In this week's episode of the TouchArcade Show, the cast and crew manage to stay on the topic of "new games" for quite awhile. Never you fear, though, because somehow, someway, conversations about message board rage, shed repair, the look of constipation, podcast production, and other random subjects crop up. Oh! And we also dig into more next-next-next generation console tin-foil hat talk. You know you love it.

Anyway, to give us a listen via streaming or direct download, click on the link just below. We're also available on iTunes and Zune Marketplace, and we encourage all of you to subscribe to us in those places.

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-012.mp3, 39MB

As you'll notice, listener Aarni threw us some official Kitty Korner music because he's awesome. Everyone should thank him for his sacrifice! Also, while we're on the subject of e-mail deliveries, we're still on the search for great e-mails to feature on the show. If you've got a comment or dating advice, send us a mail at podcast@toucharcade.com

Now, for the show notes:

GAMES

JARED'S KITTY KORNER

  • Sushi Cat [$.99]

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After what seemed like an eternity of waiting as we followed the iControlPad's development, we finally got our hands on one not too long ago. We mentioned a few issues that we had with the device which mostly were due to the way the current iControlPad firmware handled sending controls to the iPhone compared to how the iCade works. (This was all detailed in the previous article.) However, one of the strong suits of the iControlPad is that it seems to have an infinitely updatable firmware, and the developers behind the device recently released an update to make the iControlPad behave a lot more like the iCade� Potentially alleviating most of the issues we had with the device's functionality.

To get the firmware update, head on over to the support section of the iControlPad site and follow the instructions. Alternatively, if you prefer watching a tutorial video to reading, the guys behind the iControlPad have got you covered on that front too:

Once you've got your iControlPad all flashed to the new firmware, it should behave just like a iCade and allow you to use the iControlPad when playing the various iCade-enabled games. This new firmware option might also quicken adoption of the device, as now developers can focus on one standard across both the iControlPad and the iCade instead needing to deal with one or the other (or both).

In light of this update news, they've dropped the price of the device to $49.99 for TouchArcade readers. To get in on this deal, order through this link. This special pricing will be good until Monday, at which point it will return to its normal price of $74.99.

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Retro visuals have become such a staple they're beginning to feel like they're modern again, but Shaun Inman's The Last Rocket [$2.99] proves it's not just about the look, it's about the entire aesthetic of the game, from the simple and easy to pick up gameplay to the sounds coming out it � retro is a design principle, not just a pair of pixilated pants.

You play as a rocket � the last one, actually, in case the title didn't clue you in � as you attempt to help an onboard computer collect gears and escape a ship before it tumbles into a star. The story doesn't seem particularly important, but you'll get different endings depending on how you complete it, and although you're playing a mechanical rocket there is a whole lot of charm packed into that orange tube that will make you sympathize with its goal.

The Last Rocket has a lot in common with�VVVVVV, where the primary control is restricted to the ability to flip from the ceiling to the floor, giving you no means to jump in a contemporary fashion. Control is handled by a single tap to jump, and another to change direction, then an occasional swipe to choose a direction or to walk. While the mechanics of�The Last Rocket and even some of the puzzle design will look familiar to any masochist who's chosen to subject themselves to the excellent, but brutally challenging VVVVVV, the game isn't so much as a copy as it is playing with the same principles. If VVVVVV was a fetishistic iteration of Commodore 64 classics, The Last Rocket is the cousin inspired by the mechanic, but unflinching in the way it forges a different path.

That's partially because The Last Rocket is optimized for play on iOS, which as we all have come to know, means the puzzles take place on a single screen and you can pick up items along the way to boost your score. Where this game differs is where it decides not to help you out along the way. You can't replay any of the 64 levels, which are spread across eight different stages, and you have to continue on if you've missed a gear here or there. Punishing? Yes, but it falls in line with everything that The Last Rocket has going for it.

Each stage comes with its own gimmick. At first, it's just learning the controls, but as you move on you'll run into spikes, flames, moving platforms, disintegrating walls, hidden rooms and more. The bulk of the early levels tend to operate on one of two principles, either a puzzle or timing based screen. The later levels, especially in the seventh and eighth stages, work with both, where you need to be quick fingered and quick thinking � which is to say, you'll often find yourself cursing at the game. Thankfully, it's almost always your own fault as the controls, as simple as they are, work well.

The level design is worth noting for its ability to frustrate and teach you at the same time. While most of the early levels are geared toward teaching the mechanics, the game does a good job of introducing its elements slowly and largely without text. If you are having trouble, you can jump over to one of the computers at the beginning of the stage to get a tip. As for the frustrating parts, they'll usually leave you cursing by the end, but they're never so impossible you'll want to quit forever � just for a few minutes.

As mentioned above, The Last Rocket comes packed with a clearly visible, easy to recognize 8-bit look, and the sound follows suit. The music works well at both drumming up nostalgia and fitting the mood, and if you find yourself particularly fond of any part of it you can play the soundtrack through the menu screen at any time.

What The Last Rocket does best is challenge both your reaction time and your brain. It's not easy and it makes no concessions to modern ideas like level or stage selection, but it does offer a challenge you likely won't be able to keep yourself away from for long. It's well worth the price tag and you'll find yourself so empathetic for the rocket's goals that you'll push yourself to finish it no matter how hard it gets.

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GeoSocials, location based Social networking game for iPhone was launched last month in US, and later it was launched in�UK, Canada & Mexico. This game is now available in India for iPhone and for Android devices worldwide. The main aim of the game is to use GPS and hunt the treasure in the map added by the other players in your�neighborhood,�play a fun challenge and accumulate points.

Features of the GeoSocials App for Android and iPhone

  • Get�instructions�on how to play this game before starting
  • View your treasures and awards in the dashboard
  • Find friends in your neighborhood or anywhere from the map
  • Fun game format challenges you to find and hide treasures
  • Local�leaderboard�and global leaderboard for worldwide competition
  • It includes accelerometer, voice activation and gestures
  • Option to share your wins with others on Facebook and Twitter

Here is a�quick intro about the Game

Download the GeoSocials game for the Android (requires Adobe AIR) for the Android devices that run Android 2.2 from the Android Market and for iPhone that run iOS 3.2 and above from the Apple iTunes Store for free.

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