Today's Wednesday game release fiasco is a little later than most for two reasons- First off, we're really stoked to have finally gotten our hands on the iControlPad, and I wanted to give that story as much attention throughout the day as possible since it's an accessory that many (us included) have been following since its inception. Secondly, we got an adorable addition to the family today, who will serve as mascot and guard dog to the TouchArcade command center. So, this week this standard feature is less of a "coming tonight" and more of a "coming in like a half hour or already out" post. There's a ton of great games out tonight, too.

If you're new, here's how this works: iOS developers are able to set release dates for their apps in iTunes connect. The App Store is a global marketplace, and thanks to the magic of the International Date Line, things get released in New Zealand first, as their calendars roll over to that particular release date first. From there, things slowly filter out over Asia, and Europe, until finally being released in the USA at 11:00 PM Eastern.

Here's what's coming out tonight, or potentially already available in your region:

9mm, $6.99Forum Thread � This latest action game from Gameloft seems to be highly "inspired" by Max Payne. It's got a full single player campaign, online multiplayer, universal compatibility, and even graphics that have been optimized to take advantage of the additional horsepower of the iPad 2 (assuming you're playing it on an iPad 2). I'm totally impressed that Gameloft is going the universal route, and I really hope they keep it up.

Blobster, 99� / HDForum Thread � I got a look at this physics-powered platformer at E3, and I've been looking forward to playing through it since then. It uses a near fling-based input method where you go through levels by flinging your little blob around. Also, if the iTunes text is to be believed, more content is on the way through updates as well which is never a bad thing.

Captain America: Sentinel of Liberty, $4.99Forum Thread � Play as Captain America and throw your shield around through 24 levels of mayhem. I'm always nervous about games like this because games based on movies released around the same time as the movie can be incredibly hit or miss. Regardless, it's universal, which is always nice to see.

CurveBot, $1.99Forum Thread � I'm not entirely sure what is going on in this game as the iTunes text doesn't really say, and the web site isn't much help either. It seems like you control a robot to cut away parts of the level in some kind of puzzle centric gameplay? Whatever, my interest is piqued, and according to the thread on our forums a gameplay trailer is coming soon.

Honey Tribe: Colony Collapse, 99�Forum Thread � Utilizing single-touch controls similar to a cave flying game, you play as a bee, making a beeline for flowers, while avoiding wasps and other nasty animals that want to prevent you from your duty of mass pollination.

Hungry Chicks, 99� / HDForum Thread � This physics-centric sorting game puts you in charge of keeping filthy yellow birds out of the purple nests and vice versa. 36 levels in all are included spread across 3 game worlds, and believe it or not, there's even stars to earn.

Milk and Coffee, FreeFree � I have no clue what the catch is with this game being free, but it looks awesome. The idea here is putting on a play where your cats use a Rube Goldberg-esque contraption of sorts to reach each other. If you're wondering, this will be the first game Jared downloads tonight, I guarantee.

Quiz Climber, $1.99 / Free (with ads)Forum Thread � There are a bazillion jumping games on the App Store, but what about jumping games that put your brain to the test instead of your reflexes? Quiz Climber has a remarkably accurate title, and as someone who can't get enough of trivia games (especially ones that are done well) I'm totally excited for this.

Reckless Getaway, $2.99Forum Thread � The developers of Reckless Racing took the core of that game and applied it to this totally awesome looking game of cops and robbers where you try your hardest to evade the police. Getting a high wanted level and escaping in Grand Theft Auto games were always my favorite parts, so a game that's all that sounds really rad.

Shake Spears!, 99� / Lite / HD / HD LiteForum Thread � I could see a jousting game potentially being really cool, but the description doesn't specifically mention how the game is played. The name makes me think it might depend on a shaking mechanic, which could be a little weird, but I'm anxious to try it out.

SuperRope, FreeForum Thread � We got a look at this game back at WWDC, and it's finally here. If you like simple high scoring games that get fast and difficult, give this one a spin.

Tom Clancy's Rainbow Six: Shadow Vanguard HD, $6.99Forum Thread � We had a great time with the iPhone version of this game, and if you're an iPad owner that has been holding out for a dedicated HD release, today is your lucky day.

Virtual Villagers 5: New Believers $1.99 / HDForum ThreadVirtual Villagers is less of a series and more of a dynasty at this point. Similar to Fish Tycoon, you're in charge of a small ecosystem (an island, in this case) and you manage it the best you can. There's a reason there have been five games in this series, it's because they're really had to put down if you get into them.

Xtreme Wheels, $3.99Forum Thread � There have been a number of these kind of jumping games released throughout the life of the App Store, but this game's graphics look amazing judging by the trailer. Hopefully the gameplay follows suit.

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Rosalind Picard of MIT and Rana el Kaliouby at the University of Cambridge are working together to create a gadget that could easily read the emotional state of a person. This device uses a pair of glasses and a tiny camera that is connected to a card-sized computer.


Camera is used to record the person you're talking to, and the tiny computer analyzes person's expressions. If you get a positive response from a person, the LED light in the glasses will flash green or red if you get a negative response. Headphones are included as well, so you'll get a verbal feedback as well.

This gadget is amazing, but we don't believe it will be available commercially when it's finished.

[via Ubergizmo]

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Apple has been doing some maintenance on iTunes Connect, which is the glue behind the scenes that holds together the family of iTunes stores. As part of some planned downtime, they've also adjusted pricing in some international markets with currencies that have fluctuated. Some price points have done up, while others went down.

Here are the new pricing tiers for regions that have changed:

UK: �0.59 ? �0.69
Australia: AU$1.19 ? AU$0.99
Japan: 115 ? 85 Yen
Mexico: $10 ? $12
Switzerland: 1.10Fr ? 1.00Fr
Norway: 6.00Kr ? 7.00Kr

It seems the only countries affected were those that were furthest out of line with current conversion rates. Congratulations, Australia, Japan, and Switzlerland, you'll be saving a little cash. Sadly, iTunes gift cards aren't going to stretch as far as they used to in the UK, Mexico, and Norway, but that's the way of the world I suppose.

[MacStories via MacRumors]

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So you have got a Blackberry Playbook Tablet but are worried of bumps, knocks and drops? Then you'd better consider investing in a rugged case that will allow it to stay safe.
The Ballistic Tough Jacket is one of the few rugged cases out there that has been specially designed to keep your BlackBerry PlayBook properly safe and well protected. The case consists of three layers of protection � an inner silicone layer, impact resistant hard plastic, and a shock absorbent polymer layer.

Moreover it also includes reinforced 'Ballistic Corners' which provide much better shock absorption for the corners of the tablet. The Tough Jacket also comes with an optional front cover that doubles as a kickstand, allowing the PlayBook to be easily positioned in landscape orientation for hands-free viewing.

The Tough Jacket for PlayBook is now available via Ballistic Case for $70 a piece.

[via Go Ballistic Case]

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If you have a Google account then you probably have Google profile as well, Google has decided to make all of your profiles public online from the end of this month.

This shocking move will take place on July 31st, and after that all Google Profiles will go public. As you know, currently you have the option to hide your profile, but after this change, at least your gender and full name will have to be displayed publicly on your profile, while other information could be hidden from the public. However, we have to ask ourselves, what is the reason for this move? Apparently, this move is intended to help facilitate faster growth of Google +, since you only need to have your full name and gender displayed publicaly to join Google +.

Sadly, after July 31st, all private profiles will be deleted, so only way to keep your profiles is to make them public. Unexpected move by Google, but was it worth it? Let's hope so.

[via The Register]

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Back in March 2008, when Apple announced the iPhone SDK and the then-forthcoming App Store, many people immediately though: GAMES. I know we did � that's why we started TouchArcade that very month. Another person who felt that gaming would be huge on the iPhone is Craig Rothwell of OpenPandora. Seeing an opportunity there in the button-lacking iPhone, Craig and company began designing the iControlPad, a gaming accessory originally designed to mate with the iPhone and provide a D-pad plus four buttons. We first caught wind of this effort quite a while ago � over three years ago, in fact. In that time, the iControlPad has changed shape more than once, changed interfaces, and, finally, become a real product that can be ordered online.

Yesterday, we received a test unit and I've been putting it through its paces and learning its ins and outs all day. Let me share my impressions.

The first thing that strikes you about the iControlPad when you unpack it is its myriad inputs. There's a D-pad, a four-button diamond, a Select and Start button, two back buttons, and two analog sticks. Best of all, the glorious analog sticks! And…the first disappointment comes when you, iOS gamers, discover that they're rendered unusable due to Apple's restrictions on the type of Bluetooth devices that can interface with iOS.

The iControlPad is a complex device that features many different modes of Bluetooth operation: keyboard emulation, Serial Port Protocol (SPP), a slew of Human Interface Device (HID) modes, as well as custom combinations of several. What's more, it features firmware that can be flash-updated from Mac OS X, Windows, and Linux. While, due to the aforementioned restrictions, the iControlPad can only interface with un-jailbroken iOS devices by way of keyboard emulation, it can interface with other platforms, including Android and WebOS, via the more robust protocols and, thus, deliver its full range of capabilities. Keyboard emulation does allow all other controls on the device to work under iOS � but no analog sticks, which need to send a constant stream of positional data to the host device.

Jailbroken iOS devices can take full advantage of the analog sticks, as demonstrated in this iPhone demo video.

The iControlPad's keyboard emulation mode interfaces with iOS devices in a similar manner as the�iCade, with one "keypress" being sent to the iPhone when an action begins, and another when that action ends. The following diagram, kindly provided by Stuart Carnie of Manomio, illustrates the basic event flow in this mode of operation.

Under the keyboard emulation mode, the native iControlPad key protocol is a bit more complex than that of the iCade, and as a result it should exhibit slightly more latency than ThinkGeek's control device, though happily, it's not easy to see. No big worries though, as an imminent firmware update will allow the iControlPad to go into an iCade emulation mode, of sorts, using its same key protocol, which will allow it to work with any game coded to take advantage of the iCade controller.

A little more concerning is a situation I noticed when playing games that require a great deal of button mashing (like R-Type). At times in such games, the onscreen ship would continue going in the last direction I triggered, ultimately flying off the screen or into a wall. I'm not certain, but it seems more a key signal issue than a physical issue of the D-pad sticking. If that's indeed the case, I hope a firmware update will resolve the matter.

The iControlPad itself feels pretty substantial. It consists of a core rectangular control unit with rubber end-caps that can function as a free-standing Bluetooth control unit for many types of devices. The standard end-caps can be removed and replaced with a locking plastic frame that allows various phone-sized devices to be physically connected to the unit. For iPad use, you'd want the generic end-caps, while you'd want the iPhone end-cap-frames to attach an iPhone. Other phones can use other end-caps.

The unit features a non-removable, rechargeable 1350 mAh battery that can be used to charge your iPhone's battery by way of plugging a USB OTG adapter into the iControlPad's USB port. Given that the iPhone 4's battery is 1420 mAh, the unit can deliver a notable boost in usage time for the host device. A very nice feature.

As mentioned previously, I tested a number of games on the iControlPad-equipped iPhone, including R-Type. That's Amiga R-Type running under a build of Manomio's iAmiga emulator with iControlPad (and iCade) support built-in, kindly provided by Stuart Carnie. Any joystick-based game running under the developer iAmiga build in question can be played using the iControlPad. And played well � the experience feels great, aside from the occasional "sticking" issue that I spoke of earlier. If and when that gets ironed out, the iControlPad unquestionably delivers a far superior game experience than any manner of on-screen D-pad.

That said, I only have this�iAmiga build thanks to a developer connection. I am not aware of a single game sitting in the App Store at this moment that natively supports the iControlPad. Several currently support the iCade, and when emulation for that device arrives, iControlPad users will have more to play with. I am sure that, in time, the device will gain app support, but it's something of a bleak playing field right now.

After spending a long day with the unit, I cannot recommend that the typical gamer run out right now and grab one. It's true that I recently praised the iCade in my review, but as a physical arcade machine replica, it delivers more of an overall retro "experience" than simply a new method of control. And, there's value there, to me and the other retro goons, I feel. I think the iControlPad needs to see some issues ironed out and a bit more adoption before it becomes a desirable accessory for the typical iOS gamer. For the hobbyist developer or the hacker sort with jailbreak in their blood, however, it's a pretty great device to tinker with. I am definitely intrigued and think it's got potential as something that might find itself on an iOS gamer's wish list.

Here's hoping Apple loosens up its Bluetooth restrictions so that the iControlPad and devices of its sort can deliver their full functionality to iOS gamers.

We'll keep readers updated as the iControlPad evolves. Stay tuned.

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"Another studio consumed and ruined by EA," a TouchArcade reader said when the rumors were confirmed: EA has acquired PopCap Games in a deal that could reach upwards of a billion dollars. "Saddest news all day," another reader said. "I do not look forward to seeing Peggle 5: Black Ops."

These are extreme thoughts, but they speak to a basic concern: somehow, someway, the big publisher will find a way to screw up the inner-workings of the Seattle-based developer and smother its creative flame.

During an investor's conference call the other afternoon, EA CEO John Riccitiello spoke to this, essentially stating that EA will be taking a "if it's not broke" stance, but will help the developer meet certain production goals faster due to its larger pool of resources and greater bandwidth.

"It's already a rapidly expanding, margin-expanding business before we got there," Riccitiello said during the call, according to Shacknews. "So on one level, don't break it."

"Some of their most important designers and creators and producers are stuck to perpetually working on language localization, individual handset adaptations, individual carrier adaptations. It's a lot of work… It's very unproductive work for great designers," he said, adding that the publisher has the facilities to aid PopCap and get these designers off these tasks and onto more creative projects again.

"… sometimes there are a number of big revenue opportunities inside of PopCap, but they don't realize anywhere near as quickly as they could because they're servicing existing needs to push code for the next 25 handsets for Android.�EA taking that up to low-cost locations frees them to realize against that opportunity."

As if it wasn't clear by previous activity, EA is serious about the digital space. In fact, it hopes to become a $1 billion dollar digital business. Chewing up, torturing, and then spitting out the studios that its�acquiring�to reach this goal isn't a solid strategic move. That kinda runs contrary to its desires.

For what it's worth, EA hasn't mucked up Chillingo, Pogo, or Firemint. These companies are still churning out or scooping up the same caliber of games they were beforehand, but now with the oomph of a massive publisher behind them.

It'll be interesting to see moving forward if EA keeps good on these reassurances regarding PopCap Games. Based on EA's track record I have a feeling that, in the short-to-mid-term, not much is going to change creatively for the studio. We'll see.

[Via Shacknews]

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Games inform each other. Creators borrow mechanics, iterate, and create new titles based on old experiences all the time. This is accepted, organic behavior. Some titles push it up to 11, though, and take so much from their inspirations that words like rip and steal better describe the endeavor. We saw this earlier this year from Capcom. Now, there's a newer game on the horizon called Tobor that's ruffling feathers for taking too much from Super Meat Boy, a side-scrolling 2D platformer lauded for its wicked mechanics and play.

You've heard this story before, but how often do you see a non-boilerplate response? One part of Team Meat, Edmund McMillen, recently chatted with Destructoid about Tobor and its similarities. He feels the opposite of what you'd assume: conflicted, as opposed to super ticked off.

"On one side, I feel really flattered. On the other, I don't really care," McMillen said.

"[Tobor's creator] admits he was inspired by Super Meat Boy, but doesn't feel he's copying it, so at the very least I take that as someone was inspired to get into game dev because of SMB, and that's awesome. We all start by emulating things we love, so I take it as a big complement."

"SMB is 'a serious clone of Super Mario Brothers' in many people's eyes. Granted, I believe it goes the extra mile to make itself what it is… this game seems simple enough to feel harmless to me. I mean, if I found out these guys were my age and had done tons of apps before then I might care a bit more, but probably not much."

McMillen goes on to say that the App Store is an environment clotted with knock-offs, and notes that some knock-offs even have knock-offs due to their popularity. He believes there isn't a game on the service that doesn't have a clone. The system just doesn't care. Instead, it rewards.

Man, that's a bummer note to end on. Let's all go to a party store, grab some hats and kazoos and meet back here in an hour. OK?

[Via Destructoid]

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A while back, developer Infinite Dreams promised that if they could get to 5,000 "Likes" on their Facebook page that they would drop the price of their vertical shmup Sky Force [Link] to free for 48 hours. Yesterday they hit that goal, and true to their word you can now grab the full version of Sky Force for zero dollars.

Sky Force on iOS was released is actually a port of a game that Infinite Dreams had created several years ago for PocketPC, Palm, and various other handheld devices. It feels a little old-school compared to some of the other shmup offerings on the App Store, but Sky Force is still a really solid shooter that's actually a lot of fun.

There are 8 different missions to play through and 3 different ships that you can use, each with their own unique attributes. The goal of each level is to destroy a set percentage of the enemies before you reach the end. There are a few different weapon upgrades to pick up along the way, and there are even survivors that can be rescued for additional points at the end of a level (providing you are eagle-eyed enough to spot them).

Sky Force doesn't seem like much compared to some of the more contemporary shmup releases out there, but it's a really decent little game that should appeal to shmup fans looking for a new fix. It's definitely worth a download while free, and if you enjoy it like I do, then I can easily recommend its sequel Sky Force Reloaded [$1.99/Lite] (which actually appeared on iOS before the original did) for more of the same style of gameplay with new levels and a few additional tweaks.

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Nokia is ready to invest heavily in the promotion of their upcoming Windows 7 phones. They are reportedly spending a sum of 127 Million US Dollars (80 Million GBP).

A Nokia spokesperson however stated that it's not their policy to comment on campaigns for unannounced products. The campaign is set to start in October and will be aimed at re-branding Nokia as a Windows 7 phone company instead of Symbian or MeeGo.

October is also the month when Nokia World 2011 is scheduled to take place and it is expected that Nokia will showcase it's first Windows Phone there including the Nokia Sea Ray.

source

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Earlier this week LG's first Android QWERTY business phone LG Optimus Pro was spotted in Italy. Now the LG Optimus Pro (C660) and the LG Optimus Net (P690)�gets official through the LG Italy Facebook page. The LG Optimus Net is the successor of LG Optimus One, that was launched last year.

The LG Optimus Net runs Android 2.3 (Gingerbread) and features 800MHz ARM11 processor. It has 3.2 inch (320 x 480 pixels) capacitive touch screen, 3MP auto focus camera, FM Radio, 150MB Internal memory that is expandable up to 32GB with MicroSD, 512MB RAM, Wi-Fi 802.11 n, Bluetooth, GPS with A-GPS, 1500mAh battery.

The LG Optimus Net is just 12.1 mm thick, which is thinner than the LG Optimus One and has better 800 MHz processor and comes with Android 2.3 (Gingerbread) out of the box. The specs of the LG Optimus Pro is similar to the LG Optimus Net, but it has 2.8 inch capacitive touch screen with a Full QWERTY keyboard and has 256MB RAM.

Here are the official videos (Italian) of the LG Optimus Net and LG Optimus Pro from LG Italy

The�LG Optimus Net and LG Optimus Pro are priced at�199 € (US$ 279) and�179 € ( US$ 225)�respectively.

Via: Androidworld.it

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Last Fall, Pixelbite Games brought us Reckless Racing [99�/HD], an arcade-style top-down racer with gorgeous graphics, great controls, and a fun physics system. We really liked Reckless Racing in our review, and now Pixelbite has announced a follow up to the game titled Reckless Getaway.

The "getaway" in the title refers to the different approach to the gameplay in this new game. Instead of standard race tracks, there will be 16 different tracks that feature a long stretch of terrain filled with objects and other traffic to avoid. The goal is to escape the police who are chasing after you, and Pixelbite pegs the classic Spyhunter as their main inspiration with a bit of the Burnout series thrown in for good measure. Sounds pretty great to me, and looks even better in the following trailer:

Initially, there will only be the two playable vehicles that you see in the video, a muscle car and an armored truck. But Pixelbite has designed the game to be easily added to via updates, and they'll be following the player feedback closely to see what sorts of things they'll be adding to the game post-release. One of my favorite things about Reckless Racing was how fun it was to just drive, skirting around corners and searching for hidden jumps within the tracks. The prospect of that being translated into this style of getaway gameplay is pretty exciting.

No firm release date is set just yet for Reckless Getaway, but there is a thread in our forums where you can discuss the game and we'll bring you any new details when we get them.

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