Limbic Software's Zombie Gunship [$.99] is a fascinating change-of-pace game. In it, you pilot an AC-130 and drop hot metal on the undead, similar to how you butcher regular infantry in its iconic aircraft sections in the Modern Warfare games. From an overview level, this is a cool, compact twist on zombie genre which has struggled of late for a creative spark.

When we first praised the game, it was only available for the iPod Touch and iPhone. Now, it is a Universal game courtesy of a new (and free!) update. I went hands-on with the iPad version this morning and came away pretty impressed. The game looks stellar on the bigger screen, and it plays just fine, too.

Provided no-one makes a Zombies Vs. Dinosaurs game in the near-to-mid future, I think we'll continue to struggle to find new experiences in this genre. I'm glad that Zombie Gunship exists, first of all, but I'm stoked that it's actually fun, too. Check out the iPad version already!

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Last September Namco released Time Crisis 2nd Strike [$6.99/HD], a game that offered a technically competent experience akin to their classic arcade light gun game series, but also one that lost most of what made it fun in the transition to the touch screen. Light gun games just aren't as good without the, well, light gun. Time Crisis, along with most every other gallery shooter on a touch screen, isn't quite as satisfying when all you have to do is tap directly on a target to shoot it.

A few weeks back though, Namco released the iGunCon [Free], an interesting app that tries to replicate the experience of using a physical controller in Time Crisis 2nd Strike using a second iOS device. At a time when peripherals like the Joypad Game Controller [Free], the iCade, and the iControlpad are offering cool new ways to play iOS games, the idea of a clever option for a light gun really interests me. In practice, the iGunCon certainly works, just not well enough to offer the type of solid experience that you would want. But, it's still a neat novelty to play around with, and if the tech improves it could turn into a real alternative for Wii-like motion controls in iOS games sometime in the future.

First off, the iGunCon can only work with devices equipped with a gyroscope and a digital compass. So basically, just an iPhone 4 or iPad 2, for now. It uses these parts of the hardware to track the movement of an onscreen cursor when aiming by pointing and moving your device. The setup is extremely easy, just involving selecting the iGunCon from the options screen when both devices are on the same local WiFi network or connecting over Bluetooth. The iGunCon can be used to play Time Crisis 2nd Strike on an iPhone, iPod touch, iPad, or in the Mac App Store version of the game.

While the setup is really simple, actually using the iGunCon to play the game isn't quite as successful. You can recalibrate the aiming reticule at any time right from the same screen you use to play, which is great, but the cursor movement is pretty choppy and doesn't always feel totally accurate. It's easy to adapt to with a few minutes of practice, but don't expect the same precision you would have with a real light gun or even the default tap-to-shoot option. But, if you can accept that things aren't totally perfect, it can actually be pretty fun to use the iGunCon.

Besides being used as a light gun controller, the iGunCon app itself can also be used as a toy gun, similar to something like the iGun [99�] and its many derivatives, and makes the different firing sound effects that are used for the weapons in the game. There are also options to use different graphics based on the various GunCon peripherals from the arcade and console versions of Time Crisis games over the years, which is actually a pretty cool nostalgic touch.

While it doesn't work completely perfectly, the iGunCon app is a neat peripheral that gives you a different way to experience Time Crisis 2nd Strike, and it's actually pretty fun, too. Best of all it's free, so there's no reason to not at least give it a try to see what it's all about. With some refinement, the tech could lead to some interesting gameplay experiences in the future. For now it remains mostly just a novelty, but definitely one that's worth checking out.

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You probably know that Apple's devices don't support Flash content, but that's not a problem if you're using Skyfire app that allows you to view Flash content on your iOS devices. As for Skyfire, we're happy to inform you that Skyfire has launched another app that enables even more Flash content on iOS devices.

Latest app from Skyfire is VideoQ and it will allow you to watch Flash videos while surfing the web in Safari or any other browser on iPhone or iPad. In order to use this app, you just simply need to find a Flash video that doesn't work, copy the URL and share it with VideoQ through email, bookmarks or by copying the URL manually into the app.

After sharing the URL, VideoQ will load the Flash videos on the app, using the similar conversion technology that is used by Skyfire web browser, and you'll be able to watch it on your iOS device.

VideoQ is great if you don't want to switch from your favorite browser to Skyfire. As for availability and price, VideoQ is available for iPhone, iPod Touch, and iPad from Apple App Store for $1.99.

[via Ubergizmo]

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I distinctly remember the feeling of unwrapping and loading up Square Enix's Final Fantasy Tactics on my Playstation as a kid, unsure of exactly what it was, but I knew it had something to do with the Final Fantasy series and it was enough for me. I was, to say the least, confused and disappointed for the first couple hours of the game. But I got used to it and ended up purchasing it again on PSP and yet again on iOS as Final Fantasy Tactics: The War of the Lions [$15.99]. I had the same feeling loading up the iOS version as I did the first time on PS1 � puzzled and unsure of exactly what to think about it.

First, a quick primer for those who haven't been following along at home since 1998: Final Fantasy Tactics was originally released for Playstation and created by most of the team behind the Super Nintendo classic,�Ogre Battle. It was the first of what would end up being a billion Final Fantasy offshoot titles and subsequently, for a confused sixteen-year-old consumer, a strange, turn-based strategy version of Final Fantasy. It has since spawned a Gameboy Advance version, a DS sequel and finally, a PSP remake of the original, with the added War of the Lions subtitle. The PSP version is the one ported over to the iOS. It is often cited as one of the best turn-based strategy games in existence for its complex RPG elements, intelligent AI and its labyrinth of tactical options.

Gameplay wise, you'll be taking over a squad of characters and battling on grid-based maps in a turn-based system. As you play through, you'll be able to level up your characters, equip weapons and effects and change jobs. Since the iOS port is based on the PSP version, you'll also get an updated story, a better translation than the PS1 version and a few fancy cutscenes.

For those who haven't played it, that's really all you need to know walking in as there are plenty of reviews that go in-depth into the game's systems out there. If you're already a fan, you're probably playing it right now, possibly still cursing under your breathe about the price point and the wide range of issues. Those issues can make or break the experience depending on how dedicated you are to getting something out of it.

Your enjoyment is going to come based partially on which generation of device you own. On a 3GS, performance is incredibly sluggish and the tiny text can be difficult to read at times. It looks and plays better on an iPhone 4, but lacks dedicated retina support, so the text is still blurry and hard to read. You'll likely still experience some slowdown during more complicated bits. Double-sized on an iPad is probably the smoothest experience, but if you're going to do that you might as well hold off for the HD release this fall. Still, both the PS1 and PSP versions suffered from the exact same slowdown, so for those who played every iteration, it should come as no surprise Square Enix still hasn't cleaned it up.

As far as the touch implementation is concerned, it's a mixed bag. The game features a rather horrendous user interface, accented by the fact everything is so small. It really could have benefited from redone or resized menu screens. The same goes with the newly added camera movement, which, although you can pinch and zoom and slide to move, it doesn't feel like a lot of thought was put into it. Movement works about as well as you'd expect on the small screen, meaning you'll occasionally be tapping the wrong square or hitting the wrong box.

You're also losing the multiplayer of the PSP version, which is only going to matter to a small group of people, but it's a notable loss for anyone who wasted away hours in the ad-hoc wireless battles.

That's par for the course for nearly every aspect of the game. It's a quick and dirty port of the four-year-old PSP version of the game, which itself was based on a thirteen-year-old Playstation game. For fans of the original, you'll get pretty much the exact game you expect, albeit with some performance issues on some devices. If you haven't played either of the previous versions, you'll run into a steep learning curve, but you'll be rewarded with a massive, complex game that happens to be in a crappy wrapper. It would have been nice to get a truly iOS-optimized port, with redone menu screens and text, but no matter how you cut it, if Final Fantasy Tactics: War of the Lions on your phone is all you want, you'll be able to deal with all the issues.

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