Japanese handset maker Sharp Corporation has announced the launch of Sharp SH0037D aka Alice and Sharp SH6017D aka Tango mobile phones for users in India. Both these phones have been pre-installed with Opera Mini to enable faster web browsing for users. And these two phones are mainly targeted for the youth category for whom SNS and IM are one the most important feature.Sharp had announced it's entry into the indian mobile market back in Nov 2010

Sharp Alice

Sharp Tango

Sharp Alice features

  • A 3MP CAM
  • Opera Mini
  • G-sensor
  • Front Stereo Speakers
  • FM (recording, schedule recording)

Sharp Tango features

  • 2.9? WQVGA Screen
  • 5MP CAM
  • Pedometer, G Sensor
  • Supports microSDTM/microSDHCTM(Max.8GB)
  • Standby Upto 220 minutes

With Opera's track record of having over 80 million happy users , Opera Mini is the world's most widely used mobile browser. It displays web pages faster than by using Opera's original rendering engine and server-side data compression technology (Which saves a lot of data usage, comes very handy for people who are still on limited 2G internet) . Opera Mini browser is on the most advanced web browser in market which delivers content most efficiently and easily with the use of user-friendly functions, such as tabs, URL auto-complete and highlights keywords, which makes life a lot easier.

Lars Boilesen, CEO, Opera Software ASA said,

There is no doubt that the mobile phone revolution has embraced India and to compliment that we have also seen exponential growth in mobile data traffic in the country. We are happy to be a part of this revolution in enabling mobile Internet and partner with a company such as Sharp as it introduces these two phones for the Indian market.

More information about the products can be found here:
Sharp� Alice
Sharp� Tango

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We have heard from rumours that INQ Mobile is closely working with Facebook to develop an Android Phone. Now the rumours have been confirmed as an handset known as the INQ Cloud Touch has received Bluetooth certification .

Here is the information from the certification.

INQ Cloud Touch is an Android smartphone built to make messaging faster and smarter. It's designed around the way people naturally communicate and has Facebook built into its core. The homescreen features multiple entry points to different Facebook functions, while a dynamic widget displays a feed of status updates, albums, videos and photos.

[Via PocketNow]

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PlayStation 3 hacks are so common nowadays, and after the latest Fail0verflow hack, there's another set of tools you might be interested for getting the most out of your PS3.

This set of tools is created by KaKaRoTo, and with these tools all PlayStation 3 enthusiasts will be able to create their own custom PS3 firmware. With this tool it won't matter what firmware version your PS3 is running on, as long as it matches the new custom firmware.

This is great, because you can customize and create your own firmware with all the features that you need, but on the other hand, creating a custom PS3 firmware isn't an easy task, so most PS3 enthusiasts will find this tool useful. We should mention that these tools cannot run homebrew programs or backup copies of games, because it is only used for creation of custom firmware.

With this tool released, it's only matter of time when will we see all sorts of different custom firmware for PS3.

[via Ubergizmo]

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The most impressive game shown off by Capcom yesterday was a mobile version of the 2008 console title Devil May Cry 4. Similar to Resident Evil 4: Platinum on iOS, Devil May Cry 4 Refrain will feature the bulk of the console title experience reworked to be mobile and touch screen friendly. The game will use many of the art assets from the console version and follow the same storyline, broken up into 10 stages and 8 boss fights. You'll play as Nero from the console version, with his demonic arm weapon the Devil Bringer. Series mainstay Dante will be present in various ways throughout Nero's exploits, and Capcom is planning on adding an update in the future that will actually let you play as Dante and see the story from his perspective.

After trying out Devil May Cry 4 Refrain, I was really surprised with how well it works on touch screen. The DMC series is notoriously difficult on consoles, with complex combo systems that require accurate controls to pull off. Capcom has definitely tweaked this aspect for the iOS version. Controls consist of a virtual joystick and 3 action buttons � one for jumping, one for using either your sword or gun, and one that controls the Devil Bringer. This is the simplified control scheme, which automatically determines whether you use long or short ranged attacks based on your characters position. There will also be a normal control mode that splits the sword and gun actions into separate buttons and lets you make the call on when to use which.

During my hands-on time with the game performance was really smooth and it was easy to engage enemies and pull off some of the fancy combos the series is known for using the simplified controls. It felt a bit button-mashy, but was fun nonetheless. The graphics looked terrific, enhanced for Retina Display and closely resembling the console game. As you play through the 10 stages killing enemies and bosses, you'll earn red orbs that will unlock a ton of new skills that let you customize how Nero plays. There will be too many to unlock during one playthrough, but you can go back and replay completed stages to earn more orbs to unlock even more features, although this isn't required to complete the game.

Devil May Cry 4 Refrain is looking great so far. It controls well on the touch screen and retains the emphasis on stylish battle from the console games. The visuals are pretty impressive too, and I was especially awestruck by the ridiculously huge boss characters. Like, ridiculously huge. The one thing that concerns me is it feels like the 10 stages might fly by pretty fast, though the ability to replay them to earn a better ranking or the future Dante content may flesh out the experience. All I know is that I wasn't ready to give up the device when the demo was over, which is a sign that they've done something right.

Luckily it won't be long until I can get my hands on it again, as Devil May Cry 4 Refrain should be launching before the end of January for $6.99. Until then you can drop by the discussion thread in our forums to pass the time until release, and we'll have more from this title when it launches later this month.

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You might have heard the stories that Facebook is shutting down and in order to prevent these rumors from spreading any further Facebook has officially responded.

According to the rumors, Facebook is shutting down on March 15 2011, and the main reason for Facebook's shutdown is the fact that Facebook's CEO, Mark Zuckerberg is tired of it. Rumors say that Zuckerberg is tired of this social networking business and that he wants to live a normal life once again. We're hoping that you didn't believe in this, because it's not true, and in order to prove that these rumors aren't true Facebook has posted a tweet saying: "We didn't get the memo about shutting down, so we'll keep working anyway. We aren't going anywhere; we're just getting started."

As you can see, Facebook won't shut down on March 15, and all these rumors were false, and it would take a lot more to shut down the largest social networking site in the world.

[via Electric Pig]

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There's no doubt that Chair's Infinity Blade [$5.99] is a technical wonder, but the included plot left us scratching our heads in our review. You see, what keeps Infinity Blade going is your (usually) inevitable death at the hand of the God King. Following this, your successor takes up your sword, equipment, and xp/gold to continue the fight against the God King. It's a little weird, especially since you'd think after your great grandpa, your grandpa, and your father were all killed fighting the same entity that perhaps you'd pursue a career in something other than God King slaying.

Penny Arcade agrees:

Even though the story of the game can get a little ridiculous, especially as you hit the 10th (or further) bloodline, Infinity Blade is still an awesome game that anyone with hardware capable of running it needs to check out. If this is the first you've heard of Penny Arcade, you've likely got an afternoon full of going through their back catalog ahead of you, as it's one of my favorite web comics that any gamer should love.

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Some might call CDMA outdated and others might feel CDMA has lost steam. But America's largest mobile network Verizon Wireless just got the CDMA iPhone 4 after months of speculation .

There have been rumors during October last year that Reliance and Tata were in talks with Apple over the CDMA iPhone. Now the rumors have started again.

During the Q&A session today at the Verizon iPhone 4 launch event , someone asked Apple if� the CDMA iPhone was exclusive to Verizon and the answer � it is a� multi-year, non exclusive deal.

This might mean that more operators are getting the CDMA iPhone. It might include Sprint USA which also operates on a CDMA network. CDMA operators have had a loyal yet small user base in India.

India has not yet got even the GSM iPhone 4, sigh !

Would you prefer to use the iPhone on a CDMA network ?

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verizon iphone 4

The wait is finally over. Verizon Wireless today announced that the iPhone 4 will be available on the Verizon Wireless network from February 10th. This is definitely a good news for those, who were eagerly waiting for the iPhone 4 to be available on the airwaves of Verizon Wireless. iPhone 4 on Verizon Wireless will also include new Personal Hotspot capabilities allowing customers to use iPhone 4 to connect up to five Wi-Fi enabled devices.

"We are pleased to introduce millions of wireless users to the industry leading iPhone 4 on the nation's most reliable network," said Lowell McAdam, president and chief operating officer of Verizon. "This is an important step for the industry as two great companies join forces to give wireless customers one of the most important technological additions to the mobile landscape this century."

"Verizon Wireless customers have told us they can't wait to get their hands on iPhone 4, and we think they are going to love it," said Tim Cook, Apple's chief operating officer. "We have enormous respect for the company Verizon has built and the loyalty they have earned from their customers."

iPhone 4 features a 5 megapixel camera with LED flash, HD video recording, Retina Display, Apple's A4 chip, iOS 4 and more. iPhone 4 allows you to access more than 300,000 apps from the App Store. Qualified Verizon Wireless customers will be able to to pre-order this smartphone online on February 3. iPhone 4 comes with a price tag of $199.99 for the 16GB model and $299.99 for the 32GB model with a new two year service agreement.

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After what seems like years of rumors on the subject, Apple and Verizon announced a new CDMA Verizon-compatible iPhone today. This new version of the iPhone seems to be identical both in storage capacity and price, with some minor modifications made to the antenna to support Verizon's CDMA network.

Verizon will begin taking preorders for the iPhone 4 on February 3rd, and they're expecting to have them available on February 10th. Just like its AT&T counterpart, the Verizon iPhone will sell for $199.99 for the 16GB version and $299.99 for the 32GB version. Both require a two year contract.

Currently, aside from CDMA Verizon connectivity, the Verizon iPhone also comes packed with functionality similar to a MiFi or other 3G hotspot device. Up to 5 devices will be able to share its 3G connection. Something to keep in mind, because this is a CDMA device, it is limited to using only voice or data at once. Placing a phone call will suspend data transfer. Of course there's no word yet regarding whether or not AT&T will match this functionality, but as someone who carries around a MiFi everywhere I go, I certainly hope so.

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While it may not be a name most people recognize, the original Death Rally is a top-down racer with a ton of history behind it. The game was originally released and published in 1996 by Apogee, developer of Duke Nukem 3D and publisher of various classic PC titles such as Wolfenstein 3D. Death Rally was the first game developed by Remedy, who later went on to create the Max Payne series, and more recently, Alan Wake. This isn't just a simple remake either, Remedy has enlisted the help of both Mountain Sheep, creators of Minigore [99� / iPad], and Cornfox & Brothers, a game studio filled with industry veterans.

Death Rally is a top-down racer filled with vehicle upgrades and combat. In fact, recently the original PC version of the game was re-released as a free download [Direct Link]. Check out what the remake is going to look like when it launched on the iPhone and iPad in March:

Pricing isn't being discussed yet aside from it being "similar to other high-end games," so we're thinking that means anywhere between $4.99 and $9.99. Either way, we can't wait to get our hands on the game, and March really can't come soon enough.

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I was surprised to find out at yesterday's Capcom event that the company is readying another game from the Resident Evil series for iOS, but I was even more surprised to learn that it will be a multiplayer-focused game with online play through Game Center. It's called Resident Evil Mercenaries Vs., and it's based on the Mercenary mode that is found in several other Resident Evil games. I was able to play around with a work-in-progress version of the title, and although the technical performance seemed pretty lacking the foundation of the game was a lot of fun, and could prove to be an entertaining alternative to first-person shooters when you are in the mood for some online fragging.

Resident Evil Vs. will feature 4 player online play, either in teams of 2 or free-for-all. Besides shooting at each other, all 4 players will also have to deal with the constant threat of zombie attacks as there are a number of them roaming the map at any time. Killing zombies or your human opponents will earn you points, and the player with the highest score at the end of the timed round is the winner. Dying will reset your score to zero, but various first-aid items can be picked up and used to help prevent that. Also, if you're getting whooped pretty hard you'll be able to summon an AI helper to battle with you, like the creepy chainsaw guy with the burlap sack on his head from Resident Evil 4.

The game uses the same control scheme from Resident Evil 4: Platinum [$4.99/Lite/HD], with a virtual control stick for movement and a set of context sensitive buttons for performing everything else, so if you're already familiar with that game you'll be able to jump right into this title. When you're not able to venture online, Resident Evil Vs. will still have things for you to do. If you have an iOS owning buddy nearby who has a copy of the game then there is a local Bluetooth multiplayer mode which supports two human players and two AI players, and functions identically to the online mode. In addition there is a Score Attack mode which is single player with 3 AI controlled opponents, and a Coin Shooter mode which has you hunting down and shooting coins like in Resident Evil 4.

The gameplay in Resident Evil Vs. is surprisingly fun, but some definite drawbacks were apparent in this preview build. Connecting for local multiplayer provided a horribly laggy experience, which may be due to having two Bluetooth devices in such close proximity to one another but even then it didn't instill confidence for the local play. I will be very interested to see how the game performs online using Game Center for matchmaking, as this can easily make or break the experience. On a more positive note, the game ran really smooth when playing a single player game with AI opponents, which was incredibly fun and is what you can see in this video:

Other slightly disappointing aspects to Resident Evil Vs. are the lack of characters and maps. The game will launch with just two playable characters, Chris Redfield and Jill Valentine, which isn't much but they do at least have slightly different weapons. More unfortunate is that there will only be one map initially, and although it's a large map with plenty of intricacies it's bound to get old pretty quickly. Capcom is keen on adding more characters and stages down the road, so hopefully the lack of variety gets improved. The important thing though is that there are flashes of brilliance with Resident Evil Vs. It may not be the prettiest or most full-featured game around, but it sure can be a lot of fun.

If performance issues get smoothed out and Game Center matchmaking is solid, this could be a real winner. Our members are currently discussing the game in our forums, and you can look for Resident Evil Mercenaries Vs. to launch sometime in February if all goes well with Apple approval.

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We already informed you that the Nokia E6-00 and the X7-00 are real devices thanks to a UA Profile which leaked other new devices as well. Now we have the specification list of the upcoming E6-00.

These specifications are just rumours and thus we cannot be 100% sure of it's accuracy:

  • 4? Capacitive Touchscreen with VGA (640�480 pixels) Resolution
  • Symbian

Yesterday I had a chance to meet up with the folks from Capcom Mobile to check out some of their upcoming titles slated for the very near future. But first I spent a little time with a couple of updates to two of their previously released games, Capcom Arcade [Free] and Dead Rising Mobile [$6.99].


CAPCOM ARCADE, Free - Capcom's free to download portal into their extensive library of arcade classics received a new update last week. When they announced Capcom Arcade last fall, they promised that they would be adding one new game to the library per month, and so far they have come through with that. Last month they added Street Fighter II Champion Edition to the lineup, as well as fixed a lot of the initial problems with the game that players had complained about. This latest update adds Ghosts 'n Goblins, the precursor to the already included Ghouls 'n Ghosts.

While I like Ghosts 'n Goblins a great deal, it is somewhat disappointing that the two games added so far are part of a series that is already included in the game. With such an astonishing catalog of hits under their belt (like Bionic Commando, Strider, Legendary Wings, Final Fight, and oh so many more), I'm ready for something new. Perhaps next month. Nonetheless, I'm still impressed with just how well the G'nG games work with virtual controls, and I'm glad to have this latest game in the collection. Grab this newest update and check out Ghosts 'n Goblins using purchased tokens or daily free tickets, or just buy the whole game for a $2.99 IAP.


DEAD RISING MOBILE, $6.99 - As a huge fan of the Xbox 360 title, I was really excited about Dead Rising Mobile when I previewed the game back when it was announced in October of last year. TouchArcade cohort Eli Hodapp shared a similar enthusiasm as an original fan when he previewed the title closer to its release date last month. Then, when the game finally did come out, it failed to impress gamers in many regards. The controls and camera were awkward, the game engine was glitchy, and the mission structure didn't flow very well. It was still fun to cruise around a huge mall and kill zombies though, and much like the original this was the saving grace for Dead Rising Mobile.

Well Capcom has listened to player feedback and taken it to heart, and has been working on a substantial update to the game to improve on some of its shortcomings as well as add additional content. I was able to spend some time with this new update yesterday, and I'm left feeling much more confident for the future of the franchise on iOS. The first thing you'll notice is that there is a new playable character, Brad, the government agent that is featured heavily in the Xbox 360 title's storyline. Brad features a higher proficiency with guns, and is able to carry more ammo than Frank.

Aside from a new playable character, this update features vastly improved camera work and controls. This was immediately noticeable when I started playing, as the camera is now in a much more stable position the majority of the time rather than circling around wildly as it tended to do before. The controls also feel a lot smoother as does the overall framerate and performance of the game. It's still not perfect, but it's definitely a step up and in short the game just feels much more solid now.

Capcom stressed to me that they take player feedback very seriously, so if you were initially disappointed with Dead Rising Mobile then this update is worth giving the game a second chance. And if you still have issues, leave constructive criticism in your iTunes review or in our forums, as they read as much as possible and consider everything for ways to improve their games. Capcom has submitted this update to Dead Rising Mobile and it should be hitting in the next week or two barring any approval process complications.

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