The original Zombieville USA [$1.99 / Lite] hit very early in the life of the App Store and was one of the many initial indie success stories that helped to spur the whole iOS development gold rush. Heck, it wasn't even called iOS back then. Since then, Mika Mobile has gone on to release OMG Pirates! [$1.99] and the absolutely fabulous Battleheart [$2.99]. In fact, if you haven't played or heard of Battleheart, you really need to take a time out and our review of it.

Anyway, Zombieville USA 2 [99�] seems to be a great sequel so far in every way. It takes the formula from the original, adds tons of unlockable content, full Game Center integration, iCloud support for cross-device syncing… And best yet, co-op multiplayer either locally via Bluetooth or online via WiFi.

We're going to give the game a thorough once over in our upcoming review, but our initial impressions are remarkably positive, folks on the forums like it, and the developer is already talking about tweaks for the first update.



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It's becoming more and more difficult to get excited for social games these days, especially as everyone and their second cousin jumps on the free to play bandwagon, but the guys from Appy Entertainment just announced their next title, SpellCraft School of Magic utilizing some key words that almost never fail to pique my interest. According to Appy, the gameplay will a mixture between Magic: The Gathering and Dungeons & Dragons. I'm skeptical, but that's one glorious combination.

Anyway, the game seems to revolve around tricking out your avatar while raising various magical plants which serve as the reagents for crafting spells which seems to involve a potion brewing mechanic of sorts. From there, you'll explore the dungeons beneath your wizard school and battle monsters that take the form of cards. Defeating monsters results in gold and experience, and leveling up progresses the game through unlocking spells, new plants, and more.

Details aside from what I've already mentioned are few and far between at the moment, but I'm always willing to try out a new social game that at least sounds like it's trying to do something to differentiate itself from your typical Farmville clone. Appy has had a good track record of releases, so I'm anxious to see how they take on the whole social game phenomenon taking the App Store by storm. If all goes as planned, SpellCraft should be available next month.



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Back in May, we reviewed a clever little game called Foodies [99�] from developer Nano Titans. It featured a rotund little creature named Sam who was in love with his best gal Pam, and proposed marriage to her. Unfortunately, Sam wasn't quite rotund enough for Pam's taste. She gives Sam exactly one week to eat everything in sight and gain enough weight to appease her before she would agree to marry him. Ah, unhealthy eating and forced obesity, the signs of true love.

While the story is certainly silly, and the graphics and presentation are appropriately adorable, the thing that really stood out in Foodies was the clever mechanics and controls. Each level in Foodies is littered with different kinds of food items, and the goal is to bounce Sam around the screen to collect them all. This is accomplished in an intuitive way by placing both thumbs on the screen which creates a bouncy platform in the space in-between them. You can change the size and angle of this platform by adjusting the placement of your thumbs, and the whole system just works incredibly well as you bounce Sam around the levels in the game.

One thing many players were asking after Foodies was released was whether or not an iPad version was in the cards. The developers responded that if they could find a way to make the game work on the larger screen, then they would look into bringing the game out for the iPad. Well, it appears that they've cracked that particular nut, as Foodies HD [$1.99] made a surprise appearance in the App Store this week.

One of the things that made the original Foodies so great was that it just felt perfect in regards to where your thumbs went when holding an iPhone or iPod touch. Very natural. It was hard to imagine how that could translate to a device that was more than four times the size, but I think Nano Titans has pulled it off about as well as you could expect. I still prefer to play the game on the iPhone, but it's still quite successful on the iPad, and if that's the only device that you own it's well worth checking out Foodies HD.

One nice feature of Foodies HD is that it can be played in either portrait or landscape mode. In portrait, you can somewhat get away with using your thumbs to play like you normally would, though you still have to stretch them pretty far to do so. Still, it works pretty well. The sacrifice for this is that the game is then rendered on only the bottom portion of the screen, with the top portion being filled with static game artwork and your current score and online leaderboard position, as well as the top online score overall. I'm not a big fan of having games rendered in a smaller window within the screen of the iPad, but it isn't too bad here, and at least they put the empty space up top to good use.

(Video from the iPhone version)

However, in landscape orientation, the game plays in full screen, and it looks especially crisp and vibrant on the iPad. The trouble here though is that it's basically impossible to play with your two thumbs with any degree of proficiency, and instead the game recommends that you use your two index fingers to play. This of course means you'll need to lay the iPad down in your lap or onto a table in order to have both hands free. I experimented with using the thumb and index finger of one hand to play while holding the iPad with my other hand, but it was just too awkward to really be of any use. Still, with a properly positioned iPad, I felt that using two index fingers and having the larger screen actually helped me play better than I normally do on the iPhone, which is pretty cool.

So, the bottom line is that Foodies is a clever, intuitive, and unique experience on the iPhone, and that all remains fairly true with Foodies HD on the iPad. As long as you know the sacrifices that need to be made with the larger device, then you should have a great time playing through the many levels in Foodies HD, and every iPad owner should definitely check it out. If you own the game on the iPhone or iPod touch already, then you aren't really missing out on anything by just sticking with that version.



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We have just received the new FW 025.007 to our Nokia N8 Dark Grey. Nokia N8 in India has already received Symbian Anna FW 022 and now this new firmware is more towards bug fixing and improving performance of the Nokia N8.

The update is just 932KB in size and available on FOTA (Firmware Over the Air). Just dial *#0000# on your N8 and click on OPTIONS � CHECK FOR UPDATES.�After updating the firmware we found that N8 is more snappier than with previous FW 022.

Here is the official change log for the update

  • Mail for Exchange issues solved
  • New icons and wallpapers, and split screen view for Messaging, Mail, Browser, Phonebook, Calendar, and Maps
  • Full QWERTY virtual keypad with split screen view and faster access to special characters
  • New browser with new search features and most used features available with one tap
  • New Maps with a public transport network view, and Check-in feature for sharing info about places
  • Other performance and usability improvements

We are still eagerly awaiting for Symbian Belle update for Nokia N8.� Enjoy more speedier N8.

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Nokia is demoing a concept phone with flexible display at Nokia World 2011 in London. The Nokia Kinetic by Nokia Research division works by bending and twisting the device in each corner in order to register input.

The Nokia Kinetic is a landscape device with two working applications, Music and Pictures, no doubt created as proof of concepts. For example bending in the device towards you will open the application.

Below is a video demo of the Nokia Kinetic and how it works. There are currently no plans to bring this screen technology to the market but this is merely a sneak into what Nokia has in store for us.

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Penny Parlor [$1.99] wraps four antique coin-operated sports games into one release. But we're not talking about classic arcade games ...no, Australian-based� GamesLab Apps are taking us further back in time, like pre-1950's, to the era of mechanical arcade machines which used to cost one penny to play.

The game displays a room (parlor) with four antique amusement machines shown in 3D, including: American Pro Football, Super Swing Baseball, The Amazing Golf Game and Smack'n'Whack Cricket. The old-fashioned color schemes, carnival music, and mechanical style movements and controls are all designed to convey the original feeling of playing these games at the fairground.

My favorite mini-game is 'American Pro Football', which challenges you to flick a football with your finger to avoid three defenders (who move on tracks) and score touchdowns. The end-zone is divided into different gates, which represent either a touchdown or the amount of yards gained. If you accrue 100 yards you score a touchdown. You can bounce the football off the sides to sneak around the defenders or double-tap to quickly reset the football, ready for another attempt. Each time you score a touchdown, extra time is added to your play clock.

In 'Super Swing Baseball', a ball rolls down a track towards home plate and you have to tap at the right time to swing the bat. You can either score a home run or help your team progress around the bases by hitting the ball into targets. As always, three strikes and: "you're out!", and three outs means game over, unless you hit the "extra innings" target. As you move up the levels, the balls are bowled more frequently, testing your hand eye coordination.

The 'Amazing Golf Game' involves sinking 9 holes of golf, although you have to sink the ball in one shot from the tee. You rotate a little man to aim, then hold down the red button to determine the power of your swing. Initially you have 10 credits, but each time you go over par you lose a credit. Sinking the ball earns a point, while a hole-in-one scores 2 points. The par for each hole starts at four attempts, but this decreases each round, making it progressively harder. For me, this mini-game doesn't live up to it's name, unless you're interested in memorizing the correct angle and power for each hole.

Finally, in 'Smack'n'Whack Cricket' you're the batter standing at the crease, trying to score as many runs as possible. You drag your finger downwards to determine the power of your swing and slide left/right to aim, then release to swing the bat at the right time. In the field, there are targets representing 2,4 and 6 runs. If you hit a target, it's knocked over until all targets have been hit or the batsman is given out for either missing the ball or hitting an "Out!" target.

Each game has four levels of difficulty to progress through, with nine achievements to complete. Game Center wasn't included initially, but online leaderboards and� achievements were released as an update, along with iPad support (Universal).

It's impossible to review this game without using the word "nostalgic", even if you weren't alive when these vintage mechanical games were originally available. In that regard, it's a charming "feel-good" game and an interesting experience, almost like visiting a game museum. However, it's also extremely basic and repetitive game-play which may not hold your attention for long once the initial novelty wears off. But for a quick go-to game on your mobile when you have just a few moments to spare, Penny Parlor does the trick, and is executed with great presentation and style.



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Halloween is great. It's the only day of the year you can get away with dressing as the bug-eyed rabbit from Donny Darko and not immediately be sent to a crisis center. Also, it turns out that it's also a great holiday to save some cash on video games. 2K Games has joined the price-cut party with some stellar deals of its own, all of which are slated to run into this weekend. And if you decide to buy, they could possibly occupy the entire thing. Games like Civilization Revolution are time warps -- you boot them up and all of a sudden it's 4AM .

Here's the full list of what 2K is offering on the cheap. Take note that Sid Meier's Pirates, which is another great time sink, has hit rockbottom sales-wise, too:

I've been playing Civ Rev on my iPad for a long, long time now, so I've got zero problems with telling you to buy this thing now. Despite being a simpler version of Civilization proper, Civ Rev's easily manageable strategy components are deep, compelling and satisfying. Give it like an hour or so to learn and then wave goodbye to your fun-fun iPad free time for a couple of months. Also, this is the biggest sale it's ever seen. I mean, it's eleven dollars off! Definitely jump all over that while you have the chance.



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Wireless computer mouse is always a handy device, but in case you're looking for a different type of computer mouse, you might be interested in Innovative Development's Mycestro.

Mycestro is a wireless mouse that is being worn by user on its finger, and in order to navigate with it, you need to use your finger and four mouse buttons on the mouse itself. In addition, Mycestro supports gestures as well, so by making "M" in the air, you can read emails, and by performing a flickering motion, you can delete files. Mycestro can do all things that regular mouse does, but it has some additional features, for example, you can move your hand back and forth in order to zoom in and out in 3D modeling software.

Mycestro wireless mouse looks interesting and fun to use, but we doubt that it will be fast and precise as a regular mouse. Price and release date of Mycestro are still undisclosed, but we're looking forward to future updates about it.

[via Engadget]

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There are all sorts of controllers out there on the market, but if you want a special controller for your Xbox 360, you might be interested in this steampunk controller that comes from MorbidStix.


Minister Morbid is the designer behind this new Xbox 360 steampunk controller, and as for the controller itself, it comes with antique burl wood finish, copper rivet embellishments and real leather grips. We also have to mention that this controller comes with custom buttons, sticks, and D-pad, but the real star of this controller is the keyhole located at the center of your controller. In order to start the controller, you need to insert and turn special key that so that you can power up your controller first. This means that without this key, this controller is practically useless, so make sure that you don't lose it.

MorbidStix Xbox 360 Controller looks amazing, but it has one major drawback, and that is its price. Currently, there is a single MorbidStix Xbox 360 Controller available at eBay and it costs $999.99.

[via Technabob]

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