In order to enhance your gaming or multimedia experience, we have seen all sorts of weird devices, but this latest device will let you actually smell the video game or movie that you're currently watching.

This new device is called SMELLIT, and it is designed by French company Olf-action, and according to its creators, SMELLIT should allow you to smell your favorite movies and video games. This device comes with interesting design, and it actually looks like a pair of speakers, but sadly, SMELLIT is still a prototype, so we doubt that we'll see it on the market anytime soon. List of aromas that SMELLIT would be able to produce is still unknown along with the way that SMELLIT produces all of these smells.

As we said earlier, SMELLIT is still a prototype, but it was shown at Lisbon Design Show in Portugal recently, however, we doubt that we'll see it in stores anytime soon.

[via�Technabob]

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Adult Swim has been on a roll lately publishing flat-out incredible games, and if you thought Monsters Ate My Condo [99�] great, the publisher has somehow managed to ever-so-slightly one up themselves with Bring Me Sandwiches!! [99�]. The premise is simple, and delightfully ridiculous� You play as Jimmy Nugget, a hapless employee of Stuffy's, a local fast food joint. For some reason, you and you alone have ben put to the task of feeding an evil alien would-be overlord named Gourmo who has the strangest taste in sandwiches.

The idea is to make a sandwich by collecting ingredients from around the platform level. You can start with a basic cheese sandwich, but, you can add non-standard fillings like burgers, apples, oranges or hot-dogs. And then, what the heck, let's throw in:�Wine bottles, flowers, tins, potted plants, beach-balls, and much much more. Each time you add another filling, your sandwich gets taller, until you're carrying around a giant towering treat filled with the craziest ingredients. A sandwich meter of sorts lets you know when your sandwich has grown large enough to please your alien master.

Soon, Gourmo starts placing more specific food orders: "Bring me …1 sandwich with a cat!"� The particulars of his order are displayed as icons at the top of the screen which are ticked off you collect them.� To find the ingredients, you must explore the busy levels, which include buildings to climb, bouncy roofs, clothes-lines to cross and water hydrants to smash so you can ride the gushing water into the air. There's dissolving clouds, larger items to push around, locked sections that need a key and even hidden areas to discover. And all this time, you're still carrying around a massive sandwich, which expands and contracts depending where you are.

Once the food is prepared, you take it to a waiting alien representative, who transports it up to the obese invader Gourmo, who devours it hungrily. There's an indicator on the screen which always points towards the alien, so it's easy to find. As the game progresses, you're put to the task of building multiple sandwiches as well.

When you make a second sandwich, your slice of bread gets larger, so you can dump bigger fillings on it, like crates, televisions or satellite dishes. Apparently Gourmo isn't too fussy about his nutritional intake. When you make a third sandwich, you're given a VERY large slice of bread, which allows even larger fillings, like say, a fridge. I won't keep listing the ingredients, but according to the "Food Journal" in the main menu, there's heaps of fillings to discover.

After a while Gourmo starts asking for other things to eat; like cake. But food's not the only thing to collect. There's also 29 alien spaceship parts to discover (one per stage) and presumably these help you reach "the mysterious Planet Nuzz" mentioned in the iTunes description. There's also special pick-up items like the alien rocket pack for double jumping, or a food-magnet to attract out-of-reach items.

It"s not always easy to walk around with a towering sandwich. Birds and dogs are attracted to it and a protesting hippie might hit you with his protest sign, knocking� some fillings off your bread. Naughty children might fire slingshots at you and beware of dogs and nasty little girls on pogo-sticks. These hostile characters can all be slapped onto a large piece of bread and fed to the alien. Problem solved.

After being hurt five times, such as falling into a hole, your health meter is depleted and the stage ends. Although you can restart from a checkpoint, with the same score, stage time and sandwich percentage you possessed back at that point. Discovering a red heart will restore some health. Or, If you collect 50 coins, you earn one heart. With all the sandwich making, it's easy to forget this is also a platform game.

There are four chapters to play (USA, Mexico, Italy and Japan) with 29 stages in total, including four auto-scrolling stages which play like an endless runner in a platform game. Each chapter has one bonus stage to unlock. The chapters are all uniquely themed. For example, the Mexico chapter has a desert setting with prickly cacti and kicking donkeys, with Mexican-style music, bandits in sombreros and Mexican food items to collect, like tacos. The last stage in each chapter is a larger level, which can't be by-passed with the skip level function. Plus there's a special final chapter, at the very end of the game which you need enough spaceship parts to unlock.

Instead of a star-scoring system, three slices of gold bread are awarded for each level, based on specific targets for score, time taken and number of food spills. These three goals can each be achieved in different runs, which provides an incentive to replay levels. Although just by reaching the end of a level, you unlock the next level, even if you fail the time, score and spill targets.

Three control options are provided, including tilt, touch (choose one half of screen for running and the other half for jumping) or buttons. The developers even get bonus points for implementing buttons that can each be individually re-positioned on the screen. Although strangely, when the game starts you're presented with two control options to choose from, as this wonderful button option is not mentioned. Although it's available, in the options menu. My only criticism is that the jumping is a bit awkward when bouncing off someone's head, sometimes requiring multiple attempts. Apart from this the controls work perfectly fine.

We gave the last wacky game from Adult Swim, Monsters ate my Condo, a five star review, and Sandwiches!! is another quality well-constructed release, with similarly vibrant graphics. It's amusing, varied, highly entertaining and excellent value for a dollar.� Also, for you hopeful iPad owners out there, while an iPad version isn't available (and also isn't currently in the works, per the developers) it also hasn't been ruled out as a future possibility.

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I'd imagine the dudes over at Rocketcat Games are a little tuckered out at the moment. On the same night its glorious action RPG Mage Gauntlet [$1.99] hit worldwide, Rocketcat also dropped a bunch of tweaks and improvements into its "Hook" line-up of games. And you thought you were productive when you managed to clean the house and polish off that proposal.

Here's a run-down of the changes according to the patch notes: Hook Worlds [$.99] now supports flip-screen on retina devices, Super Quick Hook [$2.99] now supports retina display visuals and multi-tasking, and Hook Champ [$2.99] now boasts crisp retina support as well flip-screen, multi-tasking, and better OpenFeint functionality. All three games also have an updated in-game news catalog for your pleasure, too.

We're all pretty big on the Hook games and we're stoked to see that each is boasting a new, more refined look on our fresh devices. Ironically, we're little too engrossed with Mage Gauntlet to put a tremendous amount of time back into Hook, but hey, the game's look nicer. That's neat.

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Let's address this right up front � Robo5 [$0.99] looks familiar. If you took Atlus's PS3 opus Catherine, stripped out the psychosexual drama and replaced boxer-clad protagonist Vincent with a robot, you'd end up with something like this. But say, for the sake of argument, that you wanted to enjoy excellent box-climbing puzzles without being chased by horrifying nightmares. If that was something you were looking for, you'd be well advised to take a good look at Robo5.

But that isn't to say that this is an effortless rip-off. Along with quite a number of stellar box-climbing puzzles, Robo5 boasts a compelling story about a robot seeking its identity. It also has a visual style that's downright charming, in a steampunk sort of way.

Each of Robo5's levels is a journey to the top of a precarious level. Our robotic friend can clamber over boxes, and he can push or pull them. This is all controlled with simple taps and swipes. Usually these achieve what you want, but the game is quite picky about where you tap. You may occasionally find yourself stuck because you've tapped just a smidgen past the nearest box. I'd bet the controls will feel better in the iPad version, due next week, but they're more than serviceable here.

With such a limited skill set granted to our protagonist, one could assume that the puzzles would be simple as well. Not so. Puzzles in Robo5 are governed by one vital rule: blocks will attach to anything you push them against, as long as at least one full edge of both surfaces meet. You can pull a box out and place it over a gaping chasm, but as long as you don't push it right past the edge, it will linger there for you to climb across.

This opens up the possibilities for puzzle design quite a bit, but special blocks take it significantly further. Some blocks can float, while others crumble after you walk on them. Some explode, some electrocute you, and some can't be handled at all. All together, these make for some mind-bending puzzles.

Occasionally Robo5 throws a curve ball. The eighth and final level of each of the five worlds is timed, though rarely tightly enough to be a problem. But the entire fourth world also limits the number of times you can move boxes. Normally time and movement limitations just effect the number of stars you get, but in those levels they're hard limits.

Thankfully, the game has an undo button. This takes you back to the box you moved last. When every push, pull or drag counts, you'll come to love this feature, although it occasionally sets you quite far back.

The star system in Robo5 isn't just there for kicks. At each 20-star milestone, a new diary entry unlocks. These tell you more about LA and LY, the mysterious sisters who help (and hinder) you through your trials. Furthermore, each diary entry has an associated level, and completing it unlocks secret information. This is a mechanic that makes succeeding at levels particularly compelling � do well, and you might earn enough stars to learn something new.

At the time of review, this story is marred by a somewhat sloppy translation. According to the developer, this will be fixed in the first update. But despite the rough edges, this is a story that's worth paying attention to, a rarity on this platform.

I wouldn't praise Robo5 for originality, but I also wouldn't write it off for its copy-cat nature. This is a puzzle game that iOS deserves, and I'm glad to have had the chance to play it. That care and attention clearly went into every part of it (bar the editing) makes me inclined to be a little more generous, and it seems our forum users largely feel the same. Decide for yourself, but be sure to let us know what you think.

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Back in 1996, during my sophomore year in high school, I have many a fond memory of playing Wave Race 64 endlessly with my buddies. At the time, Wave Race 64 was a technical marvel for its fantastically realistic water effects, and even today the visuals are still pretty darn impressive. It also didn't hurt that it was an incredibly solid experience in the gameplay department, especially with 3 friends by your side all vying for the top spot in any given race.

Now 15 years later and developer Vector Unit is readying Riptide GP for iOS, another watercraft racing title with impressive water effects, but one that can fit in the palm of my hand. We've already seen a pretty stellar watercraft racer with last year's Aqua Moto Racing 2 [99�], but Riptide GP looks to differentiate itself with a more arcadey and over-the-top brand of racing, as well as your more traditional racing game track designs.

As for features, Riptide GP will offer 12 different courses, 6 watercraft vehicles, 3 game modes (Race, Hot Lap, and Championship), and a trick system that will let you hotdog-it-up whenever you catch some air. Another interesting feature will be the ability to alter parts of the track environment using "interactive triggers". Though I don't completely understand what they mean by this yet, it definitely sounds intriguing.

Of course, Riptide GP will also feature dynamic waves and a water-based physics system, so your craft will react to the undulating water while you race. This is accomplished using Vector Unit's own wave generating Vector Engine, which is the same engine used in their Xbox Live Arcade title Hydro Thunder Hurricane. It definitely seems to be able to put out some incredibly nice looking visuals and water effects, and also seems to run at an ultra-smooth clip, as you can see from the gameplay video below taken from an iPhone 4S:

Riptide GP was originally exclusive to Tegra2 chip-based Android devices, due to the power needed to push such nice visuals. However, in coming to the iOS platform, the game has been made compatible with 3rd generation hardware and above, and should be especially high-performing on the dual-core A5 devices, the iPad 2 and iPhone 4S. No pricing has been specified just yet, but Riptide GP is set to launch next week on October 27th, and we'll be sure to check it out then.

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If you enjoy in multimedia on your tablet, than you've probably noticed that your tablet's built-in speakers aren't powerful enough, so if you want to boost the volume of your tablet, Brando has the right speakers for you.

Brando has released USB Portable Mini Stereo Suction Mount Speakers, and they are compatible with any device that has 3.5mm audio jack. However, in order to enjoy in these speakers, you'll also going to need a USB port to keep them powered. We have to mention that Brando USB Portable Mini Stereo Suction Mount Speakers come with suction cup bases so you don't have to find a special place to put them while you use them � you can simply stick them to your tablet. In addition, you can attach these speakers to any flat surface and enjoy in multimedia without any problems.

Brando USB Portable Mini Stereo Suction Mount Speakers are great if you want to enhance the sound volume of your portable devices. As for the price, set of these speakers is priced at $15.

[via Ubergizmo]

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