On this week's episode of The TouchArcade Show, we pummel through conversations about GenCon, The Elder Scrolls V: Skyrim, and the McRib in order to bring you the skinny on the latest and hottest iOS games. At the top, we finish up our continuing conversation about Uppercut Games's Epoch and then dig into FDG Entertainment's Blueprint 3D, Kairosoft's Oh! Edo Town, and a few other delights. In the second half, we dig exclusively into your listener e-mails.

We had a blast recording this episode and hope that you'll have just as much fun putting it in your earholes. If you'd like, you can listen just below via these links OR you could subscribe to us on iTunes and Zunes. Doing that latter is a pretty awesome deal since you get all our podcasts and content the second they hit the Internet.

iTunes Link: The TouchArcade Show
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Direct Link: TouchArcadeShow-025.mp3, 45MB

We're officially out of e-mails, so feel free to hit us up for next week's episode. Oh! And here's your show notes:

GAMES

JARED'S KITTY KORNER



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In honor of the release of The Elder Scrolls V: Skyrim today, tons of iOS developers have dropped the price of their games. I suppose this sale could also be for Veteran's Day, but that seems to be just as weird of a reason to slash prices of iOS games as the release of Skyrim. So, since everyone else has abandoned me for Skyrim, I'm just going to assume that these sales are some kind of consolation prize to give me something else to do today other than be forever alone.

Out of all the things on sale, this is the ten bucks I'd spend:

Cowboy Guns HD, $0.99 - [Review] - Sure, there's a billion dual stick shooters on the App Store, but I've got to tip my hat at any that have an actual story-driven single-player campaign to play through instead of just throwing you into a pit full of monsters to see how long you can survive.

Flapcraft, $0.99 - This game was a little hard to recommend when it first came out because of how short and linear it was for a "see how far you can fly" kind of game. But, for a buck, it's totally worth picking up just to see how incredibly detailed the graphics are on the Retina Display.

Grand Prix Story, $0.99 - [Review] - My latest Kairosoft obsession. Take the gameplay of Game Dev Story and apply it to racing. It works really well, and unlike other Kairosoft games features gameplay which seems fairly clear-cut and sensible. Upgrade cars, do better in races, trick out your garage, etc.

Lara Croft and the Guardian of Light, $0.99 - [Review] - We didn't think a whole lot of this game when it was originally released, it was expensive, buggy, and felt awkward as an iOS game. Well, a price drop and a few updates fixed the first two problems, but I'm not sure what can be done about the third.

Peggle, $0.99 - [Review] - Is there a person on this planet who owns an iPhone and doesn't have Peggle on it? I certainly hope not, but if you fall into that group I'd seriously fix that as soon as possible. Peggle is amazing.

Scribblenauts Remix, $0.99 - [Review] - The Scribblenauts games for the Nintendo DS were incredible, so naturally, when you take those two and cram 'em together into one iOS game that's also universal and supports iCloud syncing? …Yeah, you need to get this game.

SHADOWGUN, $0.99 - [Review] - Like Madfingers' other games, Shadowgun is very heavy on the eye candy and a little light on gameplay. Regardless, if you've got a recent iOS device, for a buck you should totally check out the graphics Shadowgun can make it pump out.

Super Crossfire™ HD, $0.99 - [Review] - This is what happens when you take the classic game of Space Invaders and crank it up to 11 with bright colors, particle effects, and a really cool warping mechanic that puts a new twist on the whole thing.

World of Goo, $0.99 - [Review] - I wouldn't really say the small screen of the iPhone is the ideal way to play World of Goo, but this game is so good that you should try it anyway. Although, if at all possible, check out the HD version on the iPad.

WORMS, $0.99 - [Review] - Even though I still don't think the port is the best, it's still really rad to be able to play Worms on your phone. A recent update added Bluetooth multiplayer, so if you've got local iOS gamer friends, this is a solid purchase.

Also, just like most holidays, there's tons of other games on sale (and quite a few even free) for the release of Skyrim. I've written up a handy-dandy guide for finding everything that's on sale or free. Alternatively, you can check out our price drops and freebie forum to see what forum members have found.

Happy Skyrim release day everyone!



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As great as iOS 5 is, it sure seems to love sucking up battery, particularly on the iPhone 4S. I was getting substantially less battery life than I was on my old iPhone 4 running iOS 4.x, as were many others. A few tweaks made their rounds that were supposed to help with the battery issues, namely turning off some geo-location features and Siri options, but (at least for me) neither of these things resulted in very much.

Thankfully, Apple responded fairly quickly with iOS 5.0.1, which among other things is said to address the battery usage issues of iOS 5. I haven't been running it long enough to say for sure just how much better battery life is, but I'm not noticing my phone's battery taking a dive as soon as I take it off the charger anymore, so that's something.

Anyway, iOS 5.0.1 is available both as a full download through iTunes or by a ~50MB over the air update on your iOS device. Go to Settings, then General, then Software update and you'll be rocking out iOS 5.0.1 inside of about ten minutes or so.



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Flick Home Run [99�] from Infinity Pocket has been camped out as the #2 paid application on the American App Store for a few days and hit #1 for top grossing iPhone apps, yet it's barely been mentioned in our forums, which is rather unusual for a top-ranking game. We decided to investigate why this baseball game's so popular. That was a few days ago ...and I'm still playing it.

Rather than displaying a batter, bowler, bases and fielders, like a regular baseball game, Flick Home Run focuses entirely on smacking home runs, as the name suggests. There's no awkward floating virtual bat displayed either, because your finger acts as the bat and your swipe is the swing. When you place your finger on the pitch button, a ball is bowled by an unseen pitcher from the right side of the screen. You flick your finger at the ball, timing it right to smack it as far as possible.

If the ball flies out of the park and into the parking lot, smashing into some parked cars or a neighboring building, that's a good result and the crowd will cheer. But to do this requires quick responses and accurate flicking, because the ball travels further if you flick it right in the center. This game has caused some extreme flicks, right off the iPod screen and into the air (once, into the wall) which almost feels like swinging a bat.

There are twelve different ball types, but you never know which you're facing until the last moment. As the pitch approaches, the ball type is suddenly revealed. It could be a regular baseball, a fast ball, a fast drop or notorious curving s-ball.� There's even ninja balls. Some balls are heavier, so cant be hit as far, while others act as score multipliers. Points are awarded for distance and hitting balloons or stars, which brings in a small luck factor. These points are converted to experience points (100 points = 1 XP), for leveling-up your power, accuracy and/or the number of delivery-type reveals available, to see what's coming next.

The five game modes are: Minor challenge, major challenge, multiplayer, moonstar mode and practice, with each mode having a separate Game Center leader-board. Practice mode lets you choose which ball types to receive and then keeps a tally of your successful hits.

The aim of minor challenge mode is to complete 15 different steps (objectives) in the same game. Each step requires you to successfully hit a certain number of balls. Each time you face a pitch, miss the ball, or don't clear the minimum distance, your life bar decreases and the game ends once your life bar is empty. However, making big hits and scoring points will recover valuable life points.

The furthest distance allowed in the minor challenge is 1000 ft and the ball stops just after reaching that point. There should really be no barrier imposed, because it's wrong to tell a batter he can only hit the ball a certain distance. Also, if the current pitch depletes the last of your life bar, a drum-roll plays and it's game over no matter how hard you hit it.� The player should be given that last chance to strike the ball well and save themselves. Instead when the drum sounds, there's almost no point swinging, because your game's already over.

Major mode is unlocked by completing minor mode, although it's exactly the same park setting, just with harder difficulty and some new balls. However, you can hit the ball further here, as the 1000 ft limit is extended. Major mode is presented as a separate game mode, but really it's more of the same; just harder.

Multiplayer mode lets you compete with a friend (or a random match-up) via Game Center. This 2-player online mode has both players racing to full a points meter with big hits. You can't see each other playing, but the opponents progress bar is visible.

Moonstar mode is like a mini-game. You're given nine balls to hit into as many stars as possible, by bouncing the ball of various moons in the sky.Because of this, you won't perform well at this game until your power attributes are upgraded enough to reach all the stars, which requires a lot of grinding or optional IAP upgrades.

Flick Home Run is a simple concept which is well-executed by Infinity Pocket. It's already provided days of� entertainment, which is a dollar well spent. With so many excellent� games available, I'm a little surprised this is in the very top rankings, but this baseball interpretation is certainly worth buying.

TouchArcade Rating:


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A while ago, we wrote about new generation of Commodore called Commodore PC64. Well, it seems that there's will be a new and improved model in the future called Commodore C64x Extreme.

Just like the previous model, Commodore PC64, this one will also have that retro look from the 80's, but it will come with enhanced hardware. A 2.2 GHz Intel Core i7 that can be boosted to 3.3 GHz is used to power up this computer, but Commodore C64x Extreme also comes with 8GB of DDR3 RAM, Intel HD integrated graphics, and 2TB HDD. In addition, there are two USB 3.0 ports, three USB 2.0 ports, eSATA connection, HDMI, 3.5mm S/PDIF, VGA, and DVI port. As for connectivity, there's a Bluetooth, 802.11 b/g/n WiFi, an Ethernet port. Regarding the OS, Commodore C64x Extreme will use Linux Mint 11, but it will fully support Windows in the future.

Commodore C64x Extreme combines the retro look of a Commodore and the latest hardware into a single device, but such combination costs $1,500.

[via Engadget]

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It's probably fair to say most episodic series experience big-time drop-offs in sales after each new release. It's just what happens, regardless of quality. But on the App Store, one big studio, Telltale Games, is actually seeing sales spikes after each release of Hector and "substantially less" drop-off with other series in general. File that away in your "the more you know" drawer.

Producer Dave Felton dropped this nugget in a recent interview with Gamasutra. Fleshing out the why, Felton said Telltale attributes "the device form factor and the App Store environment" as making the difference.

"On iOS devices there's really no way yet to fulfill the 'Season Pass' concept through the App Store, but the encouraging thing is the drop off from episode to episode is substantially less than we have seen on any other platform to date," he said.

We have nothing to add here on our end because Felton is probably right: the App Store is much, much more consumer-friendly and facing than any other platform Telltale releases on, so it's generating more sales. And, yeah, these devices can go anywhere with us. Want to play some Monkey Island on the toilet? You totally can. Do that with an Xbox.

[Via Gamasutra, via Joystiq]



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Twitter is one of the largest sources of real-time information today, and if you want to follow latest information, but you don't want to open a Twitter account, we might have an app that is perfect for you.

As you know, there are many Twitter clients available for iOS devices, but unlike most Twitter clients, Meet The Tweet doesn't require you to have a Twitter account. That's right, there's no need to set up your Twitter account, you can just start the app and choose what people do you want to follow. In addition, you'll be able to favorite tweets, enable or disable mentions, view profile information, and even share tweets with your friends via email. However, since you don't have a Twitter account, you won't be able to tweet or to follow private accounts.

Despite these minor setbacks, Meet The Tweet is a great app for your iOS device, especially if you don't want to deal with account creation process. As for availability, this app is available from Apple App Store for $0.99.

[via Ubergizmo]

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