Yesterday, EA Mobile, err sorry, I mean EA Interactive held their annual winter preview event for the various titles they have slated for release through the end of this year and into early next year. At this event last December, the star of the show was the excellent Dead Space [$6.99/HD] for iOS. This year there wasn't really any jaw dropping titles of that caliber, but EA and Chillingo do have a solid stable of new games coming out that are worth getting excited about.


Battlefield 3: Aftershock - Following the success of last December's Battlefield: Bad Company 2 [$2.99/HD] on iOS, EA is currently in the midst of bringing a mobile version of its Battlefield 3 title to the App Store. Officially called Battlefield 3: Aftershock, the version I was able to try out at EA's event was in an incredibly early pre-alpha state, thus making it hard to judge at this point. But, it already feels good control-wise and shows plenty of promise for improvement over the previous installment.�Pricing and release are currently TBA but for now feast your eyes on these lovely new screens until more solid information is available.


Trenches 2 - We already took a look at Trenches 2 a couple of weeks back, but I was finally able to get my hands on the game to try it myself at EA's event yesterday. And, not surprisingly, my impressions are positive. The original Trenches was an incredibly solid strategy/defense game, and the sequel follows really closely in the footsteps of its predecessor. There are plenty of new goodies built onto this foundation though, and you'll get to see for yourself pretty soon as Trenches 2 is set on its new launch date of December 15th.


Need for Speed: The Run - Complementing the recent release of Need For Speed: The Run on consoles comes a mobile version of the game for iPhone and iPad. Being that this is the fifty billionth Need for Speed game to hit the App Store (that's an approximate guess) then you probably already have a pretty good idea of what to expect from The Run. Race from San Francisco to New York using 30 different vehicles across more than 60 races.


Tetris - Basically everybody on the planet knows the falling blocks puzzle game Tetris, and we've had an iOS version of the game almost since the very beginning of the App Store. While that is a fun and totally decent version of the game, the touch screen controls left a bit to be desired. That's where the new One-Touch mode comes in. Here, when blocks appear at the top of the screen you're given an assortment of spots to automatically place the block at the bottom of the screen, represented by outlines of the block's shape.

This seemed like a weird idea to me at first, but after actually playing this mode I was a believer. It's such a simple change but it dramatically changes how you would typically play Tetris, almost transforming it into a different game and bypassing any imprecise control issues from the touch screen. There's regular Marathon mode as well as a progressive level-based Rush mode in addition to One-Touch, so this version of Tetris should appeal to purists as well as those looking for a fresh take on the classic gameplay.


The Sims Freeplay - The popular simulation series is making another appearance on iOS with The Sims Freeplay, and as the name implies this time around EA is employing a freemium business model to the game. Much of the progression of your sims and the items you can unlock will be tied to timers, which can of course be conveniently sped up using a premium currency available as IAP. Don't fret though, once your various timers are ready your experience will just sit there and wait for you, rather than expiring which is usually the big thing that deters me from freemium games.

Other than the freemium model, everything else about this new Sims game looks absolutely top notch. It was built from the ground up for iOS and it shows. The visuals look great, panning and moving around the environment is extremely fluid, and the entire user interface is really well designed. I haven't been very excited about a Sims game for some time, but I'm really looking forward to The Sims Freeplay, and keeping my fingers crossed that the choice of business model won't hamper the experience.



Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement


The Samsung Galaxy Neus volume bug is getting fixed through an Over the Air (OTA) firmware update that is rolling out in UK. Some of the Galaxy Nexus owners have been facing volume bug that mutes their device�automatically�and then becomes unresponsive�while keeping their phone in 2G mode. Google has�already said�that they are working on an update to fix this issue.�Clove UK�has confirmed through their�UK distributors that the update had already been completed on the new stocks and would be available very soon for new and existing customers.

Some new customers would be prompted to install the update upon powering up their device for the first time and it would be available�Over the Air (OTA) for existing customers.

Related Posts with Thumbnails


Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement


Idea Cellular has launched new voice calling vouchers for prepaid subscribers in Kolkata and West Bengal. This would offer free local on-net (Idea to Idea) minutes and also off-net minutes for both existing and new customers.

The new Rs. 101 would offer free 1000 minutes of free local on-net (Idea to Idea) calls and 300 minutes of free Local calls to any other mobile network for new Idea subscribers in Kolkata. The new Rs. 201 would offer 2000 minutes of free local Idea to Idea calls, and 700 minutes of free Local calls to other mobile networks across Kolkata for new Idea subscribers. Existing Idea prepaid subscribers in Kolkata can recharge with Rs. 97 and Rs. 197, respectively to avail this offer.

For West Bengal customers Rs. 101 would offer free 1000 minutes of free local on-net (Idea to Idea) calls and 300 minutes of free Local calls to any other mobile network for new Idea subscribers and Rs. 201 would offer 2000 minutes of free local Idea to Idea calls, and 500 minutes of free Local calls to other mobile networks. Existing West Bengal Idea customers can avail the same benefits with Rs. 97 and Rs. 197 recharge vouchers .

All these voucher comes with 30 days validity and are available at all retail outlets, My Idea Showrooms and Idea Points in Kolkata and West Bengal.

Related Posts with Thumbnails


Powered By WizardRSS.com | Full Text RSS Feed | Amazon Plugin | Settlement Statement

We put incredibly powerful devices in our pockets and on our laps daily, but rarely do we see games that utterly embrace this like Infinity Blade has. It's a showcase piece; a technically and visually gifted game that consistently delivers eye-popping stuff.
Infinity Blade 2 is a step a step or two beyond what was accomplished in the original, adding in layers and layers of next-level environmental and character texture detail on top of a ton of fantastic ambient touches -- sharper shadows, stronger lighting, and a glut of atmospheric effects bolster what's already a visual delight, especially on iPad 2 and iPhone 4S.
In the game's opening, you'll be whisked to a Japanese garden where pink petals tenderly fall into a pond filled with koi. Later, you'll find a fountain with gurgling water creeping over two titanic figures, a crypt filled with gigantic, ragged rocks with glowing glyphs imbued into them, and you'll even observe plenty of nature again, as the game's new fortress has plenty of aerial life and environmental effects to share.
The added oomph of the presentation is a convenient parallel to what's going on under the hood. Design-wise, this is more Infinity Blade, except expanded. Beautiful vistas and artfully designed and detailed hallways compose that game's more expansive fortress; the "guided" walking scenes are always punctuated with many more items to loot and fights to be had against increasingly bigger and more complex opponents; also, the mystery as to who you are and why you're undying is unraveled more coherently, as the writing is now presented with confidence -- it actually wants to tell you a good story.
The story element in particular makes Infinity Blade 2 a more cohesive game. As in the first, you'll be once again stuck in a cyclical play loop, forever walking the halls of this new fortress as you puzzle out what it has to offer. But now the protagonist is as aware of his plight as you are, and you'll be doing things in this new place with this knowledge in tow. There's a sense of momentum and honest-to-Crom progression since not every re-birth is a simple game "reset;" plus, not just battle death triggers these this time around.
Combat has been expanded, too, and its constituent parts tweaked. Dodging, for example, is now monitored by an endurance bar. Dodge too many times in succession, and you'll take tick damage from narrowly avoided blows. Parries seem much more accurate, now, as well, and are much more encouraged by virtue of the dodge nerf. Oh! And say "hi" to weapon gems. In most cases, they act as weapon modifiers that add elemental damage to attacks. In others cases, they add bonus effects like, say, increased Titan Damage Upon Blocking. Gems can be found or purchased and attached to weapons with matching slots.

The game's currency system is still tied integrally to the combat. Buying new weapons is the key to leveling up, and you'll need to keep pumping your quarters into the virtual machine in order to compete since each re-birth sees the addition of more powerful enemies. Since you can straight-up buy gold via IAP, this element might turn you off, but in our play, we've yet to feel like IAP was anything more than optional.
More importantly, dual weapon and heavy weapon wielding have been added to the combat model and they do meaningfully change your combat approach. Two swords eliminates blocking from the equation and rely on your ability to chain together combinations flawlessly. Heavy weapons trade speed for power, but require a sure-hand. I'm not much of a fan of either of these new styles, but they work as they should.
The enemies you'll bludgeon not only look fantastic, but also boast, in most cases, more sophisticated routines and trickier blows to block, dodge, or parry. Just as an example here, let's talk about the monstrous dog-like thing you'll meet. Its heavy and blinded by the spiked cap covering its head, but its sluggish attacks are consistently hard to peg, as it feints with the aplomb of the nimblest creatures. Also, it has vicious quick-time-y attack where it attempts to swallow your dude whole. In order to stop this, you'll need to tap frantically to keep his vice-like maw from impaling your meaty bits.
Sometimes I'm tempted to see what'll happen if I let it take my dude, simply because of how awesome Infinity Blade 2 looks. Does your guy's head and torso explode into a plume of blood and bone? Probably not (for a variety of reasons), but what I'm absolutely certain of is that Infinity Blade 2 is awesome.
It's a consistently well put together visual feast that shows off what Unreal 3, and now your new devices, can do. And it's great that the core gameplay structure and action model still deliver. Basically everything that�Infinity Blade does has been expanded on for�Infinity Blade 2. There's so much more to do -- so much more to explore and see and learn as you hack-and-slash like a champ through a winding and much more complex environment. Straight-up, it's a great game.
As a side-bar here, while nothing is confirmed, the UI elements and Chair's track record with the original hint at many updates to come including a cool social twist to battle. We'll be keeping our thumbs and fingers at the ready for some time.
International App Store Link: Infinity Blade 2, $6.99
Infinity Blade 2 will be available in the US App Store at 11:00 PM Eastern.
TouchArcade Rating: