Last month we previewed some screenshots from the upcoming real-time tactical strategy RPG Battleheart from developer Mika Mobile, of Zombieville USA [$1.99/Lite/HD] and OMG Pirates! [$1.99/Lite] fame. Battleheart is unique in that it uses an interesting line-drawing mechanic to control players during the real-time combat. You'll tap a character from your party to select them and then drag a line out to a location that you want them to move to, or drag to an enemy that you want that particular character to attack. With multiple enemies attacking at once, you can send off a character to attack one of them and while they are battling select another member of your party to take on one of the other enemies.

It sounds like an easy enough mechanic to use, and should provide for some frantic battling during the game. This first gameplay video of Battleheart does a great job at demonstrating the battles in action:

There are some other details about Battleheart that Mika Mobile has divulged in the upcoming games thread in our forums. You'll choose a party of 4 characters from a selection of 8 different classes. Each class will have a selection of abilities that you assign your character based on damage, survivability, control, or a mixture of abilities. In addition, there will be passive traits for your characters in what Mika describes as a simplified "talent" system. Each class will have about a dozen powers of traits of which you'll be able to select roughly half for each character.

Another interesting part about the party system is that while your party will consist of 4 active characters at a time, you will have the ability to keep additional characters in reserve as well as encounter new party characters throughout your journey that can be swapped in and out of your party. Only the active party members will gain experience and level up though, so it's mostly in your benefit to keep the same core group active in your party, but the option to mix things up will be there too. Enemies will include various melee, ranged, and support type enemies to battle, and bosses are something that is currently being worked on as well. The enemies will also encompass a simple priority system in how they attack you, so your most powerful and heavily armored party members will generally be the first ones they focus on.

Battleheart is currently about 99% finished, with all of the major functionality of the game already complete. Now Mika Mobile is just focusing on adding content like additional enemies and spells and polishing any rough edges in the game. They are shooting for a December release, though will only release the game once they feel like it's 100% complete and ready to go. Also of note, the game will feature universal iPad support and graphics made for the Retina Display. We're definitely looking forward to the game, as are many players in our forums, and we'll bring you any new info on Battlehearts as the game pushes towards its tentative December release.

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Hidden object games aren't hard to find on the App Store. They range from the classics like Where's Waldo [$2.99 / HD] to games with crazily specific themes like Dream Day Wedding: Married in Manhattan [99�] to games that straddle genre lines such as Gourmania [99� / Lite / HD] that mix in time management or other gameplay mechanics. Time Geeks: Find All! [99�] offers the same basic gameplay, wrapped around some absolutely fantastic pixel art that is dripping with pop culture references. (In fact, finding these pop culture references while you're playing makes the game even more fun.)

The core of the game is history mode, in which the time geeks in their strange time traveling helicopter visit 8 different locations on a mission for various objects. Playing the game in this mode involves the game showing you what you're looking for, at which point you have a set amount of time to find it in the cluttered game world. How quickly you find it determines how many stars you're awarded, and the location of each object is totally randomized, adding quite a bit of replay value usually not found in these kinds of games. Also, playing through history mode unlocks an array of simple but fun mini games and a few new game modes. You can even create your own island to find things on.

Something that sets Time Geeks apart from other hidden object games is the frantic pace the game sets for itself. In addition to the countdown timer constantly ticking, the screen is often cluttered with clouds, spaceships, and the time traveling helicopter that the geeks themselves are riding in. In order to get a clear view of the ground, you'll need to be constantly panning around and changing zoom levels, forcing you to play the game much differently than most of these types of games where you can take your time and just slowly scan the scenery.

If you've ever enjoyed a Where's Waldo book (or the game), or really any other hidden object game on the App Store, Time Geeks: Find All! is a game you need on your device. (And our forum members agree.) The pixel art is great, the graphics look amazing on the Retina Display, and the randomization of the target items in games means you can play through it again and again.



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Photography seems to have suddenly taken a jump in last few years. Move out on roads and you will surely see someone busy clicking photographs and most of the time with DSLRs. With budding photographers in mass numbers, camera making companies have to come up with camera�accessories�to make things more interesting.

Tapping into the ever growing market, Canon has launched a Cross Media Station for those who feel lazy when it comes to downloading photographs from their memory cards or when it comes to charging their camera batteries.

Though we didn't get to see a lot of this during this year's Photokina and I am not sure why Canon didn't use the mass media coverage then to launch such products but it surely has made it public now. Though the Cross Media Station will look something like a scanner but it actually turns out to be a charging station.

Setup your camera up on its dock and you will see a blue light charging your lovely camera. While the charging functionality will revitalise your cameras, the amazing downloading feature will grab all your images and categorise them based on time, place and recognisable faces and that sounds fantastic. Welcome to the world of advanced photography. We can't wait to find out the pricing info on this latest device.

[via Engadget]

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Best Buy is on a roll to tap into the upcoming holiday market. With days coming near Best Buy isn't leaving any stoned unturned to have every possible products into their retail stores so that customers won't leave empty handed. If things go as planned then Best Buy will be displaying products like Dell Streak, Samsung Fascinate and the very famous Sony Ericsson X10 by the end of this month itself.

Imagine the three rivals standing next to each other in one single phone stall fighting to grab the attention of customers.

Best Buy has announced that it will be the white version of Samsung Fascinate that will be up for sale in its stores by the end of this month. Those who love white coloured phones can enjoy the availability of white Samsung Fascinate at Best Buy highstreet stores instead of waiting for the forever delayed iPhone 4.

Samsung's white Fascinate from Verizon and Sony Ericsson's X10 from AT&T are set to hit the Best Buy stores by October 24th which isn't long from now. Soon after, Dell's Streak will also hit Best Buy stores also. Best Buy is even planning to bring home the HTC Surround by November 8th.

[via�Engadget]

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A couple of months ago we reviewed Big Bucket Software's The Incident [$1.99], a fun, pixel-art packed spin on climbing games. That same review explained the basics of the game:

The game is controlled by tilting your device right or left to move, and tapping on the screen to jump. You're able to move objects around by walking in to them, and sometimes you can flip falling junk around with a well timed jump underneath whatever you're trying to move. Seven levels are included in the game, starting with the street and ending in space. Each level consists of its own height goal, and you just need to stay on top of the falling pile of junk to climb upwards. This sounds simple enough, and the first few levels are fairly easy, but it doesn't take long until things are falling so fast that you will have your fingers crossed that a health powerup spawns or a checkpoint is near.

The main drawbacks of the original were lack of any kind of online scoring to speak of, no endless mode (an odd omission given the nature of the game), and even though it was universal, the tilt controls left a little to be desired on the iPad. All of these things have been fixed in this update. A new endless mode has been implemented, scores sync to Game Center, and they've even implemented a new controller mode to use your iPhone or iPod touch as a controller with the iPad:

There's also some new objects to avoid, the game has been enhanced for the Retina display, and there's even a whole pile of tweaks and fixes. Overall this is a fantastic update to an already great game. If you already own The Incident, download this ASAP. Otherwise, I'd seriously consider checking out our review and giving it a try.



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Toshiba seems to be travelling with technology. With 3G becoming the thing of the past, Toshiba is all set to sell integrated 4G WiMAX ready laptops to tap into the holiday season which is right around the corner. A laptop (or even a mobile) seems incomplete without 4G technology
and Toshiba is going to equip the latest connectivity to its new line of laptops.

"4G WiMAX coverage continues to rapidly grow and offers millions of people wireless access in many major metropolitan areas across the U.S.," said Carl Pinto, vice president of product development, Toshiba America Information Systems, Inc., Digital Products Division. "Now with a WiMAX-enabled Portégé R700, Toshiba business professionals will be able to enjoy the benefits of having citywide connectivity at their fingertips."

The 13.3-inch ultraportable series of Portege R700 laptops are being relaunched with an integrated WiMax support, DVD drive, the best core 2010 processors, eSATA / USB combo port, an ExpressCard slot, 4 gigs of DDR3 memory, six cell battery and the usual in-built webcam.

To be precise the Portege R700-S1332W will have an Intel Core i7 CPU and a 128GB SSD while the Portege R700-S1322W will come bundled with Core i5 and a 320GB (7200RPM) hard drive.

[via Toshiba]

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Pac-Attack [$2.99] is a new puzzle game from Namco featuring everybody's favorite ghost-munching yellow circle. You may already be familiar with the game from its original SNES/Genesis release, or from one of the many Pac-Man compilations over the years. This new iOS version is a bit different from the original, featuring graphics that are more akin to the retro Pac-Man rather than the cartoonish look of the 16-bit offering and an online competitive mode through Facebook. Gameplay remains largely the same, however, and if you liked the original game then you should also like Pac-Attack on your iPhone or iPod touch.

Pac-Attack plays similar to Tetris or other block clearing puzzle games. Groups of three blocks consisting of solid pieces, ghosts, or Pac-Men will drop from the top of the playing field. Filling an entire row with solid blocks clears that row, and when you drop a Pac-Man block he'll make his way down into any available spaces in his path eating ghosts along the way. The solid blocks and ghosts both abide by gravity, so if there are openings below them they will fall down to fill the space, adding a bit of strategy to how you lay down blocks. After eating a certain number of ghosts a fairy will appear as a block at the top of the screen and will eliminate any ghosts in the eight rows directly below where you place her.

There are three main modes in Pac-Attack. The first is aptly named Pac-Attack mode, and is essentially an endless high score run which has you earning points by clearing the board as the game progressively speeds up, and if you blocks reach the top of the screen it's game over. Before starting the game you can choose one of four difficulties as well as the starting speed of the falling blocks, which is a nice touch.

Next up is Puzzle mode which features 100 different preset levels in which the goal is to clear all the ghosts on the board. The groups of blocks you receive are predetermined and must be placed in just the right way so that Pac-Man can run down the board and gobble up every ghost. This mode is a lot of fun, but can be incredibly hard as you get farther into the 100 levels. Finally there is Scramble mode, which is essentially a timed version of Pac-Attack mode that lets you compete with your Facebook friends.

Pac-Attack isn't an incredibly remarkable game, but it is well made and can be pretty fun if you enjoy Tetris-like puzzle games. The graphics are sharp and controls work really well, offering four different onscreen button layouts or a direct dragging option. The Puzzle mode is where I spend most of my time, and there are some fiendishly clever game boards contained in that portion of the game. The Scramble mode with Facebook Connect is nice, but I would have much preferred Game Center integration for high score tracking. If you have a soft spot for Namco's famous mascot, or have nostalgic feelings for the original game, then give Pac-Attack a look.



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Tokyo's Apple Store was recently host to a "Game Nights at the Apple Store" event where EA presented a slideshow with a surprising amount of information regarding upcoming titles for both the iPhone and iPad. We've known some of these have been in the works for a while, but this is the first time for many that we've either seen any kind of screenshot or any solid release information. Japanese iPhone site 4gamer.net was in attendance, and provides the following photos of the slideshow:

First off, Reckless Racing, formerly known as Deliverace is a game we were following quite a bit before it got picked up to be published by EA. Since then, we haven't heard much about the game aside from wondering when it was finally going to be released.

According to the above slide, it's slated for this month. EA almost always releases their games on Thursdays, so we're likely either looking at a release late at night next Wednesday, or the following week. Next up is NBA Elite 11, a 5 on 5 fully licensed basketball game that takes advantage of the Retina Display:

A client for EA's free flash game portal pogo.com is also on its way. The slide mentions the game will be ad supported, with additional content available via a subscription. We'll have to see how this plays out on the device, and if the subscription they're referring to is Club Pogo or something that will be exclusive to the iOS app:

Much like Reckless Racing, I expect the above two games that EA has listed as October releases to pop up late next Wednesday or the following Wednesday. Moving on to November releases comes Need for Speed: Hot Pursuit. We've been increasingly impressed with the Need For Speed series on the App Store, and I'm thinking Hot Pursuit will continue the tradition:

Next up is Pictureka!, an iPad game that sounds like a fast paced version of Where's Waldo? [$2.99 / HD]. It comes with pass and play local multiplayer for 2-4 people, and promises an art style that's both truly engaging and wacky. I'm not one to pass up on anything wacky:

Monopoly is finally coming to the iPad, which is allowing me to cross off yet another board game from my list of games I want on the device. The iPad exclusive features sound really rad, such as the auto-rotating tabletop mode… And I can't wait to see what in the world the new "cheating" mode entails. A mini game where you steal money from the bank while the rest of the players are getting drinks or going to the bathroom? We'll have to wait until December to find out:

EA Sports Active has been popular on consoles, and now is coming to the iPhone and iPod Touch. The following slide isn't really clear how involved the app will be, but hopefully it includes some cool GPS or accelerometer integration for tracking your performance instead of being yet another calorie/workout logging app. The features list upcoming post-launch gyro support, so we'll have to see how that all works:

Last, but certainly not least by any means is Dead Space 2. This confusingly named third person shooter is apparently going to bridge the story between Dead Space and its sequel, making this something more along the lines of Dead Space 1.5 than Dead Space 2. (This confusing sequel numbering reminds me of the Angry Video Game Nerd episode on the subject.)

I can see Dead Space being absolutely amazing on the iPad, and if they do it right, an iconic example of just how good and immersive an iPad game can be. It's not entirely clear from the slide if the game is going to be iPad exclusive, or for the iPhone as well since the header mentions the iPhone, but the bulleted list below mentions it being graphically enhanced for the iPad. Either way, Dead Space on the XBOX 360 was incredible, and I have a feeling it's going to be either just as awesome on iOS devices, or just as disappointing as Mass Effect Galaxy [$1.99]� I'm not sure there's much room in between.

Of course, we will post more as soon as we get any more information on any of these games.

[via 4gamer.net]



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It seems that AT&T has decided to shower all its love for Microsoft all of a sudden. The giant organization has announced that it will be bring its U-verse Mobile to the recently launched Windows Phone 7 and the already famous XBox 360 pretty soon. To be precise, the official launch will be somewhere during the upcoming fall.

"Now you can get our award-winning U-verse services on your big screen TV, online, on your mobile phone, and integrated with your Xbox 360," said David Christopher, chief marketing officer, AT&T Mobility and Consumer Markets. "Our IPTV strategy is putting AT&T at the forefront by delivering U-verse content where you want it. And now we're extending the U-verse experience to more AT&T smartphone customers with the upcoming launch of U-verse Mobile on Windows Phone 7 devices."

The best part of the announcement was that you won't have to be a customer to use U-verse. Non-A&T customers will have to spend $9.99 every month to have their mobile TV fix. The already registered U-verse users will be able to use this for free thus proving the same to be a boon for them.

[via Engadget]

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We've seen models from Veriton business nettop series from Acer before, and according to the latest news, it seems that Acer has decided to update Veriton series with two new models, so let's check them out.


The two new models from Acer are N282G-UD525W and N281G-UA425W and the great thing about these energy and space saving nettops is that you can mount them on different displays that have VESA mounting system. The Veriton N282G-UD525W comes with a dual core Intel Atom D525 1.8GHz processor, NVIDIA ION2 graphics for full 1080p HD support, and 2GB DDR3 RAM.

On the other hand, the N281G-UA425W has Atom D425 1.8GHz single-core processor, integrated Intel GMA 3150 graphics and 2GB RAM. Both of these models have 320GB hard drive and a memory card reader as well as WiFI and Gigabit Ethernet LAN support. They both offer six USB 2.0 ports, HDMI port, VGA output and a single mini PCI Express 1.1 x1 slot.

As for the pricing, N281G-UA425W is priced at $399, while the N282G-UD525W will cost $449 .

[via�iTechNews]

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iPhone mega-publisher Chillingo has announced earlier today that their casual physics-based puzzler Cut the Rope [99�] has reached the one million paid downloads mark worldwide. This news comes just ten days after the game's release, and according to Chillingo this makes Cut the Rope the fastest selling iOS game to date.

Although they don't specifically mention details, it's assumed that the one million number is inclusive of both the iPhone and iPad versions of the game. But really, that's just nitpicking. The rate at which Cut the Rope has risen to the top is simply incredible. When we said during our original review that "Cut the Rope is one of those games that you could tell was going to be something special…" I don't think that we imagined it would be the kind of meteoric rise that we've seen in the past ten days.

Chillingo and developer ZeptoLab have noted that they are currently working on new updates for Cut the Rope that will add additional content to the game. Currently Cut the Rope is the #1 overall paid app in the US App Store, as well as most other major markets around the world. It rocketed into that spot within just the first couple days of release, knocking App Store phenomenon Angry Birds [99�] from its perch at the top. If you have yet to pick up Cut the Rope, we really cannot recommend it enough as it's one of the most engaging puzzle experiences on the App Store and suits the platform perfectly. We'll be keeping an eye out for the promised updates to the game, and are anxious to see just how far Cut the Rope can ride this current wave of success.



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The N8 (or Nate as I'm growing used to call it) is here. It's been released, it's shipping, and people all around the world are receiving their units. Finally, after too long a wait, I have an N8 in my hands, for a proper test and review. Following my "The N8 is Perfect, There, I said it" assertion, there really is very little I can say to top it up. Or can I?

The N8 landed in my hands 2 days ago, and while I still maintain that it IS the perfect handset for the photography and multimedia buffs, I had mentioned that it doesn't target me, and I'm not particularly thrown towards buying one. So, over the last 48 hours, I've gone from awe to oh to ouch and back to awe several times with the N8 in my hands. Here is the compiled initial list of N8 wins and fails, in my book.

WINS

  1. The hardware keeps puzzling me. It's the best hardware on any phone I have ever seen. And I've seen a lot. Just beautiful.
  2. Somehow it feels smaller when held in landscape, compared to portrait, which is good because I use it mostly in landscape.
  3. The silver version, while the least of my favorite colors on press release images, is nice. I just got the dark gray one too, and I have to say I like the silver one more. It pops. The dark gray version is stale and more manly.
  4. As soon as you fire it, the N8 asks you to set up your Nokia Account. After signing in, both Ovi Maps and the Ovi Store are set, so you don't have to do it again. I have to check for other services.
  5. The capacitive AMOLED screen is really cool. It's sensitive enough without being too much, which trumps my iPod Touch that reacts to anything and everything. The colors and visibility outdoors are perfect.
  6. Ovi Store v2 is MILES better. I had seen screenshots of it, but having it in your hand gives you a true feel of it. Faster, better search, simultaneous downloads, it's finally what Ovi Store v1 should have been.
  7. Social lets you connect into Twitter and Facebook. It's better than I imagined it would be and good enough for the casual user. Me? I'll just go download Gravity. Thankyouverymuch.
  8. Nokia Messaging looks and works beautifully. Just leaps beyond the mess that it is on S60 5th Edition. At least it doesn't bug with a half screen when rotating it to landscape.
  9. The contact homescreen plugin lets you add much more than 4 contacts as favorites, like the 5800 XpressMusic or the X6. This wasn't implemented on widget-based devices before like the N97 or N97 Mini. You flick to go through them all.
  10. While organizing the menu, I noticed that you can finally move folders into and out of parent folders. You can also long click on an item to specify a folder you want to move it to, instead of changing to a parent folder, then moving back into another.
  11. iSync on the Mac works really well with the N8. Contacts & Calendar sync'ed in a breeze.
  12. Dear goodness me, thank god those silly 3 buttons from S60 5th Edition have been mostly removed. They used to take half the screen in landscape with Options & Exit. They won't be missed.
  13. Copy music to the N8, put a .jpg image inside the album folder, and it will recognize it as Album Art. About friggin time! All my music is tagged in iTunes, which never played well with any Symbian music player. The N8 is the first where I can finally see my music albums in all their glory. My iPod Touch has been giddy in its pouch since I got the N8. That's all I'll say.
  14. It plays DIVX movies natively. I threw at it some .avi tv shows and movies and it played them without a hitch.

FAILS

  1. The portrait keyboard, with the numerical pad is a hell to get used to. They moved the arrows and OK to the bottom which is counter-intuitive & makes for tons of mistakes if you're used to keyboards on the N97, 5800 XpressMusic…
  2. There was a bug with the predictive T9 input where it was throwing crazy letters at me. Type 4 and I was getting T. I changed a few settings, changed the language from English to Arabic, then back to English and it worked again. Will keep my eye on this bug.
  3. The landscape QWERTY is a huge PIA as well. It's better than any landscape qwerty on S60 5th Edition, mind you, but it's still terrible. No multitouch means if you type a bit fast, you'll end up with lots of missed letters. Small spacebar means it gets missed half the time and you find words stuck together with no space in between. Also, I have yet to type one full sentence without some sort of letter mis-typed. Using the keyboard is like burning through hell for complicated passwords.
  4. Many times, you'll find yourself with a pop-up text box asking you to type something, then you have to tap again in it to get to the keyboard. Double taps are just uggghhh.
  5. I passionately HATE the UI for app switching. Yes the cards and live view look good, but as soon as you have more than 4 apps open at the same time, it's a hell to go through and inefficient at best. You'll find yourself clicking, scrolling, missing, scrolling back, wondering what you were doing… I've suggested they make a Settings option to go back to the regular switcher or a text list of open apps.
  6. The out-of-the-box menu organization is a huge mess. I had to spend 5 minutes trying to make some sense out of how icons are arranged.
  7. Nokia Messaging doesn't let you go offline. There's no way you can disconnect it if you want to save some battery life or bandwidth. Unless you change the retrieval times for emails, I guess.
  8. The loudspeaker on the back of the phone is loud enough when lying on flat solid surfaces because the device is angled enough to let the sound pass. But put it on a bed or a mushy surface, and it all goes down to almost nothing, volume-wise.
  9. Comparing the N8 screen to the Retina Display on my iPod Touch 4, the N8 has more vibrant colors, but the iPod trumps it heavily in terms of resolution. Sample images coming soon in a separate post.
  10. While I can and have set Opera Mobile as my default browser, instead of the S60 browser, no app so far opens links in it. Not from email, not from Gravity, not from SMS. Every link still opens in the default browser. What about that?!
  11. Battery life is definitely not a winner. I woke up at 7am, I did a bit of WiFi surfing in the morning, then reverted to Gravity & Nokia Messaging mostly. I had to recharge at 3pm.
  12. Automatic screen rotation annoys because of two things. One, there's no easy way to disable automatic screen rotation. Try reading on the N8 while lying in bed and you'll be in for a big tango dance with the screen orientation. Two, the screen rotation is slow'ish. It could do with being a bit faster or some fade-in transition.
  13. There's no built-in torch function like on the newer E7 and C7. And there is no way for you to download any torch because the N8 doesn't have an LED flash. I had totally forgotten about this small thing, but I have grown used to using the E5 and N97 Mini as my carry torch for the frequent electricity cuts here.
  14. And the funniest Fail of all? The T9 English predictive dictionary has iPhone but not Ovi (thanks to @gorgonesh and @jamaalism for letting me discover both).

Well that's fourteen on both sides. I obviously left the most important aspect. I did NOT talk about the camera, because there's no need to talk about it. It speaks for itself. I will, however, mention that we finally have a quick access to switch between video & stills mode, a welcome improvement.

There's still so much to discover about the N8. I will specifically try to see how I get on with the keyboard which so far is my biggest gripe, maybe activating predictive text (which I'm usually against because I use transliterated Arabic sometimes), or maybe installing Swype.

I get to keep this unit for a while, so I will see how it blends into my everyday usage over time, not only as a short-time review unit. Honestly, at this point today, I look at my N97 Mini and feel ashamed of Symbian

We had the chance of speaking with Mr. Arun Khanna , Chairman of Olive Telecom regarding the company's plan to sell products through it's online store. He told FoneArena that the Olive Pad has generated a lot of interest and that the company is in the process of upgrading the software to Android 2.2 Froyo and the device will be available� in 10-15 days

They have decided to sell products online after feedback from customers� expressing inability to purchase products in stores.He said the portal will still function as a lead generation mechanism for the retail channel and products will be shipped from distribution points.They promise to deliver products purchased online within 5 days in all state capitals.The company has been working on this plan for the past 8 months.Regarding the payment gateway , India is the main focus and international should follow up.

We also asked him about the most successful Olive product so far and� and the answer was the company's Triple SIM QWERTY device.Olive is also set to enter into the smartphone segment and aims to smartphone player as the market is growing. android might be an option.3G roll out will see variety of 3G devices from Olive.

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Videocon Mobile Phones made their entry into the Android world by announcing the Zeus smartphone powered by Android.

The Videocon Zeus is powered by Android 2.1 Eclair and it has the following specifications:

  • 3.2? Capacitive Touchscreen with Multi-Touch
  • 600 MHz Processor
  • 5 Megapixel Camera with LED Flash and 24FPS Video Recording
  • Wi-Fi, A-GPS, Push Mail
  • micro-SD Card Slot upto 32GB
  • Accelerometer, 5 Home Screens
  • 1230 mAH Battery

The package contents are:

  • Vodafone Zeus Smartphone
  • Two 1230 mAH Batteries
  • Wall Charger
  • Car Charger
  • Carrying Pouch
  • Special Applications Guide
  • 8GB micro-SD

The phone will be available for purchase at a price of Rs 12900. Videocon have also announced 4 other phones- theV1410, V1603, V1475 & V1606.

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