This week on The TouchArcade Show, we fight through conversations about Soft Paws, Modern Warfare 3, leather couches and Battlefield 3 in order to bring you the hottest front page and reviews action of the week. For example, we dig into Shantae: Risky's Revenge and get into lengthier discussions on subjects such as battery life across new mobile gaming devices, the impact of sales on revenue, and game saves. Overall, I really dug this week and we all hope you do, too.

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The show notes are coming, but before you leave us, know this: we'll be back next week with another regular episode of the show and another great bonus podcast.

GAMES

JARED'S KITTY KORNER

  • Cat's Comming [$.99]

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Have a good weekend, guys!



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When it was initially released for DSiWare last year, Shantae: Risky's Revenge [Free / $2.99 IAP], was an underappreciated gem on a service that most people didn't bother using. Now, thankfully, the game might find a little more grounding with the wider release on iOS, but as we've seen time and time again, platformers are a difficult sale on touchscreens, and Shantae, despite its pedigree, will have to keep up.

The game is a sequel to the Shantae, which was released for the Gameboy Color well into the rein of the Gameboy Advance. It follows the story of the belly-dancing, hair-whipping Shantae, as she seeks out her arch nemesis, Risky Boots, in order to get a magical lamp.

As a game, Shantae takes most of its cues from Castlevania and Metroid, meaning it's essentially a large, open-world 2D platformer, where gaining certain transformational powers will unlock new areas. You'll be able to turn into a monkey to scale walls, an elephant to pound rocks or a mermaid to swim underwater. As you discover new powers, you'll be backtracking and searching out new nooks and crannies to explore. On top of those powers, you'll also get magic spells, which are purchasable in the main hub town, and performance enhancers, which enable you to attack faster, stronger and more.

Most interesting is its introduction of a somewhat three dimensional plane, where each smaller 2D area has several levels to it -- like a stack of papers with levels drawn on them -- you'll bounce forward and backward through each section. It's too bad they're not used more throughout as it's truly the most interesting addition to the genre.

It's all rather clever and the level design keeps up, which is a good thing, because in general, most Metroidvania games we've seen so far have been lacking in their ambition. Unfortunately, you won't find guides of where to go and the maps in the game are terrible and unhelpful -- Shantae is all about exploring and figuring things out for yourself. This is frustrating at points, especially when you're at a loss for where to go next, but the reward for finding your own way often makes up for it, even if it does make it so you never feel like your properly progressing. Despite its clear influences, it's not derivative of either of the above games, and mostly forges its own path while maintaining the feeling of a good homage.

Most frustrating is the lack of a quicksave option, and the fact the game has a tenuous relationship with multitasking, working seemingly at random, doesn't help. I've complained about this before with iOS games and you can call me weak for doing so, but when playing on a mobile device, I'd like a quicksave option for when I need to put it down for a moment -- even if it's just one slot, a bookmark to come back to but not exploit. There's also an option for iCloud saving, but it doesn't appear to be working at the moment, but thankfully, the IAP of the full game has no problems transferring from device to device.

Visually, the game is hit or miss. It's weird to say, but the game actually looks better on the lower-resolution DSi screen, because the pixel matching feels more natural. On retina display, the it looks a bit muddy and it isn't helped by the hideous bright-blue border around everything. It looks even worse on an iPad, like a blown-out tiny image. Despite itself, it still manages to be passable on the quality of the animation alone. WayForward has a way with 2D platformers that few developers can imitate and even through the pixels don't look quite right, the game itself never feels gaudy or horrible and you'll quickly get used to it. I don't think they needed to invest in making everything a higher resolution, but I feel like the emulation of the pixels could have been a little more clear, especially considering the border around the game screen and characters are all converted up.

The sound too, is worth mentioning. Jack Kaufman's soundtrack is like something pulled straight out Aladdin, with a chip-tuned, Middle-Eastern vibe pushing you along the whole way. The game was created to look and sound in the vein of SNES and Genesis classics and it succeeds in nearly every way.

Unfortunately, it's still a platformer on iOS and the virtual controls will never have the tuned accuracy of a physical stick. It does feel like the game was loosened up a bit from its DSi counterpart to correct this, although since Nintendo doesn't allow for downloading older games onto a different device, I can't redownload the DSiWare version to confirm this. It's certainly a bit easier than most of the games that inspired it, which is nice considering the controls aren't as precise as they need to be. For what it's worth, the virtual stick works as well as it can, but can't be customized or moved, so if your hands don't conform to where they're at, you're out of luck.

If you don't have a DSi or 3DS, or you just don't want to plop down $12 to play on those systems, Shantae: Risky's Revenge is a solid port, but marred with the same problems we've come to expect on iOS. It's certainly one of the better virtual control schemes and you'll only occasionally find problems with it, especially when required to jump and attack, but overall, it retains the engaging gameplay from the original.



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Com2uS is certainly in the seasonal spirit. The publisher has added Halloween trimmings to a ton of its current line-up of titles, including Homerun Battle 3D [$.99 / HD], Tiny Farm [Free], World of Magic [Free], and even Piggy Adventure [$.99 / HD]. Starting now, you can deck out your farms with zombie horses and jack-o-lanterns, blow baseballs out of the yard while wearing a pumpkin on your head, use Warp Gates and pumpkins as pet in World of Magic, and enjoy 12 Halloween-themed levels and new musical tracks across Piggy Adventure.

In other related Halloween-ynews, Homerun Battle 3D is now just $.99, three dollars less than its standard, non-celebratory price. Piggy Adventure also sees a cut due to this event: it's now $.99 instead of its usual $2.99.

Now, I ask you to enjoy the funniest series of pictures from a video game ever. You can catch images of the other games mentioned in this post at Com2uS's blog.



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We're greedy folks over here. When Grand Theft Auto 3 was announced for the iPhone 4S and the iPad 2, we immediately started thinking about also playing Grand Theft Auto: Vice City and its successor San Andreas on our new-fangled devices. Digital Trends must have jacked into our hive mind because it apparently quizzed Rockstar about the possibility of seeing these two games come to iOS, too. The good news is that it's "very possible," according to Rockstar but it would also present a "technical challenge."

Obviously, we're not inside of Rockstar, so it's impossible to talk specifically about what might hold-up the process. Heck, we don't even know why exactly GTA3 is being restricted to hardcore tablets and phones at first, either, but it's probably safe to assume that a variety of factors, including sales of GTA3 and what shape the original code for Vice City and San Andreas are in, will be two bridges to cross when decision time comes.

Grand Theft Auto 3 for iOS was announced a few weeks ago. It should hit in 2011, but no specific release details outside of the year have been dished out so far.

[Via Digital Trends]



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'Tis the season for Halloween-themed updates, and you betcha' that Phosphor Games decided to celebrate the spookiest of days with a free update to its horror game, The Dark Meadow [$2.99]. The biggest game-changing tweak we've seen is the increased level cap, which has been bumped to 50 from its previous high of 40. This update also packs in optimization for the iPhone 4S, a few more save slots, some notable bug fixes, a new game+ mode, and lowered creature spawning inside the level "Montclair Hospital."

Oh! And the game is now cheaper. Until October 31, you'll be able to grab it at $2.99 instead of its premium-ish price of $5.99. That's quite a savings for a game we liked a lot. You can read our criticisms and praise in our full review right here.

Just for fun, here's a, uh… decidedly uncreepy shot of the game. Chew on this:

The price change is live now, and the update is going live in the "very near future," so keep an eye out for it.



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Our main man at Kode 80, Ben Hopkins, launched a huge update to 1-Bit Ninja [$1.99] yesterday, adding in the ability to save video and export your game replays from your photo roll. Making this sweeter, the game now also supports an unlockable "follow-cam" that should add to the dramatic flair of whatever you choose to unleash on the Internet. This update comes as a free download to a platformer built around the pride of a perfect run and the thrill of accomplishing ridiculous feats of skill and memorization.

Another thing to mention about this update? 1-Bit Ninja now has Game Center support. You'll be able to earn some achievements, as well as see your times on an in-game leaderboard. Neat!

We're pretty big fans of 1-Bit Ninja, so we're stoked to see a new iteration. On an unrelated note, we spoke with Kode 80's Hopkins earlier this September on The TouchArcade Show and got a good sense that things like this update were coming down the pipe. He also spoke to an HD version for the iPad, which we sincerely hope is still something he's interested in.



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Hey, have you recently found yourself wondering what Phil Hassey, the creator of the award winning multiplayer strategy game Galcon [$1.99/Lite], has planned for his next game? Well, if you have, then I've got some news for you. Unfortunately, it isn't the highly detailed kind of�news, but today Phil has sent over some teaser information for his upcoming game Chickon. So, what do we know about Chickon? So far we know it involves chickens, and it's from the maker of Galcon. Chickens + Galcon = Chickon. You may be able to see where this is going.

According to Phil, the game will involve chickens battling robots in order to save roosters who are dressed up as...pimps? Yep, rooster pimps. It sounds like this game is not trying to take itself seriously at all, and he describes that it's a game he made over this past summer just as a silly distraction. Silly or not, Galcon had some serious gameplay chops, so if Chickon is following in the same vein then it could end up being a surprisingly engaging affair. Go ahead and check out the first teaser trailer for the game, which doesn't actually show any gameplay or even anything from a video game at all, but it does feature a guy in a chicken suit, which is always fine by me:

Aside from the odd live-action guy in a chicken suit video, Chickon also has its own landing page on the Galcon website. There isn't exactly any more information there either, but it's probably a good place to keep your eyes on to see any new developments. Chickon is aiming to launch in the next few weeks according to Mr. Hassey, that is, as long as everything goes nice with Apple approval and all that. We'll try to sniff out some more details on Chickon before its release, and in the meantime, if you're looking for some good strategic gameplay to pass the time, then definitely make sure you own a copy of Galcon or the iPad equivalent Galcon Fusion [$1.99]. They're truly excellent.



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Galaxy Pirate Adventure [$4.99] is one of those games that seems to have doubled down on an impressive graphics system while not giving as much attention to the rest of the gameplay. Rest assured, if you're running Galaxy Pirate on an iPad 2 or iPhone 4S, you will be impressed with how this game looks. However, if you're expecting a title with an actual story or a novel battle system, you will most likely be disappointed.

Billed as a Space RPG, Galaxy Pirate Adventure follows the son of the Galaxy Pirate King as he sets out on his own adventure. In order to succeed, you'll have to build up a convoy of ships, which in itself will require cash and parts. The meat of Galaxy Pirate involves taking on missions that fall in one of three general categories: Smuggling, which has you taking commodities to other systems, Pirating, which pits you against other ships with the reward being raw materials, and Mercenary, which is similar to pirating, but you're rewarding with cash instead of materials.

Once you get past the introduction, the vast majority of your time will be spent undertaking these side missions time and time again in order to build up the materials needed to build and outfit better ships. Galaxy Pirate is grind-intensive, but so are a lot of games in this genre.

The first thing you'll notice about Galaxy Pirate Adventure is its visuals. The graphics are absolutely vivid and incredible � especially on an iPhone 4S or iPad 2. This extends to the ship models, starport design, and the overall world. My only complaint is that the visuals really make me wish that there was more interaction with the world.

If you're thinking that Galaxy Pirate is going to be a free-roaming space game like Galaxy on Fire 2, prepare for disappointment. Despite the similarities in visuals, you actually have very limited control over your ships. All travel between planets is done on auto-pilot, with the only player interaction being on the star map. There's also not much control during battles either, as the only options you have are to move towards or away from your enemies (entirely 2D movement). It's almost a shame to have such a beautiful world in front of you and not be able to truly explore it. However, Galaxy Pirate seems to focus more on battles and economy and less on piloting and exploration.

Speaking of battles, Galaxy Pirate Adventure employs a somewhat simplistic rock-paper-scissors battle system. When you encounter enemies, you have a choice of attacking, defending, or recharging your batteries. Attacking and defending drains your batteries, while charging leaves you open for counterattack (but is necessary for long battles). The goal of each battle becomes charging when you're out of weapon range, defending when you're attacked, and launching your weapons all other times.

The battle system certainly gets the job done, but it's a far cry from what some might expect with a space game. I just didn't find enough variety; once you figure out the basic strategies, every battle plays out the same way with the tougher ones simply being a lesson in patience more than anything else.

Galaxy Pirate Adventure does do a great job offering the player variety as far as being able to outfit your individual ships. You can upgrade everything from shields, to weapons, to even your ship's firing range, all offering different advantages. At the onset, your ships will not have a lot of weapon and equipment slots, but as you upgrade to bigger and better vessels you'll be able to customize even further.

Despite the wide amount of customization, I did have some trouble in the early goings with the general lack of information about the ships, weapons, and parts. Thankfully, you can access a simplified help menu that does help with basic stats, but other than that, there's really not much information to help you.

When released, the worst offense that Galaxy Pirate Adventure committed was with its English localization. Simply put, the translation was extremely subpar � to the point where sometimes you had no idea what the hell is going on. Thankfully, the recently released update fixed a lot of the localization errors. Unfortunately, even though a lot of the simple grammatical issues have been fixed, the story is still left bland and uninteresting. Sure, having a mediocre story doesn't immediately spell doom for a game, but when Galaxy Pirate classifies itself as a role playing game, the story should be a big part of the experience.

Without a legitimate story, all you're left with in Galaxy Pirate Adventure are pretty graphics, and a simplistic battle system that is heavy on grinding in order to get any meaningful progression. Once you get passed the slow opening, Galaxy Pirate does pick up in terms of �progression, but I imagine that some prospective gamers will lose patience before it gets to that point. I'm sure that there are plenty of folks out there that will be willing to look past all the issues in order to enjoy those gorgeous visuals on a portable device. However, for me, I was expecting something with a little more depth.



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As the technology develops our devices are getting smaller, but that doesn't seem to work for some companies such as Brando. In fact, Brando is doing quite the opposite and it has just released a new gigantic USB mouse.

Apparently, the first thing that you're going to notice about this mouse is its size, and Brando's Giant USB Mouse is 175mm long, 105mm wide and 55mm tall. It's twice larger than your iPhone, and it's definitely the largest mouse that we've ever seen. Besides it's gigantic size, this mouse works as a standard optical mouse with three mouse buttons and a wheel, but it doesn't have much to offer since it's just an oversized computer mouse.

Brando's Giant USB Mouse is a huge piece of hardware, and although it looks cumbersome, it's still an interesting piece of hardware, and if you want to try it out, it's available for $20.

[via Technabob]

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Not to be left out in the holiday liquidation going on in the App Store at the moment, Namco Bandai has been conducting some price-slashery magics of its own. Starting today and rolling into the weekend, you can save oodles on the publisher's stable of titles. Games like Pac-Man and Mr. Driller and even its Universal selection of titles including Fossil Feast are available at either at $.99 to $3.99. That's not bad, really, considering what price these things usually sit at when there isn't a holiday to celebrate. Yay, Halloween!

Here's the full list of the sales we've caught so far:

I'm a huge fan of Puzzle Quest 2, and even though it's hovering around a "premium" price point during this ale, it's still worth picking up. The match-3 component is as rich and strong as ever, and the dungeon-crawling and RPG aspects do wonders for the title. You can check out our review here.



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There are several major video streaming services on the Web, such as Netflix and Hulu, and in order to turn attention towards itself, YouTube decided to some changes to its video content.
If you prefer YouTube over Netflix and Hulu, you'll be pleased to hear that YouTube is going to introduce new channels with professionally produced original content during the next week. This move was announced earlier in the year and according to the reports, YouTube has invested about $100 million in the creation of original content. In order to provide original content to its users, YouTube has teamed up with several major media companies, such as IAC/InterActiveCorp.'s Electus, News Corp.'s ShineReveille, RTL Group's FremantleMedia. Of course, on the list of YouTube partners are some celebrities such as Tony Hawk and the creator of the CSI series, Anthony Zuiker.

Not much information is available at the moment, and we can only guess whether YouTube will charge its original content to the users. Anyhow, we're looking forward to original content, and to next week for more information.

[via Ubergizmo]

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Yesterday in Unexpected and Weird News, Ubisoft announced plans for an Assassin's Creed board game for the iPad. According to a press release Kotaku obtained, Assassin's Creed Recollection is a real-time strategy "political battle" board game that combines characters and locations from Assassin's Creed 2 and its sequel AC: Brotherhood. Ubisoft says it'll pack in an 8-10 hour campaign, as well as multiplayer upon its release this holiday.

You definitely aren't alone if you're confused by this move or wondering what exactly this thing is. All we have to go on at the moment aside from the vague press release boilerplate are images of the game's cards. My gut tells me that this will be a simple line-up and battle kind of game, like the one featured INSIDE of id's FPS Rage. Could be totally wrong, though.

What a weird announcement and idea, right? Also, wouldn't it be weird if Ubisoft just stopped here with these board game tie-ins? Then again, I don't make the big money decisions at these publishers who want iOS tie-ins or cross-overs.

[Via Kotaku]



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