width=150One of the most underrepresented sports on the App Store is ice hockey, which is perplexing as even if you arent really a fan of the sport itself, hockey has historically made for a fun video game. Back in early April we finally got an attempt at a real ice hockey game for the iPhone, Hockey Nations 2010 [$3.99/Lite]. While it looked and controlled fairly decently, it was missing that intangible aspect that made it a fun game to play. In what was somewhat of a surprise release, seasoned sports game developer 2K Sports has brought NHL 2K11 [$1.99/Lite] to the iPhone. While not the prettiest game around, its an absolute blast to play and features a full season mode, official NHL teams and players, and more options than you could ever possibly need in a portable hockey game.

NHL 2K11 controls similarly to Hockey Nations with an analog stick for player movement and three virtual buttons for performing actions. There are separate buttons for passing and shooting on offense, with the power of each determined by how long you hold the button down. On defense these same buttons serve to change players and perform checks. The third button gives your player a speed boost on offense or defense. Your actions can differ based on where you are in relation to other players allowing for simple poke checks or full blown body checks. Passing also works really well, letting you bounce the puck off the boards to a teammate or set up for a one-timer. The controls are really uncomplicated but still allow for depth and strategy.

width=300What is really impressive about NHL 2K11 is the absurd amount of options at your disposal. Theres typical game settings like difficulty, toggling penalties, choosing NHL or international style time and icing rules, and more. You can set line changes to automatic, manual, or turn them off completely. A ton of different camera angles and zoom options are available including locking the camera in place. A season mode lets you choose a team and play through an entire season in pursuit of the Stanley Cup. Rosters can be altered, saved, and loaded with or without a trade deadline and salary cap. Whats in NHL 2K11 is comparable to what you would find in a full console sports title, and caters well whether youre looking for a casual hockey experience or something in-depth.

Even with all of the great features in NHL 2K11 it does have some shortcomings. Players are blocky and comprised of low resolution textures, which is pronounced when the game zooms in during replays. This isnt as noticeable with the default overhead camera in the game, but the tiny players are still pretty jagged, especially on the iPhone 4. While the visuals are not the best, they dont distract from the game too much as you can still tell what is going on, but they could stand to be better. The game description warns NHL 2K11 isnt compatible with first gen devices, but players in our forums have been able to run the game, just with a lowered framerate. You can always try the lite to see how it performs if you have an older device. Additionally, the AI in the game doesnt always make the smartest choices, and the audio portions of the game are lacking. Overall, NHL 2K11 has some �rough around the edges� spots, but overall none of these issues really diminish the fun of playing the game.

It wouldnt be hard for NHL 2K11 to claim the title of best ice hockey game on the iPhone, since the competition is sorely lacking. But it surprisingly goes above and beyond and offers a truly full-fledged NHL experience on a mobile platform. Even with such a robust experience, the game supports fast app switching and saving during season play which makes it well suited for on-the-go gaming. And on top of everything else, its just incredibly fun to play. EAs NHL offerings have typically been favored over the 2K series on consoles, and it will be interesting to see if EA decides to throw their hat into the iPhone hockey arena. Until that time, however, 2K Sports NHL 2K11 is the clear cut choice for hockey on the iPhone.



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Camera maker Canon has announced its APS-H camera sensor that is capable of taking images up to 120 megapixels in resolution, but the technology is only a proof of concept and most likely would be too expensive to commercialize anytime in the near future.

The APS-H sensor is the same type thats being used in the companys professional EOS 1D camera, but this time the sensor packs in 13,280 X 9,184 pixels, which is so tightly packed that it can capture a full 1080p HD video in just 1/16th of the sensors surface area. This sensor boasts 7.5 times the resolution of the top 16-megapixel camera and will be able to shoot 9.5 frames per second of crisp, really high definition stills by modifying the method employed to control the readout circuit timing

The market will most likely not be mature enough for such a high-end sensor. Canon had experimented wuth a 50-megapixel sensor in 2007, but that has not reached the market yet either.

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Clean up of the Deepwater Horizon oil spill, the largest accidental oil spill in ocean waters off the coast of the Gulf of Mexico, may have been accelerated in large part to microbes, deep-sea bacterias that feed on the oil leak. The work of microbes may be helping the coastal Gulf waters rebound more quickly than many scientists had anticipated, and the microscopic microbes are credited for breaking up and feeding on the petroleum through millions of years of evolution.

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There is still debate surrounding how much of the 4.9 million barrels of oils still remain in the Gulf, but scientists from Lawrence Berkeley Laboratory says that microbes may have already wiped out most, if not all, of the oil spill on the 22-mile coastline. The government is saying that about 75% of the oil already been cleaned, filtered, safely burned, or removed and findings from the Woods Hole Oceanographic Institution contradict the Lawrence Berkeley Lab team saying that the oil spill may linger for months from underneath the surface.

According to the Wall Street Journal, Oil experts and microbiologists have long known that the Gulf of Mexico harbored bacteria that had evolved to feed on petroleum hydrocarbons from natural oil seeps. Until now, no one knew whether so much oil would overwhelm these deep-dwelling bacteria or if they would grow so explosively that they would drain life-giving oxygen from the water, making it impossible for other marine life to survive.

According to Dr. Terry Hazen of Lawrence Berkeley Labs, the microbes are doing their job and may have completely consumed the petroleum that was leaked into the Gulf. We think, given the biodegradation rates we observed, that a large plume disappeared because of the biodegradation by the bacteria, according to Dr. Hazen. We no longer see any deep plumes that can be attributed to the leak.

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title=624835_largeFirst time iPhone developer vol-2 just released their inaugural game on the App Store this afternoon. No, Human [$1.99] is a physics-based puzzle game set in space which begins with an amusing conversation between the humans proclaiming they will conquer the universe and the universe simply responding Oh really? From there, youre walked through a brief tutorial which explains that in order to rid space of humans, you must flick fireballs at various satellites, space stations, and/or rockets to clear each level.

50 levels are included, and as you progress through the basic levels you eventually come across targets that have shields which must be hit twice to destroy. Further on, you come across asteroids in space with their own gravitational push or pull that must be intelligently used to arc or repel fireballs along with others that have to be ignited by existing flaming fireballs before they can be flicked. Gameplay is basic and fairly linear with most levels only having one viable solution. Also, playing through all 50 levels only took me and others on our forums less than an hour.

But neither the short play time or simple gameplay kept me from enjoying the game one bit. In fact, Id say its one of the better physics-based puzzlers Ive played recently because its just dripping with minimalistic style. Each level has a clever title which oftentimes is a vague hint for how you should complete the level. At the end youre met with an equally witty remark fitting the theme of purging the universe of humans which persists through every aspect of the game.

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You could easily complain about the length of the game, the limited replay value, the extremely basic implementation of online scoring, and a number of other things. However, it isnt often that I come across an iPhone game that I enjoyed enough that I played from start to finish in one marathon session. I almost like that No, Human plays this way, as it feels like an oddly complete experience. The game doesnt drag on long enough for you to get tired of it, and instead I just found myself saying Wow, that was cool as I completed the 50th level and my overall score was displayed.

No, Human satisfies quite a few things from my checklist of what I like to see in iPhone games as well in that it does a good job of resuming when you quit the game, its universal, and even looks great on the Retina Display of my iPhone 4. The developer is active in our forums, and the web site even mentions a potential expansion pack in the works.

If physics puzzle games are your thing, this isnt a game you want to miss.



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