Infinity Blade 2 is a step a step or two beyond what was accomplished in the original, adding in layers and layers of next-level environmental and character texture detail on top of a ton of fantastic ambient touches -- sharper shadows, stronger lighting, and a glut of atmospheric effects bolster what's already a visual delight, especially on iPad 2 and iPhone 4S.
In the game's opening, you'll be whisked to a Japanese garden where pink petals tenderly fall into a pond filled with koi. Later, you'll find a fountain with gurgling water creeping over two titanic figures, a crypt filled with gigantic, ragged rocks with glowing glyphs imbued into them, and you'll even observe plenty of nature again, as the game's new fortress has plenty of aerial life and environmental effects to share.
Combat has been expanded, too, and its constituent parts tweaked. Dodging, for example, is now monitored by an endurance bar. Dodge too many times in succession, and you'll take tick damage from narrowly avoided blows. Parries seem much more accurate, now, as well, and are much more encouraged by virtue of the dodge nerf. Oh! And say "hi" to weapon gems. In most cases, they act as weapon modifiers that add elemental damage to attacks. In others cases, they add bonus effects like, say, increased Titan Damage Upon Blocking. Gems can be found or purchased and attached to weapons with matching slots.
The game's currency system is still tied integrally to the combat. Buying new weapons is the key to leveling up, and you'll need to keep pumping your quarters into the virtual machine in order to compete since each re-birth sees the addition of more powerful enemies. Since you can straight-up buy gold via IAP, this element might turn you off, but in our play, we've yet to feel like IAP was anything more than optional.
More importantly, dual weapon and heavy weapon wielding have been added to the combat model and they do meaningfully change your combat approach. Two swords eliminates blocking from the equation and rely on your ability to chain together combinations flawlessly. Heavy weapons trade speed for power, but require a sure-hand. I'm not much of a fan of either of these new styles, but they work as they should.
The enemies you'll bludgeon not only look fantastic, but also boast, in most cases, more sophisticated routines and trickier blows to block, dodge, or parry. Just as an example here, let's talk about the monstrous dog-like thing you'll meet. Its heavy and blinded by the spiked cap covering its head, but its sluggish attacks are consistently hard to peg, as it feints with the aplomb of the nimblest creatures. Also, it has vicious quick-time-y attack where it attempts to swallow your dude whole. In order to stop this, you'll need to tap frantically to keep his vice-like maw from impaling your meaty bits.
Sometimes I'm tempted to see what'll happen if I let it take my dude, simply because of how awesome Infinity Blade 2 looks. Does your guy's head and torso explode into a plume of blood and bone? Probably not (for a variety of reasons), but what I'm absolutely certain of is that Infinity Blade 2 is awesome.
It's a consistently well put together visual feast that shows off what Unreal 3, and now your new devices, can do. And it's great that the core gameplay structure and action model still deliver. Basically everything that�Infinity Blade does has been expanded on for�Infinity Blade 2. There's so much more to do -- so much more to explore and see and learn as you hack-and-slash like a champ through a winding and much more complex environment. Straight-up, it's a great game.
As a side-bar here, while nothing is confirmed, the UI elements and Chair's track record with the original hint at many updates to come including a cool social twist to battle. We'll be keeping our thumbs and fingers at the ready for some time.
International App Store Link: Infinity Blade 2, $6.99
Infinity Blade 2 will be available in the US App Store at 11:00 PM Eastern.
TouchArcade Rating:
Comments (0)
Post a Comment