Early last month we posted our exclusive preview of Manomio's much anticipated iAmiga emulation system that will shortly be used to bring a list of old school Amiga classics to the iPhone and iPad. In the time since that post, developer and CEO Stuart Carnie has provided us with a number of new builds of the iAmiga development test system which have each brought various fixes and improvements to the environment.

I wanted to list some of the changes that we've seen in these recent builds, for readers who are waiting anxiously for iAmiga to do its thing in the App Store.

  • Basic iPad support now working (display appropriately scales to the device's screen)
  • TV-out is now supported on Retina display devices and iPad. Hot plug / unplug handed gracefully.
  • New mouse control system implemented � greatly enhances the feel of mouse-based titles (behaves nearly identically to a trackpad, now)
  • CPU is more stable
    • Shadow of the Beast no longer crashes
    • IK+ no longer exhibits graphics glitches during intro
    • CPU tracing system implemented, able to generate gigabytes of log data for issue tracking, at need
  • Audio now pauses properly when switching between Game / Settings tab (no looping)

Carnie has also shared with us a list of near-term "to do's" that we can look forward to, shortly:

  • Finish integrating the CRT effects OpenGL ES engine (using GLSL shaders). List includes: No effect, 50% scanlines, aperture 1�2 RB and aperture 1�3 RB
  • Aspect ratio selection (full screen, 4:3, whole pixel)
  • Save / Resume support
  • Defender of the Crown cabinet shell and graphics

It's been loads of fun testing out a slew of Amiga games on the iPhone with these new builds, and I can't wait for everyone out there to get the chance to enjoy so many Amiga classics, delivered through Manomio's emulation system. We'll bring more news from the studio as iAmiga development continues.

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The latest version of popular mobile app Nimbuzz consumes 70% lesser data than before.

Nimbuzz said,

With the new update we have enabled a new way to compress the data packages using zlib encoding. We expect that on average you will consume 50% less data, and depending on how you use Nimbuzz, this could get save you an amazing 70% in data used.

This update is also said to bring some noticable features such as :

  • Fast login
  • Invisible mode � so you can appear invisible to your Nimbuzz contacts.
  • Allow chats only from friends � so you won't be bothered by people that are not on your list.
  • Updated status icons � for Online, Away, Busy and Offline modes.

To get the new Nimbuzz on your Nokia Smartphone visit & download from : http://get.nimbuzz.com/

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We told you about the leaked Nokia X7 and PocketNow has posted some new images which looks legitimate. The phone is reported to have 4 speakers and headed to AT&T USA as we can see the AT&T branding in the front.

You can catch a glimpse of the X7 from every angle in the leaked pics. With MWC 2011 just a month away , will Nokia launch the X7 and E6 at Mobile World Congress ?

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Last October we took a brief look at Pocket RPG, the upcoming title being developed by Tasty Poison Games and published by Crescent Moon Games. Pocket RPG is a dual-stick dungeon crawler with a focus on shorter play sessions and randomized games. There are 3 different character classes to play as, each with upgradeable items and abilities, and there will be a ton of loot to collect in the game.

Tasty Poison has been hinting at having a gameplay video for months, and at long last they have given TouchArcade an exclusive first look at Pocket RPG in action. This video shows each of the character classes in the game � the Dark Ranger who can fire projectiles, the Blade Master who is melee-focused, and the Battle Mage who wields magical abilities.

And here are a couple of screenshots from the game that have been posted in our forums over the past month or so:

Pocket RPG is looking gorgeous so far, and I'm really excited to check it out. Tasty Poison and Crescent Moon are shooting to have the game out in February on the iPad, with a universal update planned that will make it compatible with 4th�generation devices. After this, they hope to optimize the game for older devices if possible, but are focused on playing to the strengths of newer devices for the initial release.

There's an upcoming thread in our forums where members are discussing the game and the developers are popping in with additional bits of information as well. We're anxious to get our hands on the game, and we'll bring you more of Pocket RPG as it gets closer to release, hopefully next month.

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