Saving Moo [$0.99 / HD], one of several recent offerings from ClickGamer, is the latest addition to the elusive genre of Cow Defense. If rescuing our four-legged brethren suits your fancy (or if you're a fan of certain classic tower defense games), then Saving Moo's weird story and presentation, combined with solid tower defense gameplay elements, should work for you.

Saving Moo puts you in the role of a farmer that acquired psychic powers after an alien abduction. In order to prevent future abductions, you must use the farmer's newfound powers to telekinetically place weapons on your cows to ward off the impending UFO invasion. Even though the story is mainly told through a short introductory cutscene, I still found it hilarious and absolutely befitting for the sort of offbeat attitude that Saving Moo offers.

The quirkiness in Saving Moo also extends beyond its story. The art style has a dark cartoonish vibe that looks great on both the iPhone and iPad (separate versions are available for each platform). Also, I really enjoyed the writing, although that may simply be because I'm a sucker for puns (trust me, there's a lot of them in this game). One minor criticism is the lack of variety in regards to the level environments, but it's understandable considering there aren't too many places for cows to graze in the first place.

Even though there aren't a lot of basic tower defense elements, Saving Moo plays very similar to one in some respects. Each level starts out with several cows that graze and produce "Moo Sacks" that are collected by being tapped on. Once you collect enough Moo Sacks, you then cash them in for weapons that you attach to the cows. You can also spend Moo Sacks to bring more cows onto the pasture, which let you place more weapons onto the field (and also generate Moo Sacks faster).

Complicating the matter is the fact that there are three different types of bovines, and only certain weapons work with certain cows. Of course, the best weapons require the most expensive cows on the pasture, so you'll have to decide if saving those extra Moo Sacks for different cows outweighs the benefits of having more weapons out on the field faster.

Alien UFOs come in waves, and the goal is to use your weaponized cows to destroy each invader before they successfully abduct your cows (the game ends if you lose all your cows). Successfully hold off the aliens, and you're rewarded with a new weapon for the next round.

If some of these elements sound familiar that's because Saving Moo closely mirrors Plants vs Zombies in a few ways. Everything from the Moo Sacks to the Weapon Selections to even the "Moo-pedia" has that familiar vibe to them. However, one thing Saving Moo does not emulate from Plants is the lax difficulty. Once you get past the first two 'days' of levels, Saving Moo becomes much tougher, and your weapon choices and timing become that much more important.

While Saving Moo's core gameplay certainly borrows some of its elements from previous successful titles, its light hearted foundation and overall wacky presentation puts it above the rest of the pack. Also, the wide variety of weapons, coupled with its progressive difficulty means that folks looking for a challenge will certainly be satisfied. This is a game that combines successful elements from previous games with its own style and succeeds in pulling it off. Simply put, if you're looking for a pseudo tower defense game with an eccentric approach, I highly recommend Saving Moo.

TouchArcade Rating:


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Today's robots can play Angry Birds on tablets, but other robots such as Ruby can solve Rubik's Cube in seconds, and speaking of Rubik's Cube and robots, today we have another robot that is capable of solving Rubik's Cube.


CubeStormer II is robot specifically designed by Mike Dobson and David Gilday for solving of Rubik's Cube. As for the parts, CubeStormer II is made out of LEGOs, or out of four MINDSTORMS NXT kits to be precise. Besides LEGOs, CubeStormer II uses Samsung Galaxy S2 with custom Android app that works as robot's brain. The process of solving Rubik's Cube is rather simple: phone's camera shoots images of each face of the cube before it begins solving it, and two-phase algorithm does the complex calculations.

As for the speed, CubeStormer II can solve Rubik's Cube in less than six seconds, which is impressive. Anyhow, we hope that we'll see future versions of this robot someday soon.

[via Ubergizmo]

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As we saw earlier, Chinese robots can play a game of table tennis, but today we have a robot that can play Angry Birds on a tablet.


Jason Huggins created a robot called BitBot, and BitBot's specialty is playing Angry Birds on a tablet. In order to play Angry Birds, this robot is using finger-like rod that has a skin-like tip that allows it to use touchscreen display. Sadly, BitBot doesn't have artificial intelligence, so it doesn't play Angry Birds on its own, instead, it relies on a remote control and two servo motors to guide its rod. However, Jason Huggins has big plans for BitBot, and he hopes that his BitBot robots will test mobile applications in the future.

BitBot sounds great, but unfortunately, it doesn't come with any artificial intelligence, so it is completely dependent on human input. We just hope that Jason Huggins will find a way to improve this robot by giving him some form of artificial intelligence in the future.

[via Geek]

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Somebody go wake up Brad Nicholson. In mid-September, we caught wind of a new Kairosoft game released in Japan called Oh! Edo Towns. The game was quite similar to the classic SimCity in that it has you building a town from scratch and managing the various resources and responsibilities that come with city planning, as well as keeping your citizens happy, with the ultimate goal of creating a thriving metropolis. The quirk here was that your city building took place in 17th Century Japan, rather than a contemporary setting.

At that time, we donned our speculation hats and ventured that Oh! Edo Towns might be hitting the US App Store sometime in October. Well, as it turns out, October came and went with no sign of the game, but just a few hours ago Oh! Edo Towns did indeed pop up in the US App Store. Sure, we were a few days off, but that's still some impressive guesstimating as far as I'm concerned. Miss Cleo would be proud.

Here's a bit of video of the Japanese version of Oh! Edo Towns from our friends at AppBank:

Now, you might remember about a week and a half ago we spotted yet another Kairosoft town-creating sim, called Zaibatsu Towns, that was released in Japan. The key difference with that title compared to Oh! Edo Towns, it seemed, was that it didn't have you building a traditional Edo period Japanese style town, and instead had you creating a city in modern times more akin to SimCity. I'm going to go ahead and start the speculation train, and I'll put out there that we'll be seeing a US release of Zaibatsu Towns before the end of the year. Go ahead and mark that down, dear readers, because if it turns out I'm wrong you can point and laugh in my face.

While it's fun to guess the future and all, let's not forget that there's a brand new Kairosoft title available to us in the US right now. As with most of their releases, it's a pretty good bet that it will be a strong simulation title, so might be worth just diving right in with the link below. Otherwise you can check out impressions in our forums, and you can also be sure we'll have a review of Oh! Edo Towns in the very near future. In fact, despite it being 3am where he's located, I'm calling Brad right now to tell him to download it.



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