A few days ago, we show you a shot of the Blackberry Bold 9780, which is a successor to Blackberry Bold 9700. Actually the Bold 9780 is just a refreshed model of the Bold 9700, the only new features are the more memory, a 5 MP camera, and Blackberry OS6, overall the body and the design is same. Rumors are in the air that Vodafone UK is releasing the BB Bold 9780 soon, and the tariff prices have been leaked. Have a look on the prices:

  • 900 minutes (anytime/network)
  • Unlimited texts
  • 500mb of data
  • BIS included
  • �35/pm (24 months) � device free on this plan
  • �40/pm (18 months) � device free on this plan

Vodafone UK is already offering the Bold 9700, so folks who are using the 9700 on Vodafone UK, are you planning to get the Bold 9780, or will you wait for OS6 to be available for your Bold 9700? Tell us !

via CrackBerry

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motorola android

Google Android's fast rise is not making many companies happy. Apple sued HTC over Android phones. Oracle sued Google and now Microsoft is suing Motorola over patent infringements in it's Android phones. Microsoft� has filed a complaint with the International Trade Commission today.

This is a portion of the statement from Microsoft about the matter.

Microsoft filed an action today in the International Trade Commission and in the U.S. District Court for the Western District of Washington against Motorola, Inc. for infringement of nine Microsoft patents by Motorola's Android-based smartphones. The patents at issue relate to a range of functionality embodied in Motorola's Android smartphone devices that are essential to the smartphone user experience, including synchronizing email, calendars and contacts, scheduling meetings, and notifying applications of changes in signal strength and battery power.

We all know HTC entered into a agreement with Microsoft over Android phones and may be HTC got that treatment as the Taiwanese phone maker is a long time partner for Microsoft in the mobile space. HTC is launch partner for Windows Phone 7 devices with Microsoft.

Motorola on the other hand is betting big only on Android and has abandoned development on all other platforms including Windows.

It's interesting how Apple or Microsoft have not directly sued Google but only the manufacturer of the Android phones. But Oracle went head on and sued Google.

PS:� Looks like a being a lawyer with expertise in the mobile space is a really good paying job.

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android-market-bag

Google Android is certainly growing at a rapid pace and the Android Market does offer both free and paid apps.Till now you couldn't purchase paid apps if you are using an Android device in India, but this soon going to change.

Google has announced that is now allowing developers to offer paid versions of their apps on the Android Market in 18 new countries including India. Users will be able purchase paid apps within 2 weeks.

Will you buy paid apps from the Android market ? Let us know !

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Adding to its series of Lumix devices Panasonic has 'suddenly' announced a Lumix phone which has surely surprised many as none expected such a official pre-announcement regarding any phone from Panasonic (specifically without any leaks!)

Though Panasonic hasn't yet come up with any images of their upcoming phones and neither has any website leaked them yet as per the specifications announced by Panasonic we can guess that the phone can gather a lot of attention due to its 13 MP camera with CMOS censor.

Exact announcement will be on 5th of October yet below are some of the specifications that might interest you:

  • 3.3-inch LCD screen with resolution of 854�480 pixels.
  • "Mobile VenusEngine" for high definition images.
  • Mobile camera with 13MP CMOS sensor.
  • Micro SDHC slot for memory cards.
  • Wi-Fi for anywhere Internet.
  • DLNA support.
  • size: 116�52�17.7mm, weight: 146 grams.

Lumix, as specified before, has been a successful camera line up from Panasonic and henceforth it is understood (or at least expected) that they will come up with a good camera when they launch a phone with the tag Lumix. No doubt why 13MP CMOS sensor has been hinted in this pre-announcement. Stay tuned as we will surely get you the real juice once Panasonic has it for us on the 5th of October.

[Panasonic via MobileCrunch]

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There are a ridiculous amount of these see how far you can go vertical climbing games on the App Store, and much like the match three genre, classics like Doodle Jump [99�], Mega Jump [Free] and others overshadow most new releases. Argentinian iPhone developers Hungry Game, creators of Fly Kiwi Fly decided to throw their hat in to this overcrowded ring, and wound up with Sir Lovalot [99�]� A jumping game that manages to set itself apart with cute graphics, a fun premise, and loads of collectable loot.

Sir Lovalot plays a lot like similar games in that you're tilting your device to the right or left to control your character who is constantly jumping whenever he has solid footing on a platform. The first thing you notice while playing is that instead of jumping on a 2D plane, Sir Lovalot climbs a Rapunzel-like never-ending 3D tower. Tilting causes your knight to spin around the outside of the tower, which will have platforms on all sides of it. Platform types include standard stone platforms, breakaway wooden platforms, spring-loaded platforms, platforms that turn in to spikes, spikes themselves, and others. Not being to see all sides of the tower provides a considerable challenge as you get farther in the game, as often times the path upward isn't as clear as similar games where you can see all of your options at once.

The difficulty of Sir Lovalot is defrayed a bit in a number of ways. First off, you're able to fall back down a few platforms without penalty, and you start the game with three hearts which get spent each time you hit a set of spikes. To balance this, you're constantly under the pressure of a timer that is refreshed at checkpoints along the way up the tower. While being able to miss a jump or land in spikes a few times makes the game feel more forgiving than most, goof up too much and you'll run out of time before reaching the next checkpoint.

As you make your way up the tower you'll find various pieces of loot to collect which also add to your total score. Sir Lovalot has OpenFeint integration for online leaderboards, which undoubtedly will soon be dominated by people far better at the game than me. To see what Sir Lovalot looks like in action, check out the following video:

I totally dig the theme of Sir Lovalot, and really can't help but smile as he performs various acrobatics while twirling his sword around in the air ascending the tower. The only thing that really sticks out as an annoyance is that the game uses a single fairly obnoxious spring sound each time you jump. This quickly gets incredibly tiring, but thankfully, sound effects can be turned off in the game's options. If you're looking for a new game to satiate your need to jump forever, give Sir Lovalot a try.



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Sony has got the skills to come up with amazing ideas while Tom Tom claims to have the capability to help people drive through any road in the US / Canada (or even worldwide) without getting lost. These two giants have teamed up to come up with a device that looks sexy and yet be superior as a GPS navigation system. Sony will now be shipping the all new XNV-770BT and XNV-660BT across the�Atlantic�sometime in November.

"We are delighted to work with Sony to deliver powerful, feature-rich navigation to their savvy consumers, ensuring a stress-free, enjoyable drive," said Giles Shrimpton, managing director, TomTom Automotive. "Our joint innovations in this arena will incorporate flexible hardware design with standard interfaces that allow for easy updating in the future."

The XNV-770BT comes with a seven inch capacitative touch screen while the XNV-660BT comes with a 6.1 inch touchscreen. Both will come with USB ports on their rear so that iDevice connections are possible. They will also have multi-channel audio playback and ofcourse both will come pre-loaded with maps of US and Canadian roadways.

Tom Tom claims to have roadmaps of over 1 million miles of roads across US and Canada which can easily be way above any other GPS providing company in America.

[via Engadget]

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We have another leak for you. This time its HTC. If you are about to launch a smartphone and if it gets leaked before you make it public then you must be rest assured that you will be getting a lot more attention than you even thought about. It is human nature to run behind news which is incomplete. Companies have been enjoying this since ages and right now it is HTC. If sources are to be�believed�then images of HTC Spark have leaked around the internet.

Initially the phone was identified as HTC Mondrian but as of now it has been confirmed that it is actually the HTC spark. Luckily some hardware tester in HTC labs somewhere had some images of the HTC spark clicked (now you know why companies do not permit camera phones in their premises) and later on shared the same with one of his friends. Soon the images were made available on an online forum and no sooner did they go viral.

Sadly, we don't have any other specifications available of this yet to be confirmed HTC phone but we surely will keep you updated with the latest happenings.

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BulkyPix's MMORPG Yslandia [$4.99] recently hit the App Store after a considerable beta testing period in Canada. Earlier this month we posted an extensive hands-on preview of the game, and found quite a bit to get excited about:

In so far as the gameplay is concerned, MMOs traditionally have been about lengthy solo leveling experiences (read: grinding) with a smattering of teamwork needed in certain encounters. Yslandia on the other hand is more focused all around Player vs Player combat and social interactions (but with its own share of grinding). The three islands that make up the initial release of Yslandia are comprised of respective starting islands for the Simeh'a Alliance and the Zaa'me Coalition (essentially, Light vs Dark), and a neutral territory called Gilda where all the PvP combat goes on. And it's on this latter island that most of your time in Yslandia will be spent.


On Gilda, teams have to work together to capture Totems on the battlefield, thereby claiming territories for their Faction. The game itself encourages this teamwork� particularly teamwork through guild participation� by way of its skill system. Departing from any existing skill-building concepts, characters in Yslandia learn additional skills by "training" with other guild members. Every 10 levels, you accumulate training points in addition to your standard skill points, which can then be invested in other guild members, bestowing upon them a skill you currently have learned. Aside from skills learned in this fashion, characters start with 4 skills, 2 of which are usually passive.

'Usually' in this context is used quite loosely, as Yslandia boasts a massive lineup of 18 different classes to choose from divided amongst 6 very different races (some of which have no passive skills). The developers have also gone beyond the usual warrior/ranger/mage archetypes to offer interesting classes such as the Necrophage, the Lycan Bloodhound or the mana-sucking Nocturn Deceiver.

A thread on our forums is serving as a bit of a staging point with people trading tips and likely banding together as more people pick up the game. Similar to nearly every MMO launch since the beginning of recorded human history, Yslandia has a few bugs and some areas that feel rough around the edges. Thankfully, tthe developers are actively posting in the previously mentioned thread and mentioned that an update to address these problems and implement Game Center support is in the works.



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Classic arcade game fans were extremely excited when developer Taito announced at E3 2010 that a Bubble Bobble game would be coming to the App Store. They then revealed at this year's Tokyo Game Show that the game would be called Bubble Bobble Double, and would feature an authentic port of the original arcade game as well as a new style game based on the Bubble Bobble universe. Just a couple of days ago, Taito tweeted a short gameplay video of this new mode, and later�tweeted another video of the classic mode in action. Earlier today, Bubble Bobble Double [$4.99] went live in the App Store. After giving both game modes a thorough spin, I'm definitely left with mixed feelings.

On one hand, it's incredible to have the original Bubble Bobble arcade game with me at any time on my device. All one hundred of the original levels are here, with the original music and sound effects that are so near and dear to many gamers' hearts. The problem is that all this nostalgia is represented on a tiny game screen with virtual controls that leave a lot to be desired. I understand Taito's dilemma though, as thumbs would just block too much of the gameplay if they had the game running on a larger portion of the screen. There is a zoom option but it really only makes the screen marginally bigger, and while the game is still very playable it's harder to enjoy on the small screen.

The virtual controls themselves work alright, it's just that Bubble Bobble is a game that really requires tactile feedback while playing. It can be really frustrating trying to focus on the onscreen action and end up losing a life because my finger slipped off of the virtual d-pad, or that I accidentally hit jump instead of shooting a bubble. Again, it's not unplayable by any means, just not ideal. One cool aspect of the classic mode is that you can choose to bring the second player into the game at any time. This player is controlled by AI and helps you defeat the enemies on each level. For a game that was really at its best with two players in the arcade, this is a neat addition, although I'd love to see an actual two-player mode via WiFi or Bluetooth.

The new mode found in Bubble Bobble Double is where the package kind of falls flat. Here, your character sits in a fixed position as enemies attack in various formations from every angle. Tapping an enemy puts them in a bubble, and tapping them again pops that bubble thus defeating the enemy and giving you a fruit bonus. The blast from the bubble popping can destroy other enemies near it, similar to how chain reactions are caused in games like Splode [$1.99] or Sneezies [99�/Lite]. Enemies trapped in bubbles can also be flicked around the screen to get them near other enemies to set up combos, or combine with others trapped in bubbles to create an even bigger bubble to pop.

The new mode has plenty of levels, collectable items, and online leaderboards through OpenFeint. The problem is that it's just not very much fun. Gameplay consists of mostly mindless tapping, and enemies enter the screen too quickly to really utilize any kind of strategy by flicking them around and creating combos. Most levels can be completed easily by just frantically double tapping every enemy, and you're really only ever in danger if you do try to go for elaborate scoring opportunities. After playing through some of the zones in this new mode, I honestly just wasn't compelled to keep going.

The classic mode in Bubble Bobble Double can still be a lot of fun despite its shortcomings. The ability to continue as many times as you want or start a new game from any previously beaten level are nice touches, and the pseudo two-player aspect actually adds to the experience. As for the new mode, it's just plain underwhelming compared to the timeless gameplay and design found in the original game. Depending on how big a fan of Bubble Bobble you are, you may find Bubble Bobble Double a solid purchase. I've easily spent much more than the price of this game both in arcades and on home console versions over the years, and I'll make do with the less than ideal screen size and controls just to enjoy the game over again. But if you were looking for an innovative twist on a classic game like what was found in Taito's Space Invaders Infinity Gene [$4.99/Lite], then you'll most likely be left disappointed.



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Not sure why Radio Shack is super excited about T-Mobile's G2 (aka HTC Desire Z) but they surely seem to be taking the launch of this smartphone above anything else. We hardly hear any news from Radio Shack unless it is about T-Mobile's G2. It was Radio Shack that first came running with the discounted launch of G2 disappointing�the likes of Best Buy and again it is Radio Shack that is barking about being the first to launch T-Mobile's G2 ahead of any other retailer. We are just copying their words.

If the�weirdly�shot flyer (above) shown on engadget is to be�believed�then Radio Shack will officially be the first retailer to launch the much awaited T-Mobile's G2 and it will be this Sunday. You are sitting right on the head of T-Mobile G2's launch date. We just hope that you've got the budget and you are ready to buy the QWERTY Android ahead of your friends. If you didn't pre-order the T-Mobile G2 from Best Buy then this is surely your chance to grab your smartphone for $149.99 with a two year contract which comes with $30 data feature.

We just hope that the early buyers don't end up facing a disaster in the name of T-Mobile G2.

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Here's LogicBUY's latest gadget deal of the day for a new Dell Inspiron 17r laptop. This newly designed 17.3-inch widescreen HD display laptop is the largest model in the new Inspiron R affordable consumer series.


The Dell Inspiron 17r sports a choice of Intel Core i3 and i5 processors. The base configuration includes Core i3-350M 2.26GHz, 4GB DDR3 memory (up to 6GB), 320GB Hard Drive, 17.3? HD+ (1600�x 900) WLED display, 8X DVD+/-RW, and Windows 7 Home Premium 64-bit OS as standard.

Other features includes 802.11n WiFi, 1.3MP Webcam, 6-cell battery, HD Audio 2.0 with SRS Premium Sound and Intel HD Graphics.

This new customizable Dell Inspiron 17r laptop (N7010) is now available starting at $664.99 with a $45 off discount and free shipping.

[via LogicBUY]

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We never would have guessed that we're going to see a day when we would fly into the sky with a jetpack on our back, but it seems that day has come. Thanks to the Martin Aircraft Company and its Martin Jetpack it seems that we're going to see the day when we'll simply fly to the sky to our offices or any other location. Flying to work sounds great but Martin Jetpack still has some limitations that needs improvement.


This amazing jetpack can fly up to 8000 feet that will surely be enough for most people and their needs. As for the traveling distance, you'll be able to fly maximum 31.5 miles with this jetpack on your back. Another important factor that we should mention is speed, and when it comes to speed, you'll be pleased to hear that Martin Jetpack can fly at a speed of up to 63mph.

Martin Jetpack looks amazing but so far we don't know anything about its price or release date. Only thing that we know is that this jetpack uses full tank of gas for a half-hour flight, which is definitely a lot. We've all seen so many times in the past how jetpacks don't offer a reliable method of 'personal portable flying' but we really hope the Martin Jetpack will be one that will succeed in the near future and become commercialised.

[via Ubergizmo]

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Well, it looks like Apple's Game Center is helping developers bring some nice features to the App Store. Firemint just announced tonight that they will be introducing a 4-way online multiplayer update to their popular Real Racing game using Apple's Game Center.

Real Racing was one of the highly anticipated racers for the App Store and was met with great reviews. But one of the most requested features was some sort of online multiplayer. While Firemint had provided users with local Wi-fi multiplayer, unless you had direct access to a lot of iPhone toting friends, you were stuck playing against the AI. Well, pretty soon, you'll be able to play against smack-talking anonymous strangers.

Real Racing also happens to be on sale at $2.99 at this time.



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Here is the concept of Apple iPhone 5 designed by item.

Although many believe that the next generation if the Apple iPhone/iPhone 5 will have the same design as the iPhone 4 or even a few alterations, there is no harm in speculating.

item has designed this concept iPhone 5 in the way he would like it. It takes elements from the iPhone 4 and the previous iPhones and adds various improvements as well.

The device now has the clear glass on both the front and back as seen in the iPhone 4. But it's edges and back are rounded as in the previous generation iPhones.

The Menu/Home button is now touch-sensitive. Anyway we hope Apple incorporate some of the good things in this concept into their next iPhone.

via item

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The Nagisa Concept phone is designed by Mac Funamizu. It is inspired by the ocean. Nagisa means "Beach" in Japanese.

The keypad of the phone is dented and resembles the wavy seabed. The screen is borderless to resemble the endless effect that oceans have. The screen even turns around the bend giving a very unique effect.

The back part is curved like in an Apple iPhone and this makes the phone appear to be levitating when placed on a flat surface.

Unlike most of the other works by Mac, he has focused more of the design rather than the features of the device. The concept of less is more is seen.

via YankoDesign


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