with your buddies online. Click on any of the pictures below to get the full size high resolution image:

Smurfs' Village will be launching sometime in November, and will be free to download and play. As is the case with most freemium games, much of the progression will be constricted by timers, and you'll have the ability to purchase special Smurfberries that allow you to grow and construct your village more quickly if you choose. The sharp look of the artwork and allure of nostalgia has captured my interest for Smurfs' Village, and we'll be taking a closer look at the game when it launches for iPhone, iPod touch, and iPad next month.

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[The Image above is not real] These days, the hottest news on the web is about the Nexus Two. Rumors has it that Samsung is going to launch the second Google Experience device on November 8th. Well, first we thought it's fake and just another rumor, but now folks over at Gizmodo is claiming that the Nexus Two is real, and one of their friends has it. Well, Gizmodo friend said that the phone looks like the Galaxy S, but it's nothing like the Nexus One. " It's black and shiny, built with glossy plastic. Up close, though, it's "got this curve to it." While the screen, which our source thinks is the same 4-inch AMOLED affair from the Galaxy series, is flat, the front is "sort of concave" with hard edges. And the back is curved. The tapering makes it feel thinner than Galaxy S, though it might be about the same thickness. "It feels really similar to the Galaxy S in a lot ways." I don't know why, but I am feeling that the leaked Galaxy S2 is the Nexus Two. Because the Galaxy S2 is rumored to have a 4.3 Inch screen, and it's black and looks shiny. Well, Gizmodo is telling that the phone is just like a refreshed version of Samsung Galaxy S, which is a little shocking, but AndroidandMe is saying that the Nexus Two is way better than the Galaxy S. It features a 1.2 GHz processor, front-facing camera as Gizmodo said, and it's way sexier than Galaxy S. Well, the Nexus Two looks real to me. We heard about the Nexus Two too much this week, and I think that if the device is somewhere in the wild (or in the bar), then may be we would see a leak screenshot of it before the launch (we all want to see that). What do you think people, is the Nexus Two real or not, tell us in the poll below.

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Spot poll: Who doesn't like some new gear, especially when the new pieces of bling sport the bitten fruit logo 'round the back? This week, A Byte of Apple takes a long hard look (see our Exclusive Photo gallery as well) at the 2010 lineup of iPods � the nano, the touch and the shuffle � and this what we came back with. If you've been putting off the decision to pick one of these babies up, this should seal the deal for you!

2010 Apple iPod nano

Given how the iPod nano is prone to radical design changes � over the years, it's been a rectangle, then a square, then a thinner rectangle � I'd expected Apple to pull something spectacular out of the bag this time as well. But nothing would have prepared one for the massive transformation the nano underwent in this ground-up redesign. For a start, it is square again, and has lost some serious weight � the new nano measures approximately 1.5 inches square, and 0.35 inch deep, which includes the spring-loaded metal clip borrowed from the iPod Shuffle. It's ridiculously small, bordering on the 'where did I keep it' small. The size reduction has meant that the nano loses Apple's signature and iconic Click Wheel, and the only buttons you get are the volume control buttons and the sleep/wake buttons � the nano comes with no playback buttons.

Fortunately, you wont have to contend with the fidgety-earphone-control mechanism that Apple had launched with the previous generation shuffle, since the new nano sports a brand new 1.54-inch multitouch 240 x 240 pixels LCD display. The touch response on the nano is supremely responsive and fluid, and uses similar icon metaphors from the bigger iPod touch/iPhone family. To use the device, you have to press the Sleep/Wake button to activate the display and then tap around to change the track, just as you would with an iPhone or iPod touch. Or you could use the shake-to-shuffle feature to select a new random track to playback.

It's one thing starting this thing up, and quite another using it, at least initially. Since they've used the same icon scheme as the bigger touch, you almost have to hunt for a way to get back to the home screen the first time. There is no home button, remember? Neither is there the familiar on-screen breadcrumb system to find your way back. The solution, as it turns out, is rather simple � you need to swipe left or hold your finger on the screen a little longer than usual to return to the main menu. I've used iPods a long while, and since this navigation paradigm didn't come naturally and inituitively to me the first time, I was a tad surprised. These babies are supposed to be legendarily easy to operate, after all.

Once you get used to using the device, the interface is instantly familiar, and the closest I can describe it is a watered down version of the iOS platform that you find on iPhones etc. Four icons a page, four home screens and you can arrange them in your order of preference. The screen is smaller than the previous gen, but it is bright enough to use outdoors as well. The touch interface makes scrolling through long playlists a breeze, and you can hold your finger down and see letters of the alphabet flashing till you reach the letter you need. You can't pinch to zoom in on photos though, but you can double-tap. There a neat trick as well � you can rotate the nano's entire interface, 90 degrees at a time, by using two fingers and twisting clockwise. Perfect for when the nano's clipped onto a band or a sleeve and you want to view it 'right side up'. And if you plan to couple the nano with a wristband and wear it like a watch, Apple thoughtfully added a full-screen watch function that lets you use the nano as a watch! I can tell you, this watch is going to catch on! The pause-live-radio feature is present again, as is Nike + iPod Sports Kit connectivity, though you have to buy the adapter. If you don't want to spend the extra cash, the nano has a pedometer and stopwatch/timer built in as well. Just keep in mind that if you plan to use this a lot for the gym or on walks, the nano isn't operatable by feel, you actually need to glance directly at the screen to operate it. If you need to be able to control your music taking your eyes of what you're doing, you'll just need to invest in some type of headphone remote control �- Apple's remote headphones work as an alternative, or you could consider the shuffle (more on this later).

Now while the shape and user interface are the highlight of the new nano, it hasn't come without its share of feature cuts. There's no back-facing camera to record video, and it doesn't play back videos anymore, which does make sense given how tiny the screen is. You can load photos onto the device, but even there, the screen size makes it only good for personal consumption, not sharing with friends and family. Support for basic Click-Wheel games is also gone, they were nifty so the loss is felt. And despite it having a multi-touch display, it is really underused in the nano's user interface � maybe pinch-to-zoom wouldn't have been a bad idea? And while we're at it, some more nano apps maybe?

Verdict? The touch refresh to the nano gives it a new lease of life, and it's hard not to be impressed by the build quality, multi-touch and overall good looks. On the features front, the lines that separated the iPods from one another just got even more firmly redrawn. Perhaps it's best to think of this nano as a version 1 of a new range of devices from Apple, there clearly is a fair bit of disconnect from the previous gen to clearly establish lineage.

Apple iPod Nano 2010

Rating: 8/10
Price: Rs. 10,700 (8GB) and Rs. 12,700 (16GB) in silver, graphite, blue, green, orange and pink
URL: http://bit.ly/bJ1MXE

2010 iPod touch

There's a lot written about the iPod touch, so lets run through the basics. It's Apple's phone disabled-iPhone, without the phone and GPS features � no voice calls (cellular), no SMS, and no wireless data service. It's really then down to how little the iPod touch loses from the current gen iPhone that we can use as the basis to judge the device.

For starters, losing the extra weight of the phone and GPS radios allowed Apple to make this baby thin. How thin? Let's put this in perspective � two iPod touch units, back-to-back, come close to the thickness of the already thin iPhone 4. It's almost too thin for regular adult hands, and you always get the feeling that you'll either drop it, or snap it in two. Don't worry about the latter, it's made of sterner stuff. The uber-petite structure comes at a cost � the taper to the back is much sharper than the previous gen, which means that it takes a little bit of getting used to to plugging in the dock cable or operating the volume or sleep/wake buttons.

Like the iPhone 4, the 2010 iPod touch has a high-definition 960 x 640 retina display which, like the one in the iPhone 4, packs in 326 ppi (pixels per inch). Icons and text look cleaner, and graphics are nothing short of awesome. How awesome? You only have to go back to a one-generation old 2009 iPod touch to appreciate the difference � the 2009 model ships with only 25% the number of pixels of the 2010 spec, so the jump is dramatic, and it blows the previous gen's display clear out of the water. Put it side by side with the iPhone 4 and you will notice the two displays are not the same � the iPhone's display is better for off-angle viewing, but only just.

Also brand new to the 2010 iPod touch is the camera (finally!) � two actually. One is a front-facing VGA camera that sits atop the display, and there's a 720p HD video camera capable of capturing 0.7 megapixel stills around the back. Translated, the rear camera can record HD (720p) video at 1280�720 but in still mode, resolution of the images drops to 960�720 pixels. This camera isn't the 5MP shooter that graces the back of the iPhone 4 � it's fixed focused (no autofocus, so tap-to-focus only alters the exposure and white balance levels), there's no LED flash but the touch does ship with a built-in microphone, so voice notes/VOIP calls/recording and video recording (with audio) are made possible. The camera round the back is clearly a compromise solution keeping the thinness in mind � compare the video recording capabilities of the iPhone 4 and iPod touch, you will notice that while the iPod touch's video is pretty good, it is a little more grainy and washed out than the iPhone 4's. No sense in comparing the still shots, but the touch is perfectly okay to take the occasional FaceBook worthy snapshot.

But it's not for the video recording that the touch cameras have assumed importance. What the cameras allow you to do is to use the iPod touch as a FaceTime device, allowing you to video-chat with anyone on an iPhone4 or a Mac, assuming both of you are over a Wi-Fi network. Because the touch doesn't have a phone number attached to it like the iPhone 4 does, Apple works with a unique identifier, which, by default, is the e-mail account attached to iTunes for using FaceTime on your touch. You can choose to attach any other email address, especially if you have more than one FaceTime capable device. The application itself works effortlessly on the device, and I can sense the iPod touch will be used more in the "see what I can see" scenarios rather than the "can you see me" scenarios. The portable form factor and the dual cameras really lend themselves well to showing folks on the other side of the FaceTime connection just how glorious the view from your hotel room really is… you get the picture. Apple certainly didn't invent the concept of video calling, but FaceTime may just become the standard � only time will tell.

Under the hood, the 4G iPod touch has Apple's A4 processor, the same kind of chip that can be found in the iPhone 4 and the iPad, and performance is snappy as well. Apps load fast, and games are quite the experience, with faster loading times and absolutely no lag. Aside from that you've got WiFi ( with 802.11-n support as well), Bluetooth 2.1 + EDR, and Nike + support built in. No GPS � it uses Wi-Fi location data only to determine its coordinates, so you can use the maps or geotagged images with some amount of location awareness. There's a gyroscope in there as well, so games and apps can take advantage of the gyroscope's ability to discern roll, yaw, and pitch, giving you far greater control while gaming. While we're at gaming, the touch also comes with the Game Center app preinstalled, which basically acts as a leaderboard that collects and displays your game progress versus your friends. It's Apple's way of making gaming more social, and we'll post more feedback on it in the future.

Notice how I haven't spoken a word about the music capabilities of the touch? Just goes to show how important apps, games and data consumption are to the touch, as compared to the music-only siblings. That said, it does everything the previous gen did, and does it well. It packs its punches as a portable video camera, mobile browsing, mobile gaming device, VoIP device, mini tablet, and before we forget, an iPod as well. It is truly without a peer in its segment, and the easiest and cheapest way to buy into the iOS platform without worrying about a carrier lock. I'd gladly have traded the extreme thinness for a 3.2 MP autofocus camera around the back, and a beefier battery, but then, you cant win 'em all, can you?

Apple iPod Touch 2010

Rating: 8/10
Price: Rs. 15,400 (8GB), Rs. 19,900 (32GB), Rs. 25,900 (64GB)
URL: http://bit.ly/cGawS1

2010 iPod shuffle

If anything, with the 2010 iPod shuffle, Apple's gone back to the form factor that made the second gen so popular, skipping entirely the bubblegum pack design it had chosen for the third gen. Buttons are back, and back for good � playback buttons adorn the front face of the device, while the headphone jack, the power switch, the battery indicator, the playback mode (shuffle/serial) control, and the VoiceOver button are bunched together on the top edge of the device. There's the trademark clip, but using it is a little complex � the previous track button is way too prone to get pressed when you use the clip. Happens every time. Charging your shuffle happens via a 4-inch USB adapter cable that connects between the iPod's headphone output and your computer, which also allows you to use the shuffle in disk mode a.k.a a glorified thumb drive.

Features wise, the shuffle has all that last year's shuffle had, with the inclusion of VoiceOver, playlists, audiobooks, and podcasts, but even though this feature list is impressive for its size, it lacks some basics that that are a must at this price point � higher capacities, FM radio, a basic screen even. There're are a ton of options out there that give you this and more, so if you're looking for your MP3 player to give you the best bang for your buck, this aint it.

Apple iPod Shuffle 2010

Rating: 7/10
Price: Rs. 3,200 (2GB) in silver, blue, green, orange and pink
URL: http://bit.ly/aoA2hK

(all images are courtesy Apple)

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Samsung India is launching the Galaxy Tab in India today and has not revealed the price of the device so far . Now a landing page on the Samsung India's website takes us to online retailer LetsBuy who's quoting a price of Rs.38000/- for the Galaxy Tab. Also you have to pay Rs.1000 to Pre-book the Android Tablet and you get a Samsung Bluetooth Handset.

You can also a Request Demo just in-case you want to see the device in action. The stocks are expected to arrive in 12 days from now according to the website.We surely think that the asking price for the device is pretty high considering the price sensitive Indian market. But hey , Samsung sells tons of TVs which cost much more than the Galaxy Tab. How about bundling a Galaxy Tab with a TV ?

We should have official announcement regarding the price later today , but don't expect it to be very cheap !

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