Wednesday, November 30, 2011 8:45 PM
So, this is less of a "coming tonight" and more of an "out now." I have a feeling things are only going to get crazier as we get close to the iTunes freeze in late December.
Wednesday, November 30, 2011 8:45 PM
Posted by best
5:15 PM
Posted by best
Yesterday, EA Mobile, err sorry, I mean EA Interactive held their annual winter preview event for the various titles they have slated for release through the end of this year and into early next year. At this event last December, the star of the show was the excellent Dead Space [$6.99/HD] for iOS. This year there wasn't really any jaw dropping titles of that caliber, but EA and Chillingo do have a solid stable of new games coming out that are worth getting excited about.
Battlefield 3: Aftershock - Following the success of last December's Battlefield: Bad Company 2 [$2.99/HD] on iOS, EA is currently in the midst of bringing a mobile version of its Battlefield 3 title to the App Store. Officially called Battlefield 3: Aftershock, the version I was able to try out at EA's event was in an incredibly early pre-alpha state, thus making it hard to judge at this point. But, it already feels good control-wise and shows plenty of promise for improvement over the previous installment.�Pricing and release are currently TBA but for now feast your eyes on these lovely new screens until more solid information is available.
Trenches 2 - We already took a look at Trenches 2 a couple of weeks back, but I was finally able to get my hands on the game to try it myself at EA's event yesterday. And, not surprisingly, my impressions are positive. The original Trenches was an incredibly solid strategy/defense game, and the sequel follows really closely in the footsteps of its predecessor. There are plenty of new goodies built onto this foundation though, and you'll get to see for yourself pretty soon as Trenches 2 is set on its new launch date of December 15th.
Need for Speed: The Run - Complementing the recent release of Need For Speed: The Run on consoles comes a mobile version of the game for iPhone and iPad. Being that this is the fifty billionth Need for Speed game to hit the App Store (that's an approximate guess) then you probably already have a pretty good idea of what to expect from The Run. Race from San Francisco to New York using 30 different vehicles across more than 60 races.
Tetris - Basically everybody on the planet knows the falling blocks puzzle game Tetris, and we've had an iOS version of the game almost since the very beginning of the App Store. While that is a fun and totally decent version of the game, the touch screen controls left a bit to be desired. That's where the new One-Touch mode comes in. Here, when blocks appear at the top of the screen you're given an assortment of spots to automatically place the block at the bottom of the screen, represented by outlines of the block's shape.
This seemed like a weird idea to me at first, but after actually playing this mode I was a believer. It's such a simple change but it dramatically changes how you would typically play Tetris, almost transforming it into a different game and bypassing any imprecise control issues from the touch screen. There's regular Marathon mode as well as a progressive level-based Rush mode in addition to One-Touch, so this version of Tetris should appeal to purists as well as those looking for a fresh take on the classic gameplay.
The Sims Freeplay - The popular simulation series is making another appearance on iOS with The Sims Freeplay, and as the name implies this time around EA is employing a freemium business model to the game. Much of the progression of your sims and the items you can unlock will be tied to timers, which can of course be conveniently sped up using a premium currency available as IAP. Don't fret though, once your various timers are ready your experience will just sit there and wait for you, rather than expiring which is usually the big thing that deters me from freemium games.
Other than the freemium model, everything else about this new Sims game looks absolutely top notch. It was built from the ground up for iOS and it shows. The visuals look great, panning and moving around the environment is extremely fluid, and the entire user interface is really well designed. I haven't been very excited about a Sims game for some time, but I'm really looking forward to The Sims Freeplay, and keeping my fingers crossed that the choice of business model won't hamper the experience.
The Samsung Galaxy Neus volume bug is getting fixed through an Over the Air (OTA) firmware update that is rolling out in UK. Some of the Galaxy Nexus owners have been facing volume bug that mutes their device�automatically�and then becomes unresponsive�while keeping their phone in 2G mode. Google has�already said�that they are working on an update to fix this issue.�Clove UK�has confirmed through their�UK distributors that the update had already been completed on the new stocks and would be available very soon for new and existing customers.
Some new customers would be prompted to install the update upon powering up their device for the first time and it would be available�Over the Air (OTA) for existing customers.
11:52 AM
Posted by best
Idea Cellular has launched new voice calling vouchers for prepaid subscribers in Kolkata and West Bengal. This would offer free local on-net (Idea to Idea) minutes and also off-net minutes for both existing and new customers.
The new Rs. 101 would offer free 1000 minutes of free local on-net (Idea to Idea) calls and 300 minutes of free Local calls to any other mobile network for new Idea subscribers in Kolkata. The new Rs. 201 would offer 2000 minutes of free local Idea to Idea calls, and 700 minutes of free Local calls to other mobile networks across Kolkata for new Idea subscribers. Existing Idea prepaid subscribers in Kolkata can recharge with Rs. 97 and Rs. 197, respectively to avail this offer.
For West Bengal customers Rs. 101 would offer free 1000 minutes of free local on-net (Idea to Idea) calls and 300 minutes of free Local calls to any other mobile network for new Idea subscribers and Rs. 201 would offer 2000 minutes of free local Idea to Idea calls, and 500 minutes of free Local calls to other mobile networks. Existing West Bengal Idea customers can avail the same benefits with Rs. 97 and Rs. 197 recharge vouchers .
All these voucher comes with 30 days validity and are available at all retail outlets, My Idea Showrooms and Idea Points in Kolkata and West Bengal.
Easily one of my favorite platforming games (and just plain favorite games period, really) is this past February's League of Evil [$1.99/Lite] from Ravenous Games and WoblyWare. The game featured bite-sized levels of increasingly difficult platforming challenges in a similar vein to Super Meat Boy, with a great 3 star rating system for each level that begged you to replay over and over until you've perfected every one.
League of Evil became known as one of the top examples of tight virtual controls on iOS as well, and during the past year numerous content updates have added tons of new levels for more than 160 total along with new features like ghost replays and iCade support. In short, League of Evil owns, and is one of the best platforming games on the App Store.
With the positive reception and success of League of Evil, it's no surprise that a sequel would be in the works and the developers have began to tease the first screens for League of Evil 2 in our forums. Ravenous Games and WoblyWare are once again at the helm for this new entry in the series, but this time have enlisted the help of Bulletproof Outlaws to completely overhaul the visuals, or "kick the graphics up to 11!" as Derek from Ravenous puts it. Eleven. It's one louder. Think about it.
Now, first of all, I'm a big pixel art geek and I absolutely loved the pixel graphics in the first League of Evil. However, after seeing these gorgeous new screens for League of Evil 2 I have to admit that I'm really looking forward to this new visual style. Plus, the developers are talking up how silky smooth the new character animations are, and I really can't wait to see this new game in motion.
Since League of Evil 2 is being built off of the same engine as the first game, you can expect the same type of bite-sized level design and tight controls that you've come to know and love. All of the original enemies and hazards will be making another appearance along with about a half a dozen new ones. Right at launch the game will feature more than 100 levels spanning 5 different environments, and more than likely it will receive post-release update love with new features and content similar to what happened with the first game.
Sadly, there is no word on a release date for League of Evil 2 just yet, but all I know is it can't come soon enough. We'll be pestering the developers for more details in the near future, and until then check out the thread in our forums for discussion of the game.
6:40 AM
Posted by best
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