On this week's episode of The TouchArcade Show we're joined by Jim Sterling. He's the reviews editor over at Destructoid, the host of the re-launched Podtoid, The Escapists' The Jimquisition, and an all-around great dude who knows his video games and doesn't mind toilet humor. It takes a few minutes to pull away from a great Gears of War 3 discussion, but when we do, we dive into the hottest and latest in iOS and handheld news, discussion, and all the usual. Expect a lot of games talk and also a lot of user question answerin' this week.

If you'd like to listen (and really, who wouldn't?) you can do so right below via streaming or direct download. If you want to get our podcasts the very SECOND they're uploaded onto the Internet you can do so by subscribing to us on iTunes or the Zune Marketplace.

iTunes Link: The TouchArcade Show
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Direct Link: TouchArcadeShow-018.mp3, 33MB

Next week The Bearded One will be back fresh from his European adventure, so expect some old-school TAS next week. This coming Monday we'll have another bonus discussion for your ears, too, so prepare your holes in advance. Thanks!

Here are your show notes:

GAMES

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The eternal question of what do you get when you combine inspiration from both Pan's Labyrinth and Infinity Blade with a team of iOS-centric Unreal Engine experts is getting dangerously close to being answered. Phosphor Game Studios' The Dark Meadow is an action-adventure monster slaying game set in a supremely creepy abandoned hospital.

The Dark Meadow is coming next month, and is boasting some incredibly compelling features such as gesture-based combat, "console-level" story and production, and a six-ish hour campaign that will need to be replayed multiple times if you want to see all the game has to offer.

Check out the full launch trailer:

For more information on the game, you can take a look at the initial teaser trailer, as well as additional details from the developers. We're ridiculously excited for this game, and for good reason too. There needs to be more projects like this on the App Store, as sometimes it feels like a waste to be playing simple 2D physics games on iOS devices when they're totally capable of this.

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I want to tell you about Do Do EGG! [$0.99], the newest title from PONOS. They're the studio behind Mr. AahH!! [$0.99 / Lite] and several other fine titles, and I'd hate for their newest to get ignored just because it happens to a bit like a match 3. I want to tell you how tangled and twisted my brain got trying to understand this game, where matching too many of the same color is a good way to lose. I want to tell you about the impressive amount of content Do Do EGG! has, with puzzles, an arcade mode and multiplayer right out of the gate.

Instead, though, I'm trying to get this bad taste out of my mouth.

You see, Do Do EGG! is a good game. And what you get for your $0.99 isn't too shabby: 20 puzzles, one arcade mode and both single-device and Game Center multiplayer. You also have the opportunity to unlock three more arcade modes through skilled play. If you look at it in that light, the value proposition is pretty darn good.

Or you can look at it another way. Despite paying for the game, you only get one out of four of the game's arcade modes. You only get one fifth of its puzzles. You can technically unlock three of the other modes through skilled play, but the high score barriers you need to hit are quite high. If you want the rest but can't hit those goals, you'll be paying a dollar more for each. If you want the other puzzles it's going to be another dollar. And an oddly persistent banner ad for PONOS's other games sticks around through most of those purchases. Eventually it starts to feel a bit like a shake down.

It's a shame, because Do Do EGG! deserves to be enjoyed. As much as it may look like one, it's hardly a match 3 at all. Your goal is, instead, to make combos that are as long as they possibly can be. Instead of matching one color of egg, you only need to match the colors of the first, the fourth, and every third egg after that. The pairs in between can be any colors at all. This will leave all your match-3 instincts screaming for a while, but once you get used to the change it's great fun, with all kinds of ridiculous combos to be made.

While you're doing all this, a clock ticks down. As you create incredibly long chains, you earn experience and level up. Each time you reach a new level the time on the clock resets. You have until you run it down to play, so you always need to make more chains and earn more points.

In Normal mode, which comes unlocked with your original purchase, that's all there is to it. You keep going until you can't. 1 Minute mode is the same, but you only get a single minute to play. Mission mode is something special � you only earn points for completing a random goal, which keeps changing up as you progress. There's also endless mode, which is as timer-free as it sounds.

There are also 100 puzzles available, and they're a great way to gain a better understanding of the game if you're still struggling with your match-3 instincts. They provide a slower-paced challenge and introduce players to trickier concepts like stake-outs, where your first egg is also your last.

Finally, there's multiplayer, which thankfully isn't kept behind an extra paywall. Score Attack is the standard way to play, but if you want to stay on one device there's also a quick and dirty turn-based mode where the board clears as you go and the winner is the last to be able to make a move.

If all of this had been included in one purchase I'd have no trouble recommending it. If Do Do EGG! were free up front, the piecemeal lockouts wouldn't be so frustrating. Instead, it's just about the worst combination: pay up front, then again and again � all while ads hang over the action. If you're up for the challenge of unlocking all the modes with their high-score barriers, then I'd say hop in. But if you just want to pay for the game and then play it freely, you'll find far too many dead ends here.

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We already told you that the 2011 Sony Ericsson Xperia devices are getting Android 2.3.4. Now a user in the XDA forum has confirmed that the stock camera now supports 720p video recording with continuous auto focus after the Android 2.3.4 update. This update also brings lots of other features that include Gtalk video calling support, Swype Keyboard and 3D sweep panorama.

One of the XDA member has posted the 720p video taken using the Xperia PLAY:

Other than the Gtalk video calling and the Swype keyboard, this update would also bring option to take screenshot without rooting the phone when the power button is pressed, share apps directly Facebook, option to set auto brightness, new smooth screen on/off animation, Ability to change playlist order, Option to enable/disable extensions and New icons for Folder and Widgets.

This update is also rolling out for Xperia Neo and Xperia arc in some the European countries.

Source:�XDA Forums | Via: Talk Android

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Samsung announced the Galaxy Note with the 5.3 inch HD Super AMOLED display and a 1.4GHz dual-core processor, earlier this month.The Clove UK, online retail site has confirmed that the first stock of the Samsung Galaxy Note would be available in late November.

The Samsung Galaxy Note is 9.65mm thick and it also comes with S Pen that could be used for sketching and artwork. It runs on Android 2.3 (Gingerbread) and has an 8 MP camera with LED Flash that could record 1080p HD videos at 24~30fps and 2 MP front facing camera, WiFi 802.11 b/g/n with WiFi Direct, 3G HSPA+ at 21Mbps, Bluetooth v 3.0, A-GPS, FM Radio and NFC (optional). The memory features include 1 GB RAM, 16GB internal memory that is expandable up to 32GB with MicroSD and an 2,500mAh battery.

Even though they have not confirmed the exact price of the device, they expect is to be priced around �500 (US$773) +VAT. The phone is also available for pre-order in the Clove UK website.

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You've probably heard about Google Wallet, a new mobile payment system developed by Google that was introduced in May. If you're interested in Google Wallet, we're glad to inform you that Google Wallet is now available for public use.






Google Wallet had been tested extensively during these last few months, and now it's finally available to the public. As for the Google Wallet, it is available to all Sprint Nexus S 4G phones via over-the-air update. Currently Google Wallet works only with Citi MasterCard credit cards and the Google Prepaid Card. As for other cards such as Visa, Discover, and American Express, they will be added in the future versions of Google Wallet. Concerning the NFC stickers, there's no word about them, therefore, Google Wallet is currently limited to Sprint Nexus S 4G users.

Google Wallet sounds innovative, and if you're Sprint Nexus S 4G user and owner of a supported credit card, make sure you try it out.

[via Gizmag]

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