Well, this is what we call the perfect plan to cover every corner of the present Internet tablet market. Toshiba is planning to launch 3 different Internet tablets that will come loaded with Windows 7, Chrome OS and Android respectively. If things go as planned then all the three Internet tablets will be launched at the next CES which happens to be the perfect plan for marketing such a launch.

The best part of this news that surely excites me is the Chrome OS version of the Toshiba Internet tablet as tablets running on Chrome OS are scarce at least in the present market. Folio 100 might not have been as expected success for Toshiba but the company seems to have learned a lot from their old mistakes.

Though I am not too much in favor of Windows based tablets yet I am guessing that the Windows 7 based Internet tablet about to be launched by Toshiba will�receive�some attention just because of the brand behind it.

All the three Internet tablets are to be launched at CES in about a months time which might be just a bit late for the holiday season market but surely will tap in to the publicity that products receive at the CES.

[via DigiTimes]

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Over at the Dive Into Mobile conference in San Francisco , Andy Rubin from Google just showed off Android 3.0. Android 3.0 or Honeycomb is the next big version of the mobile operating system scheduled to hit the market sometime next year. It is said to come with a UI optimized for tablet computers.

The nascent operating system was running on a prototype tablet computer. Manufactured by Motorola , it appears to be the rumored Snapfish tablet. The screen size seems to be about 10? . Rubin pointed out that the tablet is running on Honeycomb and supports video calling. The processor has been manufactured by NVIDIA and is evidently a Dual Core Tegra 2.

What do you expect from Android Honeycomb ?

Via Engadget

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Today's LogicBuy gadget deal is for the latest Sony BRAVIA 2010 model � KDL40EX500 40-inch LCD HDTV. With this stunning Sony BRAVIA EX500 series HDTV, you can enjoy full HD 1080p resolution, outstanding contrast and sharp images. Enjoy motion performance with the Motionflow 120Hz technology, which reduces the blur when watching fast moving sports, movies and games.

The new Sony EX500 features Ambient Sensor and Light Sensor technology to auto adjust color & backlight based on room's lighting condition. It also includes 4 HDMI inputs, a USB port for photos, music & video, and more.

This deal offers $250 off the listing price, which mean you are paying only $599.99.

[via LogicBuy]

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In early March, Galoobeth Games first announced Aralon: Sword and Shadow on our forums. It wasn't until two months later that it popped up on our radar when Crescent Moon Games mentioned they were taking the game under their wing to undergo what they described as an "extreme RPG makeover." Since then, there have been some amazing before and after screenshots released, but it wasn't until we saw the new trailer and the original trailer back to back that our jaws really hit the floor. But after nearly 10 months of pre-release excitement, the real question is, does Aralon live up to the hype?

After sinking a stupid amount of time into the game over the last four days, without a doubt, yes, it does. In the world of the App Store, where many games can be described as "casual time wasters", it is beyond refreshing to play a game that has depth on top of depth, a game world that's easily describable as "epic," all with the potential for tons of replay value. Aralon grabs you with a mysterious story beginning with prophecies of shadow and evil, then ropes your character in with the death of Sir Roderick, who expires holding a cryptic letter from your late father.

The game begins with the selection of three difficulty levels ranging from casual to hard. Casual mode reduces all monster health and allows you to level much faster, while hard mode increases all enemy health and slows leveling. Normal is right in the middle. From there, you select one of three races: Human, elf, or troll. The race you choose doesn't seem to make any difference aside from class restrictions and starting stats (as well as the obvious cosmetic differences). Multiple hair, hair color, and face options are included, providing an impressive amount of customization right out of the gate.

So far I haven't focused on powering through the game as much as I have on dabbling in each of the classes: warrior, rogue, ranger, and mage. I've found myself very impressed that not only does each of the four classes play substantially differently, but each class can also be used strategically depending on how you spend your skill points as you level up. Skill points work a lot like a simplified version of World of Warcraft (and similar) skill trees, allowing you to specialize in and beef up various abilities.

For instance, playing as a warrior, you can invest skill points into specializing in using a shield. From there, you gain abilities that allow you to stun enemies by slamming your shield into them. Using a shield, you'll do less damage, but you'll also take substantially less damage by blocking. Alternatively, you can decide to invest points into dual wielding. After that, you can boost your parry rate, and then gain access to stun abilities following a successful parry. Further down the tree yet, there are skills that do bonus damage to stunned enemies, and it's up to you whether you're doing that stunning by whirling two weapons around, or bashing with your shield. Similarly, as a mage you can decide to dump points into powering up your fire elemental which transforms the mage into more of a pet class, or you can say nuts to it and spend points on boosting your sheer damage output instead.

Aralon controls well with multiple camera options including first person, third person, and a third person view with the camera locked behind your character. A bar along the bottom of the screen can be loaded with icons like many RPGs, and casting spells or using abilities is as simple as tapping on them. Aralon boasts an extensive menu system to handle its various functions from a huge inventory, to a map, quest log, the previously mentioned skill trees, and more. Playing through the game involves completing what seems to be tons of quests. Like many similar games, it seems like everyone in the world wants something from you or to do something for them, and there is never a shortage of things to do in game.

The game world is expansive; it's filled with boats crossing oceans, bridges crossing rivers, caves of all kinds filled with all forms of evil and so much more. Crescent Moon Games did a great job reworking the graphics, and it's very easy to just disregard your packed quest log and go exploring to just see what there is to see. There's even a day and night cycle complete with beautiful sunsets that then reveal a sky filled with stars, weather effects, and more.

I'm really not sure how we're even going to begin to truly "review" Aralon: Sword and Shadow. I've spent the better part of four days with Aralon, and I've barely felt like I've scratched the surface of what the game has to offer. Aralon is going to rewrite expectations of RPGs on the App Store, and it's just incredible to think that I'm playing a game like this on my phone. It gets better yet, the initial release of Aralon HD is going to be completely universal, and I've been enjoying the game equally on both my iPhone and iPad. All of the screenshots in this post were taken on the iPad, but it looks just as good (if not better) on the Retina Display of the iPhone 4.

Aralon: Sword & Shadow is scheduled for release on December 16th for $6.99.

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